I have implemented successfully the pires/obd-java-api OBD Interface in an Android app and everything works as expected, expect that after about 1.000 - 1.500 API calls, the API stops responding.
Did anyone come across the same problem?
Is it maybe necessary to send a reset command to the OBD dongle after some time?
I thought it might be that the API is collecting data and a memory problem occurs, but onTrimMemory is never called.
I assume API means Standard Pids(mode 1)then OBD will not response in following case
1: TimeoutCommand is too low, set 255
2: may be not proper power supply
Note: ResetCommand is used as initial command once before fetching real time data.
you can refer android-obd-reader sample app:
https://github.com/md-sohrab-alam/android-obd-reader
Related
I'm developing an adaptation for an android app, to communicate with a remote control, which has some pre defined commands.
I've followed this implementation to do the Bluetooth communication and it's working fine for sometime.
This app should communicate with the remote control every 5 minutes or less, and I've been using the app for almost 6 months now. The last week I've some command clashes problem and looking at the logs I couldn't identify why did that happened. The last time that this had happened the app was running for more than 24h, communicating with the remote control, without any communication issue.
Two of it's commands have some similar characters, the first one that have to be done, to establish the connection.
OK_CONN
And an sniffer command which keeps the pilot awake listening for some sensor data:
N
Looking at the logs I can see the answer for command N, after applying the command OK_CONN.
Is it possible for a Bluetooth command to lost part of it's data, during an established communication or am I doing something wrong when writing to a characteristic? Should I change the command names to avoid this kind of clash?
I'm using android 9, at a Sony XPeria XZ phone.
Edit to clarify #Emil comment
07:02:12.880 [BleThread] writing <OK+CONN> to characteristic
07:02:12.368 [Binder:19249_F] [onCharacteristicChanged():274]:
n command confirme
Looking at the logs I see that the last written command as an ok_conn but it has written only the N, this is been show as the last line, it has confirmed to receive the n command alone, instead of receiving the full data of ok_conn.
By name clashes I mean that maybe the last N of the ok_conn command is been accepted as the command.
I just realized what's going on, you can post that as an answer #Emil, my problem was at the logic that sends the first command, sometimes I send this command and the micro controller is not started yet, that's probably the reason of it getting only part of the command.
Not sure what you mean by name clashes, but Android will always write what you told it to write, without packet loss, as long as you follow the rules to never have more than one outstanding operation (always wait for callback before you send the next operation) and that your data must fit within the maximum length for the corresponding operation.
I have an Asus P00A tablet (Android 7.0, API24) on which the BLE stops after some hours. (This affects any BLE app, not just my app using Android Beacon Library). Apps start working again if I manually switch off BLE then switch it back on.
The BluetoothMedic auto-fix system did not work for my tablet. It runs every 15 minutes but does not find a fault and so does not "power cycle" the Bluetooth. However, I hacked the BluetoothMedic class, adding this:
public void cycleBluetooth(Context context) {...}
and attached this to a button. I find this will restore BLE functionality. So I wondered what would happen if I unconditionally reset the BLE every 15 minutes. I added:
public static final int ALWAYS_RESET = 4;
and then call medic.enablePeriodicTests(context, BluetoothMedic.ALWAYS_RESET);
and add code inside BluetoothTestJob.onStartJob() which then calls BluetoothMedic.cycleBluetooth(). This behaves as expected and so far my app has run perfectly for 18 hours.
I am interested in any advice, such as:
1 Are there any tests other than the two in BluetoothMedic that I can run to detect that my tablet's Bluetooth has stopped? (I am happy to experiment).
2 Any comments on the hack I describe above? Should it be OK to unconditionally reset the Bluetooth every 15 minutes?
3 If the Bluetooth is reset ("power cycled") then is the rest of the Android Bluetooth Library OK with this? That is, will it carry on with monitoring and ranging that has been previously set up, or does the application code need to set take any action to get things going again? Note that this would apply to resets by the existing enablePowerCycleOnFailures() code as well as my ALWAYS_RESET hack above. (Maybe there are some crashes that could happen if the power cycling came at the wrong time?).
4 Could I suggest adding a callback so the application can learn if the Bluetooth has been cycled? Perhaps as a parameter to enablePowerCycleOnFailures()
5 I understand that background activities can be stopped by the OS, especially with Android 8. Would this also affect the regular 15 minute tests set up by enablePeriodicTests()?
The Android Beacon LIbrary's BluetoothMedic, as currently built, relies on the operating system's error code returned by a scan failure (or an advertising failure) to decide if the bluetooth stack is in a bad state warranting a power cycle.
For scans, if the onScanFailed callback is called with an error code of SCAN_FAILED_APPLICATION_REGISTRATION_FAILED which has the value of 2, the module considers it worthy of a power cycle..
For advertisements, if the onStartFailed callback is called with an error code of ADVERTISE_FAILED_INTERNAL_ERROR which has a value of 4, the module considers it worth of a power cycle..
