Manager Class to handle multiple fragments - android

I have multiple fragments which does the same thing but presented in different way to the user. However, the functionality in all those fragments more like same as in delete, add etc. That said, I do not want to duplicate the code. Therefore created a manager class so that I could have the centralized code. But, the problem now is, when the user is performing an action say, when the user is deleting an item, the fragment does not get refreshed. So, I need to send the message to the fragment from the manager class to refresh the list. I have the following pseudo code to give an insight...
public class MyFragment extends Fragment{
ManagerClass mManagerClass;
private void onItemSelected() {
mManagerClass = new ManagerClass(itemId);
}
public void refreshItems() {
ItemDao.query();
}
}
public class ManagerClass {
public ManagerClass(int itemId) {
DeleteItem(itemId);
}
private void DeleteItem(int itemId) {
//when this task completes it should call the MrFragment.refreshItems();
//Keep in mind that I cannot pass the Fragment becuse this ManagerClass is designed to handle more than two fragments
//MAY BE I SHOULD DO CALLBACK BUT HOW?.... When i try to implement there several callbacks but not sure which one should I use and how...
}
}
Any help would be greatly appreciated...

I was so stupid and dumb at the time. There are multiple ways to achieve this but the quick resolutions are:
1. Have a ABSTRACT class and extend the fragment out of it or
2. Use the OBSERVER pattern
I went with the second option, Observer pattern and works like a charm!

