How to set a fixed time if AsyncTask is not finished - android

I have an asynctask and I'm looking to do a wait if the async is taking too long, I'm downloading some data of the database , but I don't want to have the user looping around the progressdialog, I want to set a fixed time, lets say I'm downloading a file but is taking forever, so I tell the user, "hey, check your internet connection and try again" I'm looking to do this with a timer, but I'm kinda stuck, this is where I do my asynctask
private class DownloadFilesTask extends AsyncTask<Void, Void, Void> {
String s;
public DownloadFilesTask(String s){
this.s = s;
}
#Override
protected Void doInBackground(Void... voids) {
DownloadMethod(s);
return null;
}
}
so let's say I want to execute that downloadmethod for a fixed time, 10 or 20 seconds, if the file is not downloaded at that time I return a message to the user saying that he needs to check for hes internet.

You can use handler to run after a definite amount time and maintain a boolean flag which you can update in postExecute function of async task.
In your activity/fragment class:
new Handler().postDelayed(new Runnable(){
public void run(){
//Check whether the flag has been updated or not
},1000)

You can use BroadcastReceiver to listen your internet connection. Here is an example:
public class NetworkControl extends BroadcastReceiver {
static boolean isConnected = false;
#Override
public void onReceive(final Context context, final Intent intent) {
isNetworkAvailable(context);
}
private boolean isNetworkAvailable(Context context) {
ConnectivityManager connectivity = (ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE);
if (connectivity != null) {
NetworkInfo[] info = connectivity.getAllNetworkInfo();
if (info != null) {
for (int i = 0; i < info.length; i++) {
if (info[i].getState() == NetworkInfo.State.CONNECTED) {
if(!isConnected){
isConnected = true;
Toast.makeText(context, "You're online!!", Toast.LENGTH_LONG).show();
}
return true;
}
}
}
}
isConnected = false;
Toast.makeText(context, "Connection interrupted.", Toast.LENGTH_LONG).show();
return false;
}
}
Also you need some permissions in AndroidManifest.xml
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
Then start the service in your activity.
IntentFilter filter = new IntentFilter(ConnectivityManager.CONNECTIVITY_ACTION);
receiver = new NetworkControl();
registerReceiver(receiver, filter);

If you are using HttpURLConnection to download the file then you can do something like this:
private class DownloadFilesTask extends AsyncTask<String, Integer, Integer> {
#Override
protected Integer doInBackground(String... ulr) {
URL url = null;
try {
url = new URL(ulr[0]);
HttpURLConnection connection = (HttpURLConnection) url.openConnection();
connection.setDoOutput(true);
connection.setConnectTimeout(2000); //Timeout
//...Other codes for downloading
return 101;
} catch (java.net.SocketTimeoutException e) {
return 102;
} catch (MalformedURLException e) {
return 103;
} catch (IOException e) {
return 104;
}
}
#Override
protected void onPostExecute(Integer result) {
if(result == 102) {
Toast.makeText(getApplicationContext(), "Connection Timeout.", Toast.LENGTH_LONG).show();
}
}
}

First thing I want to say that is, while running downloading task it's not a good practice, to message a user that check your internet connection or
no internet connection. Because in this condition, if user do switch off then on network connection then your downloading task restarts again and takes whole time again. So, avoid this types of messages.
Now about solution, after execute background task you can check your task is running or completed. If it takes too much time
then show a message. For example,
YourBackgroundTask task = new YourBackgroundTask();
task.execute();
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
if (task.getStatus == AsyncTask.Status.RUNNING){
Toast.makeText(this, "Please wait...", Toast.LENGTH_SHORT).show();
}
}
},20000); // time in milisecond
And if you want to repeat this, you can easily re-run handler.

