I want to reduce the image size while saving it to local folder. Now it is stored with its original size. I am storing the whole bitmap to path as below:
String fileName = "image_" + count++ + ".png";
System.out.println("file name is : " + fileName);
File sd = Environment.getExternalStorageDirectory();
File folder = new File(sd + "/Wallpaper Pack");
System.out.println("folder is : " + folder);
folder.mkdir();
File dest = new File(folder, fileName);
try {
FileOutputStream out;
out = new FileOutputStream(dest);
bitmap.compress(Bitmap.CompressFormat.PNG, 50, out);
out.flush();
out.close();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Resize your Bitmap. Take a look at example. Also when using PNG format here (Bitmap.CompressFormat.PNG, 50, out); compression won't happen. It's always 100, so you can change output format to JPEG.
Related
How to write image in phone directory. Directory is created but i could not write image in this folder. Here is my code .please check if i am doing something wrong thanks in advance.
Bitmap bitmap;
String directory = new_path; // I am getting path here of image like sdcard/0/emulated/image.jpg
String folder_name = "abc"
bitmap = BitmapFactory.decodeFile(directory);
iv_6.setImageBitmap(bitmap); // image displayed here but not saving in directory.
try {
File f = new File(Environment.getExternalStorageDirectory()
+ File.separator +folder_name);
f.mkdirs();
FileOutputStream fo = new FileOutputStream(f);
bitmap.compress(Bitmap.CompressFormat.JPEG, 40, fo);
fo.close();
}catch (Exception e)
{
e.printStackTrace();
}
public void savePng(Bitmap bitmap, String filePath) {
try {
File temp = new File(filePath);
FileOutputStream os = new FileOutputStream(temp + ".png");
bitmap.compress(Bitmap.CompressFormat.PNG, 50, os);
os.flush();
os.close();
} catch (Exception e) {
e.printStackTrace();
}
}
I use following code to write an image to external storage in android :
File root = android.os.Environment.getExternalStorageDirectory();
File dir = new File (root.getAbsolutePath() + "/download");
dir.mkdirs();
fileName = "image_2.jpeg";
File file = new File(dir, fileName);
try {
FileOutputStream outStream = new FileOutputStream(file);
Bitmap bitmap = BitmapFactory.decodeFile("android.resource://com.mypackage.com/drawable/image_1");
bitmap.compress(Bitmap.CompressFormat.JPEG, 70, outStream);
outStream.flush();
outStream.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
This code is for reading image_1.jpg from drawable folder, then writing it to download folder in external storage, with image_2.jpeg name. (create download folder in external storage and a file with image_2.jpeg name inside that folder).
This code will produce an ((force close)). download folder is created and also the image_2.jpeg is created, but image image_2.jpeg is corrupted.
These images in drawable folder can be accessed by BitmapFactory, you can save the bitmap to PNG or JPG.
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
File sd = Environment.getExternalStorageDirectory();
String fileName = "test.png";
File dest = new File(sd, fileName);
try {
FileOutputStream out;
out = new FileOutputStream(dest);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, out);
out.flush();
out.close();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Don't forget to add android.permission.WRITE_EXTERNAL_STORAGE permission.
For other type of images, I think put them into assets folder is a better way.
There is a sample here.