These values were determined via experimentation, witnessing that on some devices, once an error callback is called with these values, bluetooth on the device would not work again without turning it off and back on. You can see the discussion of this in this thread.
You may want to see if there are other error codes on the Asus P00A that indicate a problem worthy of cycling bluetooth. To do this, wait for a failure, and see if attempts to start scanning call the onScanFailed callback with a distinct error code. If such error codes exist, this would be a better solution than cycling power to bluetooth regularly, as cycling power to bluetooth does break BLE GATT connections and the operation of bluetooth classic functions like speakers. The Android Beacon Library itself recovers from these power cycles just fine, although it will obviously not detect beacons until bluetooth is back on.
Because the BluetoothMedic uses the Android Job Scheduler for periodic tests, it is not affected by background limitations on Android 8+.
If you are interested in augmenting these functions in the library, please feel free to open an issue in the Github repo, and issue a Pull Request if you have code to share.
I've been experimenting with the new Android Nearby Connections v2.0 API. Most of my devices can now talk to each other most of the time, but I also get a lot of error codes back when trying to connect. Checking status.getStatusCode() inside my program, I can see the following return codes:
STATUS_ALREADY_CONNECTED_TO_ENDPOINT (8003)
STATUS_BLUETOOTH_ERROR (8007)
STATUS_ENDPOINT_IO_ERROR (8012)
STATUS_ERROR (13)
I'm having a hard time making sense of these. The first error code seems self-explanatory, except that I see it in cases when I haven't hit the onConnectionResult callback with a "SUCCESS" return code on either side of the alleged connection. My current code is full of trace statements, and I'd see logging entries if those callbacks had been reached. So maybe the devices are connected at some lower level, but if so, the higher-level code doesn't always hear about it.
I'm guessing that STATUS_BLUETOOTH_ERROR indicates a Bluetooth error on the side that logs it, while STATUS_ENDPOINT_IO_ERROR indicates an error (probably involving Bluetooth) on the other end? Is it possible to get any more details?
The STATUS_ERROR (13) status that I see once in a while sounds like the sort of error code a programmer would use for those "WTF, we should never get here" moments, but without access to the source code, I can only guess.
Note that I see these errors between devices that talk to each other beautifully at other times, using the same code. Sometimes if the code retries enough times, it eventually gets a stable connection. Sometimes it connects and gets instantly disconnected from the other end. Sometimes I just get an endless stream of repeated error messages (STATUS_BLUETOOTH_ERROR and/or STATUS_ENDPOINT_IO_ERROR).
I'm using Nearby Connections with the connection strategy P2P_CLUSTER. These problems seem to happen most often when both sides do both advertising and discovery. However, I wrote two smaller programs that specialize in either advertising or discovery, and they sometimes get these errors too (but less often).
In the trace messages, I've also noticed lots of warning messages from Nearby Connections that look like this:
09-04 22:54:40.070 3866-3924/? W/NearbyConnections: Cannot deserialize BluetoothDeviceName: expecting min 16 raw bytes, got 6
I'm guessing that this is because Nearby Connections uses its own short tokens (like ZGbx) instead of the device Bluetooth name? I'm not at all sure about that, though. And anyway, if these are Nearby Connections' own special tokens, then why would it be issuing warning messages about it?
[Disclaimer: I work on Nearby Connections] I can try and help out.
STATUS_ALREADY_CONNECTED_TO_ENDPOINT: This occurs if you call 'requestConnection' while you have any pending (onConnectionInitiated) or established (onConnectionResult) connections to the given endpoint. Move your log statements earlier, to onConnectionInitiated, and you should see why we throw this error.
STATUS_BLUETOOTH_ERROR: Something went wrong with Bluetooth. The phone is probably in a bad state. This (hopefully) shouldn't happen too often. But if you really want a fix, stop advertising & discovery before reattempting requestConnection. Nearby Connections will toggle Bluetooth when it detects this error, but only if nothing else is going on.
STATUS_ENDPOINT_IO_ERROR: We lost connection to the other device. This can happen for a variety of reasons (they could have walked too far away, Bluetooth was flaky, the device stopped responding, etc). If you're discovering while you have connections, avoid that. Discovery can be hard on the phone and reduces bandwidth at best, causes dropped connections at worst.
STATUS_ERROR: Something went wrong that didn't fit well in the other error codes. It's a catch-all. This is most-often returned in onConnectionResult(FAILED), to notify you that something went wrong in between onConnectionInitiated and waiting for both sides to accept the connection.
We've also lowered the log severity of "Cannot deserialize BluetoothDeviceName" in an upcoming release, since it's not really a warning. It's like you said; expected behavior when we see non-Nearby Connections devices while discovering.
If you continue to see problems, let us know what devices you're using and we'll be sure to add them to our test suite.
I just want to add that it may be necessary to have a short client name string when calling the API.
E.g., Nearby.Connections.requestConnection(googleApiClient, shortNameHere,....)
I had been generating my own client name with UUID.randomUUID().toString() and that seemed to cause the STATUS_BLUETOOTH_ERROR.