Here is a basic idea you can try if it works
private class DownloadFilesTask extends AsyncTask<Void, Integer, Void> implements TimerTask{
String s;
Timer timer;
Object objectResult;
public DownloadFilesTask(String s){
this.s = s;
timer = new Timer();
}
#Override
protected Void doInBackground(Void... voids) {
objectResult = DownloadMethod();
return null;
}
private Object DownloadMethod() {
//here implement the download logic and return the object
return null;
}
#Override
protected void onProgressUpdate(Integer... progress) {
// your code to update progress
}
public void checkProgress(){
timer.schedule(this,2000);
}
#Override
public void run() {
if (objectResult!=null){
//download completed
}else{
//show dialog here and schedule a task again
timer.schedule(this,2000);
}
}
}

Related

How to load new values of JSON after every 10 seconds

Hi people I am getting problem in getting my latest JSON value after every 10 seconds. I have developed this code and now I am stucked in this. When I run this code it shows the value after second and did not get updated the second time. I have implemented the handler but it is also not working here.
public class MainActivity extends AppCompatActivity {
TextView a,b,c,d,e,f,g,h;
String result = "";
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
a=(TextView) findViewById(R.id.a);
b=(TextView) findViewById(R.id.b);
c=(TextView) findViewById(R.id.c);
DownloadTask task = new DownloadTask();
task.execute("https://api.thingspeak.com/channels/12345/feeds.json?results=1");
}
public class DownloadTask extends AsyncTask<String, Void, String> {
#Override
protected String doInBackground(String... urls) {
URL url;
HttpURLConnection urlConnection = null;
try {
url = new URL(urls[0]);
urlConnection = (HttpURLConnection) url.openConnection();
InputStream in = urlConnection.getInputStream();
InputStreamReader reader = new InputStreamReader(in);
int data = reader.read();
while (data != -1) {
char current = (char) data;
result += current;
data = reader.read();
}
return result;
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
#Override
protected void onPostExecute(final String result) {
super.onPostExecute(result);
new Handler().postDelayed(new Runnable() {
public void run() {
search(result);
}
}, 10000);
}
public void search(String result){
try {
JSONObject jsonObject = new JSONObject(result);
JSONArray weatherInfo = jsonObject.getJSONArray("feeds");
JSONObject legsobject = weatherInfo.getJSONObject(0);
a.setText(legsobject.getString("field1"));
b.setText(legsobject.getString("field2"));
c.setText(legsobject.getString("field3"));
}catch (JSONException e) {
e.printStackTrace();
}
}
}
}
I want to get my value refreshed after every 10 seconds and it is not doing it.
Can any one guide me that how can I make it possible.
Try this code ..
private final int INTERVAL_MILLI = 60000; // define your time..
Handler mHandler;
#Override
protected void onDestroy() {
super.onDestroy();
mHandler.removeCallbacks(SyncData);
}
Runnable SyncData = new Runnable() {
#Override
public void run() {
// call your code here..
Log.e(TAG, "SyncData1: " + new java.sql.Date(System.currentTimeMillis()).toString());
final String Token = AppSetting.getStringSharedPref(mContext, Constants.USER_KEY_TOKEN, "");
if (!TextUtils.isEmpty(Token) && !CommonUtils.isServiceRunning(mContext)) {
Log.e(TAG, "SyncData2: " + new java.sql.Date(System.currentTimeMillis()).toString());
startService(new Intent(mContext, SyncService.class));
}
callSyncData();
}
};
public void callSyncData()
{
mHandler.postDelayed(SyncData, INTERVAL_MILLI);
}
and callSyncData() method called in activity onCreate method and run method.
To begin with, I don't like the idea of hammering the server with a request every 10s even nothing changes really. If you can move to a solution with notification from the server it will be better.
If you still need to do that you can use three common solutions to fire a repeating task with a period:
1- Use Timer & TimerTask
For this solution you need to declare your timer task to run:
final TimerTask repeatedTask = new TimerTask() {
#Override
public void run() {
//you stuff here
}
};
Then you need to schedule your task using a timer like below:
final Timer timer = new Timer();
timer.scheduleAtFixedRate(repeatedTask,0, 10 * 1000);
==> Don't forget to call timer.cancel(); when your are done (or activity pause, stop, ...)
2- Use ScheduledThreadPoolExecutor
This is basically a replacing for Timer task starting android 5.0. The setup is more easy and straightforward like below:
ScheduledExecutorService executor = Executors.newScheduledThreadPool(1);
executor.scheduleAtFixedRate(new Runnable() {
#Override
public void run() {
//you stuff here
}
}, 0, 10, TimeUnit.SECONDS);
==> don't forget to shutdown your executor when you are done by calling : executor.shutdown();
3- Use Handler
The tip here is to repost the runnable after downloading your json like mentionned in the previous answer.
You can use TimerTask and Timer. If you need to update UI components you should run it on UI thread.
final TimerTask yourRepeatedTask = new TimerTask() {
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
//your code here
}
});
}
};
And the Timer which schedules your task in a given interval. In your case, it is 10s. Make sure to give the interval in milliseconds.
final Timer timer = new Timer();
timer.scheduleAtFixedRate(yourRepeatedTask ,0, 10 * 1000);
At last call timer.cancel() to stop the timer.
#Override
protected void onPause() {
if (timer != null) {
timer.cancel();
}
super.onPause();
}

