I have started to learn flutter by Google and installed it in android studio. I have an emulator for Android but I don't know how to run this in iOS.
Is it possible to run an iOS emulator in windows? If yes, how can I do that?
If the purpose is only testing how the UI works on iOS, then Flutter Inspector will do the job.
Click on the Flutter Inspector from the right pane and click on 'Toggle Platform Mode' from the top menu of the newly opened box. This will change the UI of the running app on your device.
Most iOS developers use (in a separate window) VMWare WorkStation (a virtual Machine) and install MacOS with XCode.
You can always go back to VMWare, but these 2 links might be helpful.
https://www.dreamytricks.net/ios-emulator-windows-run-ios-apps/
https://developer.xamarin.com/guides/cross-platform/windows/ios-simulator/
It seems there is no direct way to run the app on iOS emulator unless you use Mac pc or laptop. However, this article provides you with an indirect way to run the app. Developing and debugging Flutter apps for iOS without a Mac
maybe it's too late. But I will answer anyway. You can try IOS UI using this flutter package device_preview.
You can use a tool like Appollo, it's a tool that will let you access a remote Mac OS build machine on which you can test your app.
Appollo is a Python utility and installed through PIP.
pip install appollo
Once installed you have to setup your Apple Developer Account with Appollo like so :
appollo apple add --apple-id APPLE_TEAM_ID --name TEXT --key-id APPLE_KEY_ID --issuer-id APPLE_ISSUER_ID --private-key LOCATION_APPLE_PRIVATE_KEY
Finally you can start building
appollo build start --build-type configuration
A short demo of Appollo : https://www.youtube.com/watch?v=D9NYNmXFphE
For a more detailed tutorial you can check a full tutorial here : https://appollo.readthedocs.io/en/master/tutorial/1_create_apple_developer_account.html
Related
i am using https://github.com/NathanWalker/angular2-seed-advanced which creates a running nativescript app.
now, i am a starter with nativescript and wanted to ask, how i can achieve a good development flow.
i am coming from ionic where i was able to see the console output on my development machine and was able to test my app live on a cable connected device. live reloading was running also.
so my questions:
can i run my app on a device without publishing it to the store
will i be able to see the console.log output somehow on my local dev machine with adb or a nativescript cli command?
is live reloading possible for developing nativescript apps?
Thank you in advance!
yes
yes
yes
tns livesync android --watch
You can install the app to your own Android / iOS real devices and/or the iOS simulator and Android emulators, all without sending it to any of the stores.
You can see the log fine, typically when you do a tns run [ios|android] the log is pipped back to your console. You can also run the standard adb logcat (android) or idevicesyslog (for iOS if installed)
Live reloading is possible, and works fairly well. You can use the tns run [android|ios] which is built into the tns command line.
The answer to all three questions is yes (as another answer point out). To add to answer of question 3,
As of nativescript version 2.5.0, tns run and tns livesync does the same thing, tns run has the ability to apply changes and sync it to a running app on device/emulator. The message on console clearly says tns livesync is being deprecated, so you should always look to use tns run
Here are the latest options(As of 2018-Jan) to run the app in live sync mode with a device when you are using NathanWalker -angular-seed-advanced.
iOS (device): npm run start.ios.device --debug
Android (device): npm run start.android.device --debug
--debug option will pull in more logs from the device(not just for your app, but also other activities)
Check the latest doc here for up-to date commands,
You can also use adb as explained here,
I have an ionic project and I want to test it on my device.
I've seen some tutorial and I id like this :
ionic platform add android
and then
ionic run android
but it opens the emulator and I cannot see my application.
My main goal is to export it on my phone,in order to test it.
Can you help me?
Thank you!
Run ionic run android --device
Note: Be sure that USB-Debugging is enabled on your device in
developer options.
Also to make sure your device is authorised you can run:
adb devices
hej everybody. I'm new in appium, so excuse for obvious questions. I need start to test with Android device/emulator using appium.
I have next configuration:
AS 1.1.0
Appium.app 1.3.5
all necessary components from official site
Genymotion 2.3.1
my Android settings
my General settings
when I check settings with launching doctor all fine
Launch server
But when I launch Inspector I have an error
run app with arc
I have the same error when launching arc from terminal like from this
Can you explain me how to correctly use appium? How to run tests and where they should be written? Thanks a lot for any information.
Follow this link to start your first test:
How to create in Eclipse and run your Appium test on the iOS device (not emulator) where app is installed prior to the execution of the test script?
