Why image rotates after downsampling? - android

I am downsampling image with following code
private static Bitmap downsample(String path) {
final BitmapFactory.Options bitmapOptions = new BitmapFactory.Options();
bitmapOptions.inTargetDensity = 1;
bitmapOptions.inSampleSize = 1;
bitmapOptions.inDensity = 1;
bitmapOptions.inTargetDensity = 1;
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(path, options);
int imageHeight = options.outHeight;
int imageWidth = options.outWidth;
int reqWidth = 800, reqHeight = 800;
final int newWidth = imageWidth / bitmapOptions.inSampleSize, newHeight =
imageHeight / bitmapOptions.inSampleSize;
if (newWidth > reqWidth || newHeight > reqHeight) {
if (newWidth * reqHeight > newHeight * reqWidth) {
// prefer width, as the width ratio is larger
bitmapOptions.inTargetDensity = reqWidth;
bitmapOptions.inDensity = newWidth;
} else {
// prefer height
bitmapOptions.inTargetDensity = reqHeight;
bitmapOptions.inDensity = newHeight;
}
}
final Bitmap scaledBitmap = BitmapFactory.decodeFile(path, bitmapOptions);
scaledBitmap.setDensity(Bitmap.DENSITY_NONE);
return scaledBitmap;
}
and load with glide
Glide.with(getActivity())
.load(MainActivity.mProfile.getImg())
.override(avatarSize, avatarSize)
.centerCrop()
.error(R.drawable.placeholder_photo)
.into(imAvatar);
However resulting bitmap i rotated 90 degree if original height bigger then width.

Related

Resizing Bitmap maintaining aspect ratio and without distortion and cropping

Is there any way to resize a Bitmap without distortion so that it does not exceed 720*1280 ? Smaller height and width is completely fine (blank canvas in case of smaller width or height is fine) I tried this https://stackoverflow.com/a/15441311/6848469 but it gives distorted image. Can anybody suggest a better solution?
Here is the method for downscaling bitmap not to exceed MAX_ALLOWED_RESOLUTION. In you case MAX_ALLOWED_RESOLUTION = 1280. It will downscale without any distortion and losing quality:
private static Bitmap downscaleToMaxAllowedDimension(String photoPath) {
BitmapFactory.Options bitmapOptions = new BitmapFactory.Options();
bitmapOptions.inJustDecodeBounds = true;
BitmapFactory.decodeFile(photoPath, bitmapOptions);
int srcWidth = bitmapOptions.outWidth;
int srcHeight = bitmapOptions.outHeight;
int dstWidth = srcWidth;
float scale = (float) srcWidth / srcHeight;
if (srcWidth > srcHeight && srcWidth > MAX_ALLOWED_RESOLUTION) {
dstWidth = MAX_ALLOWED_RESOLUTION;
} else if (srcHeight > srcWidth && srcHeight > MAX_ALLOWED_RESOLUTION) {
dstWidth = (int) (MAX_ALLOWED_RESOLUTION * scale);
}
bitmapOptions.inJustDecodeBounds = false;
bitmapOptions.inDensity = bitmapOptions.outWidth;
bitmapOptions.inTargetDensity = dstWidth;
return BitmapFactory.decodeFile(photoPath, bitmapOptions);
}
In case if you already have BITMAP object and not path use this:
private static Bitmap downscaleToMaxAllowedDimension(Bitmap bitmap) {
int MAX_ALLOWED_RESOLUTION = 1024;
int outWidth;
int outHeight;
int inWidth = bitmap.getWidth();
int inHeight = bitmap.getHeight();
if(inWidth > inHeight){
outWidth = MAX_ALLOWED_RESOLUTION;
outHeight = (inHeight * MAX_ALLOWED_RESOLUTION) / inWidth;
} else {
outHeight = MAX_ALLOWED_RESOLUTION;
outWidth = (inWidth * MAX_ALLOWED_RESOLUTION) / inHeight;
}
Bitmap resizedBitmap = Bitmap.createScaledBitmap(bitmap, outWidth, outHeight, false);
return resizedBitmap;
}

