I have visited this link and many other links on the stack but I'm unable to find a similar solution for xamarin android :
https://stackoverflow.com/a/14470930/7462031
I have implemented the frame layout solution but I want this solution throughout my application So the Clearable Edittext Looked interesting but the droid parts library is not available for xamarin so I am wondering if anyone has a solution for this problem in case you do kindly Help.!
I achieved it by doing the following it might not be the best solution but I guess it is the only solution for Xamarin.Android available for this:
public class ClearableEditext : EditText
{
Context mContext;
Drawable imgX;
public ClearableEditext(Context context) : base(context)
{
init(context, null);
}
public ClearableEditext(Context context, Android.Util.IAttributeSet attrs) : base(context, attrs)
{
init(context, attrs);
}
public ClearableEditext(Context context, Android.Util.IAttributeSet attrs, int defStyleAttr) : base(context, attrs, defStyleAttr)
{
init(context, attrs);
}
public ClearableEditext(Context context, Android.Util.IAttributeSet attrs, int defStyleAttr, int defStyleRes) : base(context, attrs, defStyleAttr, defStyleRes)
{
init(context, attrs);
}
public void init(Context ctx, Android.Util.IAttributeSet attrs)
{
mContext = ctx;
imgX = ContextCompat.GetDrawable(ctx, Android.Resource.Drawable.PresenceOffline);
imgX.SetBounds(0, 0, imgX.IntrinsicWidth, imgX.IntrinsicHeight);
manageClearButton();
this.SetOnTouchListener(new TouchHelper(this, imgX));
this.AddTextChangedListener(new TextListener(this));
}
public void manageClearButton()
{
if (this.Text.ToString().Equals(""))
removeClearButton();
else
addClearButton();
}
public void addClearButton()
{
this.SetCompoundDrawables(this.GetCompoundDrawables()[0],
this.GetCompoundDrawables()[1],
imgX,
this.GetCompoundDrawables()[3]);
}
public void removeClearButton()
{
this.SetCompoundDrawables(this.GetCompoundDrawables()[0],
this.GetCompoundDrawables()[1],
null,
this.GetCompoundDrawables()[3]);
}
}
public class TouchHelper : Java.Lang.Object, View.IOnTouchListener
{
ClearableEditext Editext;
public ClearableEditext objClearable { get; set; }
Drawable imgX;
public TouchHelper(ClearableEditext editext, Drawable imgx)
{
Editext = editext;
objClearable = objClearable;
imgX = imgx;
}
public bool OnTouch(View v, MotionEvent e)
{
ClearableEditext et = Editext;
if (et.GetCompoundDrawables()[2] == null)
return false;
// Only do this for up touches
if (e.Action != MotionEventActions.Up)
return false;
// Is touch on our clear button?
if (e.GetX() > et.Width - et.PaddingRight - imgX.IntrinsicWidth)
{
Editext.Text = string.Empty;
if (objClearable != null)
objClearable.removeClearButton();
}
return false;
}
}
public class TextListener : Java.Lang.Object, ITextWatcher
{
public ClearableEditext objClearable { get; set; }
public TextListener(ClearableEditext objRef)
{
objClearable = objRef;
}
public void AfterTextChanged(IEditable s)
{
}
public void BeforeTextChanged(ICharSequence s, int start, int count, int after)
{
}
public void OnTextChanged(ICharSequence s, int start, int before, int count)
{
if (objClearable != null)
objClearable.manageClearButton();
}
}
To change the x icon as your custom one change the image in init()
Related
I have a multine edittet control and need to get the text of this control with a carriage return. The problem is that i do not know where the text is wrapped.
Is ther a possibility to get the text formatted as seen in the control?
Or is there a OnWrapped event so that i can append then the /r/n on my own?
Thank you!
