BLE and Android, the more characteristics and services the more slowly
Following problem:
I’m working on a project with android (5.0+) and a Nordic BLE chip (NRF52832) to receive values from the chip on the android device.
(I don’t use third party packages)
Connect, readout the services and the characteristics works well and fast, but:
As soon as I set more characteristics (in 2 services) on notify, the values arrive the device very slow, for example:
Notify 1 characteristic = 50ms/value
Notify 1 service 6 characteristic = 150 – 200ms/value
Notify 2 service, 10 characteristics = 400-600ms/value`
RequestConnectionPriority won’t solve my case.
Does anyone have a solution statement or already a solution?
It is a know problem that using multiple services and characteristics can slow down the communication between a BLE center and a peripheral.
Furthermore, each characteristic has an overhead cost in terms of memory consumed on the device.
A solution to this problem is to minimize the number of characteristics you're using.
To do so, you could for instance use only one characteristic and dedicate one octet of the characteristic packet to storing the command id or info type you're sending or receiving from the device.
The same characteristic can then be used to send various command to your device, or to request various type of info from the device.
Related
Google introduced a set of limitations in Android 8 or 9 regarding Wi-Fi scanning frequency. Apps are restricted in how frequently they're able to scan for Wi-Fi connections, including P2P Wi-Fi peers. What is the situation with Wi-Fi Aware? Does it have the same limitation? Is it easier to bypass it?
This answer is as per the latest comments by OP.
One way to keep track of the RSSI of the network is to register for the intent RSSI_CHANGED_ACTION using a BroadcastReceiver and then extract the raw RSSI values from the Intent's extra values which are stored with the key Wi-FiManager.EXTRA_NEW_RSSI and obtain the threshold levels(usually the workable values) using calculateSignalLevel(). Some approximate code:
} else if (action.equals(WifiManager.RSSI_CHANGED_ACTION)) {
// Default to -200 as its below WifiManager.MIN_RSSI.
int rawRssi = intent.getIntExtra(WifiManager.EXTRA_NEW_RSSI, -200);
int rssiLevel = mWifiManager.calculateSignalLevel(rawRssi);
}
Also, to answer the previous question as to whether Wi-Fi aware is restricted by the same scan restrictions, the answer is 'no', not because it has a waiver vis-a-vis Wi-Fi-Direct but because it operates differently from a Wi-Fi-Direct connection. For a Wi-Fi Direct connection, one needs to make a request() to the WifiManager for initiating a scan and it is these scans that are throttled, with the duration of throttling varying based on whether the app is in foreground/background. This throttling can of course be overridden from the Developer Settings page.
Wi-Fi-Aware works with a different paradigm. If this is regarding the usage of ranging, then one can leverage Wi-Fi-Aware technology between two devices as follows:
Check whether ranging is supported using Wi-Fi-RTTI apis using context.getPackageManager().hasSystemFeature(PackageManager.FEATURE_WIFI_RTT);
Check whether Wi-Fi RTT is available by registering for the intent WifiRttManager.ACTION_WIFI_RTT_STATE_CHANGED and on its receipt, check for whether Wi-Fi RTT is available.
Create a ranging request
Start ranging
Extract rssi from a successful ranging result.
One thing to note is that the requests for ranging are limited to 20 from each UID as per this code from the framework.
static final int MAX_QUEUED_PER_UID = 20;
Note that if you're running as a regular application, your app would have its own UID.
We developed a little hardware piece that works with Bluetooth Low Energy. When connecting from an Android 5, all services and their characteristics are discovered successfully.
However, we tried with 3 Android 6 devices, and even though the services are found correctly, their characteristics return null all the time.
I made sure the UUIDs are correct by logging all the discovered services, characteristics & descriptors.