Android sockets reconnect to server

I'm building a android app that using connection with Java server (on computer).
I have a problem- when I find that there is no connection with the server, I'm trying to reconnect to the server but it doesn't work.
Here is the Client class code:
public class Client extends AsyncTask {
private final int port = 1978;
private final String ip = "192.168.14.22";
private Socket socket;
private DataOutputStream output;
private DataInputStream input;
public Client() {
}
#Override
protected Object doInBackground(Object[] objects) {
try {
socket = new Socket(ip, port);
output = new DataOutputStream(socket.getOutputStream());
input = new DataInputStream(socket.getInputStream());
Log.d("Network c1", "Connected");
} catch (IOException e) {
socket = null;
Log.d("Network c1", "Not connected");
}
return null;
}
public boolean checkConnection() {
if (output == null)
return false;
try {
output.writeUTF("abc");
return true;
} catch (IOException e) {
return false;
}
}
#Override
protected void onProgressUpdate(Object[] values) {
}
}
And the Activity code:
public class LogInActivity extends AppCompatActivity {
Client client;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_log_in);
client = new Client();
client.execute();
//I used timer because it didn't work without it- That saied always 'not connected' message/Toast
new CountDownTimer(5, 0) {
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
check();
}
}.start();
}
private void check() {
boolean isProcess;
isProcess = !checkConnection();
if (isProcess) {
AlertDialog.Builder builder = new AlertDialog.Builder(this, R.style.Theme_AppCompat_Dialog_Alert);
builder.setTitle(getResources().getString(R.string.app_name));
builder.setMessage("Unable connect to the library");
builder.setPositiveButton("Try Again", new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialogInterface, int i) {
//See note 1.
check();
}
});
builder.setCancelable(false);
builder.show();
}
}
public boolean checkConnection() {
if (client.checkConnection()) {
Toast.makeText(getApplicationContext(), "Connected to the library", Toast.LENGTH_SHORT).show();
return true;
} else {
Toast.makeText(this, "Unable connect to the library", Toast.LENGTH_SHORT).show();
return false;
}
}
}
Note 1:
The problem is here.
This Dialog need to be shown until the server/Library connected.
If the server is on before the app turned on, the check() method works well and says 'Connected successful' and the Dialog doesn't show.
But if when the app started, the server was unreachable, and turned on later (And became reachable)- the check() method don't work and always shows the Dialog.
What is the problem?
By the way, I tried to restart the client AsyncTask Class, but i didn't succeed.
(I tried to do close(true) to it, and after do excute() to it again, but the cancel() method didn't worked, and was a error that said that after a AsyncTask Class excuted, it can't excute again)
Thanks.
You should not check for connectivity periodically (every couple of seconds like you do in this code).
Instead you should let the OS do this for you, it will be more reliable and more efficient in terms of battery and CPU.
Take a look at this answer

