MP3 JID3 Library amendments - android

Help needed
I use the JID3 library to edit mp3 tags. This works fine as long as the music is on an internal sdcard. However, for api 19+ this no longer works for the external sdcard.
I understand I need to implement the Storage Access Framework but have no idea how to go about this.
The way JID3 works is it reads the mp3 file, extracts the tag(s) under consideration, say artist, updates the tag(s) with the new value.
the following steps need amendment:
create a .tmp file in the actual folder where the track resides, which ends up as the actual track with amended tag(s)
delete original track
rename the tmp file with the original track name.
I posted the relevant pieces of code
public class MP3File extends MediaFile
// create temporary file to work with
try
{
oTmpFileSource = m_oFileSource.createTempFile("id3.", ".tmp");
}
catch (Exception e)
{
throw new ID3Exception("Unable to create temporary file.", e);
}
m_oFileSource.delete();
oTmpFileSource.renameTo(m_oFileSource);
public class FileSource implements IFileSource
public IFileSource createTempFile(String sPrefix, String sSuffix)
throws IOException
{
File oTmpFile = File.createTempFile("id3.", ".tmp", m_oFile.getAbsoluteFile().getParentFile());
return new FileSource(oTmpFile);
}
public boolean delete()
{
return m_oFile.delete();
}
public boolean renameTo(IFileSource oFileSource)
throws IOException
{
if ( ! (oFileSource instanceof FileSource))
{
throw new IOException("Cannot rename between different file source types.");
}
return m_oFile.renameTo(((FileSource)oFileSource).m_oFile);
}

Related

Input stream must not be null exception in gradle project

I have MainClass
public class MainClass extends Application {
#Override
public void start(Stage primaryStage) {
try{
Image img = new Image(getClass().getResourceAsStream(".\\build\\resources\\main\\img\\h1.jpg"));
System.out.println("ok");
}
catch(Exception ex){
System.out.println(ex.getMessage());
}
}
public static void main(String[] args) {
launch(args);
}
}
and my image is in \build\resources\main\img\h1.jpg directory
my project files:
When I run project it gives Input stream must not be null exception.
Resource paths are not separated by \ Furthermore they start at the resource root. In this case the path "/img/h1.jpg" should do the trick assuming your IDE properly includes the resources in the classpath at runtime.
getResource(AsStream) does not access the data via file path; The data may not be available as file at all, but as entry in a JAR file. If you need to refer to a file that is not included in the classpath, use File's functionality to convert to a URI or use a FileInputStream:
new Image(new File(".\\build\\resources\\main\\img\\h1.jpg").toURI().toString())

Copy image to resources Xamarin

I have a Xamarin Forms project in which I need the user to be able to "load" an image. I can already press a button and search for a file using FilePicker like this:
async void OnUpload(object sender, EventArgs e)
{
try
{
FileData filedata = await CrossFilePicker.Current.PickFile();
// the dataarray of the file will be found in filedata.DataArray
// file name will be found in filedata.FileName;
//etc etc.
}
catch (Exception ex)
{
}
}
What I would need now is to copy that "filedata" (the image) to the resource folder of the project in order to access to the file easily. I have tried:
await CrossFilePicker.Current.SaveFile(filedata.FileName);
but it doesn't save any file into the project folder.
Moreover, I only need it to work on UWP and Android.
The SaveFile method saves it in a very specific folder.
If you want to save it somewhere of your choosing you have to implement it with the DependencyService. IO operations are very specific to the OS, so are the filepaths. I will give you a simple example for you to build on.
Start with defining an interface in your shared code, like so:
public interface IFileManager
{
void SaveFile(Stream stream);
}
Of course, it can have other methods as well, or extra parameters if you would like to specify things like filename, that is up to you. You would also probably like some kind of return value to know what happened.
Now, per platform implement this interface. For example for Android, it could look like this:
[assembly: Xamarin.Forms.Dependency (typeof (FileManager_Android))]
public class FileManager_Android : IFileManager
{
public void SaveFile(Stream stream)
{
var dir = Android.OS.Environment.GetExternalStoragePublicDirectory(Android.OS.Environment.DirectoryDcim);
        string filename = System.DateTime.Now.ToString("yyyyMMddHHmmssfff") + ".jpg";
string filePath = System.IO.Path.Combine(dir, name);
try
        {
         System.IO.File.WriteAllBytes(filePath, imageData);
}
catch (Exception ex)
{
System.Console.WriteLine(e.ToString());
}
}
}
(Saving code inspired by this link)
This will take the stream and save it to a path of your choosing.
For UWP you will need to implement it as well, which is quite similar, except for the implementation of SaveFile. As far as I know there is no plugin yet which makes this easier for you. There is PCLStorage, but this plugin only seems to work with text files. You could still look into it for inspiration though.

