Hi i have a button from which i call the given methods the problem is when i click button for the first time TextToSpeach Player doesn't play the sound but handler code execute perfectly.If i click on button again everything work perfectly means TextToSpeach play the sound.Thank you..
public void selectDest() {
TextToSpeechPlayer.playSound("hello");
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
Log.d(TAG, "After 1 sec ");
}
},1000);
}
Try this
TextToSpeechPlayer.playSound("hello");
handler = new Handler();
runnable = new Runnable() {
public void run() {
//do your other task here
handler.postDelayed(this, 60 * 1000);
}
};
handler.postDelayed(runnable, 0);
public void selectDest() {
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
TextToSpeechPlayer.playSound("hello");
Log.d(TAG, "After 1 sec ");
}
},1000);
}
Related
I have a code that plays 5 sounds with 1 second delay between the sounds and I want this part of code to be executed every 5 seconds (so it will run in a row so far as a boolean variable is true, and when it becomes false the tread run stopped - I have a button to both start and stop this executions). Everything works perfectly, but the issue is that I can't get rid of the 5 seconds delay in the first time I click the button, so when I first click, the sounds beggins only after 5 seconds. How can I make it start right away and only after the first time start taking the delays?
Here is the button onClick code:
public void clickHandlerStartTempo(final View view) {
if (!tempoOn) {
Toast toast = Toast.makeText(getApplicationContext(), "Start Tempo!", Toast
.LENGTH_SHORT);
toast.show();
tempoOn = true;
final Handler handler = new Handler();
final int delay = 5000; //milliseconds
handler.postDelayed(new Runnable() {
public void run() {
if (tempoOn) {
runCode(view);
handler.postDelayed(this, delay);
}
}
}, delay);
} else {
Toast toast = Toast.makeText(getApplicationContext(), "Stop Tempo!", Toast
.LENGTH_SHORT);
toast.show();
tempoOn = false;
}
}
And here is the runCode method:
public void runCode(View view) {
Runnable runnable = new Runnable() {
#Override
public void run() {
playSound(0);
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
for (int i = 0; i < 4; i++) {
if (tempoOn) {
playSound(1);
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
} else {
return;
}
}
}
};
Thread thread = new Thread(runnable);
Log.i(TAG, "runCode: Thread id = " + thread.getId());
thread.start();
}
I'm new to android development and any help would be very much appreciated.
Thanks.
First you need to playsound without thread after that you will execute your reaming 5 second logic stop thread after 4 count.
public void onStartPress(){
playSound();
someMethod();
}
public void someMethod(){
Handler uiHandler = new Handler(Looper.getMainLooper());
uiHandler.postDelayed(new Runnable() {
#Override
public void run() {
playSound();
someMethod();
}
},1000);
}
Don't use actual Threads unless you really want to do something off the Ui thread. Most of the time you do want to keep things on the Ui thread.
For simple repeating tasks, you can easily repurpose the CountDownTimer class. Often with an (almost) infinite run time or Long.MAX_VALUE (292 million years). The fist onTick happens immediately after starting.
private CountDownTimer mTimer;
private void start() {
if (mTimer == null) {
mTimer = new CountDownTimer(Long.MAX_VALUE, 5000) {
#Override
public void onTick(long millisUntilFinished) {
// start a beeping countdown
new CountDownTimer(5000, 1000) {
private int state = 1;
#Override
public void onTick(long millisUntilFinished) {
playSound(state);
state = state + 1 % 2;
}
#Override
public void onFinish() {
playSound(0);
}
}.start();
}
#Override
public void onFinish() { /* ignore, never happens */ }
};
mTimer.start();
}
}
private void stop() {
if (mTimer != null) {
mTimer.cancel();
mTimer = null;
}
}
The backgrounds of all the pictures are changing at the same time. I have to change one by one, wait 5 seconds after each picture, change the other,
ImageView[] imajlar={img1,img2,img3,img4,img5,img6,img7,img8};
for (final ImageView resmi:imajlar) {
//resmi.startAnimation(fadeout);
new CountDownTimer(16000, 1000) {
#Override
public void onTick(long millisUntilFinished) {
resmi.setBackground(hediye);
resmi.startAnimation(fadein);
onPause();
}
#Override
public void onFinish() {
}
}.start();
Use Handler for this. I hope this helps you.
new Handler().postDelayed(new Runnable(){
#Override
public void run() {
changeImage();
}
}, 5000);
Try Timer with Handler
Timer timer = new Timer();
timer.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
//Your code
}
}, 0, 5000);
Try this code..
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
// define your code..
}
},5000);
Do it like
Define an array of images.
String img[]={img1,img2,img3};
and a variable
int i=0;
now in your method
changeImage()
{
if(i<img.length())
{
//Pseudo code(your logic of setting image)
setImage.array[i];
i++;
}
else
{
//This is to start again;
i=0
}
}
Then in you defined handler.
final Handler mHandler=new Handler();
ha.postDelayed(new Runnable() {
#Override
public void run() {
changeImage();
mHandler.postDelayed(this, 5000);
}
}, 5000);
int totalImageSize = yourTotalImageCount;
final Handler mHandler = new Handler();
mHandler.postDelayed(new Runnable() {
#Override
public void run() {
changeYourImage(totalImageSize);// this will give the position of image to add/remove
totalImageSize - 1;
if(totalImageSize > 0)
mHandler.postDelayed(this, 5000);
}
}, 5000);
}
I want to print the current second using a handler. I record a video for exactly 10 seconds and want to set the text of a TextView every second.
Recording 10 seconds works like that:
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
stopRecordingVideo();
}
}, 11000); // don't know why 11000 but it only works this way
After the 10 seconds the method stopRecordingVideo() gets executed. So how can I change the text every second of the TextView?
