Suppose you have an app that has two activities: activity A (the launcher) with a button that launches activity B. The code of activity B that matters is:
final Thread.UncaughtExceptionHandler defaultHandler = Thread.getDefaultUncaughtExceptionHandler();
#Override
protected void onCreate( Bundle savedInstanceState )
{
super.onCreate( savedInstanceState );
setContentView(....);
Thread.setDefaultUncaughtExceptionHandler( new Thread.UncaughtExceptionHandler()
{
#Override
public void uncaughtException( Thread thread, Throwable ex )
{
}
});
}
Activity B loads some bitmaps for its interface. It does NOT restore the old default uncaught exception handler on its exit. Doing A->B->A->B... causes an out of memory exception, because activity B is leaked. Why exactly activity B is leaked?
In my opinion this is the wrong architecture. For chained search you should only ever have a single instance of each Activity. You should flip between the different Activity instances by calling startActivity() and setting Intent.FLAG_ACTIVITY_REORDER_TO_FRONT in the Intent you use. Also add the data you want to display as "extras" in the Intent.
To be able to use the BACK button to back through the chain (no matter how long it is), each Activity should manage a stack that contains the data that it needs to recreate the page whenever the user backs into it. In onCreate() and in onNewIntent() the data (from the "extras") should be pushed onto the stack and displayed. You then override onBackPressed() and go back to the previous Activity by calling startActivity(), and setting Intent.FLAG_ACTIVITY_REORDER_TO_FRONT in the Intent you use. You also add an "extra" to the Intent that indicates the user wants to "go back". In onBackPressed() you should also discard the top element off the data stack of the Activity that is being left. This will ensure that the stack is correct when the user then backs into this Activity.
In onNewIntent() if the user just backed into the Activity, you just display the data that is already on top of the stack of managed data.
In this way, you only ever have one instance of each Activity, the user can chain all day through the set of activities and the BACK button always works and you don't have to worry about running out of memory.
Trying to accomplish this using taskAffinity or Intent flags or similar will not work. Don't waste your time. It is also bad programming style.
I hope this is clear.
and for memory exception useadd manifest
android > v3
<application
....
android:largeHeap="true">
Related
I have two activities; let's say A and B. In activity A there is a broadcast receiver registered that listens for a particular event which will finish activity A. I am registering the broadcast receiver in onCreate(), and destroying it in onDestroy() of activity A.
For simplicity, there is one button in activity B named "Destroy Activity A". When a user clicks on button, activity A should be destroyed.
Normally all of this is running smoothly without any issues,but the problem occurs in following scenarios:
1) Suppose I am in activity B and i press the Home key to move the application to the background then if i use other resource-heavy applications, Android system will kill my application to free memory. Then If I open my application from recent tasks, activity B will be resumed, and it's onCreate(), onResume() etc method will be called. Now I press button to destroy activity A, but activity A has already been destroyed, so activity A's onCreate(), onResume() etc methods will not be called until and unless i go to activity A by pressing the back button. Thus broadcast receiver is not registered to listen for the event.
2) The same problem will arise when user has selected "Don't keep activities" from Developer options in the device's settings.
I have been looking to solve this issue for a long time, but i am unable to find a proper answer. What is the best way to handle this scenario? Is this an Android bug? There should be some solution for this issue.
Please help me.
If your Activity A has destroyed by Android OS itself then there are
no way to track.
Some people has suggested to track that Activity A by listning event in onDestroy method BUT if your Activity killed by system OS then note here it wont call those method .
This cannot be fixed while keeping your current broadcast logic.
Killing activities from the backstack, imo, is not a correct approach. You should strongly consider changing the logic of your navigation.
But if your project is big and time is a problem, and refactoring is out of the question, A.J. 's approach works, but you mentioned that you have lots of activities that needs to be killed, his solution becomes very tricky to implement.
What I suggest is the following. This might not be the best idea, but I cannot think of another. So maybe that could help.
You should have the following:
A Base Activity for all your activities.
A ArrayList<String> activitiesToKill object at the application level. (If you did not extend Application you can have it as static variable
First we have to make sure that the activitiesToKill is not lost when the OS kills the app in low memory. In the BaseActivity we save the list during onSaveInstanceState and restore it in the onRestoreInstanceState
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putSerializable("activitiesToKill", activitiesToKill);
}
private void onRestoreInstanceState(Bundle state) {
if (state != null) {
activitiesToKill = (ArrayList<String>) state.getSerializable("activitiesToKill");
super.onRestoreInstanceState(state);
}
}
The idea here is to save which activities should be killed in the list, by using their name.