Related

Communication objects between multiple fragments in ViewPager

I have 5 fragments in ViewPager used to fill business object with several fields step by step, in each step some of those fields will be set. I've read many articles about communication between fragments but I'm not feeling comfortable the way others preferred, so after thinking about HOW should I do this in my case, finally I start thinking to use singleton model object which all fragments can easily access to its fields and fill them in specific steps.
As I'm new to android I want to hear from experts about using singleton instead of passing data between fragments such as implemented interface(It seems its so complicated and hard to maintenance). Any advice will be helpful.
While singleton approach seems easy to implement and understand it is way not to best way to achieve what you need. One reason is that your model object or as you call it business object lives outside of your activity's context which can create hard to find bugs. E.g. in case when more than one instance of your activity class is created by system and both keep reference to your singleton. See how you lose track of your objects?
What I would do is
Make my model object to implement Parcelable you will hate it at the beginning but once you get use to it it will become your model's best friend
Since your model is parcelable now you can easily pass it between fragments, activities, and even save it in shared preferences. One important thing to note here when you pass your parcelable between fragment or activity it is like pass by value, i.e. every time new instance is created.
Set your fragment's argument or if it is already instantiated then get arguments and add your model. here is an example:
if a fragment is not active yet:
Bundle args = new Bundle();
args.putParcable("businessObject", yourBusinessObjectThatIsParcable);
yourFragment.setArguments(args);
Otherwise:
yourFragment.getArguments().putParcelable("businessObject", yourBusinessObjectThatIsParcable);
In your fragment perhaps in onCreateView method get your model object like this MyParcableObject mpo = (MyParcableObject)getArguments().getParcelable("businessObject") and use it set whatever data you want.
When you finish editing your object on button click or in onPause method updated your fragment's arguments same way getArguments().putParcelable("businessObject", mpo);
in your last page or last fragment you can pass your object to your activity, here is how to do it
Even though it looks cumbersome but it is a practice that you need to get used to as an android developer. You get lot more control when your model implements parcelable.
Another way to do what you need is thru Delegation Pattern but it is mostly used for callbacks even though you can pass objects as well.
I wouldn't recommend a global singleton. There are two main reasons:
By definition, a singleton limits your app to a single instance of the main business object. If you (or a designer, or your boss's boss's boss) ever decide to have multiple of these ViewPagers at a time, you will have to change your architecture anyways.
The "Android way of thinking" is to expect that your user may put your app in the background and use other apps before returning to your app. If the system decides to kill your app in the background, then your singleton memory object will be destroyed, and your user will have lost all of their progress. The correct Android way to save state is by keeping the state in an Activity or Fragment, saving it appropriately in onSaveInstanceState(), and restoring it in onCreate().
All of the Fragments in the ViewPager can get a reference to the parent Activity via a call to getActivity(). Or if your ViewPager is within a Fragment, then all of the Fragments can access the parent Fragment via a call to getParentFragment(). You can then cast the result to the appropriate class (or better yet, interface) and make method calls to pass data back and forth. Keep track of your business data in the parent Activity/Fragment. This way, you don't need a global singleton
For example,
public class MyParentFragment extends Fragment {
private String mPageOneData;
private int mPageTwoData;
private List<Date> mPageThreeData;
public void setPageOneData(String data) {
mPageOneData = data;
}
...
}
public class PageOneFragment extends Fragment {
private void sendDataToParent(String data) {
Fragment f = getParentFragment();
if (f != null && f instanceof MyParentFragment) {
MyParentFragment parent = (MyParentFragment) f;
f.setPageOneData(data);
}
}
}
you can save your data in onSaveInstanceState() event of the activity in case your process will go into the background.
you can restore your data in onCreate() event by using Bundle and getExtras().
you can save your data in application class and the data will still be there in case your process will go into the background.
i prefer the first option because you don't want to make a mess in the application class with all the data from different activities and fragments.
I hope i could help :)
Have you checkout EventBus?
I'm not sure if it is the best approach, specially when your question is too broad, however it will be cool with just 5 fragments.
Hope it helps
I suppose in your MainActivity there is a ViewPager, and FragmentOne will be one of the fragments inside the view pager. Here the MainActivity is communicating to the FragmentOne to refreshhis adapter. Hope is clear.
In your MainActivity add this interface:
public interface Updateable {
public void update();
}
Implement this interface in a fragment that needs to be updated, and write the code to notify the adapter inside the update method:
public class FragmentOne extends Fragment implements MainActivity.Updateable {
...
#Override
public void update() {
// YOUR CODE TO UPDATE HERE, FOR EXAMPLE, HERE I'M UPDATING THE ADAPTER
if ( adapter != null ) {
adapter.notifyDataSetChanged();
} else {
Log.d("LOG_TAG", "null");
}
}
...
}
Call the update method from the MainActivity when the fragment loads first. You can do this overriding the getItemPosition method in your PagerAdapter, like this:
#Override
public int getItemPosition(Object object) {
if ( object != null && object instanceof FragmentOne ) {
FragmentOne f = (FragmentOne) object;
f.update();
}
return super.getItemPosition(object);
}
Finally, you have to call notifyDataSetChanged() of your viewPager adapter. This will force the adapter of your viewpager to call the getItemPosition method.
mViewPager.addOnPageChangeListener(new ViewPager.OnPageChangeListener() {
int previousState;
#Override
public void onPageScrolled(int position, float positionOffset, int positionOffsetPixels) {
}
#Override
public void onPageSelected(int position) {
}
#Override
public void onPageScrollStateChanged(int state) {
if (previousState == ViewPager.SCROLL_STATE_SETTLING && state == ViewPager.SCROLL_STATE_IDLE) {
if ( viewPagerAdapter.getItem(viewpager.getCurrentItem()) instanceof Pictures ) {
Log.d("LOG_TAG", "New Position=" + viewpager.getCurrentItem());
viewPagerAdapter.notifyDataSetChanged();
}
}
previousState = state;
}
});
Before choosing any option, keep in mind user can navigate or open any other app(s) so you lost your data.
You can use onSaveInstanceState but it will somehow difficult to maintain (as you said you are new in android). You can go with with singleton by using
Database - Use when you want to store maintain multiple records but you have to create a database getter/setter or use any ORM like RushOrm etc.
SharefPreference(preferably) - If you want to use single values.
In both cases you will create a singleton object and access its properties in your fragments.
make your objects parcelable and then pass it to other fragments using bundle. i.e bundle.putParcelable(obj) parcelable is very efficient and fast.
it should motivate you
http://www.developerphil.com/parcelable-vs-serializable/

Android MVP open Activity from Presenter, anti-pattern?