Not finding local data files saved in my application

The process seemed quite simplistic at first, but there must be something that I am missing going forward with this task. There was a settings file that I wanted to create local to my application for storing a whole bunch of data (not preference worthy). I ended up saving the file with the following code snippet.
protected File createSettingsFileLocation(String fileNameF)
{
File directoryFile = context_.getDir("settings", Context.MODE_PRIVATE);
File settingsFile;
settingsFile = new File(directoryFile, fileNameF);
if (!settingsFile.exists())
{
try
{
settingsFile.createNewFile();
} catch(IOException e)
{
Log.e(MyConstants.LOG_TAG, "Could not create the file as intended within internal storage.");
return null;
}
}
return settingsFile;
}
and then proceeded to retrieve the file later by looking for it locally with the following code snippets.
public String getCurrentFileContainingSettings()
{
List<String >settingFilesInFolder = getLocalStorageFileNames();
if (settingFilesInFolder == null || settingFilesInFolder.isEmpty())
{
return null;
}
String pathToCurrentSettingsFile = settingFilesInFolder.get(0);
return pathToCurrentSettingsFile;
}
protected List<String> getLocalStorageFileNames()
{
return Arrays.asList(context_.fileList());
}
However, the settingFilesInFolder always returns no entries, so I get null back from the getCurrentFileContainingSettings(). As what I could see from the documentation it seems as thought I was doing it right. But, I must be missing something, so I was hoping that someone could point something out to me. I could potentially hard-code the file name once it has been created within the system in a preference file for access later the first time that the settings are created, but I shouldn't have to do something like that I would think.
fileList() only looks in getFilesDir(), not in its subdirectories, such as the one you created via getDir(). Use standard Java file I/O (e.g., list()) instead.

Android Resource not found in ProviderTestCase2

I'm currently writing a csv-file-importer for my app, but I have difficulties writing tests for it. What I'm trying to do is import a sample csv file and compare the results to the database.
public class CSVImportTest extends ProviderTestCase2<MyProvider> {
#Override
protected void setUp() throws Exception {
super.setUp();
mContentResolver = getMockContentResolver();
setContext(new IsolatedContext(mContentResolver, getContext()));
mContext = getContext();
mCSVImport = new CSVImportParker(mContext);
}
public void read() {
try {
// Fails here with "File not found."
InputStream input = mContext.getResources()
.openRawResource(my.package.R.raw.file);
...
} catch (Exception e) {
e.printStackTrace();
fail();
}
...
}
}
The test file is never found, although it is available at the correct location.
The issue is that resources in the raw directory are compressed unless they have an ogg or mp3 file extension. See this description:
Proguard breaking audio file in assets or raw
and from the docs
This function only works for resources that are stored in the package as uncompressed data, which typically includes things like mp3 files and png images.
So, the easiest way to solve the issue is by adding the mp3 or ogg file extension to your raw assets. It's not clean or pretty but it works.

