Updating an UI upon changes - android

I am building an app that displays a bunch of information that the user can edit, and I am having trouble keeping the UI updating the data displaid so it is consistent with the new edits done at runtime.
I have implemented updateUI methods that basically look like:
void updateUI(){
((TextView) fieldDisplay).setText(fieldCurrentValue);
...
}
I know I can run this method in things like an AsyncTask or similar stuff that makes it execute continuously. But Im concerned about efficency since its not really necesary to update the UI all the time, but only when the user inputs a value wich is not that often.
What would be the best approach to this?
EDIT:
The question is how to make sure the an UI element shows the current value of a field, regardless of how or why that field is updated.
My case specifically is the with this. Im trying to make an RPG character sheet, and I have like a bazillion Skills, wich are affected by another lot of fields, such as Characteristics, Modifiers, Categories...
The application should behave so, whenever any of the many fields affects it changes, it should display the new value.
Now, since keeping track of what field affects what is part of the problem, if could update whenever any field whatsoever changes, but I dont know how to do that.

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Kotlin - var property vs object copy [closed]

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My team has an argument today about var property and object copy. We have an adapter for a RecyclerView. The adapter takes a list of ItemModel, which has a few properties. When any item is clicked, we need to change a property's value of the clicked item.
Some people say we should make the property a var. So, we can assign the new value to it.
Some others say we should make the property val, and use ItemModel.copy and pass the new value to the copy. But to do this, we need to call List.map to create a new list as List is not mutable. This means, to change one property value of one item, we need to loop through the whole list, create a new list with all the items and the new copy of the item that is changed.
In my experiences, the former method looks right to me and the later one does too much unnecessary things and makes bad impact upon performance and resources. But, they were arguing about property mutability and etc. and claimed the later one is a more modern way of programming.
Can anyone with good understanding of android and the functional programming explain for me if the later one really is considered a better way?
It being your recyclerview´s list it should be a mutablelist if the recyclerview should mutate the lists item count effectively (create or delete). val and var on the list does not really matter (in witch case you use val) as you don´t need to reassign the list when you create, update or delete the items. Every single of those operations will not reassign the list object. It´s still the same list, just with different items in it. val and var matters when you want to change value x of item number 3 in the list. Then it (the variable x) has to be var for you to be able to change it, but the list does not.
You use val to indicated that the value will never be changed. It´s for maintainability so weird bugs don´t happen. Like you have another object referencing that list we talked about before. If the list was a var it would be possible to create a new list on the variable and now your two objects no longer point to the same list. Instead one of them still points to the old list. You may not expect that and your program will break. Hence wherever feasible you should be using val. Wherever necessary you should be using var and not complicate your life trying to preserve val unless you have a good reason like this value cannot be changed as it´s referenced all over the place. That's when you use object copy. But not as a default best practice for everything.
That´s just my opinion about it.
On a side note marking a class as a data class will generate the copy method for you. So you can copy that object without even requiring to implement copy. Witch is pretty great!
Setting the property as var is very tempting, however it can lead to errors that could not be even that easy to reproduce. When you are passing around the reference to an object and there are a couple of places where its content is used and could be changed, you might lost control of the actual application state. The code might become unpredictable.
Immutability is the core of the functional programming. It's purpose is to eliminate such vulnerabilities and help programmers write pieces of code that every time execute as expected, because it eliminates the risk of side effects occurrences.
However, as you and your team noticed, the functional approach sometimes may require additional work and resources. But is it worth it? Well, I don't know how large that list should have been to significantly influence the performance by mapping it. And even if currently your objects aren't shared anywhere, you can't be sure that in the future somebody won't change that. So having in mind that the functional approach is less error-prone, I'd say it is worth it.
The second method is contrary to the Basic Design of Kotlin.
With Kotlin you don't Need to write as much lines of Code as in Java, for example the get and set functions which are included in a class. Why do you want to make your Code longer and more complicated in a Language that was designed to shorten the lines of Code?
Another Point is, longer codes can get hard to read and maintain.
The last Point is, that a copy of a class Needs more ressources and time to create and Access than a Var, for me there is no reason why this should be considered as good Approach.

How to properly use LiveData with RecycleView

I have a project that loads a list from the server. This data will eventually be stored into a database, but for now is stored in memory in a MutableLiveData. A RecyclerView's adapter is watching the data and displaying it. So far everything is working as expected, using a FAB the user can post a new entry which will go at the top of the list, on success I get a 200 and here's the main part where I'm getting lost...
When I want to add a single item to a list stored in a LiveData, the observer is unaware of the delta. I currently make a call to RecyclerView.Adapter.notifyDataSetChanged(), though the ideal in my case would be to call notifyItemInserted(0) or in other cases I can see various other notifications. What the best way to do this? The lifecycle architecture library appears to be very well thought of, I assume I'm missing something simple. I can't imagine having to manually perform a diff between the lists?