I did same thing with this code.Try this code:
String[] sampleImagesName = { "image2" };
int[] sampleImages = { R.drawable.image1};
File file;
if (Environment.getExternalStorageState().equals(
Environment.MEDIA_MOUNTED)) {
file = new File(Environment.getExternalStorageDirectory()
.getAbsolutePath() + "/download");
if (!file.exists()) {
file.mkdirs();
SaveSampleToSD();
}
}
private void SaveSampleToSD() {
String path = Environment.getExternalStorageDirectory()
.getAbsolutePath() + "/download";
for (int i = 0; i < sampleImages.length; i++) {
try {
File f = new File(path + "/", sampleImagesName[i] + ".jpg");
Bitmap bm = BitmapFactory.decodeResource(getResources(),
sampleImages[i]);
FileOutputStream out = new FileOutputStream(f);
bm.compress(Bitmap.CompressFormat.JPEG, 100, out);
out.flush();
out.close();
Log.e("ImageSaved---------", "saved");
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
I'm having problems implementing this code Saving and Reading Bitmaps/Images from Internal memory in Android
to save and retrieve the image that I want, here is my code:
ContextWrapper cw = new ContextWrapper(getApplicationContext());
// path to /data/data/yourapp/app_data/imageDir
File directory = cw.getDir("imageDir", Context.MODE_PRIVATE);
// Create imageDir
File mypath=new File(directory, + name + "profile.jpg");
FileOutputStream fos = null;
try {
fos = new FileOutputStream(mypath);
// Use the compress method on the BitMap object to write image to the OutputStream
myBitmap.compress(Bitmap.CompressFormat.PNG, 100, fos);
fos.close();
} catch (Exception e) {
e.printStackTrace();
}
and to retrieve(I don't know if I'm doing wrong)
#Override
protected void onResume()
{
super.onResume();
try {
File f = new File("imageDir/" + rowID, "profile.jpg");
Bitmap b = BitmapFactory.decodeStream(new FileInputStream(f));
image = (ImageView) findViewById(R.id.imageView2);
image.setImageBitmap(b);
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
and nothing happens so what should I change??
To Save your bitmap in sdcard use the following code
Store Image
private void storeImage(Bitmap image) {
File pictureFile = getOutputMediaFile();
if (pictureFile == null) {
Log.d(TAG,
"Error creating media file, check storage permissions: ");// e.getMessage());
return;
}
try {
FileOutputStream fos = new FileOutputStream(pictureFile);
image.compress(Bitmap.CompressFormat.PNG, 90, fos);
fos.close();
} catch (FileNotFoundException e) {
Log.d(TAG, "File not found: " + e.getMessage());
} catch (IOException e) {
Log.d(TAG, "Error accessing file: " + e.getMessage());
}
}
To Get the Path for Image Storage
/** Create a File for saving an image or video */
private File getOutputMediaFile(){
// To be safe, you should check that the SDCard is mounted
// using Environment.getExternalStorageState() before doing this.
File mediaStorageDir = new File(Environment.getExternalStorageDirectory()
+ "/Android/data/"
+ getApplicationContext().getPackageName()
+ "/Files");
// This location works best if you want the created images to be shared
// between applications and persist after your app has been uninstalled.
// Create the storage directory if it does not exist
if (! mediaStorageDir.exists()){
if (! mediaStorageDir.mkdirs()){
return null;
}
}
// Create a media file name
String timeStamp = new SimpleDateFormat("ddMMyyyy_HHmm").format(new Date());
File mediaFile;
String mImageName="MI_"+ timeStamp +".jpg";
mediaFile = new File(mediaStorageDir.getPath() + File.separator + mImageName);
return mediaFile;
}
I think Faibo's answer should be accepted, as the code example is correct, well written and should solve your specific problem, without a hitch.
In case his solution doesn't meet your needs, I want to suggest an alternative approach.
It's very simple to store image data as a blob in a SQLite DB and retrieve as a byte array. Encoding and decoding takes just a few lines of code (for each), works like a charm and is surprisingly efficient.
I'll provide a code example upon request.
Good luck!
Note that you are saving the pick as name + profile.jpg under imageDir directory and you're trying to retrieve as profile.jpg under imageDir/[rowID] directory check that.
I got it working!
First make sure that your app has the storage permission enabled:
Go to Device Settings>Device>Applications>Application Manager>"your app">Permissions>Enable Storage permission!