The logic is as follow:
Let's say you have Activities A, B, C, D and E
From Activity E, you press the button and you want to kill B and D
When you press the Button in E, you add the names of B and D to the activitiesToKill object.
activitiesToKill.add(B.class.getSimpleName()
activitiesToKill.add(D.class.getSimpleName()
In the onCreate method of the BaseActivity, we have to check if the
if(savedInstanceState != null)
{
//The activity is being restored. We check if the it is in the lest to Kill and we finish it
if(activitiesToKill.contains(this.getClass().getSimpleName()))
{
activitiesToKill.remove(this.getClass().getSimpleName())
finish();
}
}
Make sure to remove the name of the activity if it is killed through the broadcast.
So basically this is what happens in every scenario.
If the app is running normally, and you click the button, the broadcast gets sent and B and D will get killed. Make sure to remove B and D from the activitiesToKill
If the app was killed and restored, you press the button, the broadcast will have no effect, but you have added B and D to the activitiesToKill object. So when you click back, the activity is created and the savedInstanceState is not null, the activity is finished.
This approach consider that activity E knows which activities it has to kill.
In case you DON'T know which activities to kill from E, you have to modify this logic slightly:
Instead of using an ArrayList use a HashMap<String, bool>
When Activity B is created, it will register it self to the hashmap:
activitiesToKill.put(this.class.getSimpleName(), false)
Then from Activity E, all you have to do is set all the entries to true
Then in the on create of the base activity you have to check if this activity is registered in the activitiesToKill (the hashmap contains the key) AND the boolean is true you kill it (don't forget to return it to false, or remove the key)
This ensure that each activity register itself to the HashMap and Activity E doesn't have top know all the activities to kill. And don't forget to remove them in case the broadcast kills them.
This approach also ensure that the activity is not killed when opened normally from an intent because in that case onSaveInstanceState would be null in the onCreate, so nothing will happen.
More advanced checks can be accomplished in case you have groups of activities that needs to be terminated through different conditions (not only a button click) so you can have a HashMap of a HashMap to divide them in categories.
Also note, that you can use getName instead of getSimpleName if you have multiple activities with same name but different bundles.
I hope my explanation is clear enough as I wrote it from my head, let me know if any area is not clear.
Best of luck
One of the main rules with Activities is you can't rely on any activity being alive except the foreground activity. The thing you're trying to do with broadcasts has nothing to do with back stack -- back stack doesn't guarantee all activities are alive at all times, but it will make sure they're recreated when it's time to go foreground.
In your example (if my understanding of what you're aiming to do) you need to navigate to something underneath A -- say, Activity Z, and the stack looks like this: Z-A-[B]. There's normal course of events where you hit back and it takes you to A, then after another hit -- to Z but in a certain case (say pressing a button) you want to move back to Z bypassing A -- this is a classic case to use FLAG_ACTIVITY_CLEAR_TOP and launch Z explicitly:
Intent intent = new Intent(this, ActivityZ.class);
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
startActivity(intent);
This will finish both B and A, and deliver the intent to Z. You will, probably also need the FLAG_ACTIVITY_SINGLE_TOP flag, pay close attention to the description of FLAG_ACTIVITY_CLEAR_TOP, there's some trickery you should consider.
I don't know if it's possible to handle this on a "proper" way.
What it comes to my mind, is to flag the A activity in some way. You can't use startActivityForResult() because you will receive the result before onResume() is called i.e. UI was already inflated.
If you using an Otto, you could try with a sticky event. Otherwise you will need a singleton to handle the flag or save it to shared preferences.
You will have to check that flag on your onCreate() method before calling setContentView(), if the flag is true just finish the activity.
With the information you have given, how about you register the broadcast in onCreate of Activity B after checking if its registered already or not. If onDestroy of Activity A has been called in either of the scenarios you have mentioned, then the deregister of the Broadcast would have been called. So in that case, you can register your Broadcast in onCreate of Activity B, so that you can listen to it, even if you have only the Activity B in your backstack.
Have you considered using Sticky Broadcast?
Also you can register your receiver on application level (in manifest) and listen to this event regardless of Activity A state.
But, like already said Youssef, killing activities from the backstack is not a correct approach. You should strongly consider changing the logic of your navigation.
Many solutions came to my mind but as you have not provided much information about your app, so I think this should work in general.
Instead of firing a broadcast to kill Activity A, just execute the following code when the "Kill Activity A" button is pressed in Activity B.