I found a dirty possibility which does nearly what I need
public sealed class CustomEditText : EditText
{
private int _prevLineCounter = 1;
public static bool DelIsPressed { get; set; }
private CustomEditText(IntPtr javaReference, JniHandleOwnership transfer) : base(javaReference, transfer)
{
}
public CustomEditText(Context context) : base(context)
{
BeforeTextChanged += CustomEditText_BeforeTextChanged;
SetOnKeyListener(new KeyListner());
}
private void CustomEditText_BeforeTextChanged(object sender, TextChangedEventArgs e)
{
// not loaded yet
if (LineCount == 0)
return;
if (DelIsPressed)
{
DelIsPressed = false;
return;
}
// text got wrapped
if (_prevLineCounter < LineCount)
{
_prevLineCounter = LineCount;
// find last space an enter carriage return
int spaceIndex = Text.LastIndexOf(' ');
// just one long string
if (spaceIndex == -1)
spaceIndex = Text.Length - 2;
Text = Text.Insert(spaceIndex, "\r\n");
// set cursor to the end
SetSelection(Text.Length);
}
_prevLineCounter = LineCount;
}
public CustomEditText(Context context, IAttributeSet attrs) : base(context, attrs)
{
}
public CustomEditText(Context context, IAttributeSet attrs, int defStyleAttr) : base(context, attrs,
defStyleAttr)
{
}
public CustomEditText(Context context, IAttributeSet attrs, int defStyleAttr, int defStyleRes) : base(context,
attrs, defStyleAttr, defStyleRes)
{
}
}
public class KeyListner: Java.Lang.Object, View.IOnKeyListener
{
public bool OnKey(View v, Keycode keyCode, KeyEvent e)
{
CustomEditText.DelIsPressed = e.KeyCode == Keycode.Del;
return false;
}
}
I have a custom edittext control which has a clear (x) icon set on the right when it's in focus and has text. Clicking the clear icon removes the text from the textbox. Unfortunately, when you click into the textbox, the focus change event is fired infinitely, as changing the compound drawable within the focus change listener seems to fire off two more focus change events, the first with the focus off, and the second with the focus back on. Any idea how I can get this working without the infinite loop?
Here is the code:
public class CustomEditText : EditText {
private Drawable clearButton;
protected CustomEditText (IntPtr javaReference, JniHandleOwnership transfer) : base (javaReference, transfer) {
}
public CustomEditText (Context context) : base (context) {
Init ();
}
public CustomEditText (Context context, IAttributeSet attrs) : base (context, attrs) {
Init (attrs);
}
public CustomEditText (Context context, IAttributeSet attrs, int defStyle) : base (context, attrs, defStyle) {
Init (attrs);
}
protected void Init (IAttributeSet attrs = null) {
// Set up clear button
SetupClearButton ();
SetupEvents ();
}
private void SetupClearButton () {
clearButton = ContextCompat.GetDrawable (Android.App.Application.Context, Resource.Drawable.forms_edit_text_clear_gray);
clearButton.SetBounds (0, 0, clearButton.IntrinsicWidth, clearButton.IntrinsicHeight);
}
private void SetupEvents () {
// Handle clear button visibility
this.TextChanged += (sender, e) => {
if (this.HasFocus)
UpdateClearButton ();
};
this.FocusChange += (object sender, FocusChangeEventArgs e) => {
UpdateClearButton (e.HasFocus);// Gets called infinitely
};
// Handle clearing the text
this.Touch += (sender, e) => {
if (this.GetCompoundDrawables ()[2] != null &&
e.Event.Action == MotionEventActions.Up &&
e.Event.GetX () > (this.Width - this.PaddingRight - clearButton.IntrinsicWidth)) {
this.Text = "";
UpdateClearButton ();
e.Handled = true;
} else
e.Handled = false;
};
}
private void UpdateClearButton (bool hasFocus = true) {
var compoundDrawables = this.GetCompoundDrawables ();
var compoundDrawable = this.Text.Length == 0 || !hasFocus ? null : clearButton;
if (compoundDrawables[2] != compoundDrawable)
this.SetCompoundDrawables (compoundDrawables[0], compoundDrawables[1], compoundDrawable, compoundDrawables[3]);
}
}
I ported DroidParts' ClearableEditText to Xamarin.Android to use when using the Android's Support Library widgets were not appropriate.
Note: DroidParts is under Apache 2.0 license so I can not post my C# derivative in full to StackOverflow, but the key to avoiding the continuous focus changing is in the OnTouch and OnFocusChange methods and the fact that the listeners are added to the base EditText Widget.