Would it be an anti-pattern if from a Presenter layer I open an Activity?
If so, should I manage the navigation of the app from the View Layer?
Yes it's an anti-mvp-pattern. Based on passive view in MVP, you lost your testability, because you don't have to deal with the android framework in your presenter.
So it's better to manage the navigation of the app from the View Layer.
class MyPresenter {
MyPresenter.View view;
void backButtonClicked() {
view.navigateToHomeScreen();
}
public interface View {
void navigateToHomeScreen();
}
}
class MyActivity extends Activity implements MyPresenter.View {
#Override
void navigateToHomeScreen() {
startActivity(...)
}
#OnClick(R.id.my_button)
void onClick() {
presenter.backButtonClicked();
}
}
Also another advantage of this way is that it will be easy to replace activity with a fragment or a view.
Edit 1:
Morgwai said this way will break separation of concern and single responsibility, but you cannot have single responsibility every where. Sometime you need to violate it. Here is an example from Google for MVP:
TaskDetailPresenter calls ShowEditTask which is responsible to open a new Activity inside TaskDetailFragment.
But also you can use CommandPattern which is a better approach
interface NavigationCommand {
void navigate();
}
So, Presenter will use it when it needs.
As I wrote in my comment to the accepted answer, I think that managing navigation from the view layer is a clear breaking of separation of concerns rule: views should contain ONLY methods to update current UI screen.
The problem originates from the android platform design as Activity and Fragment classes contain both methods to operate on UI screen and to send intent objects that start other activities like startActivity.
A clean way to solve this would be to create some Navigator interface that would contain methods related to navigation, make activities implement it and inject it into presenters as well. This way at least from the presenters' standpoint navigation and UI manipulation would be separated. It may however look odd from activities' standpoint: now they would often implement both interfaces (Navigator and View) and pass their reference 2 times to the presenter. If because of this reason you decide to manage navigation from your view layer then at least keep methods for navigating separate from those for manipulating UI: never perform navigation and UI manipulation in the same method.
In my opinion it would be better if you open an activity from the View Layer. I prefer that Presenter knows about Activity as little as possible.
If there is some condition of what activity should be started, you can use something like this:
public class Presenter {
private ViewsPresentation mViewsPresentation;
public void someButtonClicked() {
if (/*some condition*/) {
mViewsPresentation.startFirstActivity();
} else {
mViewsPresentation.startSecondActivity();
}
}
public interface ViewsPresentation {
void startFirstActivity();
void startSecondActivity();
}
}
I have made this solution (in Kotlin):
I created an Interface called ViewNavigator
interface ViewNavigator {
fun navigateTo(target: Class<*>)
}
Then I made the View Interface Implement it
interface View : ViewNavigator {
//...
}
Then the Actual View (the activity) can override the navigateTo function
override fun navigateTo(target: Class<*>) {
startActivity(Intent(this, target))
}
So, whenever I want to navigate to any activity, I can simply write that in the presenter class. For example:
override fun onAnimationFinished() {
view.navigateTo(HomeActivity::class.java)
}

public Interface for Android

I need a little help with my Interface. I think that i doesn't understand them at all.
So i created this interface to notify every classes that implements it when a certain event occurs.
public interface OnColorsChangeListener {
void onColorsChangeListener(ColorsProp colorsProp);
}
My class that hold the interface:
private OnColorsChangeListener mCallback;
... // other code
// the event occurs here so i call:
mCallback.onColorsChangeListener(mProps);
// but of course here i get an NPE becouse this is undefined in this class.. well, with some replies here i'll understand better how to use that for reach my point
The class that implements it:
public class ClassTest implements OnColorsChangeListener {
... // other code
#Override
public void onColorsChangeListener(ColorsProp colorsProp) {
Log.d(TAG, "Color changed! " + colorsProp.color);
}
i put this in 4/5 classes to be notified in the same time for the color change. I'm quite sure the reason is that I didn't understand very well how them works, so can anyone point me to the right direction? Thank you!
Explanation by example:
You have to instantiate your callback, & it has to be an instance of your class
private OnColorsChangeListener mCallback;
mCallback = new ClassTest();
mCallback.onColorsChangeListener(mProps);
However if you want multiple callbacks you will need to use the Observer pattern.
Simple example:
private List<OnColorsChangeListener> mCallbacks = new ArrayList<OnColorsChangeListener>();
mCallbacks.add(new ClassTest());
mCallbacks.add(new OtherClass());
for(OnColorsChangeListener listener : mCallbacks) {
listener.onColorsChangeListener(mProps);
}
Obviously if you have the class, somewhere else you would not new it up, you would use that reference:
mCallbacks.add(mClassTest);
Observer Pattern Wikipedia
An interface is just a way to group together a bunch of related methods. Implementing this interface then requires you to implement all the methods grouped together by the interface.
The Java Tutorials has a good read on the subject:
What is an interface?
Here's a Stackoverflow thread regarding listener interfaces in android:
How to create our own Listener interface in android?
In short, you don't use the interface directly since it only specifies which methods implementing classes are supposed to implement.

