Native network-related functions randomly blocking in android - android

I have a library written in C that I'm using from an Android application. I discovered that the application blocks sometimes while executing various functions (what is common is they are all related to networking).
I'm testing on a real Android device running Android 6.
The library is compiled with NDK version 21.
So far I have observed this behavior with 3 functions - getaddrinfo, poll and socket:
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
getaddrinfo(hostname, port, &hints, &result);
////
struct pollfd wait = {
.fd = fd,
.events = event,
.revents = 0
};
status = poll(&wait, 1, 10000);
////
fd = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
These functions are called several times each after the program starts running. The same call can work fine one time and block indefinitely (at least several minutes) the next time. The internet connection on the device seems to be fine.
Any ideas? How can I even approach debugging such a problem?

I didn't actually find the reason for the problem, but I found how to fix it. Part of the code was written by somebody else and I wasn't sure what exactly it was doing. After rewriting this part, everything started to work fine.
Among other things, the code was spawning a new process with fork(). I suspect the problem to be related to that.

Related

Android MulticastSocket closing implicitly

I seem to be having a small problem with MulticastSocket on Android: writing an SSDP-related application. The socket works just fine when I set everything up the first time, but when I stop discovery, and try to restart things, I just get a SocketException: Socket Closed. I'm not closing the socket, I'm simply stopping the Kotlin Coroutine that is responsible for calling socket.receive() in a loop. Example:
fun listenForPackets(): Flow<DatagramPacket> {
return flow {
multicastSocket.use {
val incomingBuffer = ByteArray(MULTICAST_DATAGRAM_SIZE)
while (true) {
val incomingPacket = DatagramPacket(incomingBuffer, incomingBuffer.size)
it.receive(incomingPacket)
emit(incomingPacket)
incomingPacket.length = incomingBuffer.size
}
}
}
}
The problem
So the problem is that when I try to call that function again, I get a SocketException: Socket Closed. The socket initialization code is run once, meaning that toggling discovery on/off will use the same socket multiple times; the following code is run once throughout the whole application:
multicastSocket = MulticastSocket(MULTICAST_PORT)
multicastSocket.reuseAddress = true
multicastSocket.joinGroup(multicastGroup)
multicastLock.acquire()
What I have tried
My first thought was that I was not cancelling the Kotlin Coroutine correctly. As a result, I switched to using typical Java Threads, to no avail. Starting the thread the first time works, but, restarting discovery yields the same problem. I have also tried to not leave the group, and keep the multicastLock acquired - same problem.
What works
What works is having the initialization code (where I assign the socket, join the group, and acquire lock) run every time I need to start a scan. At the end of the scan, I reset all of the variables (leave group, release lock, close socket). So my question becomes - is this the correct approach? Or am I simply doing something else wrong?
Just to re-iterate, I'm discovering packets just fine, the issue is with restarting the discovery. Thank you in advance for any help!

Android: Possible maximum number of audiosessions or effect engines for audio? (EQ, REV...)