Updated RealmResults with time-based query

I'm starting to approach this wonderful world of Realm. I'm very happy of the results I'm getting and now I have one question to submit.
In my android app I've got a Fragment that displays data retrieved from Realm. The query condition is that the time this data refers to is in between the beginning and the end of today.
RealmResults<Appointment> results = realm
.where(MyObject.class)
.between("begin", rangeBegin, rangeEnd)
.between("end", rangeBegin, rangeEnd)
.findAllSorted("begin", Sort.ASCENDING);
This query is executed in the onStart() method helping me to exploit the live-update feature, which indeed works very well.
I've also added listeners for changes in order to optimize UI updates.
Now the question is: how does this live-update behave if the time conditions change? (Imagine I keep the app opened for more than one day without touching it or simply I keep the app opened for minutes around midnight)
From what I've seen it seems to do the same query done the very first time onStart() was executed.
Is there a way to have also live-updating query or should I re-run that query somewhere else outside onStart()?
Thank you in advance
Now the question is: how does this live-update behave if the time conditions change? (Imagine I keep the app opened for more than one day without touching it or simply I keep the app opened for minutes around midnight)
The query is pretty constant after you've set it up, so you'd need to execute a new query with different parameters for rangeStart and rangeEnd, and replace your other results.
This query is executed in the onStart() method helping me to exploit the live-update feature, which indeed works very well. I've also added listeners for changes in order to optimize UI updates.
Personally I'd advise to put the query in onCreateView() instead, and the Realm lifecycle management to onCreateView() and onDestroyView().
Also, you can avoid manually assigning RealmChangeListeners for displaying lists if you use RealmRecyclerViewAdapter (adapters 1.3.0 works with realm 1.2.0).
If you use RealmRecyclerViewAdapter, then just call adapter.updateData(newResults); and it'll update the view as needed.

What is the best way to use threading on a sorting algorithm, that when completed, creates a new activity and gives its data to the new activity?

I will start this by saying that on iOS this algorithm takes, on average, <2 seconds to complete and given a simpler, more specific input that is the same between how I test it on iOS vs. Android it takes 0.09 seconds and 2.5 seconds respectively, and the Android version simply quits on me, no idea if that would be significantly longer. (The test data gives the sorting algorithm a relatively simple task)
More specifically, I have a HashMap (Using an NSMutableDictionary on iOS) that maps a unique key(Its a string of only integers called its course. For example: "12345") used to get specific sections under a course title. The hash map knows what course a specific section falls under because each section has a value "Course". Once they are retrieved these section objects are compared, to see if they can fit into a schedule together based on user input and their "timeBegin", "timeEnd", and "days" values.
For Example: If I asked for schedules with only the Course ABC1234(There are 50 different time slots or "sections" under that course title) and DEF5678(50 sections) it will iterate through the Hashmap to find every section that falls under those two courses. Then it will sort them into schedules of two classes each(one ABC1234 and one DEF5678) If no two courses have a conflict then a total of 2500(50*50) schedules are possible.
These "schedules" (Stored in ArrayLists since the number of user inputs varies from 1-8 and possible number of results varies from 1-100,000. The group of all schedules is a double ArrayList that looks like this ArrayList>. On iOS I use NSMutableArray) are then fed into the intent that is the next Activity. This Activity (Fragment techincally?) will be a pager that allows the user to scroll through the different combinations.
I copied the method of search and sort exactly as it is in iOS(This may not be the right thing to do since the languages and data structures may be fundamentally different) and it works correctly with small output but when it gets too large it can't handle it.
So is multithreading the answer? Should I use something other than a HashMap? Something other than ArrayLists? I only assume multithreading because the errors indicate that too much is being done on the main thread. I've also read that there is a limit to the size of data passed using Intents but I have no idea.
If I was unclear on anything feel free to ask for clarification. Also, I've been doing Android for ~2 weeks so I may completely off track but hopefully not, this is a fully functional and complete app in the iTunes Store already so I don't think I'm that far off. Thanks!
1) I think you should go with AsynTask of Android .The way it handle the View into `UI
threadandBackground threadfor operations (Like Sorting` ) is sufficient enough to help
you to get the Data Processed into Background thread And on Processing you can get the
Content on UI Thread.
Follow This ShorHand Example for This:
Example to Use Asyntask
2) Example(How to Proceed):
a) define your view into onPreExecute()
b) Do your Background Operation into doInBackground()
c) Get the Result into onPostExceute() and call the content for New Activty
Hope this could help...
I think it's better for you to use TreeMap instead of HashMap, which sorts data automatically everytime you mutate it. Therefore you won't have to sort your data before start another activity, you just pass it and that's all.
Also for using it you have to implement Comparable interface in your class which represents value of Map.
You can also read about TreeMap class there:
http://docs.oracle.com/javase/7/docs/api/java/util/TreeMap.html