How to send an event from a listadapter in one fragment to another fragment?

Let me start by showing the basic structure of my app:
MainActivity
| |
------------- ------------
| |
SearchFragment WatchListFragment
| |
SearchListViewFragment WatchListListViewFragment
| |
SearchAdapter WatchListAdapter
Now I have a situation where a click on a button in the listview is handled in the SearchAdapter, and this needs to result in the ID of the clicked listitem being passed to the WatchListFragment so I can add that item to the ListView of WatchListListViewFragment...
Passing stuff directly from one fragment to another seems to be bad practice, so I thought I'd try interfaces instead, passing the ID from SearchAdapter -> SearchListViewFragment -> SearchFragment -> MainActivity -> WatchListFragment. Not quite knowing what I was doing I ended up with four interfaces that looked pretty much the same. That just didn't seem right to me. So now I'm thinking about trying one single interface that's implemented by all involved classes. But that doesn't feel quite right either...
Is there some standard way of doing this that I should be using? Is the "one-interface-for-all" a good idea? I tried reading up on interfaces to get an idea, and while I get the idea in simplified textbook-examples, this case is a whole other mess...
I think the best solution in this specific case would be the Mediator pattern. I've actually implemented it in another part of the same app as the original question related to. JustSoAmazing's answer above only get's the "message" from the SearchAdapter to the MainActivity, but not all the way to the intended receiver, which was WatchListFragment. Of course, one could always implement the interface in MainActivity in such a way that it forwards the message down to WatchListFragment. However, this solution is more general and can be used by any class that implements the AppMediatorInterface to send any message, making it very flexible.
First we define an interface that any class that wishes to subscribe to notifications must implement.
AppMediatorInterface.java
public interface AppMediatorInterface {
public void onAppMediatorNotification(Object sender, Object data);
}
Second we define the actual mediator class, I've chosen to make it static to make it easily available anywhere in the application.
AppMediator.java
public class AppMediator{
protected static List<AppMediatorInterface> observers = new ArrayList<AppMediatorInterface>();
public static void addObserver(AppMediatorInterface observer){
observers.add( observer );
}
public static void removeObserver(Object observer){
int pos = observers.indexOf(observer);
if( pos>-1 )
observers.remove(pos);
}
public static void notifyObservers(Object sender, Object data){
for( int i=0; i<observers.size(); i++ ){
observers.get(i)).onAppMediatorNotification(sender, data);
}
}
}
Sending a notification:
SearchAdapter.java
AppMediator.notifyObservers( this, "Add-button clicked" );
Receiving a notification:
WatchListFragment.java
public class WatchListFragment extends Fragment implements AppMediatorInterface{
#Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
AppMediator.addObserver(this);
}
#Override
public void onDestroy() {
AppMediator.removeObserver(this);
super.onDestroy();
}
/* --- AppMediatorInterface --- */
#Override
public void onAppMediatorNotification(Object sender, Object data) {
// Do something...
}
}
Having one interface is the way to go. Instead of implementing it in all involved classes though and passing the listener reference around, you can do the following when you're working with fragments.
Create a public, static interface in your SearchAdapter class and have your main activity implement it. Then, in your SearchListViewFragment class, set the callback as follows:
mySearchAdapter.setIdListener(getActivity())
Because the activity implements the interface and because the fragment has access to the activity, this is a perfectly valid statement. You will get a ClassCastException, however, if the Activity doesn't implement in the interface.
Alternatively, you can just have a series of getter methods that give you access to the search adapter from the main activity and will let you set the callback.
For example, in your MainActivity class: getSearchFragment().getSearchListViewFragment().getSearchAdapter().setIdListener(this)