AsyncTask.get() no progress bar

My app sends data to the server. It generally works fine until the user is in a bad signal area. If the user is in a good signal area the the following code works fine and the data is sent.
String[] params = new String[]{compID, tagId, tagClientId, carerID,
formattedTagScanTime, formattedNowTime, statusForWbService, getDeviceName(), tagLatitude, tagLongitude};
AsyncPostData apd = new AsyncPostData();
apd.execute(params);
.
private class AsyncPostData extends AsyncTask<String, Void, String> {
ProgressDialog progressDialog;
String dateTimeScanned;
#Override
protected void onPreExecute()
{
// progressDialog= ProgressDialog.show(NfcscannerActivity.this,
// "Connecting to Server"," Posting data...", true);
int buildVersionSdk = Build.VERSION.SDK_INT;
int buildVersionCodes = Build.VERSION_CODES.GINGERBREAD;
Log.e(TAG, "buildVersionSdk = " + buildVersionSdk
+ "buildVersionCodes = " + buildVersionCodes);
int themeVersion;
if (Build.VERSION.SDK_INT > Build.VERSION_CODES.GINGERBREAD) {
themeVersion = 2;
}else{
themeVersion = 1;
}
progressDialog = new ProgressDialog(NfcscannerActivity.this, themeVersion);
progressDialog.setTitle("Connecting to Server");
progressDialog.setMessage(" Sending data to server...");
progressDialog.setIndeterminate(true);
try{
progressDialog.show();
}catch(Exception e){
//ignore
}
};
#Override
protected String doInBackground(String... params) {
Log.e(TAG, "carerid in doinbackground = " + params[3] + " dateTimeScanned in AsyncPost for the duplecate TX = " + params[4]);
dateTimeScanned = params[4];
return nfcscannerapplication.loginWebservice.postData(params[0], params[1], params[2], params[3], params[4],
params[5], params[6], params[7] + getVersionName(), params[8], params[9]);
}
#Override
protected void onPostExecute(String result)
{
super.onPostExecute(result);
try{
progressDialog.dismiss();
}catch(Exception e){
//ignore
}
if( result != null && result.trim().equalsIgnoreCase("OK") ){
Log.e(TAG, "about to update DB with servertime");
DateTime sentToServerAt = new DateTime();
nfcscannerapplication.loginValidate.updateTransactionWithServerTime(sentToServerAt,null);
nfcscannerapplication.loginValidate.insertIntoDuplicateTransactions(dateTimeScanned);
tagId = null;
tagType = null;
tagClientId = null;
//called to refresh the unsent transactions textview
onResume();
}else if(result != null && result.trim().equalsIgnoreCase("Error: TX duplicated")){
Log.e(TAG, "response from server is Duplicate Transaction ");
//NB. the following time may not correspond exactly with the time on the server
//because this TX has already been processed but the 'OK' never reached the phone,
//so we are just going to update the phone's DB with the DupTX time so the phone doesn't keep
//sending it.
DateTime sentToServerTimeWhenDupTX = new DateTime();
nfcscannerapplication.loginValidate.updateTransactionWithServerTime(sentToServerTimeWhenDupTX,null);
tagId = null;
tagType = null;
tagClientId = null;
}else{
Toast.makeText(NfcscannerActivity.this,
"No phone signal or server problem",
Toast.LENGTH_LONG).show();
}
}
}//end of AsyncPostData
.
The app in bad signal areas tends to show the progress bar for a few minutes before showing a black screen for a while rendering the app unusable.
I thought a way around this would be to do the following.
String[] params = new String[]{compID, tagId, tagClientId, carerID,
formattedTagScanTime, formattedNowTime, statusForWbService, getDeviceName(), tagLatitude, tagLongitude};
AsyncPostData apd = new AsyncPostData();
try {
apd.execute(params).get(10, TimeUnit.SECONDS);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (ExecutionException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (TimeoutException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
This will cause the AsyncTask to cancel after 10 seconds, but as it is executing there is a black screen until the data is sent followed by the progressbar for a few millisecs.
Is there a way to show the progressbar whilst executing an AsyncTask.get()?
thanks in advance. matt.
Also are there any ideas why the black screen comes when the user is in bad signal area and therefor no response from the server. This senario seems to cause the app alot of problems where it's behavior is unusual afterwards like sending extra transactions at a later date.
[edit1]
public class SignalService extends Service{
NfcScannerApplication nfcScannerApplication;
TelephonyManager SignalManager;
PhoneStateListener signalListener;
private static final int LISTEN_NONE = 0;
private static final String TAG = SignalService.class.getSimpleName();
#Override
public void onCreate() {
super.onCreate();
// TODO Auto-generated method stub
Log.e(TAG, "SignalService created");
nfcScannerApplication = (NfcScannerApplication) getApplication();