Android 5:
service [uuid]:[00001801-0000-1000-8000-00805f9b34fb]
characteristic [uuid]:[00002a05-0000-1000-8000-00805f9b34fb]
service [uuid]:[00001800-0000-1000-8000-00805f9b34fb]
characteristic [uuid]:[00002a00-0000-1000-8000-00805f9b34fb]
characteristic [uuid]:[00002a01-0000-1000-8000-00805f9b34fb]
characteristic [uuid]:[00002aa6-0000-1000-8000-00805f9b34fb]
service [uuid]:[5765536d-0000-1000-8000-00805f9b34fb]
characteristic [uuid]:[00005765-0000-1000-8000-00805f9b34fb]
descriptor [uuid]:[00002902-0000-1000-8000-00805f9b34fb]
service [uuid]:[5765536e-0000-1000-8000-00805f9b34fb]
characteristic [uuid]:[00005764-0000-1000-8000-00805f9b34fb]
descriptor [uuid]:[00002902-0000-1000-8000-00805f9b34fb]
Android 6:
service [uuid]:[00001801-0000-1000-8000-00805f9b34fb]
characteristic [uuid]:[00002a05-0000-1000-8000-00805f9b34fb]
service [uuid]:[00001800-0000-1000-8000-00805f9b34fb]
characteristic [uuid]:[00002a00-0000-1000-8000-00805f9b34fb]
characteristic [uuid]:[00002a01-0000-1000-8000-00805f9b34fb]
characteristic [uuid]:[00002aa6-0000-1000-8000-00805f9b34fb]
service [uuid]:[5765536d-0000-1000-8000-00805f9b34fb]
service [uuid]:[5765536e-0000-1000-8000-00805f9b34fb]
Is there any known issue provoking this? I am using BluetoothAdapter and BluetoothLeScanner.
Thank you.
It worked on Android 6 after we changed the service UUID's from:
5765536d-0000-1000-8000-00805f9b34fb
5765536e-0000-1000-8000-00805f9b34fb
To:
3032454c-426b-7261-5074-72616d536557
3031454c-426b-7261-5074-72616d536557
It also worked when we reduced the UUID's size from 32bits to 16bits, this means, the first four digits being zero 0000XXXX.
We are facing one issue when reading characteristics from remote BLE device.
This issue happen in Android OS 5.0 and above.
Points are below to generate issue :
Make one peripheral device with one service and one characteristics.
Characteristics will have only read permission. Now set the value of this characteristics with more than 20 characters i.e. 20 bytes.
Now let peripheral device broadcast itself with one service and one characteristics.
Now launch any BLE scanner app from market and connect with this peripheral device.
Once successfully connected with peripheral device just try to read characteristics.
In this case it will not show any data and when debugging the app it show that it returns null data.
The above same case not working in the Android OS 5.0 and above.
Same case working in android 4.4.
So there is something change in Android OS 5.0 and above that internally disable readblob() request that can read data having more that 20 characters.
This can be simply achievable by splitting your data into 20 byte packets and implementing a short delay (i.e. using sleep()) between sending each packet.
You can use BluetoothGatt.requestMtu(). See the Official document of BluetoothGatt.requestMtu
Request an MTU size used for a given connection.
When performing a write request operation (write without response), the data
sent is truncated to the MTU size. This function may be used to request a larger MTU size to be able to send more data at once.
A onMtuChanged(BluetoothGatt, int, int) callback will indicate whether this operation was successful.
Requires BLUETOOTH permission.
If you want send more 20 bytes, you should define array byte[] include how many packet you want.
There is an example Android: Sending data >20 bytes by BLE
Also there is another example How to send more than 20 bytes data over ble in android?
I'm writing an BLE application, where need to track if peripherals device is advertising or has stop.
I followed getting peripherals without duplications this and BLE Filtering behaviour of startLeScan() and I completely agree over here.
To make it feasible I kept timer which re-scan for peripherals after certain time (3 sec). But with new device available on market(with 5.0 update), some time re-scan take bit time to find peripherals.
Any suggestion or if anyone have achieved this?
Sounds like you're interested in scanning advertisements rather than connecting to devices. This is the "observer" role in Bluetooth Low Evergy, and corresponds to the "broadcaster" role more commonly known as a Beacon. (Bluetooth Core 4.1 Vol 1 Part A Section 6.2)
Typically you enable passive scanning, looking for ADV_IND packets broadcast by beacons. These may or may not contain a UUID. Alternatively, you can active scan by transmitting SCAN_REQ to which you may receive a SCAN_RSP. Many devices use different advertising content in ADV_IND and SCAN_RSP to increase the amount of information that can be broadcast - you could, for instance, fit a UUID128 into the ADV_IND followed by the Device Name in the SCAN_RSP. (Bluetooth Core 4.1 Vol 2 Part E Section 7.8.10)
Now you need to define "go away" - are you expecting the advertisements to stop or to fade away? You will get a Receive Signal Strength Indication "RSSI" with each advertisement (Bluetooth Core 4.1 Vol 2 Part E Section 7.7.65.2) - this is how iBeacon positioning works and there's plenty of support for beacon receivers in Android.