Full Code # https://gist.github.com/sushihangover/01a7965aae75d8ef0589697aa8f0e750
public bool OnTouch(View v, MotionEvent e)
{
if (GetDisplayedDrawable() != null)
{
int x = (int)e.GetX();
int y = (int)e.GetY();
int left = (loc == Location.LEFT) ? 0 : Width - PaddingRight - xD.IntrinsicWidth;
int right = (loc == Location.LEFT) ? PaddingLeft + xD.IntrinsicWidth : Width;
bool tappedX = x >= left && x <= right && y >= 0 && y <= (Bottom - Top);
if (tappedX)
{
if (e.Action == MotionEventActions.Up)
{
Text = "";
if (listener != null)
{
listener.DidClearText();
}
}
return true;
}
}
if (l != null)
return l.OnTouch(v, e);
return false;
}
public void OnFocusChange(View v, bool hasFocus)
{
if (hasFocus)
SetClearIconVisible(!string.IsNullOrEmpty(Text));
else
SetClearIconVisible(false);
if (f != null)
f.OnFocusChange(v, hasFocus);
}
Original StackOverflow Q/A: How to create EditText with cross(x) button at end of it?
In my opinion, the easiest implementation I have is this :
public class ClearableEditext : EditText
{
Context mContext;
Drawable imgX;
public ClearableEditext(Context context) : base(context)
{
init(context, null);
}
public ClearableEditext(Context context, Android.Util.IAttributeSet attrs) : base(context, attrs)
{
init(context, attrs);
}
public ClearableEditext(Context context, Android.Util.IAttributeSet attrs, int defStyleAttr) : base(context, attrs, defStyleAttr)
{
init(context, attrs);
}
public ClearableEditext(Context context, Android.Util.IAttributeSet attrs, int defStyleAttr, int defStyleRes) : base(context, attrs, defStyleAttr, defStyleRes)
{
init(context, attrs);
}
public void init(Context ctx, Android.Util.IAttributeSet attrs)
{
mContext = ctx;
imgX = ContextCompat.GetDrawable(ctx, Android.Resource.Drawable.PresenceOffline);
imgX.SetBounds(0, 0, imgX.IntrinsicWidth, imgX.IntrinsicHeight);
manageClearButton();
this.SetOnTouchListener(new TouchHelper(this, imgX));
this.AddTextChangedListener(new TextListener(this));
}
public void manageClearButton()
{
if (this.Text.ToString().Equals(""))
removeClearButton();
else
addClearButton();
}
public void addClearButton()
{
this.SetCompoundDrawables(this.GetCompoundDrawables()[0],
this.GetCompoundDrawables()[1],
imgX,
this.GetCompoundDrawables()[3]);
}
public void removeClearButton()
{
this.SetCompoundDrawables(this.GetCompoundDrawables()[0],
this.GetCompoundDrawables()[1],
null,
this.GetCompoundDrawables()[3]);
}
}
public class TouchHelper : Java.Lang.Object, View.IOnTouchListener
{
ClearableEditext Editext;
public ClearableEditext objClearable { get; set; }
Drawable imgX;
public TouchHelper(ClearableEditext editext, Drawable imgx)
{
Editext = editext;
objClearable = objClearable;
imgX = imgx;
}
public bool OnTouch(View v, MotionEvent e)
{
ClearableEditext et = Editext;
if (et.GetCompoundDrawables()[2] == null)
return false;
// Only do this for up touches
if (e.Action != MotionEventActions.Up)
return false;
// Is touch on our clear button?
if (e.GetX() > et.Width - et.PaddingRight - imgX.IntrinsicWidth)
{
Editext.Text = string.Empty;
if (objClearable != null)
objClearable.removeClearButton();
}
return false;
}
}
public class TextListener : Java.Lang.Object, ITextWatcher
{
public ClearableEditext objClearable { get; set; }
public TextListener(ClearableEditext objRef)
{
objClearable = objRef;
}
public void AfterTextChanged(IEditable s)
{
}
public void BeforeTextChanged(ICharSequence s, int start, int count, int after)
{
}
public void OnTextChanged(ICharSequence s, int start, int before, int count)
{
if (objClearable != null)
objClearable.manageClearButton();
}
}
Probably Sushi has a better answer but i would suggest you to try this one out.
To change the x icon as your custom one change the image in init()
I'm pretty new in the android world.
I try to create in my app a custom control like the following description:
- Objects appears one by one (timer) at the right of that custom controls and are translated (with animation) to the left of the screen.
