Google ads not showing on my game - android

Well i have my google banner ad script and google mobile ads plugin but for some reason ads are not shown in app after i publish it
When using test ID they work when im testing them
using GoogleMobileAds.Api;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AdScript : MonoBehaviour {
// Use this for initialization
void Start () {
showBannerAd();
}
private void showBannerAd()
{
string adID = "ca-app-pub-4076551740851810/4176317920";
//ca-app-pub-3940256099942544/6300978111 FOR TESTING
//***For Testing in the Device***
//AdRequest request = new AdRequest.Builder()
// Simulator.
//.AddTestDevice("1e84e34350774f47") // My test device.
//.Build();
//***For Production When Submit App***
AdRequest request = new AdRequest.Builder().Build();
BannerView bannerAd = new BannerView(adID, AdSize.SmartBanner, AdPosition.Bottom);
bannerAd.LoadAd(request);
}
// Update is called once per frame
void Update () {
}
}
I have registered them on admob and linked it to my google acc i belive i will provide screen shots and eny additional information if needed

Does your layout have the correct setup by including the below code?
<com.google.android.gms.ads.AdView
xmlns:ads="http://schemas.android.com/apk/res-auto"
android:id="#+id/adView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_alignParentBottom="true"
ads:adSize="BANNER"
ads:adUnitId="ca-app-pub-4076551740851810/4176317920">
</com.google.android.gms.ads.AdView>

Related

Google AdMob ads don't show up on the Unity game

I did everything on Google's official AdMob tutorial. Test ad was showing up on the editor but when i try it on my phone there are no ads. Google approved my account and still nothing shows up. What do i have to do now?
Here is the code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds.Api;
using UnityEngine.SceneManagement;
public class AdManager : MonoBehaviour
{
BannerView _banner;
string bannerId = "banner-id";
void Start()
{
MobileAds.Initialize(initStatus => { });
RequestBanner();
}
void RequestBanner()
{
_banner = new BannerView(bannerId, AdSize.Banner, AdPosition.Bottom);
AdRequest request = new AdRequest.Builder().Build();
_banner.LoadAd(request);
}
}
Put banner test ID in string bannerId and in your Start() function call this function _banner.Show() after RequestBanner(); function. It will defiantly work.

Unity RewardedVideoAds not working

Hello I am trying to implement Admob with unity, I have successfully integrated banner ads and Interstitial ads using the Test ids provided by Admob over here https://developers.google.com/admob/android/test-ads. How ever I am unable to display any rewarded Video ads. When ever I call the RewardedVidosAds nothing shows up and a debug log error displays Ad not ready. This is the following code I am using:
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using GoogleMobileAds;
using GoogleMobileAds.Api;
public class AdManager: MonoBehaviour {
public RewardBasedVideoAd rewardBasedVideoAd;
private InterstitialAd fullAdmob;
private bool rewardBasedEventHandlersSet = false;
// reward initialized
public int scoreAmount = 100;
// Use this for initialization
void Start() {
//loading both rewarded and interstitial ads in start.
LoadRewardBasedAd();
//RequestFull ();
}
// Update is called once per frame
void Update() {
}
public void LoadRewardBasedAd() {
rewardBasedVideoAd = RewardBasedVideoAd.Instance;
//Test
AdRequest adRequest = new AdRequest.Builder()
.Build();
rewardBasedVideoAd.LoadAd(adRequest, "ca-app-pub-3940256099942544/5224354917");
}
public void ShowRewardBasedAd() {
if (rewardBasedVideoAd.IsLoaded()) {
Debug.Log("Showiung video");
rewardBasedVideoAd.Show();
} else Debug.Log("not ready");
}
}
I have not currently mediated my video Ads could this be causing the problem? I read that you dont need to mediate your ads if your using a test AdId. I also get the following errors in my logcat when calling for a rewardedVideoAd
Fail to instantiate adapter com.google.DummyAdapter
Fail to load ad:3