signalListener = new PhoneStateListener() {
public void onSignalStrengthChanged(int asu) {
//Log.e("onSignalStrengthChanged: " , "Signal strength = "+ asu);
nfcScannerApplication.setSignalStrength(asu);
}
};
}
#Override
public void onDestroy() {
super.onDestroy();
// TODO Auto-generated method stub
Log.e(TAG, "SignalService destroyed");
SignalManager.listen(signalListener, LISTEN_NONE);
}
#Override
public void onStart(Intent intent, int startId) {
super.onStart(intent, startId);
// TODO Auto-generated method stub
Log.e(TAG, "SignalService in onStart");
SignalManager = (TelephonyManager) getSystemService(Context.TELEPHONY_SERVICE);
SignalManager.listen(signalListener, PhoneStateListener.LISTEN_SIGNAL_STRENGTH);
}
#Override
public IBinder onBind(Intent intent) {
// TODO Auto-generated method stub
return null;
}
}
You do not need a timer at all to do what you're attempting (for some reason I thought you were trying to loop the AsyncTask based on your comments above which resulted in mine.). If I understand correctly you're issue is with the loss of service. You have an AsyncTask that you start which may or may not finish depending on certain conditions. Your approach was to use get and cancle the task after a fixed time in the event that it did not finish executing before then - the assumption being if the task didn't finish within the 10 second cut off, service was lost.
A better way to approach this problem is to use a boolean flag that indcates whether network connectivity is available and then stop the task from executing if service is lost. Here is an example I took from this post (I apologize for the formatting I'm on a crappy computer with - of all things - IE8 - so I can't see what the code looks like).
public class MyTask extends AsyncTask<Void, Void, Void> {
private volatile boolean running = true;
private final ProgressDialog progressDialog;
public MyTask(Context ctx) {
progressDialog = gimmeOne(ctx);
progressDialog.setCancelable(true);
progressDialog.setOnCancelListener(new OnCancelListener() {
#Override
public void onCancel(DialogInterface dialog) {
// actually could set running = false; right here, but I'll
// stick to contract.
cancel(true);
}
});
}
#Override
protected void onPreExecute() {
progressDialog.show();
}
#Override
protected void onCancelled() {
running = false;
}
#Override
protected Void doInBackground(Void... params) {
while (running) {
// does the hard work
}
return null;
}
// ...
}
This example uses a progress dialog that allows the user to cancle the task by pressing a button. You're not going to do that but rather you're going to check for network connectivty and set the running boolean based on whether your task is connected to the internet. If connection is lost - running will bet set to false which will trip the while loop and stop the task.
As for the work after the task complete. You should NEVER use get. Either (1) put everything that needs to be done after the doInBackgroundCompletes in onPostExecute (assuming its not too much) or (2) if you need to get the data back to the starting activity use an interface. You can add an interface by either adding as an argument to your tasks constructor or using a seperate method that sets the interface up. For example
public void setInterface(OnTaskComplete listener){
this.listener = listener;
}
Where OnTaskComplete listener is declared as an instance variable in your AsyncTask. Note the approach I am describing requires using a seperate AsyncTask class. Your's is private right now which means you need to change your project a little.
UPDATE
To check connectivity I would use something like this.
public boolean isNetworkOnline() {
boolean status=false;
try{
ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkInfo netInfo = cm.getNetworkInfo(0);
if (netInfo != null && netInfo.getState()==NetworkInfo.State.CONNECTED) {
status= true;
}else {
netInfo = cm.getNetworkInfo(1);
if(netInfo!=null && netInfo.getState()==NetworkInfo.State.CONNECTED)
status= true;
}
}catch(Exception e){
e.printStackTrace();
return false;
}
return status;
}
You can check to see if there is an actual network connection over which your app can connect to ther server. This method doesn't have to be public and can be part of you're AsyncTask class. Personally, I use something similar to this in a network manager class that I use to check various network statistics (one of which is can I connect to the internet).
You would check connectivity before you started executing the loop in your doInBackground method and then you could periodicly update throughout the course of that method. If netowkr is available the task will continue. If not it will stop.
Calling the AsyncTask built in cancle method is not sufficient becuase it only prevent onPostExecute from running. It does not actually stop the code from execting.