How to perform Redo Undo operation in EditText

I want to know is there any method or any link or tutorial to perform redo undo operation in Android edittext. If any one knows than please let me know.
Quick note on the Antti-Brax/Divers(Kidinov) solution. It works great, except if you try to use it with a TextView post-API 23, you'll run into problems, because guess-what, Google actually added a hidden UndoManager (android.content.UndoManager) and didn't document it or make it obvious it was there. But if you have a hard/bluetooth keyboard in Marshmallow or Nougat and hit ^Z or SHIFT-^Z, you'll get undo/redo.
The problem comes if you're already using Antti-Brax's class with an EditText, and you also hook it to ^Z and shift-^Z, you'll run into problems with anyone using a hard keyboard. Namely the ^Z will trigger BOTH the native and Antti-Brax's undo, leading to two undos simultaneously, which isn't good. And after a few of them, you'll probably get a Spannable out of bounds crash.
A possible solution I found is to subclass the TextView/TextEdit/whatever and intercept the undo/redo calls from the TextView so they don't run as follows:
#Override
public boolean onTextContextMenuItem(int id) {
int ID_UNDO, ID_REDO;
try {
ID_UNDO = android.R.id.undo;
ID_REDO = android.R.id.redo;
} catch (Resources.NotFoundException e) {
ID_UNDO = 16908338; // 0x1020032
ID_REDO = 16908339; // 0x1020033
}
return !((id == ID_UNDO) || (id == ID_REDO)) && super.onTextContextMenuItem(id);
}
Those magic id numbers were found here, and are used only as a backup if the android.R.id.undo values aren't found. (it also might be reasonable to assume that if the values aren't there the feature isn't there, but anyway...)
This is not the best solution because both undo trackers are still there and both are running in the background. But at least you won't trigger both of them simultaneously with ^Z. It's the best I could think to do until this gets officially documented and the getUndoManager() methods of TextView is no longer hidden...
Why they made a feature you can't turn off (or even know if it was there or not) "live" in released Android I can't say.
I just opened an issue on Android's issue tracker if anyone wants to follow this.
There is an implementation of undo/redo for Android EditText in
http://credentiality-android-scripting.googlecode.com/hg/android/ScriptingLayerForAndroid/src/com/googlecode/android_scripting/activity/ScriptEditor.java
The code works but does not handle configuration changes properly. I am working on a fix and will post here when it is complete.
My Google search was :-
android edittext onTextChanged undo
I know this is an old question, but as there is no accepted answer, and this is an issue I've tackled myself from many angles, I'd like to add my solution in case it helps anyone. My answer is probably most relevant to large (1,000words+) volumes of text editing apps that require this feature.
The simplest way to resolve this problem is to make periodic copies of all text on screen, save it to an array and call setText() every time the Undo method is called. This makes for a reliable system, but it isn't ideal for large (i.e. 1,000words+) text editing apps. This is because it:
Is wasteful. It could be that only one word changes in a two thousand word document, so that's one thousand, nine hundred and ninety nine words needlessly committed to memory.
Can lead to performance issues, as some low-tier hardware struggles with rendering large amounts of text. On some of my test devices, this method can lead to freezes of a few seconds whenever Undo is called.
The solution I currently use is comparatively complex, but I've published the results in a library here.
Essentially, this library saves a copy of text as soon as a user begins typing, and then another copy of text once they've stopped typing for a set amount of time (in my case, two seconds). The two text strings are then compared, and the altered section of text returned, the indexes where the alterations occured, and details on whether or not the change was an addition of new text, a deletion, or a replacement of old text with new text.
The net result is that only the necessary text is saved, and when Undo is called, there is only a local delete(), replace() or insert() call, which makes for much faster operations on large text fields.
Here is the undo/redo implementation that was linked to from Gary Phillips' answer extracted into a reusable and universal undo/redo plugin for any widget that descends from a TextView. I added some code for persisting the undo history.
http://code.google.com/p/android/issues/detail?id=6458#c123
Hope this helps.
To preserve EditText Styling with regards to undo:
You can create an ArrayList<EditText> or ArrayList<String> (String containing html text) to store your last 10 (for example) actions. So ArrayList [0] would contain html text from your first action and ArrayList [9] would contain html text from your very last action. Each time the user taps "undo" in your app, you would apply ArrayList [size()-1] to your EditText and then remove ArrayList [size()-1] from your Array.

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