Android AdMob banner ad not showing up

I am using the following view in my activity xml.
<com.google.android.gms.ads.AdView
android:id="#+id/adView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
ads:adSize="BANNER"
ads:adUnitId="ca-app-pub-6844894412719021~8904567900">
</com.google.android.gms.ads.AdView>
Your adUnitId seems to be incorrect. Did you get it via email?
You should be using following app id (replace ~ with /)
ads:adUnitId="ca-app-pub-6844894412719021/8904567900">
Try to add to your xml:
xmlns:ads="http://schemas.android.com/apk/res-auto"
xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads"
and to gradle:
compile 'com.google.android.gms:play-services-ads:9.8.0'
It looks like you are using app_id instead of banner_id.
<string name="app_id">ca-app-pub-xxxxxxxxxxxxxxxx~xxxxxxxxxx</string>
<string name="banner_id">ca-app-pub-xxxxxxxxxxxxxxxx/xxxxxxxxxx</string>
these two values are different from each other.
Check if you have latest versions of adMob and GooglePlayServices lib.
When you try to show banner inside of svg images then care about it are you using smart banner or banner it may effect, sometimes you implement the code right but when you try to show toast in ad loaded like this.
adView2.setAdListener(new AdListener() {
#Override
public void onAdLoaded() {
Toast.makeText(App_Mainpage.this, "add is loaded", Toast.LENGTH_SHORT).show();
adView2.setVisibility(View.VISIBLE);
}
#Override
public void onAdFailedToLoad(int errorCode) {
}
#Override
public void onAdOpened() {
}
#Override
public void onAdLeftApplication() {
}
#Override
public void onAdClosed() {
}
});
AdRequest adRequest = new AdRequest.Builder().build();
adView2.loadAd(adRequest);
if it shows you in toast the ad is loaded but not showing when you testing, then actually you are implementing Smart_banner that takes large space to show, so use Banner Just it will show then, i solve it by change this thing.
then i changed to smart banner .

AdView shows only test banner on emulator

I've just created an account on AdMobs, created banner for test.
The code is from BannerExample, without addTestDevice(...)
public class MyActivity extends ActionBarActivity {
private AdView mAdView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_my);
// Gets the ad view defined in layout/ad_fragment.xml with ad unit ID set in
// values/strings.xml.
mAdView = (AdView) findViewById(R.id.ad_view);
// Create an ad request. Check logcat output for the hashed device ID to
// get test ads on a physical device. e.g.
// "Use AdRequest.Builder.addTestDevice("ABCDEF012345") to get test ads on this device."
AdRequest adRequest = new AdRequest.Builder()
.build();
// Start loading the ad in the background.
mAdView.loadAd(adRequest);
}
activity_my.xml
<com.google.android.gms.ads.AdView
android:id="#+id/ad_view"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_alignParentBottom="true"
ads:adSize="BANNER"
ads:adUnitId="ca-app-pub-6784520601040456/7994286128" />
But I see only Test banner, when I launch the application.
Should I specify something else, to see the real banner?
Try to check it out in real device. Add usually doesnt show in emulator.

Implementing native ads in android using Admob? is it possible?

