How to ignore overlying views and detect onFling (onSwipe)? - android

I have a view with a lot of Childs. What I need is to implement reaction on Swipe or on Fling moves. Problem is that it only really works if I remove all Childs, otherwise Child views on the top of the main layout block my attempts to swipe.
I tried both adding onSwipeListener to the main layout and adding GestureListener to the whole activity with the same success.
My current (non-working) solution looks like:
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_schedule);
main_layout = findViewById(R.id.schedule_main_view);
Animation fadeInAnimation = AnimationUtils.loadAnimation(this, R.anim.fade);
main_layout.startAnimation(fadeInAnimation);
GestureDetector.SimpleOnGestureListener simpleOnGestureListener =
new GestureDetector.SimpleOnGestureListener() {
#Override
public boolean onDown(MotionEvent event) {
return true;
}
#Override
public boolean onFling(MotionEvent event1, MotionEvent event2,
float velocityX, float velocityY) {
Log.d(null,"Fling");
int dx = (int) (event2.getX() - event1.getX());
// don't accept the fling if it's too short
// as it may conflict with a button push
if (Math.abs(dx) > 20
&& Math.abs(velocityX) > Math.abs(velocityY)) {
if (velocityX > 0) {
Log.d(DEBUG_TAG, "onFling: " + event1.toString() + event2.toString());
Log.d(DEBUG_TAG, "onFling To Right");
} else {
Log.d(DEBUG_TAG, "onFling: " + event1.toString() + event2.toString());
Log.d(DEBUG_TAG, "onFling To Left");
}
return true;
} else {
return false;
}
}
};
shift = getIntent().getIntExtra(WEEK_SHIFT, CURRENT_WEEK);
mDetector = new GestureDetectorCompat(this,simpleOnGestureListener);
unDimScreen();
setupWeek();
}
To repeat: if the activity is in the state when there are no child views on top, it works as intended.
So the question is: what I can do to make activity fetch gestures ignoring the overlying views?

The problem is child views getting touch events and not giving it to the parent.
If you are not using on overlying views clickable events, you can turn off on that views clickable property like view.setClickable(false); ... Then all click events will go it's parent view. If it doesn't works, you can define on touch listener on every overlying views like this:
view.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
return false;
}
});
UPD:
Here another (right) solution of this problem: https://developer.android.com/training/gestures/viewgroup.html#delegate

Try setting android:clickable="true" and android:descendantFocusability="blocksDescendants" to the view you want to swipe in the xml file. This should block children from receiving click events.

Related

Scroll fixed number of items on fling/scroll to recyclerview

I have a simple activity which has a root layout.The root layout contains a recyclerview. Recyclerview will contain 20 items created from items.xml ,
which consists of 3 text views.Here items.xml represent single item in the recyclerview.
The recycler view can be scrolled both the ways , it is kind a loop of the items between 1 to 20.
I have a requirement to smoothscroll only 4 items , irrespective of the velocity of the swipe/fling.
Approaches which i have tried many approaches but coudn't succeed till now. If anyone can give any suggestions , that would be very helpful.
SnapHelper - this seems to snap only the item which is in the center.
Using gesture detector - the gestures are getting detected for all the actions , but i am unable to prevent the recyclerview's default scrolling behaviour.
The main issue is the over-scrolling of recycler view due to varing velocities of user scrolls and flings.
Here is my set up for the gesture detector.
public myRecyclerTouchListner(final Context context, final RecyclerView recycleView,
final LinearLayoutManager linearLayoutManager,
final ClickListener clicklistener){
final ViewConfiguration vc = ViewConfiguration.get(context);
final int swipeMinDistance = vc.getScaledPagingTouchSlop();
final int swipeThresholdVelocity = vc.getScaledMinimumFlingVelocity();
final int swipeMaxOffPath = vc.getScaledTouchSlop();
this.clicklistener=clicklistener;
simpleGestureDetector =new GestureDetector(context,new GestureDetector.SimpleOnGestureListener( ){
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
Log.d("try", "on Fling called");
if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE &&
Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
//From Right to Left
recycleView.smoothScrollToPosition(linearLayoutManager.
findLastCompletelyVisibleItemPosition() + Constants.spanLength);
return true;
} else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE &&
Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
//From Left to Right
recycleView.smoothScrollToPosition(linearLayoutManager.
findFirstCompletelyVisibleItemPosition() - Constants.spanLength);
return true;
}
return true;
}
#Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
return true;
}
#Override
public boolean onSingleTapUp(MotionEvent e) {
return false;
}
#Override
public boolean onDown(MotionEvent e) {
return true;
}
#Override
public boolean onDoubleTap(MotionEvent e) {
return true;
}
#Override
public void onLongPress(MotionEvent e) {
Log.d("Try", "Long press gesture");
View child=recycleView.findChildViewUnder(e.getX(),e.getY());
if(child!=null && clicklistener!=null){
clicklistener.onLongClick(child,recycleView.getChildAdapterPosition(child));
}
}
});
I think your problem is that scrolling is starting from last visible position where Fling is detected and that mess up the things.
Try with global variable for example int lastScrolledPosition = 0;.
And OnFling recycleView.smoothScrollToPosition(lastScrolledPosition + Constants.spanLength);
I thing this should do the trick. You should change if lastScrolledPosition < Recycleritems count.
It turns out I had to use Snaphelper for custom scroll behavior in case wherein I need control over programmatic scroll and user-scroll(fling).
This was exactly what I was looking for:
How to snap RecyclerView items so that every X items would be considered like a single unit to snap to?
I hope it will be helpful :)