Intent intent = new Intent(getApplicationContext(),
ActivityA.class);
intent.setFlags(Intent.FLAG_ACTIVITY_REORDER_TO_FRONT);
intent.putExtra("EXIT", true);
startActivity(intent);
Add the following code in activity A
#Override
protected void onNewIntent(Intent intent) {
super.onNewIntent(intent);
if (intent.getBooleanExtra("EXIT", false)) {
finish();
}
}
protected void onCreate(Bundle savedInstanceState) {
//Ideally, there should not be anything before this
super.onCreate(savedInstanceState);
if(getIntent().getBooleanExtra("EXIT", false)){
finish();
return;
}
In the manifest set "singleTop" launch mode for activity A.
<activity
android:name=".ActivityA"
...
android:launchMode="singleTop" />
This will have the following consequences:
If Activity A is already running it will brought to the front of the activity stack and finished, thus removing it from the stack.
If Activity A has been destroyed but still present in the activity stack (to be launched when back button is pressed), it will be started, brought to front and finished, thus removing it from the activity stack.
If Activity A has already has already been destroyed and not present in the activity stack, and you still press the "Remove Activity A" button, it will be started, brought to front and finished.
Generally, you should not see any flicker.
Based on this idea, you may build a better performing solution for your particular app. For example, you may use the FLAG_ACTIVITY_CLEAR_TOP and finish the Activity A in onBackPressed() of Activity B.
Basically what I need is to recreate one Activity each time I call startActivity() moving the instance to the front and not destroy the other activities.
For instance, if I have in the activity stack
A->B->C->D
and from D I want to open B, the flag I currently use is FLAG_ACTIVITY_REORDER_TO_FRONT which leave the Activity stack in this state: A->C->D->B. That order in the activity stack is perfect, however, with that flag the Activity is not recreated and onNewIntent() is called.
Because the complexity of the Activity I do not want to refactor a lot of things, what I want is to recreate B from scratch (onCreate() has to be called) instead of execute my logic in onNewIntent() method. The activity stack should have the same state as if I use FLAG_ACTIVITY_REORDER_TO_FRONT. Any idea? Your help will be much appreciated. :)
If all of your work happens in onCreate() and you want the same stuff to work within onNewIntent(), then you could do potentially get away with a simple re-factor. Where all your code is in the setupActivity() call.
public void onCreate (Bundle savedInstanceStateF)
{
super.onCreate (savedInstanceStateF);
setupActivity();
}
public void onNewIntent(Intent intentF)
{
super.onNewIntent(intentF);
setupActivity();
}
I have application and when I navigate back using Intent and startActivity(), views are null, onCreate() is called and activities are re-initialized. Why is that and how to bypass it?
I navigate back to activity like that:
#Override
public void onBackPressed() {
if (this.getClass() == XXX.class) {
Intent i = new Intent(this, YYY.class);
startActivity(i); //<-- activity restarts
return;
}
}
super.onBackPressed();
}
I use ActionbarSherlock, so I have activity with ActionBar initialization and every single activity just extends it. The way I navigate back to activity is described in this activity.
#Override
protected void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main_screen);
initUIComponents();
setListeners();
resetProgress();
}
and initUI() initializes UI.
EDIT
What I mean, how can I go back to previously created activity (not the one that is called via onBackPressed) and not recreate it? I use startActivity(), but apparently it recreates the whole thing
If you want that when you press back, you want to show the previous screen, then you don't have to do it in your code. Android Runtime internally maintains the stack, and will take care of showing the last-shown-activity when you press back. No need to handle it via onBackPressed()
However, if you want something other than this default action, that is when you should use onBackPressed(). Else, just let Android handle it.
So, in your application, if Activity 1 calls Activity 2, and user presses back, then the default action would be to show Activity 1 again. Don't override the onBackPressed() method
Edit:
For a custom flow of activities, you'll have to build the logic yourself. You need to override onRestart() in Activity 1, and onStop() in Activity 3. That way, onCreate won't be called again. By your logic, I mean, flags to keep track of which activity you're in, checking those flags, and calling the desired activity from there.
Edit 2:
This previous SO question, answers what you need:
Android Activity management , which suggests setting the flag FLAG_ACTIVITY_REORDER_TO_FRONT on the intent, and then calling startActivity()
Check out Android activity stack management using Intent flags for other stack reordering options: Stack management
I have an activity A which shows different screens. I chose to show multiple views in the same activity, by using setContentView.
When you launch the app, Activity A shows the default screen. You then choose an option and the activity shows you another set of options by setting setContentView to another view. This new view now takes you to a new activity(Activity B) when you click it, and Activity A calls finish()
If I now end Activity B, by calling finish() on it, I am being taken back to Activity A, and it calls it's onCreate(). I can't figure out what's wrong here. Why would an activity recreate itself when Activity B never called an intent for Activity A?
view.findViewById(R.id.quit).setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
finish();
}
});
The issue is most likely because the purpose of onCreate() is to create the Activity's state as it was when it left. You can't under any circumstances assume that an Activity will maintain its state once the user leaves it. Views are memory intensive, and the system is going to dump it as soon as it needs more memory for the current top Activity. If this happens then the system must recreate the Activity to its original state before the system dumped it.