Also, to run the Appium inspector you need to have your test in running stage OR you can use UIAutomatorViewer
I'm jumping head first into Android for Google Glass development and I'd like to know how I can let my client see the .apk that I'm working on.
My client owns a pair of Google Glass too but lives far away.
So far, the only way I have been able to upload to Glass is using ADT, Run As -> Android Application when my Glass is connected by USB.
How can I put the Glassware (apk) up online so he can "load it up" into his glass remotely? Or deploy it to his glass?
I read Send the .apk file to client for review but it's more related to Android devices, whereas my client uses Google Glass and doesn't have debug mode on (I can ask him to turn it on though) and won't root his device.
You might want to have your customer use ChromeADB -- you can see it here: https://chrome.google.com/webstore/detail/chromeadb/fhdoijgfljahinnpbolfdimpcfoicmnm/reviews?utm_source=chrome-ntp-launcher
From the comments it looks like other people are using this for similar situations.
I suppose your client owns source code so they may be glad to download the SDK at http://developer.android.com/sdk/index.html and install ADT then use the Android SDK Manager to install the SDK Platform, so they can either get your updated source and install it to Glass from ADT, or run adt-bundle-mac-x86_64-20131030/sdk/platform-tools/adb install .
Well my client has the Android SDK installed on his system and he just turns on the usb debugging mode on on his glass. Then he installs the apk using the adb install app.apk command
So far there is no other option available than this.
For Installation and testing on client side one need to follow below mentioned steps.
Download this android-tools.zip to Windows PC and extract it using any unzip tool
Copy the desired APK file (Say testapp.apk) to the extracted folder i.e in android-tools
Now open command prompt Win -> Run -> cmd -> ok
Run this command adb install testapp.apk
adb is open sourced, it shouldn't be difficult to wrap it up in a standalone application or you can rebuild adb and dependencies (due to binary license you can't simply redistribute you need to build the AOSP based code which is distributable - but IANAL)
If wrapping up commands (easier route) you can refer to these command line scripts to uninstall and run by simply passing the apk file name:
How to start an application using android ADB tools?
Hopefully this helps...
But you could use BlueStacks and have the client install the APK into the program. BlueStacks will setup a preference for ".apk" files to open up in the program itself, So no command line ADB is required. I dont know how well Glass APK's will run, however the BlueStacks emulator has come along way and work well with most general applications. So if your client has either Mac / Windows, they can easily setup an the Android emulator and can run your APK's. They could always just setup the Android SDK and use the standard emulator, It still will wont resemble a Glass device, however this could help the client understand what you are doing in the app. Its worth a try at least.
I'm trying to install my Phonegap application onto an Android AVD/Emulator. I have launched the AVD and it's registering as 5554:Nexus_S.
When using the Phonegap commands at the Windows prompt I am typing:
phonegap build android
phonegap install android
The output I get says it successfully installed the app onto the device, but it never shows up. This is the output of the install command:
[phonegap] detecting Android SDK environment...
[phonegap] using the local environment
[phonegap] trying to install app onto device
cp: dest file already exists: C:\Users\username\app\platforms\android\assets\www\phonegap.js
[phonegap] successfully installed onto device
I've tried variations of targeting the device using options with no luck:
--device=5554
--target=5554
Any ideas?
I figured it out. You have to specify the --emulator= in the call, so the command looks like:
phonegap install --emulator=emulator-5554 android
You can find the name/id of your running emulators by running the list-started-emulators.bat under the /platforms/android/cordova/lib/ folder in your project.
Another quick note is that sometimes even when you have started the emulator phonegap will not recognize it... so you have to start it from phonegap bat file so that the right process number is registered. to do this.
Use the following command,
1. List-emulator-images.bat : This will display available emulator images you have
2. start-emulator : This will start the emulator which will register with phonegap.
Also make sure you are running all of this from and ADMIN Enabled command prompt.
Okay, I've solved my problem. This solution may not be applied to all, but I was suffering from the same problem as I've mentioned in the comments of the question.
What did I do wrong?
I made some changes in one of the plugins.
I was working on my app and added the Vibration plugin. I made some changes in the plugin, both in the generic version [your_project_root\plugins\org.apache.cordova.vibration\src\android\Vibration.java] and also in the platform specific version [your_project_root\platforms\android\src\org\apache\cordova\vibration\Vibration.java].
But when I reverted the changes back, everything went fine.
I say it again, this solution may not be generic but can be useful for at least my type of problem.
And this gives rise to another question, can't we make changes in the Plugins?I think it is totally fine to make changes in them. Maybe I had done something wrong.