Bad image quality issue after scale down bitmap

I'm scaling down some bitmaps and getting low quality results.The result image looks different than original image.. I have used following code to scale down image,
Options options = new BitmapFactory.Options();
options.inScaled = false;
Bitmap ib=BitmapFactory.decodeResource(getResources(), R.drawable.card,options);
Bitmap mm=Bitmap.createScaledBitmap(ib,ib.getWidth()/5,ib.getHeight()/5, true);
AND
BitmapFactory.Options m_bmpFactoryOptions = new BitmapFactory.Options();
m_bmpFactoryOptions.inJustDecodeBounds = true;
Bitmap m_bitmap = BitmapFactory.decodeFile(p_file, m_bmpFactoryOptions);
int m_heightRatio =
(int) Math.ceil(m_bmpFactoryOptions.outHeight / (float) p_height);
int m_widthRatio =
(int) Math.ceil(m_bmpFactoryOptions.outWidth / (float) p_width);
if (m_heightRatio > 1 || m_widthRatio > 1)
{
if (m_heightRatio > m_widthRatio)
{
m_bmpFactoryOptions.inSampleSize = m_heightRatio;
}
else
{
m_bmpFactoryOptions.inSampleSize = m_widthRatio;
}
}
m_bmpFactoryOptions.inJustDecodeBounds = false;
m_bitmap = BitmapFactory.decodeFile(p_file, m_bmpFactoryOptions);
*Please help If there are any filters like lanczos,catrom to improve image quality after scale down *
Use this method
public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and width
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will guarantee
// a final image with both dimensions larger than or equal to the
// requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
Replace options.inScaled = false; with
options.inSampleSize =2

High resolution image not display in ImageView Android

I am displaying an image in full screen mode,but whenever going to display large image then nothing display in the image view. Below code try to resize bitmap but got same result blank imageview.
public static Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// RECREATE THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height,
matrix, false);
return resizedBitmap;
}
You solve your problem from two mehtods
Method 1
call this method(function)
public Bitmap decodeImage(int resourceId) {
try {
// Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeResource(getResources(), resourceId, o);
// The new size we want to scale to
final int REQUIRED_SIZE = 100; // you are free to modify size as your requirement
// Find the correct scale value. It should be the power of 2.
int scale = 1;
while (o.outWidth / scale / 2 >= REQUIRED_SIZE && o.outHeight / scale / 2 >= REQUIRED_SIZE)
scale *= 2;
// Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeResource(getResources(), resourceId, o2);
} catch (Throwable e) {
e.printStackTrace();
}
return null;
}
add this before your adapter
picture.setImageBitmap((decodeImage(item.drawableId));
instead of
picture.setImageResource(item.drawableId);
Mehtod 2
You need to adjust your image size. The better way is to decode the image to a bitmap, and set the bitmap to the ImageView. For example:
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inSampleSize = 4;
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), item.drawableId, opts);
picture.setImageBitmap (bitmap);
I had the same problem. Got is solved through the following code.
Provide the filepath, desired width and desired height to the method. For more reference see here
public static Bitmap decodeScaledBitmapFromSdCard(String filePath, int reqWidth,
int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filePath, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeFile(filePath, options);
}
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and width
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will guarantee
// a final image with both dimensions larger than or equal to the
// requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
Probably the image size is too large that the system cannot allocate enough memory to load it.
you can try loading your image after scaling it it with BitmapFactory.Options sampleSize
check this link for more info
http://developer.android.com/training/displaying-bitmaps/load-bitmap.html
may be this will work for you
public static Bitmap decodeSampledBitmapFromResource(String pathName,
int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(pathName, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth,
reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeFile(pathName, options);
}
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and
// keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) > reqHeight
&& (halfWidth / inSampleSize) > reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
You solve your problem in Fragment
Add method in adapter
public Bitmap decodeImage(int gridViewImageId) {
try {
// Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeResource(mContext.getResources(), gridViewImageId, o);
// The new size we want to scale to
final int REQUIRED_SIZE = 100; // you are free to modify size as your requirement
// Find the correct scale value. It should be the power of 2.
int scale = 1;
while (o.outWidth / scale / 2 >= REQUIRED_SIZE && o.outHeight / scale / 2 >= REQUIRED_SIZE)
scale *= 2;
// Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeResource(mContext.getResources(), gridViewImageId, o2);
} catch (Throwable e) {
e.printStackTrace();
}
return null;
}
and add this line
imageViewAndroid.setImageBitmap(decodeImage(gridViewImageId[i]));