Alternatively you wait for N seconds for an advertisement that should be transmitted every T seconds where N>2T. The downside of the timed approach is that probably not receiving a beacon isn't the same as definitely receiving a weak beacon; to be sure you need N to be large and that impacts the latency between the broadcaster being switched off or moving out of range and your app detecting it.
One more thing - watch out that Advertising stops if something connects to a Peripheral (if you really are scanning for peripherals) another good reason to monitor RSSI.
First scenario: Bonded Devices
We know that if a bond is made, then most of the commercially available devices send directed advertisements in during re-connection. In situations such as this, according to BLE 4.0 specification, you cannot scan these devices on any BLE sniffer.
Second scenario: Connectable Devices
Peripheral devices are usually in this mode when they are initially in the reset phase. The central sends a connect initiator in response to an advertisement packet. This scenario offers you a lot of flexibility since you can play around with two predominant configuration options to alter connection time. These are: slavelatency on the peripheral and conninterval on the central. Now, I don't know how much effort it's going to take get it working on the Android platform, but if you use the Bluez BLE stack and a configurable peripheral such as a TI Sensor tag, then you can play around with these values.
Third scenario: Beacon devices
Since this is what your question revolves around, according to the BLE architecture, there are no parameters to play with. In this scenario, the central is just a dumb device left at the mercy of when a peripheral chooses to send it's beaconing signal.
Reference:
http://www.amazon.com/Inside-Bluetooth-Communications-Sensing-Library/dp/1608075796/ref=pd_bxgy_14_img_z
http://www.amazon.com/Bluetooth-Low-Energy-Developers-Handbook/dp/013288836X/ref=pd_bxgy_14_img_y
Edit: I forgot, have you tried setting the advertiser to non-connectable? That way you should be able to get duplicate scan results
I am dealing with a similar issue, that is, reliably track the RSSI values of multiple advertising devices over time.
It is sad, the most reliable way i found is not nice, rather dirty and battery consuming. It seems due to the number of android devices that handle BLE differently the most reliable.
I start LE scan, as soon as i get a callback i set a flag to stop and start scan again. That way you work around that DUPLICATE_PACKET filter issue since it resets whenever you start a fresh scan.
The ScanResults i dump into a sqlite db wich i shrink and evaluate once every x seconds.
It should be easy to adapt the shrinking to your use case, i.e. removing entries that are older than X, and then query for existance of a device to find out if you received a ScanResult in the last X seconds. However dont put that X value too low, as you must take into account that you still lose alot of advertisement packets on android LE scan, compared to a BLE scan on i.e. bluez..
Edit:
I can add some information i already found for speeding up the performance on Advertisement discovery. It involves modifying and compiling the bluedroid sources and root access to the device. Easiest would be building a full android yourself, i.e. Cyanogenmod.
When a LE scan is running, the bluetooth module sends the scan sesponse via HCI to the bluedroid stack. There various checks are done until it finally gets handed to the Java onScanResult(...) which is accessed via JNI.
By comparing the log of the hci data sent from the bluetooth module (can be enabled in /etc/bluetooth/bt_stack.conf) with debug output in the bluedroid stack aswell as the Java side i noticed that alot of advertisement packets are discarded, especially in some check. i dont really understand, beside that it has something to do with the bluedroid inquiry database
From the documentation of ScanResult we see that the ScanRecord includes the advertisement data plus the scan response data. So it might be that android blocks the report until it got the scan response data/ until it is clear there is no scan response data. This i could not verify, however a possibility.
As i am only interested in rapid updates on the RSSI of those packets, i simply commented that check out. It seems that way every single packet i get from the bluetooth moduly by hci is handed through to the Java side.