Communicating between a fragment and an activity - best practices

This question is mostly to solicit opinions on the best way to handle my app. I have three fragments being handled by one activity. Fragment A has one clickable element the photo and Fragment B has 4 clickable elements the buttons. The other fragment just displays details when the photo is clicked. I am using ActionBarSherlock.
The forward and back buttons need to change the photo to the next or previous poses, respectively. I could keep the photo and the buttons in the same fragment, but wanted to keep them separate in case I wanted to rearrange them in a tablet.
I need some advice - should I combine Fragments A and B? If not, I will need to figure out how to implement an interface for 3 clickable items.
I considered using Roboguice, but I am already extending using SherlockFragmentActivity so that's a no go. I saw mention of Otto, but I didn't see good tutorials on how to include in a project. What do you think best design practice should be?
I also need help figuring out how to communicate between a fragment and an activity. I'd like to keep some data "global" in the application, like the pose id. Is there some example code I can see besides the stock android developer's information? That is not all that helpful.
BTW, I'm already storing all the information about each pose in a SQLite database. That's the easy part.
The easiest way to communicate between your activity and fragments is using interfaces. The idea is basically to define an interface inside a given fragment A and let the activity implement that interface.
Once it has implemented that interface, you could do anything you want in the method it overrides.
The other important part of the interface is that you have to call the abstract method from your fragment and remember to cast it to your activity. It should catch a ClassCastException if not done correctly.
There is a good tutorial on Simple Developer Blog on how to do exactly this kind of thing.
I hope this was helpful to you!
The suggested method for communicating between fragments is to use callbacks\listeners that are managed by your main Activity.
I think the code on this page is pretty clear:
http://developer.android.com/training/basics/fragments/communicating.html
You can also reference the IO 2012 Schedule app, which is designed to be a de-facto reference app. It can be found here:
http://code.google.com/p/iosched/
Also, here is a SO question with good info:
How to pass data between fragments
It is implemented by a Callback interface:
First of all, we have to make an interface:
public interface UpdateFrag {
void updatefrag();
}
In the Activity do the following code:
UpdateFrag updatfrag ;
public void updateApi(UpdateFrag listener) {
updatfrag = listener;
}
from the event from where the callback has to fire in the Activity:
updatfrag.updatefrag();
In the Fragment implement the interface in CreateView do the
following code:
((Home)getActivity()).updateApi(new UpdateFrag() {
#Override
public void updatefrag() {
.....your stuff......
}
});
To communicate between an Activity and Fragments, there are several options, but after lots of reading and many experiences, I found out that it could be resumed this way:
Activity wants to communicate with child Fragment => Simply write public methods in your Fragment class, and let the Activity call them
Fragment wants to communicate with the parent Activity => This requires a bit more of work, as the official Android link https://developer.android.com/training/basics/fragments/communicating suggests, it would be a great idea to define an interface that will be implemented by the Activity, and which will establish a contract for any Activity that wants to communicate with that Fragment. For example, if you have FragmentA, which wants to communicate with any activity that includes it, then define the FragmentAInterface which will define what method can the FragmentA call for the activities that decide to use it.
A Fragment wants to communicate with other Fragment => This is the case where you get the most 'complicated' situation. Since you could potentially need to pass data from FragmentA to FragmentB and viceversa, that could lead us to defining 2 interfaces, FragmentAInterface which will be implemented by FragmentB and FragmentAInterface which will be implemented by FragmentA. That will start making things messy. And imagine if you have a few more Fragments on place, and even the parent activity wants to communicate with them. Well, this case is a perfect moment to establish a shared ViewModel for the activity and it's fragments. More info here https://developer.android.com/topic/libraries/architecture/viewmodel . Basically, you need to define a SharedViewModel class, that has all the data you want to share between the activity and the fragments that will be in need of communicating data among them.
The ViewModel case, makes things pretty simpler at the end, since you don't have to add extra logic that makes things dirty in the code and messy. Plus it will allow you to separate the gathering (through calls to an SQLite Database or an API) of data from the Controller (activities and fragments).
