Get tank volume with ODBII in android - android

I want to receive the remaining tank volume and the current mileage of my car by using OBD II.
Therefore I have bought an OBDII Bluetooth Adapter for my car. I am using the
AndroidBluetoothChat for connecting to devices and establishing a connection, through I can send and receive information.
But when I try to connect to my OBD2 Adapter, I get: Unable to connect.
The OBD2 Adapter is always discoverable and I can pair them normally. Why is that?
The next question is, once i have established a connection, how can I receive Informationen like speed, mileage etc.
I am still a beginner and gratefull for every hint.

i'm in your same project :D
I start with BluetoothChat for understand how use Bluetooth and all works fine.... At the beginning you can chat with your OBD by sending Pids in the EditText from BluetoothChat...
But remember that you need a \r (carriage return) after every commands that you send.
For example if you need the RPM, send a string like "010c\r" and you get a response like 10c410cxx where xx is the value that you must divide by 4 for get the real RMP...
See every pids and data transformation in this table...
REMEMBER that for work the ELM327 (your obd device) need that the car
is ON half turn key or total or you don't get data but only error!
For the pids that you need (if your car support them) you can see all of them in the wikipedia page that i liked.
If you want an automatic dynamic comunication with obd you must change the comunication of the BluetoothChat with some Queue or ArrayList of commands and send them continuosly.....
REMEMBER that the ELM327 can manage one command each time....so send
the first command and wait the response... and again send another
command an wait response...and so on...

Related

Is it possible to android to lost part of a command writen to a characteristic via BlueTooth via BLE?

I'm developing an adaptation for an android app, to communicate with a remote control, which has some pre defined commands.
I've followed this implementation to do the Bluetooth communication and it's working fine for sometime.
This app should communicate with the remote control every 5 minutes or less, and I've been using the app for almost 6 months now. The last week I've some command clashes problem and looking at the logs I couldn't identify why did that happened. The last time that this had happened the app was running for more than 24h, communicating with the remote control, without any communication issue.
Two of it's commands have some similar characters, the first one that have to be done, to establish the connection.
OK_CONN
And an sniffer command which keeps the pilot awake listening for some sensor data:
N
Looking at the logs I can see the answer for command N, after applying the command OK_CONN.
Is it possible for a Bluetooth command to lost part of it's data, during an established communication or am I doing something wrong when writing to a characteristic? Should I change the command names to avoid this kind of clash?
I'm using android 9, at a Sony XPeria XZ phone.
Edit to clarify #Emil comment
07:02:12.880 [BleThread] writing <OK+CONN> to characteristic
07:02:12.368 [Binder:19249_F] [onCharacteristicChanged():274]:
n command confirme
Looking at the logs I see that the last written command as an ok_conn but it has written only the N, this is been show as the last line, it has confirmed to receive the n command alone, instead of receiving the full data of ok_conn.
By name clashes I mean that maybe the last N of the ok_conn command is been accepted as the command.
I just realized what's going on, you can post that as an answer #Emil, my problem was at the logic that sends the first command, sometimes I send this command and the micro controller is not started yet, that's probably the reason of it getting only part of the command.
Not sure what you mean by name clashes, but Android will always write what you told it to write, without packet loss, as long as you follow the rules to never have more than one outstanding operation (always wait for callback before you send the next operation) and that your data must fit within the maximum length for the corresponding operation.

It takes too long to read data from the bluetooth chip

I'm working on a project which using bluetooth to send two bytes data to HC-05 module and receive from it. Everything is going well but there's one thing that I can't bear with, which is stated below.
I use System.currentTimeMills() to get the time interval between sending data and receiving ,and it takes no more than 1ms`` to detect whether there's data in the buffer ofinputStream. However, it takes about30~200msto readtwo bytesof data from thebluetooth` chip on my cell phone.
Dose anyone know how to reduce the time ? Or it's insolvable?
The primary bottleneck should be the protocol scheduling. I don't know how this particular module works, but in Bluetooth in general you have to wait for your timeslot to send or receive.
Suggestions:
Check if you can send more than 2 bytes at the time. The read time is stable, but you get more data transmitted each time.
Check if the API gives you scheduling options, so the wait time goes down.
For your use case I think things would be simpler with Bluetooth low energy (BLE). You will need another module, but IMO it is worth it.

