Android Background issues when user is in active state - android

I'm working on app which is required user in active feature like if user is not available on the application more than 15 min. it shows some popup on the last activity we used, when we click okay it redirects to login screen.
It is working absolutely fine when i opened back my app exactly after 15 minutes to around 30 minutes .
My problem is now, when i open my app after 45 min or more than 1 hour, it doesn't work, it doesn't show in activity popup. it just opened the last activity i used.
I tried with below code added in splash activity:
if (!isTaskRoot()
&& getIntent().hasCategory(Intent.CATEGORY_LAUNCHER)
&& getIntent().getAction() != null
&& getIntent().getAction().equals(Intent.ACTION_MAIN)) {
finish();
return;
}
Here is my BaseActivity class used for in active state checking
public class MyBaseActivity extends AppCompatActivity {
AlertDialog alertDialog;
Context context;
public static final long DISCONNECT_TIMEOUT = 900000; // 15 min = 15 * 60 * 1000 ms
private Handler disconnectHandler = new Handler(){
public void handleMessage(Message msg) {
}
};
private Runnable disconnectCallback = new Runnable() {
#Override
public void run() {
LayoutInflater li = LayoutInflater.from(MyBaseActivity.this);
View promptsView = li.inflate(R.layout.acount_status_dialogue, null);
final TextView userInput = (TextView) promptsView.findViewById(R.id.txtTitle);
final TextView userInput1 = (TextView) promptsView.findViewById(R.id.txtTitle1);
userInput1.setText("USER IN-ACTIVE");
userInput.setText("Due to user is inactive from last 15 minutes. Please Login Again");
AlertDialog.Builder alertDialogBuilder = new AlertDialog.Builder(MyBaseActivity.this,R.style.DialogLevelsStyle);
// set prompts.xml to alertdialog builder
alertDialogBuilder.setView(promptsView);
// set dialog message
alertDialogBuilder
.setCancelable(false)
.setPositiveButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog,int id) {
//do things
Intent i = new Intent(MyBaseActivity.this, SignInActivity.class);
//i.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
startActivity(i);
finish();
Constant.val = 1;
AccountUtils.setValue("1");
}
});
// create alert dialog
alertDialog = alertDialogBuilder.create();
// show it
alertDialog.show();
// Perform any required operation on disconnect
}
};
public void resetDisconnectTimer(){
Log.i("Main", "Invoking logout timer");
//disconnectHandler.removeCallbacks(disconnectCallback);
disconnectHandler.postDelayed(disconnectCallback, DISCONNECT_TIMEOUT);
}
public void stopDisconnectTimer(){
Log.i("Main", "cancel timer");
disconnectHandler.removeCallbacks(disconnectCallback);
}
#Override
public void onUserInteraction(){
resetDisconnectTimer();
}
#Override
public void onResume() {
super.onResume();
resetDisconnectTimer();
}
#Override
public void onStop() {
if (Constant.isAppIsInBackground(this)) {
stopDisconnectTimer();
resetDisconnectTimer();
}else {
stopDisconnectTimer();
}
super.onStop();
//stopDisconnectTimer();
}
}
Please find out my issue. thanks in advance.

Save the current time when the user put your app to background (for example in SharedPreferences), and when the user starts again your app calculate the diff and show what you want on the screen.