The rendering is the following right now:
And the code is like:
public abstract class SheetBase : SurfaceView
{
protected override void OnDraw(Canvas canvas)
{
base.OnDraw(canvas);
this.Update(canvas);
}
}
public class MusicSheet : SheetBase, ISurfaceHolderCallback
{
public MusicSheet(IntPtr javaReference, JniHandleOwnership transfer) : base(javaReference, transfer)
{
}
public MusicSheet(Context context) : base(context)
{
}
public MusicSheet(Context context, IAttributeSet attrs) : base(context, attrs)
{
}
public MusicSheet(Context context, IAttributeSet attrs, int defStyleAttr) : base(context, attrs, defStyleAttr)
{
}
public MusicSheet(Context context, IAttributeSet attrs, int defStyleAttr, int defStyleRes) : base(context, attrs, defStyleAttr, defStyleRes)
{
}
protected override void Update(Canvas canvas)
{
// Logic to draw staf on Canvas
}
public void SurfaceChanged(ISurfaceHolder holder, Format format, int width, int height)
{
this.Invalidate();
}
public void SurfaceCreated(ISurfaceHolder holder)
{
this._thread = new Thread(this.Loop);
this._thread.Start();
}
public void SurfaceDestroyed(ISurfaceHolder holder)
{
this._thread?.Abort();
}
private void Loop()
{
while (true)
{
Canvas c = null;
try
{
c = this.Holder.LockCanvas();
c.DrawColor(Color.Transparent, PorterDuff.Mode.Clear);
// Draw content at the new position
}
finally
{
if (c != null)
this.Holder.UnlockCanvasAndPost(c);
}
Thread.Sleep(10);
}
}
}
What do you think about the solution / performances ?
You can use ViewPropertyAnimator to translate a View.
For example,
view.animate()
.translationX(100) // horizontal translation
.translationY(100) // vertical translation
To animate from right to left:
view.animate()
.translationX( - screenWidth )
Refer the doc for more info.
I am trying to subclass TextInputLayout, in a CustomTextInputLayout. This is the code:
public class CustomTextInputLayout extends TextInputLayout {
public CustomTextInputLayout(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomTextInputLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public CustomTextInputLayout(Context context) {
super(context);
}
public View getComponent(){
return this.getChildAt(0);
}
public void setHint(String hint){
super.setHint(hint);
}
}
I am using it to wrap another custom component, with a button and an EditText:
public class ComponentesSeleccion extends RelativeLayout {
private EditText editText;
private Button button;
public ComponentesSeleccion(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public ComponentesSeleccion(Context context) {
super(context);
inicializar();
}
public ComponentesSeleccion(Context context, AttributeSet attrs) {
super(context, attrs);
inicializar();
}
private void inicializar() {
String infService = Context.LAYOUT_INFLATER_SERVICE;
LayoutInflater li =
(LayoutInflater)getContext().getSystemService(infService);
li.inflate(R.layout.seleccionlayout, this, true);
editText=(EditText)findViewById(R.id.editText);
button=(Button)findViewById(R.id.button2);
}
public Button getButton() {
return button;
}
public EditText getEditText() {
return editText;
}
public void setInputType(int type){
editText.setInputType(type);
}
public void setImagen(Drawable drawable){
button.setBackgroundDrawable(drawable);
}
}
With this, I am not able to do in my code:
CustomTextInputLayout ctil=(CustomTextInputLayout)view.findViewById(R.id.ctil);
ctil.setHint(“a hint");
No exception, no errors, but the hint is not drawn. i can set the normal hint on the EditText, but I want the animated hint of the TextInputLayout.
How could I get it working?
Thank you.
i just read this How can I add an image on EditText and want to know if it is possible to add action on the icon when clicked...
yes it's possible just create CustomEediTtext extends from EditText. check this solution
Create a customized EditText class CustomEditText.java:
public class CustomEditText extends EditText {
private Drawable dRight;
private Rect rBounds;
public CustomEditText(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public CustomEditText(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomEditText(Context context) {
super(context);
}
#Override
public void setCompoundDrawables(Drawable left, Drawable top,
Drawable right, Drawable bottom) {
if(right !=null)
{
dRight = right;
}
super.setCompoundDrawables(left, top, right, bottom);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_UP && dRight!=null) {
rBounds = dRight.getBounds();
final int x = (int)event.getX();
final int y = (int)event.getY();
if(x>=(this.getRight()-rBounds.width()) && x<=(this.getRight()-
this.getPaddingRight()) && y>=this.getPaddingTop() && y<=(this.getHeight()-
this.getPaddingBottom())) {
//System.out.println("touch");
this.setText("");
event.setAction(MotionEvent.ACTION_CANCEL);//use this to prevent the keyboard
}
}
return super.onTouchEvent(event);
}
#Override
protected void finalize() throws Throwable {
dRight = null;
rBounds = null;
super.finalize();
}
}