I'm trying to implement native ads in my android application. But I want to do it using admob only. I searched a lot for solution but could not find exact one to do so.
I know it is possible using MoPub.
What I wanted to do is this:
Show ads inside list item which means one of the ListView/RecyclerView item can be one ad like below image.
I found some links and references but that doesn't explain proper implementation of the native ads.
Link 1 : Native ads overview
Link 2 : DFP Android Guides > Targeting
Link 3 : DFP Quick Start Guide
If it is not possible to do it using admob, MoPub is best solution for me right now.
Any help and guidance would be helpful. thanks.
Recently I stucked with the same question. Then I decided to post my solution for that to admobadapter. Hope it will help you.
The basic usage could look like:
ListView lvMessages;
AdmobAdapterWrapper adapterWrapper;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initListViewItems();
}
/**
* Inits an adapter with items, wrapping your adapter with a {#link AdmobAdapterWrapper} and setting the listview to this wrapper
* FIRST OF ALL Please notice that the following code will work on a real devices but emulator!
*/
private void initListViewItems() {
lvMessages = (ListView) findViewById(R.id.lvMessages);
//creating your adapter, it could be a custom adapter as well
ArrayAdapter<String> adapter = new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1);
adapterWrapper = new AdmobAdapterWrapper(this);
adapterWrapper.setAdapter(adapter); //wrapping your adapter with a AdmobAdapterWrapper.
//here you can use the following string to set your custom layouts for a different types of native ads
//adapterWrapper.setInstallAdsLayoutId(R.layout.your_installad_layout);
//adapterWrapper.setcontentAdsLayoutId(R.layout.your_installad_layout);
//Sets the max count of ad blocks per dataset, by default it equals to 3 (according to the Admob's policies and rules)
adapterWrapper.setLimitOfAds(3);
//Sets the number of your data items between ad blocks, by default it equals to 10.
//You should set it according to the Admob's policies and rules which says not to
//display more than one ad block at the visible part of the screen,
// so you should choose this parameter carefully and according to your item's height and screen resolution of a target devices
adapterWrapper.setNoOfDataBetweenAds(10);
//It's a test admob ID. Please replace it with a real one only when you will be ready to deploy your product to the Release!
//Otherwise your Admob account could be banned
//String admobUnitId = getResources().getString(R.string.banner_admob_unit_id);
//adapterWrapper.setAdmobReleaseUnitId(admobUnitId);
lvMessages.setAdapter(adapterWrapper); // setting an AdmobAdapterWrapper to a ListView
//preparing the collection of data
final String sItem = "item #";
ArrayList<String> lst = new ArrayList<String>(100);
for(int i=1;i<=100;i++)
lst.add(sItem.concat(Integer.toString(i)));
//adding a collection of data to your adapter and rising the data set changed event
adapter.addAll(lst);
adapter.notifyDataSetChanged();
}
And the result will look like the following
Try using some other ad networking where it provides different types of native ads. Developers can customize the ads where to place and use it. For eg: if you need to place ads at second cell every 15 row, you can use like this.
Avocarrot provides that.
AvocarrotInstream myAd = new AvocarrotInstream(<yourListAdapter>);
myAd.initWithKey( "<your API Key>" );
myAd.setSandbox(true);
myAd.setLogger(true ,"ALL");
// Populate with In-Stream ads
myAd.loadAdForPlacement(this, "<your Placement Name>" );
// Bind the adapter to your list view component
<yourListView>.setAdapter(myAd);// here you are integrating ads to listview
myAd.setFrequency(2,15); // every 15 cells starting from the 2nd cell.
Here is Documentation it provides List ads and Feed ads.
Native ads are included in Google Play Services along with the rest of DFP/AdMob advertising. Make sure you have the following listed as dependencies in your build.gradle (note that 7.5.0 is the highest version as of this posting).
compile "com.google.android.gms:play-services-base:7.5.0"
compile "com.google.android.gms:play-services-ads:7.5.0"
Then you can display native ads
AdLoader adLoader = new AdLoader.Builder(context, "/6499/example/native")