I made a annotation library that can do the cast for you. check this out.
https://github.com/zeroarst/callbackfragment/
#CallbackFragment
public class MyFragment extends Fragment {
#Callback
interface FragmentCallback {
void onClickButton(MyFragment fragment);
}
private FragmentCallback mCallback;
#Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.bt1
mCallback.onClickButton(this);
break;
case R.id.bt2
// Because we give mandatory = false so this might be null if not implemented by the host.
if (mCallbackNotForce != null)
mCallbackNotForce.onClickButton(this);
break;
}
}
}
It then generates a subclass of your fragment. And just add it to FragmentManager.
public class MainActivity extends AppCompatActivity implements MyFragment.FragmentCallback {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
getSupportFragmentManager().beginTransaction()
.add(R.id.lo_fragm_container, MyFragmentCallbackable.create(), "MY_FRAGM")
.commit();
}
Toast mToast;
#Override
public void onClickButton(MyFragment fragment) {
if (mToast != null)
mToast.cancel();
mToast = Toast.makeText(this, "Callback from " + fragment.getTag(), Toast.LENGTH_SHORT);
mToast.show();
}
}
Google Recommended Method
If you take a look at this page you can see that Google suggests you use the ViewModel to share data between Fragment and Activity.
Add this dependency:
implementation "androidx.activity:activity-ktx:$activity_version"
First, define the ViewModel you are going to use to pass data.
class ItemViewModel : ViewModel() {
private val mutableSelectedItem = MutableLiveData<Item>()
val selectedItem: LiveData<Item> get() = mutableSelectedItem
fun selectItem(item: Item) {
mutableSelectedItem.value = item
}
}
Second, instantiate the ViewModel inside the Activity.
class MainActivity : AppCompatActivity() {
// Using the viewModels() Kotlin property delegate from the activity-ktx
// artifact to retrieve the ViewModel in the activity scope
private val viewModel: ItemViewModel by viewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
viewModel.selectedItem.observe(this, Observer { item ->
// Perform an action with the latest item data
})
}
}
Third, instantiate the ViewModel inside the Fragment.
class ListFragment : Fragment() {
// Using the activityViewModels() Kotlin property delegate from the
// fragment-ktx artifact to retrieve the ViewModel in the activity scope
private val viewModel: ItemViewModel by activityViewModels()
// Called when the item is clicked
fun onItemClicked(item: Item) {
// Set a new item
viewModel.selectItem(item)
}
}
You can now edit this code creating new observers or settings methods.
There are severals ways to communicate between activities, fragments, services etc. The obvious one is to communicate using interfaces. However, it is not a productive way to communicate. You have to implement the listeners etc.
My suggestion is to use an event bus. Event bus is a publish/subscribe pattern implementation.
You can subscribe to events in your activity and then you can post that events in your fragments etc.
Here on my blog post you can find more detail about this pattern and also an example project to show the usage.
I'm not sure I really understood what you want to do, but the suggested way to communicate between fragments is to use callbacks with the Activity, never directly between fragments. See here http://developer.android.com/training/basics/fragments/communicating.html
You can create declare a public interface with a function declaration in the fragment and implement the interface in the activity. Then you can call the function from the fragment.
I am using Intents to communicate actions back to the main activity. The main activity is listening to these by overriding onNewIntent(Intent intent). The main activity translates these actions to the corresponding fragments for example.
So you can do something like this:
public class MainActivity extends Activity {
public static final String INTENT_ACTION_SHOW_FOO = "show_foo";
public static final String INTENT_ACTION_SHOW_BAR = "show_bar";
#Override
protected void onNewIntent(Intent intent) {
routeIntent(intent);
}
private void routeIntent(Intent intent) {
String action = intent.getAction();
if (action != null) {
switch (action) {
case INTENT_ACTION_SHOW_FOO:
// for example show the corresponding fragment
loadFragment(FooFragment);
break;
case INTENT_ACTION_SHOW_BAR:
loadFragment(BarFragment);
break;
}
}
}
Then inside any fragment to show the foo fragment:
Intent intent = new Intent(context, MainActivity.class);
intent.setAction(INTENT_ACTION_SHOW_FOO);
// Prevent activity to be re-instantiated if it is already running.
// Instead, the onNewEvent() is triggered
intent.addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP | Intent.FLAG_ACTIVITY_CLEAR_TOP);
getContext().startActivity(intent);
There is the latest techniques to communicate fragment to activity without any interface follow the steps
Step 1- Add the dependency in gradle
implementation 'androidx.fragment:fragment:1.3.0-rc01'

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