I' m new in anroid programming and i want to create sequential translate animations. I have ten images, what i want is as follows:
I choose image randomly and create translate animation for this image. Also, same image can exist more than one times on the screen and these translate animations shouldn' t wait other animations end. In other words, more than one animations should exist on screen at the same time.
I fight with this on two days and still I could not do what I wanted. If you give an idea or a piece of codes, i will be gratefull.
Thanks in advance.
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Hi i am new to android can anyone please help me to achieve object animations one after the other sequentially, i have four set of images should repeat sequentially without the the gap between the end and start of the animation means it should look like continuously moving from right to left.
Hi I am new to Android and I am currently experimenting with some Android features.
So I wanted to find a way to add flexibly add slices to a disk image (could be a pie chart or a roulette wheel). I have done some research on this topic, Drawable Resources | Android. If I wanted to insert a slice dynamically, I think the InsetDrawable method would best suit my situation. So that a bitmap would not be recreated every time the image changes. I have also gone over some tutorial on how to change Cartesian coordinates into Polar coordinates Android SDK: Creating a Rotating Dialer. I was hoping to combine the InsetDrawable method with the polar coordinates to achieve this function. So I was wondering if can anyone tell me whether or not my thoughts are feasible?
A sample of the image that I would like to get is shown below:
Instead of having 6 slices, the user could add more elements to populate the disk to make it 8 or 10 slices, or remove slices from the disk.
It would be great if anyone can share a link to some of the related topics or tutorials as such.
Thanks in advance :)
What is that you exactly want? If you want to dynamically add a slice every time you click a button, all you have to do is arrange the 6 slices in the form of a circle in the xml as 6 ImageViews. You will have to make these ImageViews invisible initially. And inside the onClick function of the button you make the ImageViews visible one by one.
Is there any way to create a 360 degree object view from photos? I have a set of 71 photos of a single car viewed from different angles. I want to combine them and be able to rotate the car when touching the screen seeing it from different angles.
I've done researching but I couldn't find anything done in android. One example is found here
This example is made with Jquery. What I need is to implement it directly inside an android app. How can I do this?
Edit1: Until now I managed to create an animation between images in this way:
The problem is that the animation starts on click and works by itself. I want to be able to move the car from left to right and right to left when keeping the finger pressed and moving to right or left. How can I do that so I can see the car from the angle I want?
I just tested that Jquery plugin page on my device and it seems to work alright. So you could still presumeably use that plugin to make some html content that you could then load into a WebView. That would give the rotation thing inside of your application.
If you don't want to use html/javascript to do it you'll have to use an ImageView with a TouchListener attached to it that handles the drag events by swapping to the next image at the appropriate interval.
Or probably somehow with Canvas, though I am not as familiar with that, I would knot how to describe what you'd need to do to make it work this way.
After hours of trying to accomplish this task I stopped using the Drawable animation method because at point I was loading the images the app would of crashed because was out of memory.
Instead I found another way to do it which I use it right now. Example
I changed the .html with the images I need and the layout I want then I implement it inside my app using a webview. Is working pretty well.
Looking for assitance on simple Android frame animation.
I am able to easily animate frame by frame with many of the examples found here and online in general.
My question is, from the animation-list within my animation I have 9 frames of drawables (0-8). Can I somehow randomize the loop of this animation upon each loop?
I was able to find android:animationOrder="random", but this merely randomizes the start of the loop.
I would like to randomize the sequence of the items within animation-list so that each run of the animation appears different from the last.
I am animating a eyes that blink, and I do not want the same 0-8 frames (items) of the animation-list to simply repeat themselves.
Does anyone have any tips on how to achieve this effect?
I would even like to randomize the duration (android:duration) for each item.
This would yield a truly random looking blinking effect.
Thanks!
I'm just starting to get the hang of animations, tweened animations that is.
I have made several imageviews with pictures rotating and moving, and its all very fun, but I don't know what the best approach for doing multiple animations is.
For example I created a LinearLayout and stuck some ImageViews in it and wrote this:
RotateAnimation imgrotate = new RotateAnimation(0,360,
RotateAnimation.RELATIVE_TO_SELF,0.5f,
RotateAnimation.RELATIVE_TO_SELF,0.5f);
rotate.setDuration(2000);
someview.setAnimation(imgrotate);
someview.startAnimation(imgrotate);
for each imageview. So they all spin. But now I want to step it up a gear. But reaidng other sources on the net it seems some people use canvas to do animations. What is the best way?
There is no best way. You should use the simplest and most straightforward approach that gets the job done.
Canvas' are often used because developers want more specific control over how their objects are displayed on the canvas. For example, how an object gets displayed when it interacts with other objects or the user.