How to start a method in the same time on 2 devices

I have 2 android phones phones, both connected to the same wifi, both with bluetooth.
I want some method that syncs somehow the phones and starts a function on the same time on both phones.
For example playing a song at the same time.
I already tried with bluetooth but its with lag, sometimes 0.5 secs. I want something in +- 0.01sec if possible.
Someone suggesting playing it in the future with 2-3 seconds, sending the time-stamp, but how do you sync the internal clocks of the devices then ?
Before calling that particular method, try to measure the latency between the two devices:
1.First device says Hi(store the current time)
2.Second device receives the Hi.
3.Second device says back Hi !!
4.First device receives the Hi.((storedTime - currentTime) / 2 )
Now you have the latency, send your request to second device to start your particular method and start it on first one after the latency.
Try to measure the latency 5 to 10 times to be more accurate.
you have a way to transfer data between the devices right ?
if so you can send a time-stamp which is in the future,
ex: if the present time stamp is 1421242326 you send 1421242329 or something and start the function at that time on both devices.
Basically use #Dula's suggestion (device 1 sends command to device 2 and gives a "start time" which lies in the future). Both devices then start the action at the same time (in the future).
To make sure that the devices are synchronized, you can use a server-based time sync (assuming that both devices have Internet access). To do this, each device contacts the same server (using NTP, or HTTP-based NTP, or contacts a known HTTP server, like www.google.com and uses the value in the "Date" header of the HTTP response). The "server-date" is compared to the system clock on the device, and the difference is the "time-offset from server-time". The time-offsets can be used to synchronize on the "server-time", which is then used as the time base for the actual action (playing the media, etc.).
If your WiFi router allows clients to talk to each other (many public hotspots disable this), you could implement a simple socket listener on one (or each) device and have the initiating device broadcast a message.
For more complicated things and network flexibility, I've had good success with connected sessions using AllJoin. There is a bit of a learning curve to do interesting things, but the simple stuff is pretty easy once you understand the architecture.
Use a server to provide a synchronous event to just the two clients who have decclared their mutual affinity (random as a parm and pair serializer Partner-1 or Partner-2 which they share prior to their respectve calls for the sync event).
Assume both clients on same subnet (packets from 2 events serialized on the server , arrive across the network at the 2 clients simultaneously client-side) This provides synchronous PLays by 2 , bound clients.
The event delivered by server is either a confirm to play queued selected track OR a broadcast( decoupled, more formal)
The only tricky thing is the server side algorythm implementing this:
Queue a pair of requests or error
Part1, part2 with same Random value constitute valid pair if both received before either times out.
On a valid pair schedule both to the same future event in their respective , committed responses.
OnSchedule do the actual IO for 2 paired requests. Respective packets will arrive back at respective clients at same time, each response having been subject to equal network latency
Ng if two diff carrier 4G or lte networks involved. (Oops)
This thing is possible via socket, you will send a event via socket then the other device receive that event. For learn socket io chat
maybe it's not the answer you are looking for but i think that due to the high precision you are wanting , you should look for a push technology, i advice you to take look at SignalR. It's real time technology which gives you abstraction of sending methods , it have a built-in methods like Clients.All.Broadcast that fit your needs.
You can try to use some MQTT framework to send message between two device, or into a set with more number of devices.

Android OBD distance travelled command giving NO DATA

I have connected my android application with bluetooth OBD device. Now, on running commands like vehicle speed,rpm,ambient air temperature,I m getting the desired and right response but when I hit the distance command(0131\r) ,I am again getting the response NO DATA.
Please help me in solving this.
Unfortunately according to the SAE J1979 spec, vendor support for pretty much every single PID is optional. Commands, such as 0100\r\n give you an indication of which PIDs are theoretically supported by your vehicle, but whether an ECU will respond or not is completely vendor and vehicle dependent (and sometimes also depending on temporary/environmental conditions).

Reading the values from OBD II Bluetooth adapter in the android application

Can anyone give me an idea on how to read the values from the OBD II Bluetooth adapter in an android application.
I want to start with scanning for the bluetooth devices from my android application, then after bluetooth device is found, how would I interact with it and get the values from it?
You should start by reading this http://developer.android.com/guide/topics/wireless/bluetooth.html
it contains step by step procedure .
add required permissions,
make a bt adapter,
then find paired/unpaired devices
I used the BluetoothChat Application and was able to get some basic communications, I am not moving into data logging. You can use this application to have a sort of instant messenger conversation with your ECM.
What particular dongle are you using?
Do you know what protocols are in use within your vehicle?
Download the BluetoothChat sample application -
They will have already handled the intricacies of the connection for you, you will have to change the UUID in order to connect with your device - 00001101-0000-1000-8000-00805F9B34FB
Read up on your particular dongle, some require the return character to be sentat the end of every command "\r"
This should get you started!
Once you have made the Bluetooth connection using the android bluetooth api, use the transport to send and receive data via the Bluetooth channel.
This is new developer resource document:
https://developer.android.com/guide/topics/connectivity/bluetooth.html
The general workflow of the application functionality should go like this:
1) connect to the OBDII adapter through Bluetooth;
2) initialize OBDII adapter with AT commands;
3) continuously get data from the vehicle through issuing the corresponding PID codes.
This article also may be helpful.
http://blog.lemberg.co.uk/how-guide-obdii-reader-app-development

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