Working answer:
int t = 0;
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
t++;
textView.setText(getString(R.string.formatted_time, t));
if(t<10) {
handler.postDelayed(this, 1000);
}
}
}, 1000);
Where formatted_time is something like that:
<string android:name="formatted_time">%d seconds</string>
To print text every second, you can use CountDownTimer. But if you want to achieve this with try below code:
void startTime(){
//Post handler after 1 second.
handler.postDelayed(runnable, 1000);
}
int totalDelay=0;
Handler handler = new Handler();
Runnable runnable = new Runnable() {
#Override
public void run() {
totalDelay++;
if(totalDelay<=10){
//If total time is less then 10 second execute handler again after 1 second
handler.postDelayed(runnable, 1000);
}
textView.setText(totalDelay+" Second");
}
};
Try this, basically do the increment in a worker thread, but updating the text view is done by main's thread handler.
Thread worker= new Thread(new Runnable() {
#Override
public void run() {
for (int i = 0; i < 10; i++) {
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
// stop recording after 10 seconds
if (i == 9) {
handler.post(new Runnable() {
#Override
public void run() {
stopRecordingVideo();
}
});
}
else{
// set text for each second
handler.post(new Runnable() {
#Override
public void run() {
textView.setText(String.valueOf(i+1));
}
});
}
}//ends for()
worker.start()
My app needs tracking of real time so I need a button that needs to trigger every 5 seconds but I have no idea how to do it. Can you teach me how?
I want that in every 5 seconds that AsyncTask will be triggered.
btnStart.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
HashMap postLoc = new HashMap();
postLoc.put("txtLat", tvLat.getText().toString());
postLoc.put("txtLng", tvLong.getText().toString());
postLoc.put("txtOwner", pref.getString("username","").toString());
PostResponseAsyncTask taskLoc = new PostResponseAsyncTask(getActivity(), postLoc,false, new AsyncResponse() {
#Override
public void processFinish(String s) {
Log.d(TAG, tvLat.getText().toString());
Log.d(TAG, tvLong.getText().toString());
Intent i = new Intent(getActivity(),GPS_Service.class);
getActivity().startService(i);
}
});
taskLoc.execute("http://carkila.esy.es/carkila/locationUpdate.php");
}
});
I think this code might be useful to trigger the code every 5 second
Timer timer;
TimerTask timerTask;
final Handler handler = new Handler();
#Override
public void onCreate() {
super.onCreate();
startTimer();
}
public void startTimer() {
//set a new Timer
timer = new Timer();
//initialize the TimerTask's job
initializeTimerTask();
timer.schedule(timerTask, 0, 5000);
}
public void initializeTimerTask() {
timerTask = new TimerTask() {
public void run() {
handler.post(new Runnable() {
public void run() {
//code to run after every 5 seconds
}
});
}
};
}
Create a method like this and call the method on button click and also call the method by using a handler like this:
mRunnable = new Runnable() {
public void run() {
public void toBecalled_Every_5_Second();
mHandler.postDelayed(mRunnable, 5000);
}
};
mHandler.postDelayed(mRunnable, 5000);
public void toBecalled_Every_5_Second(){
PostResponseAsyncTask taskLoc = new PostResponseAsyncTask(getActivity(), postLoc,false, new AsyncResponse() {
#Override
public void processFinish(String s) {
Log.d(TAG, tvLat.getText().toString());
Log.d(TAG, tvLong.getText().toString());
Intent i = new Intent(getActivity(),GPS_Service.class);
getActivity().startService(i);
}
});
taskLoc.execute("http://carkila.esy.es/carkila/locationUpdate.php");
}
so it will call the method every 5 second and the a sync task will execute....
I would like to have a CountDownTimer which will trigger the button click function after every 5 seconds.
CountDownTimer mTimer = new CountDownTimer(50000, 1000) {
public void onTick(long millisUntilFinished) {
// Do nothing
}
public void onFinish() {
btnStart.performClick();
this.start(); // Restart
}
}.start();
You can use Timer with TimerTask and Handler to update the result to main thread i.e your UI.
Something like this:
Timer timer;
TimerTask timerTask;
//we are going to use a handler to be able to run in our TimerTask
final Handler handler = new Handler();
private void initializeTimerTask() {
timerTask = new TimerTask() {
public void run() {
//use a handler to run process
handler.post(new Runnable() {
public void run() {
/**************************/
/** Do your process here **/
/**************************/
}
});
}
};
}
private void startTimer() {
//set a new Timer
timer = new Timer();
//initialize the TimerTask's job
initializeTimerTask();
//schedule the timer, start run TimerTask then run every 5000ms i.e 5 seconds.
timer.schedule(timerTask, 0, 5000); //
}
private void stopTimerTask() {
//stop the timer, if it's not already null
if (timer != null) {
timer.cancel();
timer = null;
}
}
Insert your processing code in Handler.post(). Then start the trigger by calling startTimer(). To stop the trigger, just call stopTimerTask().
I am using the following code to execute a method after a specific time period say 9seconds.The code works fine only after the first execution.However i want that when the activity is launched the method must be called after 9 secs.Now what happens is the method is called the moment the activity is launched followed by after 9 seconds again it is called.
Following is my code:
private Timer myTimer;
myTimer = new Timer();
myTimer.schedule(new TimerTask()
{
#Override
public void run()
{
TimerMethod();
}
}, 0, 9000);
private void TimerMethod()
{
this.runOnUiThread(Timer_Tick);
}
private Runnable Timer_Tick = new Runnable()
{
public void run()
{
//Did some UI Operation
Toast.makeText(context, msg, 1000).show();
}
};
You can use this:
private void TimeMethod() {
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//TODO after 9 sec
}
}, 9000);
}
Hope this will be usefull,
Cheers