How to handle exception in AsyncTask

I am using AsyncTask like this
public class AccountReportActivity extends Activity {
private OrgaLevelTask orgaLevelTask;
public void onCreate(Bundle savedInstanceState) {
......
orgaLevelTask = new OrgaLevelTask(AccountReportActivity.this, spinner_orgaLevel, spinner_branch, txt_extra, txt_extra1);
orgaLevelTask.execute();
} //end of onCreate
} //end of class AccountReportActivity
task:
public class OrgaLevelTask extends AsyncTask<Void, Void, ArrayList<OrgaLevel>> {
//Constrcutor
public OrgaLevelTask(AccountReportActivity accountReportActivity, Spinner spinner_orgaLevel, Spinner spinner_branch, TextView txt_extra, TextView txt_extra1) {
this.accountReportActivity = accountReportActivity;
this.spinner_orgaLevel = spinner_orgaLevel;
....
} //end of constructor
#Override
protected ArrayList<OrgaLevel> doInBackground(Void... arg0) {
return callWebService();
} //end of doInBackground()
private ArrayList<OrgaLevel> callWebService() {
try {
SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME);
......
} catch (SocketTimeoutException e) {
Toast.makeText(accountReportActivity, "Service is not connected, Please make sure your server is running", Toast.LENGTH_LONG).show();
return null;
} catch(Exception e) {
e.printStackTrace();
System.out.println();
}
} //end of callWebService()
} //end of class OrgaLevelTask
My this task call another AsyncTask which has the same code. The problem is if server is running then everything fine. But if server is not running and i call the web service then i get the exception that Force Application close. Why? I am handling SocketTimeoutException IF exception happens then i am saying that show toast on my Activity but why it is force closing the application. How can i handle it? Thanks
You can check the internet connection this way first
public static boolean checkConnection(Context context) {
final ConnectivityManager mConnectivityManager = (ConnectivityManager) context
.getSystemService(Context.CONNECTIVITY_SERVICE);
final NetworkInfo netInfo = mConnectivityManager.getActiveNetworkInfo();
if (netInfo != null && netInfo.isConnectedOrConnecting()) {
return true;
} else
return false;
}
In this method
// Checking the internet connection
if (!InternetConnectionCheck.checkConnection(this)) {
Utilities.alertDialogBox(this, R.string.Title_String,
R.string.No_Internet_connection_String);
} else {
orgaLevelTask = new OrgaLevelTask(AccountReportActivity.this, spinner_orgaLevel, spinner_branch, txt_extra, txt_extra1);
orgaLevelTask.execute();
}
you should not use use Toast in doInBackground
catch (SocketTimeoutException e) {
Toast.makeText(accountReportActivity, "Service is not connected, Please make sure your server is running", Toast.LENGTH_LONG).show(); //<----------------------