for awhile now, I am working on a media playing app. In this app, I also programmed a little 5 Band EQ using mainly this code:
try
{
AppPreferencesClass ap = new AppPreferencesClass(ctx);
if (Activity_Player.eq != null)
{
Activity_Player.eq.Dispose();
}
Activity_Player.eq = new Android.Media.Audiofx.Equalizer(0, Activity_Player.mediaPlayerSessionId);
Activity_Player.eq.SetEnabled(true);
await Task.Run(() =>
{
if (Activity_Player.EqActive)
{
if (ap.getAwesomeSound())
{
Activity_Player.eq.SetBandLevel(0, Convert.ToInt16(Activity_Equalizer.awesomesound0));
Activity_Player.eq.SetBandLevel(1, Convert.ToInt16(Activity_Equalizer.awesomesound1));
Activity_Player.eq.SetBandLevel(2, Convert.ToInt16(Activity_Equalizer.awesomesound2));
Activity_Player.eq.SetBandLevel(3, Convert.ToInt16(Activity_Equalizer.awesomesound3));
Activity_Player.eq.SetBandLevel(4, Convert.ToInt16(Activity_Equalizer.awesomesound4));
}
else
{
Activity_Player.eq.SetBandLevel(0, Convert.ToInt16(ap.getEQ0()));
Activity_Player.eq.SetBandLevel(1, Convert.ToInt16(ap.getEQ1()));
Activity_Player.eq.SetBandLevel(2, Convert.ToInt16(ap.getEQ2()));
Activity_Player.eq.SetBandLevel(3, Convert.ToInt16(ap.getEQ3()));
Activity_Player.eq.SetBandLevel(4, Convert.ToInt16(ap.getEQ4()));
}
}
});
}
catch
{
}
For many days, this worked just fine but out of NO WHERE, the catch block sometimes gets activated. But only occasionally.On other times, try works fine but there are just no more changes to the audio being played. This is odd enough, since I never changed anything on this code after it starting working.
I then tried another phone (Samsung S4) on my code and the eq worked just perfectly.
So this got me googleing and I think I might have heard that there can only be as many audiosession IDs after you just would run out. I tested and the audio session ID used here is somewhere at 74,000.
So this could be an issue I thought but this would easialy be tested because I already had this very app running in the google play store just an older version of it. I am 100 percent positive, that in this version the EQ worked on my phone. Otherwise I would have not uploaded that version.
Anyway, I downloaded my old app from the play store and here we go:
It doesnt work anymore. The EQ in the old version also has simply NO effect on the audio. While ofcourse on my other phones this old version works perfectly.
Before I am going to reset my own personal phone I wanted to ask you guys if this could be infact the case.
Another thing is, that I am using many static variables in order to get the EQ to work right. Actually, the variable EQ itself is static. Do maybe static variables sort of leave a "trace" behind and maybe I have set the eq up just "too" many times? Although I am disposing of the object before intialising it again (see in my code).
Summing up:
1.) Can there maybe be a maxmium number of EQ or AudioSessionIDs and I have passed those?
2.) Can creating static variables over and over again in my code cause a memory leak so big, even deinstalling the app doesnt do anything?
Thank you!
This is the error log:
11-20 12:16:43.736 E/AudioEffect(16990): set(): AudioFlinger could not create effect, status: -38
11-20 12:16:43.736 E/AudioEffects-JNI(16990): Error setting AudioEffect
11-20 12:16:43.737 E/AudioEffect-JAVA(16990): Error code -19 when initializing AudioEffect.
Thread started: #311-20 12:16:43.745 V/MediaPlayerNative(16990): unrecognized message: (6, 0, 0)
After 2 days of googeling and trying evetything out, here is the issue:
NOT CALLING RELEASE() will have you eventually have to REBOOT your phone. It wont allow too many instances of an EQ to be set.
Solution:
if (eq != null)
{
eq.Release();
}

NEXUS 5 lollipop 5.1 SurfaceFlinger error

Hello there? There is one question.
nexus5 lollipop5.1's issue.
surfaceflinger there is a code that comes in response to the device screen information in ScreenshotClient update by using.
The code looks like the following.
unsigned int sw, sh, xsize, gsize, stride;
... ...
ScreenshotClient sc;
sp<IBinder> display = SurfaceComposerClient::getBuiltInDisplay(ISurfaceComposer::eDisplayIdMain);
if( sc.update(display,Rect(), sw,sh, false) != NO_ERROR) {
... ...
sc.release();
return 0;
}
stride = sc.getStride();
mapbase = sc.getPixels();
... ...
The above code, in other lollipop version is operating normally. Of course, nexus7 the same version also operate normally.
However, the change in nexus5. My code to reference, but continue to code loop is. And because you try to get to continue the screen. First I code in nexus5 is operating normally. However, when a certain count is, update is not came under the other screen to return the error. More ...! After complete finished my code, re-run, after it is another well, the same phenomenon occurs when it comes to a certain number. If you are ability who know about this?
I'm sorry it is not so good in English.
I had solve. ScreenshotClient sc and sp < IBinder > display should be declared as a global variable. If the class is declared error occurs several times. (example. It declared in the function to be repeated.)

Android - Communicate with Bluetooth subsystem (BlueZ)