Copy the shared preferences XML file from /data on Samsung device failed

There's an exporting feature in my application. It's just a copy operation since all my settings are store in shared preference.
I just copy the xml file from /data/data/package.name/shared_prefs/settings.xml to SD card. It works fine on my HTC desire. However, it might not work on Samsung devices, and i got the following error while I try to copy the file.
I/System.out( 3166): /data/data/package.name/shared_prefs/settings.xml (No such file or directory)
in the directory.
Anyone know how to fix it, or is there another simple way to store the shared preference ?
Thanks.
Never never never never never never never never never hardwire paths.
Unfortunately, there's no getSharedPreferenceDir() anywhere that I can think of. The best solution I can think of will be:
new File(getFilesDir(), "../shared_prefs")
This way if a device manufacturer elects to change partition names, you are covered.
Try this and see if it helps.
CommonsWare's suggestion would a be clever hack, but unfortunately it won't work.
Samsung does not always put the shared_prefs directory in the same parent directory as the getFilesDir().
I'd recommend testing for the existence of (hardcode it, except for package name):
/dbdata/databases/<package_name>/shared_prefs/package.name_preferences.xml and if it exists use it, otherwise fall back to either CommonsWare's suggestion of new File(getFilesDir(), "../shared_prefs") or just /data/data/<package_name>/shared_prefs/package.name_preferences.xml.
A warning though that this method could potentially have problems if a user switched from a Samsung rom to a custom rom without wiping, as the /dbdata/databases file might be unused but still exist.
More details
On some Samsung devices, such as the Galaxy S series running froyo, the setup is this:
/data/data/<package_name>/(lib|files|databases)
Sometimes there's a shared_prefs there too, but it's just Samsung's attempt to confuse you! Don't trust it! (I think it can happen as a left over from a 2.1 upgrade to 2.2, but it might be a left over from users switching roms. I don't really know, I just have both included in my app's bug report interface and sometimes see both files).
And:
/dbdata/databases/<package_name>/shared_prefs
That's the real shared_prefs directory.
However on the Galaxy Tab on Froyo, it's weird. Generally you have: /data/data/<package_name>/(lib|shared_prefs|files|databases)
With no /dbdata/databases/<package_name> directory, but it seems the system apps do have:
/dbdata/databases/<package_name>/yourdatabase.db
And added bonus is that /dbdata/databases/<package_name> is not removed when your app is uninstalled. Good luck using SharedPreferences if the user ever reinstalls your app!
Try using
context.getFilesDir().getParentFile().getAbsolutePath()
Best way to get valid path on all devices - run method Context.getSharedPrefsFile defined as:
/**
* {#hide}
* Return the full path to the shared prefs file for the given prefs group name.
*
* <p>Note: this is not generally useful for applications, since they should
* not be directly accessing the file system.
*/
public abstract File getSharedPrefsFile(String name);
Because of it hidden need use reflection and use fallback on fail:
private File getSharedPrefsFile(String name) {
Context context = ...;
File file = null;
try {
if (Build.VERSION.SDK_INT >= 24) {
try {
Method m = context.getClass().getMethod("getSharedPreferencesPath", new Class[] {String.class});
file = (File)m.invoke(context, new Object[]{name});
} catch (Throwable e) {
Log.w("App TAG", "Failed call getSharedPreferencesPath", e);
}
}
if (file == null) {
Method m = context.getClass().getMethod("getSharedPrefsFile", new Class[] {String.class});
file = (File)m.invoke(context, new Object[]{name});
}
} catch (Throwable e) {
Log.w("App TAG", "Failed call getSharedPrefsFile", e);
file = new File(context.getFilesDir(), "../shared_prefs/" + name + ".xml");
}
return file;
}
On some Samsungs implements like this:
public File getSharedPrefsFile(String paramString) {
return makeFilename(getPreferencesDir(), paramString + ".xml");
}
private File getPreferencesDir() {
synchronized (this.mSync) {
if (this.mPreferencesDir == null) {
this.mPreferencesDir = new File("/dbdata/databases/" + getPackageName() + "/", "shared_prefs");
}
File localFile = this.mPreferencesDir;
return localFile;
}
}
On other Android like this:
public File getSharedPrefsFile(String name) {
return makeFilename(getPreferencesDir(), name + ".xml");
}
private File getPreferencesDir() {
synchronized (mSync) {
if (mPreferencesDir == null) {
mPreferencesDir = new File(getDataDirFile(), "shared_prefs");
}
return mPreferencesDir;
}
}
private File getDataDirFile() {
if (mPackageInfo != null) {
return mPackageInfo.getDataDirFile();
}
throw new RuntimeException("Not supported in system context");
}
After while Google change API for level 24 and later:
https://android.googlesource.com/platform/frameworks/base/+/6a6cdafaec56fcd793214678c7fcc52f0b860cfc%5E%21/core/java/android/app/ContextImpl.java
I've tested in Samsung P1010 with:
//I'm in a IntentService class
File file = this.getDir("shared_prefs", MODE_PRIVATE);
I got:
"/data/data/package.name/app_shared_prefs"
It works fine to me. I can run ffmpeg in this folder.
Look:
Context.getDir
You have to create the shared_prefs directory:
try{
String dir="/data/data/package.name/shared_prefs";
// Create one directory
boolean success = (new File(dir)).mkdirs();
if (success) {
// now copy the file
}
}catch (Exception e){//Catch exception if any
System.err.println("Error: " + e.getMessage());
}
Also... the package of your app is package.name? Make sure you are referring to the right package.

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