Resize bitmap without creating new bitmap

Is there anyway to resize/scale bitmap without creating a new bitmap? Let say i download image that height or width is larger than 2048px. Before i can display it, i have to resize it because ImageView does not support bitmaps larger than 2048px. If i use Bitmap.createScaledBitmap(Bitmap src, int dstWidth, int dstHeight, boolean filter) it gives me a new bitmap. Now we have two bitmaps, original and scaled. Thats when my application runs out of memory.
Below is the code which i use right now.
// Async task to download the image
private ImageView mImage;
private ProgressBar progress;
private Button button;
#Override
protected void onPostExecute(Bitmap result){
progress.setVisibility(View.GONE);
if(result != null){
if(result.getHeight() > 2048 || result.getWidth() > 2048){
float scaledvalues[] = scale(result.getWidth(), result.getHeight());
image = Bitmap.createScaledBitmap(result, (int)scaledvalues[0], (int)scaledvalues[1], false);
mImage.setBitmap(image);
}
else{
image = result;
mImage.setBitmap(result);
}
button.setEnabled(true);
}
}
//I use this method to calculate new width and height
public float[] scale(int width, int height){
float scaledheight = -1f;
float scaledwidth = -1f;
float scaledheightpros = -1f;
float scaledwidthpros = -1f;
float finalheight = -1f;
float finalwidth = -1f;
if(height > 2048){
scaledheight = height - 2048f;
float s = scaledheight*100f;
scaledheightpros = s / 100f;
}
if(width > 2048){
scaledwidth = width - 2048f;
float z = scaledwidth * 100f;
scaledwidthpros = z / width;
}
if(scaledheightpros > scaledwidthpros){
float a = height/100f;
float b = width/100f;
finalheight = height - (a * scaledheightpros);
finalwidth = width - (b * scaledheightpros);
}
else{
float a = height/100f;
float b = width/100f;
finalheight = height - (a * scaledwidthpros);
finalwidth = width - (b * scaledwidthpros);
}
Log.i(TAG, "startingheight: " + height + " finalheight: " + finalheight + "%: " + scaledheightpros);
Log.i(TAG, "startingwidth: " + width + " finalwidth: " + finalwidth + "%: " + scaledwidthpros);
float array[] = {finalwidth, finalheight};
return array;
}
use sampling if you facing out of memory issue.
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and width
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will guarantee
// a final image with both dimensions larger than or equal to the
// requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
At the end for setting image in Imageview, use this
mImageView.setImageBitmap(decodeSampledBitmapFromResource(getResources(),R.id.myimage,
Screen_width, screen_height));
Must read this

unable to get rid of that outofmemory error

I want variable background to GridView and I run my app on a 800*480 resolution device.
I am able to add variable background, but after some time I am getting OutOfMemoryError.
I need to add that bitmap for each shelf and shelf has 800*200 dimensions.
I have tried bitmap.recycle()
and also
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(getResources(), R.id.myimage, options);
int imageHeight = options.outHeight;
int imageWidth = options.outWidth;
String imageType = options.outMimeType;
and also
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
if (width > height) {
inSampleSize = Math.round((float)height / (float)reqHeight);
} else {
inSampleSize = Math.round((float)width / (float)reqWidth);
}
}
return inSampleSize;
}
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
if (width > height) {
inSampleSize = Math.round((float)height / (float)reqHeight);
} else {
inSampleSize = Math.round((float)width / (float)reqWidth);
}
}
return inSampleSize;
}
But still I am unable to get rid of that OutOfMemory error. Please help me.
Its Working Fine For Me.
public static Bitmap decodeSampledBitmapFromResource(Resources res,
int resId, int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
options.inDither=false; //Disable Dithering mode
options.inPurgeable=true; //Tell to gc that whether it needs free memory, the Bitmap can be cleared
options.inInputShareable=true;
options.inTempStorage=new byte[32 * 1024];
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth,
reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
if (width > height) {
inSampleSize = Math.round((float) height / (float) reqHeight);
} else {
inSampleSize = Math.round((float) width / (float) reqWidth);
}
}
return inSampleSize;
}

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