I'm looking for a way to do periodic bluetooth inquiry's from my Android Smartphone (HTC Desire with Android 4.0.1). The Device is rooted and it is a custom Rom installed so that I have full privileges.
I already wrote a shellscript, which uses hcitool, hciconfig and hcidump to do the inquiry's. That works fine so far, but it is a little to slow for me. I guess that's because of my dirty workaround of using an android-app to execute a shellscript from linux.
Although I got problems by killing the executed processes via my App.
So I'd like to find a way to inquire BT Devices from the Android API.
I found out that there is no possibility 'til now to do this, but i read about the bluez API which is possibly able to fit my requests.
Does anyone have any links, tips or advises for me?
I haven't found anything useful :/
Thanks in advance.
Edit (2012-09-28):
Okay, I think I'm a little closer to the solution now.
I downloaded the source of blueZ library from: bluez.org
Then i put the important files (hci.h, bluetooth.h, hcilib.h and their sourcefiles) into the jni folder of my android project and compiled them into my shared library.
I wrote a JNI Wrapper around the function
hci_inquiry(int dev_id, int len, int nrsp, const uint8_t *lap,inquiry_info **ii, long flags)
and followed the advises of this book to do my inquiry. Everything fine 'til here.
But when I start the inquiry, the function
dev_id = hci_get_route(NULL);
always returns -1, and I can't continue.
Bluetooth is activated, and i already tried to grant root access to my application. Not better :(
Anything I did wrong until here? Isn't it allowed to use BlueZ HCI commands from a android app?
I mean JBlueZ doesn't do anything else is it?
My native code looks like this:
inquiry_info *ii = NULL;
int max_rsp, num_rsp;
int dev_id, sock, len, flags;
int i;
char addr[19] = { 0 };
char name[248] = { 0 };
dev_id = hci_get_route(NULL);
if (dev_id < 0 ) {
LOGI("ERROR ON finding Device ID");
return;
}
sock = hci_open_dev( dev_id );
if (sock < 0) {
LOGI("ERROR ON opening socket");
return;
}
len = 8;
max_rsp = 255;
flags = IREQ_CACHE_FLUSH;
ii = (inquiry_info*)malloc(max_rsp * sizeof(inquiry_info));
num_rsp = hci_inquiry(dev_id, len, max_rsp, NULL, &ii, flags);
//##################################################################################
LOGI("INQUIRY Executed!!!");
(*env)->CallVoidMethod(env, obj, callBackID, num_rsp);
free(ii);
close(sock);
Thank you for any help.

Runtime.exec() bug: hangs without providing a Process object

Whether I use this:
process = Runtime.getRuntime().exec("logcat -d time");
or that:
process = new ProcessBuilder()
.command("logcat", "-d", "time")
.redirectErrorStream(true)
.start();
I get the same results: it often hangs within the exec() or start() call, no matter what I tried to do!
The thread running this cannot even be interrupted with Thread.interrupt()! The child process is definitely started and if killed the above commands return.
These calls may fail on first attempt, so THERE IS NO WAY TO READ THEIR OUTPUT! I can also use a simple "su -c kill xxx" command line, same result!
EDIT: Started debugging the java_lang_ProcessManager.cpp file in an NDK project with some debugging logs! So here is what I found so far, after the fork() the parent does this:
int result;
int count = read(statusIn, &result, sizeof(int)); <- hangs there
close(statusIn);
Though the child process is not supposed to block on it: That's what the child does (if started at all!):
// Make statusOut automatically close if execvp() succeeds.
fcntl(statusOut, F_SETFD, FD_CLOEXEC); <- make the parent will not block
// Close remaining unwanted open fds.
closeNonStandardFds(statusOut, androidSystemPropertiesFd); <- hangs here sometimes
...
execvp(commands[0], commands);
// If we got here, execvp() failed or the working dir was invalid.
execFailed:
int error = errno;
write(statusOut, &error, sizeof(int));
close(statusOut);
exit(error);
The child can fail for 2 reproducible reasons:
1- child code is not running, but the parent believes it is!
2- child blocks on
closeNonStandardFds(statusOut, androidSystemPropertiesFd);
In either case the read(statusIn...) in the parent ends in deadlock! and a child process is left dead (and cannot be accessed, pid unknown, no Process object)!
This problem is fixed in Jelly Bean (Android 4.1) but not in ICS (4.0.4) and I guess it will never be fixed in ICS.
Above solution didn't prove to be reliable in any ways, causing more issues on some devices!
So I reverted back to the standard .exec() and kept digging...
Looking at the child code that hangs, I noticed the child process will hang while trying to close all file descriptors inherited from the parent (except the one created within the exec() call) !
So I search the whole app code for any BufferedReader/Writer and similar classes to make sure those would be closed when calling exec()!
The frequency of the issue was considerably reduced, and actually never occured again when I removed the last opened file descriptor before calling exec().
NB: Make sure SU binary is up-to-date, it can actually cause this issue too!
Enjoy your search ;)
Bug fix in Bionic was commited monthes ago, but it still hasn't been included in Android 4.0.4.
I have the same problem on ICS (seem to works fine on Android < 4). Did you find a solution?
A simple workaround could be to call the "exec" method in a dedicated thread with a timeout-join so that this situation could be "detected" (yes I know it's not very elegant...)

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