You can save states via the onSaveInstanceState(Bundle) method. The bundle that's passed in to onCreate is the same bundle you set in onSaveInstanceState(), so all parameters will be there. Then you can rebuild just as it was.
Right now an activity gets destroyed when the BACK key is pressed. How can I make it just stop ( i.e. keep all the variables, etc. alive ), rather then be destroyed?
Thanks!
Why is it that you need to keep the variables alive? Given the established lifecycle of an Android application, I'm not sure that preventing the activity from being destroyed "just to keep the variables" makes sense.
Even if you stop the application without destroying it, there is always the chance that Android will kill it to free up memory. You will have to account for this in your code anyway, and so preventing the application from destroying doesn't save you from writing code.
Variables can be saved and restored relatively easily and quickly using SharedPreferences in your onPause() and onResume() methods. Unless you are storing a ton of data, preventing the application from destroying might not make much of a difference.
It sounds like you want to keep the variables in memory because you intend to return to this activity. Typically, you don't use the back button to navigate away from activities that you intend to come back to. Instead you would create an Intent and start a new activity. When you do this, Android places the current activity on the Back Stack calling onPause() and onStop(), which seems like exactly the sort of behavior you are looking for.
So if you still really want to prevent your activity from being destroyed (at least until Android decides it's using too much memory and kills it on it's own) you could always use Sagar's code and start a new activity in onBackPressed().
#Override
public void onBackPressed()
{
Intent intent = new Intent(this, Other.class);
startActivity(intent);
}
Just be certain that that is what you really want to do.
Simple one line
#Override
public void onBackPressed() {
mActivity.moveTaskToBack(true);
}
Pressing the BACK key triggers the onBackPressed callback method of Activity class. The default implementation of this callback calls the finish() method.
http://developer.android.com/reference/android/app/Activity.html#onBackPressed()
You can override this method to move the activity to background (mimick the action of pressing the HOME key.
eg:
#Override
public void onBackPressed() {
onKeyDown(KeyEvent.KEYCODE_HOME);
}
You could also instead consider moveTaskToBackground() mentioned here:
Override back button to act like home button
I have managed to work out exactly what you want: switch between 2 activities using Back button and keep them all not to be destroyed!
For example: you have 2 activities A & B. A will be started first, then A calls B. When B is loaded, user press Back button and switches back to activity A from B. From now B should not be destroyed and just goes to background, and when user starts activity B from A again, activity B will be brought to foreground, instead of being re-created again or created new instance! How to implement this:
1. Override onBackPressed() of activity B:
#Override
public void onBackPressed() {
Intent backIntent = new Intent(this, ActivityA.class);
backIntent.addFlags(Intent.FLAG_ACTIVITY_REORDER_TO_FRONT);
startActivity(backIntent);
}
2. On activity A, call activity B:
public void callActivityB() {
Intent toBintent = new Intent(this, ActivityB.class);
toBIntent.addFlags(Intent.FLAG_ACTIVITY_REORDER_TO_FRONT);
startActivity(toBintent);
}
remember to add flag: Intent.FLAG_ACTIVITY_REORDER_TO_FRONT when you call A&B.
This is similar to this question that was asked earlier.
Hope this helps!
N.S.
First of all, sorry for not answering the question, cause, I still have no optimal answer for it.
But, I really like when people start asking "what do you need this for". And, very rarely, the person who asked the question, really deserves this kind of question. I think not this time, but ok, this is not the issue...
Anyway, I will try to point out why some of us are convinced that
going from Activity A to Activity B(creating UI based on some data fetching) AND
going back from B to A(destroying all the created UI and/or fetched data in B) is sometimes a bad concept. Better solution would be to keep the stack as it is, so using something like finish() in Activity B, but keeping the Activity B in Pause state, so later when calling it again from Activity A - it just goes in onResume = nothing recreated in UI, no additional data fetching. The bonus of course is a fast and responsive UI, and the difference is really if you have a more complicated UI layout.
Just specify in the manifest for the activity as
android:persistent="true"
That should prevent your activity getting destroyed. To know more about this please refer to these below links which were answered by me
How to prevent call of onDestroy() after onPause()?
Prevent activity from being destroyed as long as possible
In the above posts I have explained in detail with a use case