Ideal way to cancel an executing AsyncTask

I am running remote audio-file-fetching and audio file playback operations in a background thread using AsyncTask. A Cancellable progress bar is shown for the time the fetch operation runs.
I want to cancel/abort the AsyncTask run when the user cancels (decides against) the operation. What is the ideal way to handle such a case?
Just discovered that AlertDialogs's boolean cancel(...); I've been using everywhere actually does nothing. Great.
So...
public class MyTask extends AsyncTask<Void, Void, Void> {
private volatile boolean running = true;
private final ProgressDialog progressDialog;
public MyTask(Context ctx) {
progressDialog = gimmeOne(ctx);
progressDialog.setCancelable(true);
progressDialog.setOnCancelListener(new OnCancelListener() {
#Override
public void onCancel(DialogInterface dialog) {
// actually could set running = false; right here, but I'll
// stick to contract.
cancel(true);
}
});
}
#Override
protected void onPreExecute() {
progressDialog.show();
}
#Override
protected void onCancelled() {
running = false;
}
#Override
protected Void doInBackground(Void... params) {
while (running) {
// does the hard work
}
return null;
}
// ...
}
If you're doing computations:
You have to check isCancelled() periodically.
If you're doing a HTTP request:
Save the instance of your HttpGet or HttpPost somewhere (eg. a public field).
After calling cancel, call request.abort(). This will cause IOException be thrown inside your doInBackground.
In my case, I had a connector class which I used in various AsyncTasks. To keep it simple, I added a new abortAllRequests method to that class and called this method directly after calling cancel.
The thing is that AsyncTask.cancel() call only calls the onCancel function in your task. This is where you want to handle the cancel request.
Here is a small task I use to trigger an update method
private class UpdateTask extends AsyncTask<Void, Void, Void> {
private boolean running = true;
#Override
protected void onCancelled() {
running = false;
}
#Override
protected void onProgressUpdate(Void... values) {
super.onProgressUpdate(values);
onUpdate();
}
#Override
protected Void doInBackground(Void... params) {
while(running) {
publishProgress();
}
return null;
}
}
Simple: don't use an AsyncTask. AsyncTask is designed for short operations that end quickly (tens of seconds) and therefore do not need to be canceled. "Audio file playback" does not qualify. You don't even need a background thread for ordinary audio file playback.
The only way to do it is by checking the value of the isCancelled() method and stopping playback when it returns true.
This is how I write my AsyncTask
the key point is add Thread.sleep(1);
#Override protected Integer doInBackground(String... params) {
Log.d(TAG, PRE + "url:" + params[0]);
Log.d(TAG, PRE + "file name:" + params[1]);
downloadPath = params[1];
int returnCode = SUCCESS;
FileOutputStream fos = null;
try {
URL url = new URL(params[0]);
File file = new File(params[1]);
fos = new FileOutputStream(file);
long startTime = System.currentTimeMillis();
URLConnection ucon = url.openConnection();
InputStream is = ucon.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
byte[] data = new byte[10240];
int nFinishSize = 0;
while( bis.read(data, 0, 10240) != -1){
fos.write(data, 0, 10240);
nFinishSize += 10240;
**Thread.sleep( 1 ); // this make cancel method work**
this.publishProgress(nFinishSize);
}
data = null;
Log.d(TAG, "download ready in"
+ ((System.currentTimeMillis() - startTime) / 1000)
+ " sec");
} catch (IOException e) {
Log.d(TAG, PRE + "Error: " + e);
returnCode = FAIL;
} catch (Exception e){
e.printStackTrace();
} finally{
try {
if(fos != null)
fos.close();
} catch (IOException e) {
Log.d(TAG, PRE + "Error: " + e);
e.printStackTrace();
}
}
return returnCode;
}
Our global AsyncTask class variable
LongOperation LongOperationOdeme = new LongOperation();
And KEYCODE_BACK action which interrupt AsyncTask
#Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
LongOperationOdeme.cancel(true);
}
return super.onKeyDown(keyCode, event);
}
It works for me.
I don't like to force interrupt my async tasks with cancel(true) unnecessarily because they may have resources to be freed, such as closing sockets or file streams, writing data to the local database etc. On the other hand, I have faced situations in which the async task refuses to finish itself part of the time, for example sometimes when the main activity is being closed and I request the async task to finish from inside the activity's onPause() method. So it's not a matter of simply calling running = false. I have to go for a mixed solution: both call running = false, then giving the async task a few milliseconds to finish, and then call either cancel(false) or cancel(true).
if (backgroundTask != null) {
backgroundTask.requestTermination();
try {
Thread.sleep((int)(0.5 * 1000));
} catch (InterruptedException e) {
e.printStackTrace();
}
if (backgroundTask.getStatus() != AsyncTask.Status.FINISHED) {
backgroundTask.cancel(false);
}
backgroundTask = null;
}
As a side result, after doInBackground() finishes, sometimes the onCancelled() method is called, and sometimes onPostExecute(). But at least the async task termination is guaranteed.
With reference to Yanchenko's answer on 29 April '10:
Using a 'while(running)' approach is neat when your code under 'doInBackground' has to be executed multiple times during every execution of the AsyncTask. If your code under 'doInBackground' has to be executed only once per execution of the AsyncTask, wrapping all your code under 'doInBackground' in a 'while(running)' loop will not stop the background code (background thread) from running when the AsyncTask itself is cancelled, because the 'while(running)' condition will only be evaluated once all the code inside the while loop has been executed at least once. You should thus either
(a.) break up your code under 'doInBackground' into multiple 'while(running)' blocks or
(b.) perform numerous 'isCancelled' checks throughout your 'doInBackground' code, as explained under "Cancelling a task" at https://developer.android.com/reference/android/os/AsyncTask.html.
For option (a.) one can thus modify Yanchenko's answer as follows:
public class MyTask extends AsyncTask<Void, Void, Void> {
private volatile boolean running = true;
//...
#Override
protected void onCancelled() {
running = false;
}
#Override
protected Void doInBackground(Void... params) {
// does the hard work
while (running) {
// part 1 of the hard work
}
while (running) {
// part 2 of the hard work
}
// ...
while (running) {
// part x of the hard work
}
return null;
}
// ...
For option (b.) your code in 'doInBackground' will look something like this:
public class MyTask extends AsyncTask<Void, Void, Void> {
//...
#Override
protected Void doInBackground(Void... params) {
// part 1 of the hard work
// ...
if (isCancelled()) {return null;}
// part 2 of the hard work
// ...
if (isCancelled()) {return null;}
// ...
// part x of the hard work
// ...
if (isCancelled()) {return null;}
}
// ...

Categories

Resources