All I did was change the code sample to use a UUID name and to use P2P_CLUSTER and I got that error.
This was the solution for me regarding the STATUS_BLUETOOTH_ERROR.
People! I thought to include it in original question but didn't.
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In Short:
I need to synchronize clocks of two Android Phones (placed close to each other OR not; both cases) with each other AND with up to an accuracy of a few milliseconds (10, 20 ms max).
Either sync the clocks
Or get an offset of one from the other
What I am Doing:
I have a developed app that I am using to measure different GSM network statistics. I am using telephony manager to get three states (OFF-HOOK, IDLE, RINGING). Phone A calls phone B. Both phones are running an app that is saving the time-stamps with regards to the states mentioned above. After making many calls I export the time-stamps in a data file and analyze them to get different network stats.
What is my Issue:
I have to cross-match the time-stamps to get stats. Now the problem is that if the phones' clocks are not synced then I will not be able to get exact stats (e.g. how much time it takes to get phone B in ringing state after phone A initiates a call?).
What I have Tried: So far I have tried to sync clocks with NTP, GPS or atomic clock. I have used ClockSync (Android app) to get offset of both phone clocks from atomic clock. The issue is that this offset depends on RTT of network packets from my phone to server. I gives my difference of up to 100 ms when I check offset two times (tap refresh two times consecutively). The offsets at both phones can lead to error of up to 200 ms which is unacceptable for me.
All other syncing apps/methods have same issue.
Possible way forward: (What I think). I may develop an app that
takes the time-stamp at phone A
transfers that to phone B via Bluetooth or WiFi (connected to same router),
B then compares that time-stamp with its own clock, calculates offset,
And I run my original app, run experiments and,
Use the offset to correct time-stamps before processing data
Your Comments/Suggestions: How to do it? And comments on the method described in last part..
I have 2 android phones phones, both connected to the same wifi, both with bluetooth.
I want some method that syncs somehow the phones and starts a function on the same time on both phones.
For example playing a song at the same time.
I already tried with bluetooth but its with lag, sometimes 0.5 secs. I want something in +- 0.01sec if possible.
Someone suggesting playing it in the future with 2-3 seconds, sending the time-stamp, but how do you sync the internal clocks of the devices then ?
Before calling that particular method, try to measure the latency between the two devices:
1.First device says Hi(store the current time)
2.Second device receives the Hi.
3.Second device says back Hi !!
4.First device receives the Hi.((storedTime - currentTime) / 2 )
Now you have the latency, send your request to second device to start your particular method and start it on first one after the latency.
Try to measure the latency 5 to 10 times to be more accurate.
you have a way to transfer data between the devices right ?
if so you can send a time-stamp which is in the future,
ex: if the present time stamp is 1421242326 you send 1421242329 or something and start the function at that time on both devices.
Basically use #Dula's suggestion (device 1 sends command to device 2 and gives a "start time" which lies in the future). Both devices then start the action at the same time (in the future).
To make sure that the devices are synchronized, you can use a server-based time sync (assuming that both devices have Internet access). To do this, each device contacts the same server (using NTP, or HTTP-based NTP, or contacts a known HTTP server, like www.google.com and uses the value in the "Date" header of the HTTP response). The "server-date" is compared to the system clock on the device, and the difference is the "time-offset from server-time". The time-offsets can be used to synchronize on the "server-time", which is then used as the time base for the actual action (playing the media, etc.).
If your WiFi router allows clients to talk to each other (many public hotspots disable this), you could implement a simple socket listener on one (or each) device and have the initiating device broadcast a message.
For more complicated things and network flexibility, I've had good success with connected sessions using AllJoin. There is a bit of a learning curve to do interesting things, but the simple stuff is pretty easy once you understand the architecture.
Use a server to provide a synchronous event to just the two clients who have decclared their mutual affinity (random as a parm and pair serializer Partner-1 or Partner-2 which they share prior to their respectve calls for the sync event).
Assume both clients on same subnet (packets from 2 events serialized on the server , arrive across the network at the 2 clients simultaneously client-side) This provides synchronous PLays by 2 , bound clients.
The event delivered by server is either a confirm to play queued selected track OR a broadcast( decoupled, more formal)
The only tricky thing is the server side algorythm implementing this:
Queue a pair of requests or error
Part1, part2 with same Random value constitute valid pair if both received before either times out.
On a valid pair schedule both to the same future event in their respective , committed responses.
OnSchedule do the actual IO for 2 paired requests. Respective packets will arrive back at respective clients at same time, each response having been subject to equal network latency
Ng if two diff carrier 4G or lte networks involved. (Oops)
This thing is possible via socket, you will send a event via socket then the other device receive that event. For learn socket io chat
maybe it's not the answer you are looking for but i think that due to the high precision you are wanting , you should look for a push technology, i advice you to take look at SignalR. It's real time technology which gives you abstraction of sending methods , it have a built-in methods like Clients.All.Broadcast that fit your needs.
You can try to use some MQTT framework to send message between two device, or into a set with more number of devices.