How to add a gesture detector to a view in Android

I was struggling with adding a gesture detector to a subview in my project. Do I override the parent's onTouchEvent or the child's onTouchEvent? Do I make an OnTouchListener and add the gesture detector there? The documentation shows an example for how to add a gesture detector to the activity itself but it is not clear how to add it to a view. The same process could be used if subclassing a view (example here), but I want to add the gesture without subclassing anything.
This is the closest other question I could find but it is specific to a fling gesture on an ImageView, not to the general case of any View. Also there is some disagreement in those answers about when to return true or false.
To help myself understand how it works, I made a stand alone project. My answer is below.
This example shows how to add a gesture detector to a view. The layout is just a single View inside of an Activity. You can use the same method to add a gesture detector to any type of view.
We will add the gesture detector to the green View.
MainActivity.java
The basic idea is to add an OnTouchListener to the view. Normally we would get all the raw touch data here (like ACTION_DOWN, ACTION_MOVE, ACTION_UP, etc.), but instead of handling it ourselves, we will forward it on to a gesture detector to do the interpretation of the touch data.
We are using a SimpleOnGestureListener. The nice thing about this gesture detector is that we only need to override the gestures that we need. In the example here I included a lot of them. You can remove the ones you don't need. (You should always return true in onDown(), though. Returning true means that we are handling the event. Returning false will make the system stop giving us any more touch events.)
public class MainActivity extends AppCompatActivity {
private GestureDetector mDetector;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// this is the view we will add the gesture detector to
View myView = findViewById(R.id.my_view);
// get the gesture detector
mDetector = new GestureDetector(this, new MyGestureListener());
// Add a touch listener to the view
// The touch listener passes all its events on to the gesture detector
myView.setOnTouchListener(touchListener);
}
// This touch listener passes everything on to the gesture detector.
// That saves us the trouble of interpreting the raw touch events
// ourselves.
View.OnTouchListener touchListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
// pass the events to the gesture detector
// a return value of true means the detector is handling it
// a return value of false means the detector didn't
// recognize the event
return mDetector.onTouchEvent(event);
}
};
// In the SimpleOnGestureListener subclass you should override
// onDown and any other gesture that you want to detect.
class MyGestureListener extends GestureDetector.SimpleOnGestureListener {
#Override
public boolean onDown(MotionEvent event) {
Log.d("TAG","onDown: ");
// don't return false here or else none of the other
// gestures will work
return true;
}
#Override
public boolean onSingleTapConfirmed(MotionEvent e) {
Log.i("TAG", "onSingleTapConfirmed: ");
return true;
}
#Override
public void onLongPress(MotionEvent e) {
Log.i("TAG", "onLongPress: ");
}
#Override
public boolean onDoubleTap(MotionEvent e) {
Log.i("TAG", "onDoubleTap: ");
return true;
}
#Override
public boolean onScroll(MotionEvent e1, MotionEvent e2,
float distanceX, float distanceY) {
Log.i("TAG", "onScroll: ");
return true;
}
#Override
public boolean onFling(MotionEvent event1, MotionEvent event2,
float velocityX, float velocityY) {
Log.d("TAG", "onFling: ");
return true;
}
}
}
It is a quick setup to run this project, so I recommend you try it out. Notice how and when the log events occur.
short version in kotlin to detect double tap only for a view:
val gestureDetector = GestureDetector(activity, object : GestureDetector.SimpleOnGestureListener() {
override fun onDoubleTap(e: MotionEvent?): Boolean {
Log.d("myApp", "double tap")
return true
}
})
myView.setOnTouchListener { _, event -> gestureDetector.onTouchEvent(event) }
and don't forget to make myView clickable

