I try to build Shopify end point shop application in Xmaramin.
Shopify provides native buy-sdk for Android and IOS which handle communication with API, therefore I was thinking about writing some in-app API based on interface that is implemented in projects for particular OS calling native library and communicate with Xamarin app.
I found some native libraries/wrappers for Shopify that covers API in version 2 which was realized in RESTful technology. Unfortunately version 3 API is realized using GraphQL. I cant't find any Xamarin lib which using Shopify API version 3.
I try to create BindingsLibrary project based on buy-sdk AAR file but output library don't contains all classes few examples below:
I try write Android project that hides calls to sdk but it don't work either.
Is there any solution to use Shopify buy-sdk in Xamarin project?
Related
I would like to use brotli for network requests (fetch) in my React Native App, but it works only for iOS (not Android). I'v upgraded RN to the latest version 0.68.1, tested different REST APIs with brotli support and used a fresh RN project with no success. It just can't decode, even if I use the 'Accept-Encoding' : 'br' header.
I would appreciate any additional informations like: how to enable brotli with fetch in React Native, why isn't it supported in Android although Google created it?
Hey I am learning Kotlin Multiplatform mobile. I starting learning from the doc. I successfully run the module in android and ios platform, without any problem. Now I want to implement this in real project. I successfully created the module inside my pre-existing android directory. According to this Make your cross-platform application work on iOS we can only use module inside the android directory. I work as android developer and my other team have ios developer. So the problem is we have different system for android and ios. So how can I share this module to the Ios team. Please guide me how to achieve this. I read somewhere ios need XCFramework. But I am not sure, how can I achieved this. Can someone guide me step wise? Thanks
In general, Kotlin Multiplatform Mobile provides you with an ability to build frameworks for iOS. It can be delivered in several ways:
Simple ModuleName.framework file ready to be imported into your teammate's app,
CocoaPods integration, providing your teammate with the ability to rebuild this framework from sources and to use third-party libraries from Kotlin code,
Universal (fat) framework and XCFramework. These two are designed to provide the framework user with the ability to build the result app for different CPU architectures. This would be helpful when publishing the app.
If your aim is to just show the iOS team an example of Kotlin Multiplatform Mobile power, I think it would be enough to declare the framework, build it by executing the appropriate gradle task and share the result file.
If they would also like to put some code into the iOS-specific part of your module, adding the CocoaPods integration will be a good idea.
I want migrate my application to flutter, and i have now two versions (Android and iOS) of this application, for Android i have a third party library (Jar file) and for ios the same library (Framework file), the issue here is that i want to use flutter but i'm new with with it, so i want to know how to integrate the libraries for both plateforms, is there any way to do this ?
NB: The both libraries use bluetooth and for Android in addition we have Wi-Fi.
Thank you in advance.
I am new to Android and I want to develop one small application using Google Java Api Client inside Netbeans, which I already developed on JAVA using swing and it is working correctly.
My netbeans is ready to work for Android But I coudn't figured out how to setup the android project to use the Google Java API client.
Can someone please provide me the detail tutorial to setup the Android project using Google Java Api Client?
I am not sure may I need to do additional processing on google java api client library which is downloded form here.
My Android setup is working correctly on Netbeans.
Can someone please provide me a detail explanation on this?
Thanks in Advance.
Put JAR files from a library that you want to use into lib folder of your android project and you will be able to use it and it will be bundled into .apk too. I am assuming that you have an android project (using nbandroid plugin. I am not sure about maven archetype for android development).
-Radim
I am writing application for Android using Adobe AIR 3.0. And I need to integrate Flurry analytics in this project. On official site http://www.flurry.com/ I downloaded Flurry SDK for Android. It is jar file. How can I integrate it to my action script 3 project? I am using Flash builder 4.6. Thanks.
Develop a native extension.
http://www.adobe.com/devnet/air/articles/developing-native-extensions-air.html
You cannot as far as I can tell. There is no way to include native development SDKs in your Air/Flex applications.
The problem is that your AIR application doesn't have direct access to the native SDKs functionality; only the functionality that Adobe has bubbled to the surface. Since Flurry's SDK interacts directly with the native Java implementation, Adobe would have to write code to let those events, triggers, methods & classes be accessible inside of the AIR runtime.