.forAppInstallAd(new OnAppInstallAdLoadedListener() {
#Override
public void onAppInstallAdLoaded(NativeAppInstallAd appInstallAd) {
// Show the app install ad.
}
})
.forContentAd(new OnContentAdLoadedListener() {
#Override
public void onContentAdLoaded(NativeContentAd contentAd) {
// Show the content ad.
}
})
.withAdListener(new AdListener() {
#Override
public void onAdFailedToLoad(int errorCode) {
// Handle the failure by logging, altering the UI, etc.
}
})
.withNativeAdOptions(new NativeAdOptions.Builder()
// Methods in the NativeAdOptions.Builder class can be
// used here to specify individual options settings.
.build())
.build();
Click here for complete documentation.
As an addition to this thread, you can now implement NativeAds for Admob very easily by following the guide provided by Google using NativeExpressAdView .
For more information, check the google documentation :
https://firebase.google.com/docs/admob/android/native-express?hl=en
Add this code to your Listview Adapter
builder.forAppInstallAd(new NativeAppInstallAd.OnAppInstallAdLoadedListener() {
#Override
public void onAppInstallAdLoaded(NativeAppInstallAd ad) {
FrameLayout frameLayout =
(FrameLayout) findViewById(R.id.fl_adplaceholder);
NativeAppInstallAdView adView = (NativeAppInstallAdView) getLayoutInflater()
.inflate(R.layout.ad_app_install, null);
populateAppInstallAdView(ad, adView);
frameLayout.removeAllViews();
frameLayout.addView(adView);
}
});
AdLoader adLoader = builder.withAdListener(new AdListener() {
#Override
public void onAdFailedToLoad(int errorCode) {
Toast.makeText(MainActivity.this, "Failed to load native ad: "
+ errorCode, Toast.LENGTH_SHORT).show();
}
}).build();
adLoader.loadAd(new AdRequest.Builder().build());
Make some changes for listview Adapter and you will get populateAppInstallAdView() method from below link
Everything is covered in this example please go through this
https://github.com/googleads/googleads-mobile-android-examples/tree/master/admob
Adding to the mix, Tooleap Ads SDK provides a simple way to implement Admob's native ads.
Instead of requiring you to use the traditional listView adapter and showing the ad inside you content, they are showing admob native ads as a small floating bubble. When pressing on it you can see the full native ad.
Here is an example of using their SDK inside your activity class:
BubbleImageAd = new BubbleImageAd(this);
bubbleImageAd.setAdUnitId("YOUR_AD_UNIT_ID");
bubbleImageAd.loadAndShowAd(this);
You can check them out here.
This is working for me:
Copy Native template in project library.
in Build.gradle(Module:Appname) - add this:
implementation project(':nativetemplates')
implementation 'com.google.android.gms:play-services-ads:20.4.0'
in Setting.gradle(Appname) - add this:
include ':nativetemplates'
in Mainfest - update as earlier.
Before Application:
<meta-data
android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value="ca-app-pub-xxxxxxxxxxxxxxxx~yyyyyyyyyy"/>
add this Permission:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
In Layout file add this:
<com.google.android.ads.nativetemplates.TemplateView
android:id="#+id/my_template"
app:gnt_template_type="#layout/gnt_medium_template_view"
android:layout_width="match_parent"
android:layout_height="wrap_content" >
</com.google.android.ads.nativetemplates.TemplateView>
In program file:
MobileAds.initialize(this)
//build ad
val adLoader = AdLoader.Builder(this,"ca-app-pub-3940256099942544/2247696110")
.forNativeAd {
val style = NativeTemplateStyle.Builder().withMainBackgroundColor(ColorDrawable(Color.WHITE))
.build()
val template = findViewById<TemplateView>(R.id.my_template)
template.setStyles(style)
template.setNativeAd(it)
}.build()
//show ad
adLoader.loadAd(AdRequest.Builder().build())
If still not loading, Check with your admod credentials.
Well, this thread is probably outdated. But starting May 2015, and as of now, AdMob does support native ads (still in beta though).
https://support.google.com/admob/answer/6239795
Also it's available only to a limited number of developers as of its beta stage.
Admob in your android these are the codes needed.
<com.google.android.gms.ads.AdView
android:layout_alignParentBottom="true"
xmlns:ads="http://schemas.android.com/apk/res-auto"
android:id="#+id/adView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
ads:adSize="SMART_BANNER"
ads:adUnitId="ca-app-pub-4549020480017205/6066702579"