Android ListView tolerance

I have list items that have a HorizontalScrollView in each of them. Hence, I should be able to swipe up and down the list and also swipe through the list item horizontally. (e.g. Pulse News App).
What I'm encountering is that, whenever I scroll the HorizontalScrollView, the ListView also gets scrolled by tiny bit but giving out annoying disturbances in terms of User Experience.
So, I was actually thinking to subclass ListView and implement my own ListView widget. However, I don't know which method to override so that I could increase X tolerance and stop the listview from giving these unwanted flickering.
gestureDetector = new GestureDetector(new YScrollDetector());
public boolean onInterceptTouchEvent(MotionEvent ev) {
//Call super first because it does some hidden motion event handling
boolean result = super.onInterceptTouchEvent(ev);
//Now see if we are scrolling vertically with the custom gesture detector
if (gestureDetector.onTouchEvent(ev)) {
return result;
}
//If not scrolling vertically (more y than x), don't hijack the event.
else {
return false;
}
}
// Return false if we're scrolling in the x direction
class YScrollDetector extends SimpleOnGestureListener {
#Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
try {
if (Math.abs(distanceY) > Math.abs(distanceX)) {
return true;
} else {
return false;
}
} catch (Exception e) {
// nothing
}
return false;
}
}
This is will help you, you have to override these in the custom list view you create,i used this to eliminate the problem in my application. Hope this helps.

Android. How to get layout values from views in TabHost?

I have a TabHost hosting 3 Activities. In addition to the tabs, I want support for swipe gestures to change the current tab. My issue is that one of the views holds a horizontal scrollview, and I cannot figure out how to prevent touches in the horizontal scrollview from changing the current tab.
plateView is the horizontal scrollview that needs to be handled. Finding it's bottom with plateView.getBottom() and not counting touches above that works without the TabHost, but now it returns null and crashes, regardless of where it's called.
onTouchEvent counts touches everywhere and dispatchTouchEvent doesn't count touches on any widget. It seems some combination of them would be great, but together they yield the same functionality as onTouchEvent alone. Swipes anywhere count to change the Activity. My understanding of these is a little fuzzy though.
Why does getBottom() return null? How can I get this to work?
gestureDetector = new GestureDetector(new CalcGestureDetector());
gestureListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
Log.d(TAG,"onTOUCH");
if(gestureDetector.onTouchEvent(event)){
return true;
}
return false;
}
};
//Takes the touch and interprets it. Handles it. Changes tabs on fling.
class CalcGestureDetector extends SimpleOnGestureListener{
#Override
public boolean onFling(MotionEvent eOne, MotionEvent eTwo, float velocityX, float velocityY){
Log.d(TAG,"WTF "+plateView.getBottom());
if(false){
}
else{
try{
if (Math.abs(eOne.getY() - eTwo.getY()) > flingMaxOffPath)
return false; //Too much of an arc in the fling.
// right to left swipe
if(eOne.getX() - eTwo.getX() > flingMinDistance && Math.abs(velocityX) > flingMinVelocity) {
tabHost.setAnimation(slideLeftIn);
tabHost.setAnimation(slideLeftOut);
tabHost.setCurrentTab((tabHost.getCurrentTab()+1)%3);
} else if (eTwo.getX() - eOne.getX() > flingMinDistance && Math.abs(velocityX) > flingMinVelocity) {
tabHost.setAnimation(slideRightIn);
tabHost.setAnimation(slideRightOut);
tabHost.setCurrentTab((tabHost.getCurrentTab()+2)%3);
}
}
catch(Exception e){
}
}
return false;
}
}
//This method alone keeps a touch in the weights from changing tabs, but won't register
//touches on ANY widget on any screen (like text views).
public boolean dispatchTouchEvent(MotionEvent event){
super.dispatchTouchEvent(event);
return gestureDetector.onTouchEvent(event);
}
//This method alone counts touches for swipes anywhere and everywhere.
#Override
public boolean onTouchEvent(MotionEvent event) {
if (gestureDetector.onTouchEvent(event))
return true;
else
return false;
}