Permissions in manifest:
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
So, if you want to create your own directory in your File Storage you can use somethibng like:
FileOutputStream outStream = null;
File sdCard = Environment.getExternalStorageDirectory();
File dir = new File(sdCard.getAbsolutePath() + "/camtest");
dir.mkdirs();
String fileName = String.format("%d.jpg", System.currentTimeMillis());
File outFile = new File(dir, fileName);
outStream = new FileOutputStream(outFile);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, outStream);
outStream.flush();
outStream.close();
refreshGallery(outFile);
Else, if you want to create a sub directory in your default device DCIM folder and then want to view your image in a separate folder in gallery:
FileOutputStream fos= null;
File file = getDisc();
if(!file.exists() && !file.mkdirs()) {
//Toast.makeText(this, "Can't create directory to store image", Toast.LENGTH_LONG).show();
//return;
print("file not created");
return;
}
SimpleDateFormat simpleDateFormat = new SimpleDateFormat("yyyymmsshhmmss");
String date = simpleDateFormat.format(new Date());
String name = "FileName"+date+".jpg";
String file_name = file.getAbsolutePath()+"/"+name;
File new_file = new File(file_name);
print("new_file created");
try {
fos= new FileOutputStream(new_file);
Bitmap bitmap = viewToBitmap(iv, iv.getWidth(), iv.getHeight() );
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos);
Toast.makeText(this, "Save success", Toast.LENGTH_LONG).show();
fos.flush();
fos.close();
} catch (FileNotFoundException e) {
print("FNF");
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
refreshGallery(new_file);
Helper functions:
public void refreshGallery(File file){
Intent intent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE);
intent.setData(Uri.fromFile(file));
sendBroadcast(intent);
}
private File getDisc(){
String t= getCurrentDateAndTime();
File file = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DCIM);
return new File(file, "ImageDemo");
}
private String getCurrentDateAndTime() {
Calendar c = Calendar.getInstance();
SimpleDateFormat df = new SimpleDateFormat("yyyy-MM-dd-HH-mm-ss");
String formattedDate = df.format(c.getTime());
return formattedDate;
public static Bitmap viewToBitmap(View view, int width, int height) {
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
view.draw(canvas);
return bitmap;
}
Hope this helps!
I have having a problem with image saving in android.When i press the save button,then image (.jpg) gets actually saved in the external storage.But the prob is that it does not show in my GALLERY immediately.It shows mayb after few hours ,days o so o never...
For saving following I am using following code:
if (item.getItemId() == R.id.item3) {
String root = Environment.getExternalStorageDirectory().toString();
myDir = new File(root + "/PaintImage");
myDir.mkdirs();
Random generator = new Random();
int n = 10000;
n = generator.nextInt(n);
String fname = "Image-" + n + ".jpg";
file = new File(myDir, fname);
if (file.exists())
file.delete();
FileOutputStream out = null;
try {
out = new FileOutputStream(file);
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
Toast.makeText(getApplicationContext(), e.getMessage(),
Toast.LENGTH_LONG).show();
e.printStackTrace();
}
bm.compress(Bitmap.CompressFormat.JPEG, 100, out);
Toast.makeText(getApplicationContext(), file.getAbsolutePath(),
Toast.LENGTH_LONG).show();
try {
out.flush();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
try {
out.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Folder gets created in SD card but Gallery does not show up immediately when the image is saved.
THanks for d help in advance.
you have to call the Media scanner to update your library
Media Scanner Android
I wrote this code to save my canvas as bitmap but it didn't work. Can anyone help?
public void saveImage(){
try {
Bitmap bitmap = object.getDrawingCache();
path = Environment.getDataDirectory().getAbsolutePath();
file = new File( path.toString() +"/image.png");
FileOutputStream fos ;
fos = new FileOutputStream(file);
bitmap.compress(CompressFormat.PNG, 100, fos);
fos.flush();
fos.close();
isFileCreated = file.exists();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}catch (IOException e){
e.printStackTrace();
}
}
Without knowing what you mean by "it didn't work", try creating the File differently. This is better than manually trying to build the path:
file = new File(Environment.getDataDirectory(), "image.png");