/>
//In your java class file
AdView mAdView = (AdView) findViewById(R.id.adView);
AdRequest adRequest = new AdRequest.Builder().build();
mAdView.loadAd(adRequest);
⟩⟩ In project structure, navigate to activity_main.xml and paste the following code in your layout.
<com.google.android.gms.ads.NativeExpressAdView
android:id="#+id/adView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_alignParentBottom="true"
ads:adSize="320x300"
ads:adUnitId="#string/ad_unit_id">
</com.google.android.gms.ads.NativeExpressAdView>
and in the same file i.e activity_main.xml add below lines of code in the header part
xmlns:ads="http://schemas.android.com/apk/res-auto"
⟩⟩ Now open MainActivity.java and add below lines of code in public class
private static String LOG_TAG = "EXAMPLE";
NativeExpressAdView mAdView;
VideoController mVideoController;
⟩⟩ Then under MainActivity.java and add below lines of code in onCreate() method.
// Locate the NativeExpressAdView.
mAdView = (NativeExpressAdView) findViewById(R.id.adView);
// Set its video options.
mAdView.setVideoOptions(new VideoOptions.Builder()
.setStartMuted(true)
.build());
// The VideoController can be used to get lifecycle events and info about an ad's video
// asset. One will always be returned by getVideoController, even if the ad has no video
// asset.
mVideoController = mAdView.getVideoController();
mVideoController.setVideoLifecycleCallbacks(new VideoController.VideoLifecycleCallbacks() {
#Override
public void onVideoEnd() {
Log.d(LOG_TAG, "Video playback is finished.");
super.onVideoEnd();
}
});
// Set an AdListener for the AdView, so the Activity can take action when an ad has finished
// loading.
mAdView.setAdListener(new AdListener() {
#Override
public void onAdLoaded() {
if (mVideoController.hasVideoContent()) {
Log.d(LOG_TAG, "Received an ad that contains a video asset.");
} else {
Log.d(LOG_TAG, "Received an ad that does not contain a video asset.");
}
}
});
mAdView.loadAd(new AdRequest.Builder().build());
⟩⟩ Now open string.xml file in values folder and paste the below line of code.
<string name="ad_unit_id">ca-app-pub-39402560999xxxxx/21772xxxxx</string>
⟩⟩ Then open the Manifest file and add Internet permission to it.
<uses-permission android:name="android.permission.INTERNET" />
THE RESOURCE : How to insert AdMob Native Ad in your Android App
It is restricted to selected publishers at the moment. You'll need to contact a Google account manager in your region for implementation.
Yes it is possible you can use below code in xml file
<com.google.android.gms.ads.NativeExpressAdView
android:id="#+id/adView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_alignParentBottom="true"
ads:adSize="320x300"
ads:adUnitId="#string/ad_unit_id">
mAdView.setVideoOptions(new VideoOptions.Builder()
.setStartMuted(true)
.build());
mVideoController = mAdView.getVideoController();
mVideoController.setVideoLifecycleCallbacks(new VideoController.VideoLifecycleCallbacks() {
#Override
public void onVideoEnd() {
Log.d(LOG_TAG, "Video playback is finished.");
super.onVideoEnd();
}
});
mAdView.setAdListener(new AdListener() {
#Override
public void onAdLoaded() {
if (mVideoController.hasVideoContent()) {
Log.d(LOG_TAG, "Received an ad that contains a video asset.");
} else {
Log.d(LOG_TAG, "Received an ad that does not contain a video asset.");
}
}
});
mAdView.loadAd(new AdRequest.Builder().build());
To add Native Templates in our app we have to follow some basic steps:
1-First, we have to download the Native Templates, so got to developers.google
2-Then click on the Download Native Templates, now you will be directed to Github
3-Then download the zip file from GitHub and extract the zip file to any folder and remember the location of the folder, we will use it later
4-Now go inside Android studio and click on File->New->Import Module, Now you will see a new window (Import-Module from Source) Now click on the Browse icon and select the nativetemplates folder and click on finish and wait for Gradle build to finish.
5-Now open the Gradle Scripts->build.gradle (Module: app) section and import the nativetemplates project and click the "sync Now" show at the top as shown below:
//adding native templates
implementation project(':nativetemplates')
https://www.studytonight.com/post/how-to-add-admob-native-ad-in-android-app#

Categories

Resources