In file btm_ble_gap.c in function BOOLEAN btm_ble_update_inq_result(tINQ_DB_ENT *p_i, UINT8 addr_type, UINT8 evt_type, UINT8 *p)
comment out to_report = FALSE; in the following check starting on line 2265.
/* active scan, always wait until get scan_rsp to report the result */
if ((btm_cb.ble_ctr_cb.inq_var.scan_type == BTM_BLE_SCAN_MODE_ACTI &&
(evt_type == BTM_BLE_CONNECT_EVT || evt_type == BTM_BLE_DISCOVER_EVT)))
{
BTM_TRACE_DEBUG("btm_ble_update_inq_result scan_rsp=false, to_report=false,\
scan_type_active=%d", btm_cb.ble_ctr_cb.inq_var.scan_type);
p_i->scan_rsp = FALSE;
// to_report = FALSE; // to_report is initialized as TRUE, so we basically leave it to report it anyways.
}
else
p_i->scan_rsp = TRUE;
I have 2 android phones phones, both connected to the same wifi, both with bluetooth.
I want some method that syncs somehow the phones and starts a function on the same time on both phones.
For example playing a song at the same time.
I already tried with bluetooth but its with lag, sometimes 0.5 secs. I want something in +- 0.01sec if possible.
Someone suggesting playing it in the future with 2-3 seconds, sending the time-stamp, but how do you sync the internal clocks of the devices then ?
Before calling that particular method, try to measure the latency between the two devices:
1.First device says Hi(store the current time)
2.Second device receives the Hi.
3.Second device says back Hi !!
4.First device receives the Hi.((storedTime - currentTime) / 2 )
Now you have the latency, send your request to second device to start your particular method and start it on first one after the latency.
Try to measure the latency 5 to 10 times to be more accurate.
you have a way to transfer data between the devices right ?
if so you can send a time-stamp which is in the future,
ex: if the present time stamp is 1421242326 you send 1421242329 or something and start the function at that time on both devices.
Basically use #Dula's suggestion (device 1 sends command to device 2 and gives a "start time" which lies in the future). Both devices then start the action at the same time (in the future).
To make sure that the devices are synchronized, you can use a server-based time sync (assuming that both devices have Internet access). To do this, each device contacts the same server (using NTP, or HTTP-based NTP, or contacts a known HTTP server, like www.google.com and uses the value in the "Date" header of the HTTP response). The "server-date" is compared to the system clock on the device, and the difference is the "time-offset from server-time". The time-offsets can be used to synchronize on the "server-time", which is then used as the time base for the actual action (playing the media, etc.).
If your WiFi router allows clients to talk to each other (many public hotspots disable this), you could implement a simple socket listener on one (or each) device and have the initiating device broadcast a message.
For more complicated things and network flexibility, I've had good success with connected sessions using AllJoin. There is a bit of a learning curve to do interesting things, but the simple stuff is pretty easy once you understand the architecture.
Use a server to provide a synchronous event to just the two clients who have decclared their mutual affinity (random as a parm and pair serializer Partner-1 or Partner-2 which they share prior to their respectve calls for the sync event).
Assume both clients on same subnet (packets from 2 events serialized on the server , arrive across the network at the 2 clients simultaneously client-side) This provides synchronous PLays by 2 , bound clients.
The event delivered by server is either a confirm to play queued selected track OR a broadcast( decoupled, more formal)
The only tricky thing is the server side algorythm implementing this:
Queue a pair of requests or error
Part1, part2 with same Random value constitute valid pair if both received before either times out.
On a valid pair schedule both to the same future event in their respective , committed responses.
OnSchedule do the actual IO for 2 paired requests. Respective packets will arrive back at respective clients at same time, each response having been subject to equal network latency
Ng if two diff carrier 4G or lte networks involved. (Oops)
This thing is possible via socket, you will send a event via socket then the other device receive that event. For learn socket io chat
maybe it's not the answer you are looking for but i think that due to the high precision you are wanting , you should look for a push technology, i advice you to take look at SignalR. It's real time technology which gives you abstraction of sending methods , it have a built-in methods like Clients.All.Broadcast that fit your needs.
You can try to use some MQTT framework to send message between two device, or into a set with more number of devices.