Detect which view your finger is sliding over in Android

While similar questions have been asked in the past they don't seem to really have been answered which might be due to confusion as to what's being asked.
Put simply, I'd like to detect which view is being entered as your finger slides over the screen. The best example of this in action is the soft keyboard on any android phone. When you press any key it shows up as a popup to tell you what letter is under your finger. If you now move your finger over the keyboard in a single gesture the various letters pop up as you move over the various letters of the alphabet.
What listeners are used for this type of behaviour. I've tried OnTouchListeners but they seem to be only when you 'touch' the button as opposed to 'finger past' them
Button button = (Button)findViewById(R.id.button);
button.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {doStuff();}
});
button.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
doStuff();
return false;
}
});
OnFocusChangeListener don't help either.
create a Layout
add Views to your Layout
set the setOnTouchListener to your Layout
override the onTouch method with the following:
public boolean onTouch(View v, MotionEvent event)
{
LinearLayout layout = (LinearLayout)v;
for(int i =0; i< layout.getChildCount(); i++)
{
View view = layout.getChildAt(i);
Rect outRect = new Rect(view.getLeft(), view.getTop(), view.getRight(), view.getBottom());
if(outRect.contains((int)event.getX(), (int)event.getY()))
{
// over a View
}
}
}
EDIT:
I saw keyboard. I guess, it just one view and coordinates of every letter is known. So you can easily compute which letter the user slides through
AND NOW THE ANSWER:
I'm not sure, but probably this code helps your.
It's so far away, I wrote it for me. But the idea is following.
If I remember right, there is no gesturedetector for views, but you can combine touchlistener of the view with geturelistener of your activity.
Once you've touched your view, you have
private GestureDetector mGestureDetector;
// x and y coordinates within our view
private static float sideIndexX;
private static float sideIndexY;
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
...
mGestureDetector = new GestureDetector(this, new SideIndexGestureListener());
}
class MyGestureListener extends
GestureDetector.SimpleOnGestureListener
{
#Override
public boolean onScroll(MotionEvent e1, MotionEvent e2,
float distanceX, float distanceY)
{
// we know already coordinates of first touch
// we know as well a scroll distance
sideIndexX = sideIndexX - distanceX;
sideIndexY = sideIndexY - distanceY;
// when the user scrolls within our side index
// we can show for every position in it a proper
// item in the country list
if (sideIndexX >= 0 && sideIndexY >= 0)
{
doStuff();
}
return super.onScroll(e1, e2, distanceX, distanceY);
}
}
button.setOnTouchListener(new OnTouchListener()
{
#Override
public boolean onTouch(View v, MotionEvent event)
{
// now you know coordinates of touch
// store them
sideIndexX = event.getX();
sideIndexY = event.getY();
doStuff();
return false;
}
});
You may want to try GestureDetector.
http://android-developers.blogspot.com/2010/06/making-sense-of-multitouch.html
it's geared to multitouch, but this is a good start toward understanding android touch/gestures, next stop, api docs/samples
The simple answer is you can't - not like the iPhone when in accessibility mode.
Until Ice Cream Sandwich that is. It now has the iPhone-like capability of being able to identify elements under your finger without having to lift it.
It's fairly straight forward to handle this manually.
Using your parent layout as the onTouchListener (in the following example, I extend a RelativeLayout), you can check for collisions between a MotionEvent and the child Views using simple co-ordinate comparison logic:
/** Returns the View colliding with the TouchEvent. */
private final View getCollisionWith(final MotionEvent pMotionEvent) {
// Declare the LocationBuffer.
final int[] lLocationBuffer = new int[2];
// Iterate the children.
for(int i = 0; i < this.getChildCount(); i++) { /** TODO: Order. */
// Fetch the child View.
final View lView = this.getChildAt(i);
// Fetch the View's location.
lView.getLocationOnScreen(lLocationBuffer);
// Is the View colliding?
if(pMotionEvent.getRawX() > lLocationBuffer[0] && pMotionEvent.getRawX() < lLocationBuffer[0] + lView.getWidth() && pMotionEvent.getRawY() > lLocationBuffer[1] && pMotionEvent.getRawY() < lLocationBuffer[1] + lView.getHeight()) {
// Return the colliding View.
return lView;
}
}
// We couldn't find a colliding View.
return null;
}
Calls to getCollisionWith will return View references that may be manipulated arbitrarily.

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