Related

Session Timeout after specific time with AlertDialog

Before referring me to other threads on this forum and marking my question as duplicate kindly read my question. I have to create a global application timeout. No matter which activity is user on, after specific amount of time the user will be displayed AlertDialog that his session has expired and he can exit or renew his session. I have read different solutions and used service as my solution.
public class InActivityTimer extends Service {
MyCounter timer;
#Override
public void onCreate() {
timer = new MyCounter(20 * 1000,1000);
super.onCreate();
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
timer.start();
return super.onStartCommand(intent, flags, startId);
}
private class MyCounter extends CountDownTimer{
public MyCounter(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
#Override
public void onFinish() {
Intent intent = new Intent("timeout_action");
sendBroadcast(intent);
stopSelf();
}
#Override
public void onTick(long millisUntilFinished) {
// Need AlertDialog code here
Toast.makeText(getApplicationContext(), ("Time Remaining: " + millisUntilFinished/1000)+"", Toast.LENGTH_SHORT).show();
}
}
#Override
public void onDestroy() {
timer.cancel();
super.onDestroy();
}
#Override
public IBinder onBind(Intent arg0) {
return null;
}
}
The problem is that I can display the Toast without any problem but the AlertDialog is not displayed when called inside onFinish().
The first problem is to display the AlertDialog for whole application bearing in mind that the AlertDialog is displayed for some context. Also if somehow the AlertDialog is displayed then how to close the Application. On Activity I just close the activity by calling finish() so should I clear the Activities stack in this case?
The second complex part that I am facing is to display a popup when user click "Time remaining" link in the application which will show how much time is remaining for the Session to be timed out. This time should be exactly same as the time remaining in the service.
I can also use BroadcastReceiver and send update to the activity once the time is finished but wouldn't that be Activity specific because I want the timeout to act same regardless of which activity is user on. I want to avoid writing the same code on each activity.
Kindly guide me through with some solution.
If you use a fragment based design for your app, you can keep a root FragmentActivity in which all other elements of the app are displayed. This way you can use the context of the root FragmentActivity every time, to display your Dialog.
Additional: "Could you kindly refer to me some article.."
What you are doing is not common, and I would have to google search just like you to find any existing example similar to your case. I can however fill in a bit more detail on what I have proposed above.
If you are unfamiliar with using Fragments, read the Developer Documentation.
public class MainActivity extends FragmentActivity {
private static final int SPLASH_SCREEN_FRAGMENT = 0;
private static final int HOME_SCREEN_FRAGMENT = 1;
...
#Override
protected void onCreate(Bundle. savedInstanceState) {
super.onCreate(savedInstanceState);
// show your first fragment
Fragment splashFragment = new SplashFragment();
getSupportFragmentManager().beginTransaction().replace(android.R.id.content, splashFragment).commit();
// Start your service using the context of your FragmentActivity
// Your FragmentActivity will always be the current activity, and you will display
// all other elements of your app inside it as fragments
Intent intent = new Intent(this, InActivityTimer.class);
startService(intent);
}
// method for switching the displayed fragment
private void fragmentSwitcher(int fragmentType) {
Fragment currentFragment = new Fragment();
switch (currentFragmentType) {
case SPLASH_SCREEN_FRAGMENT:
currentFragment = new SplashScreenFragment();
break;
case HOME_SCREEN_FRAGMENT:
currentFragment = new HomeScreenFragment();
break;
...
}
getSupportFragmentManager().beginTransaction().replace(android.R.id.content, currentFragment).commit();
}
}
I have solved my issue with rather very simple approach.
#Override
public void onFinish() {
Intent intent = new Intent(getBaseContext(), TimeoutActivity.class);
startActivity(intent);
stopSelf();
}
and below is the onCreate method for my TimeoutActivity.
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ContextThemeWrapper ctw = new ContextThemeWrapper(TimeoutDialogActivity.this, R.style.Theme_Base_AppCompat_Dialog_FixedSize);
final AlertDialog alertDialog = new AlertDialog.Builder(ctw).create();
alertDialog.setCancelable(false);
alertDialog.setTitle("Session Timeout !");
alertDialog.setTitle("Your session has expired.");
alertDialog.setButton(AlertDialog.BUTTON_NEGATIVE, "Logout", new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
alertDialog.dismiss();
finish();
}
});
alertDialog.setButton(AlertDialog.BUTTON_NEUTRAL, "Exit", new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
alertDialog.dismiss();
finish();
}
});
alertDialog.setButton(AlertDialog.BUTTON_POSITIVE, "Renew Session", new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
alertDialog.dismiss();
finish();
});
alertDialog.show();
}

How to display Android toast for longer time

I am new in android, I want see my message in a Toast but it shows to for a little time.
I want to show the message for example until one hour or more.
No you can't. Use a Custom Dialog and dismiss it when you want. But i wonder why do you want to display some kind of pop up for such a long time.
I would suggest re-considering your design.
You may also want to check Crouton
https://github.com/keyboardsurfer/Crouton
Try to use Dialog box instead of toast
SingleButtton.setOnClickListener(new View.OnClickListener() {
public void onClick(View arg0) {
// Creating alert Dialog with one Button
AlertDialog alertDialog = new AlertDialog.Builder(AlertDialogActivity.this).create();
// Setting Dialog Title
alertDialog.setTitle("Alert Dialog");
// Setting Dialog Message
alertDialog.setMessage("Welcome to Android Application");
// Setting Icon to Dialog
alertDialog.setIcon(R.drawable.tick);
// Setting OK Button
alertDialog.setButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog,int which)
{
// Write your code here to execute after dialog closed
}
});
// Showing Alert Message
alertDialog.show();
}
});
The values of LENGTH_SHORT and LENGTH_LONG are 0 and 1.they are treated as flags therefore I think it is not possible to set time other than this.
You can try this :
Edit:
int time = 1000*60 // 1 hour
for (int i=0; i < time; i++)
{
Toast.makeText(this, "Your msg", Toast.LENGTH_LONG).show();
}
Well, like said here, there is no proper way to do this.
But, there is a sort of hack to it - just run your Toast in a for-loop, and the amount of iterations will control the length. For example - running the loop twice (like below) will double the time. Running it 3 times will triple the length. Again, it is just a work-around that works :-)
for (int i=0; i < 2; i++)
{
Toast.makeText(this, "test", Toast.LENGTH_LONG).show();
}
You must take into account that it does have flaws - it the user quits the app before the end of loop it will continue to show, and, on some devices the Toast might flicker between each iteration. So, up to you!
The purpose of toast is showing a simple message in a time. You can't show it for long time. you can customized your own UI for Toast messages using dialog.
public static void showCustomToast(final Activity mActivity,final String helpText,final int sec) {
if(mActivity != null){
mActivity.runOnUiThread(new Runnable() {
#Override
public void run() {
int mSec = 3000;
if(sec != 0){
mSec = sec;
}
LayoutInflater inflater = mActivity.getLayoutInflater();
View messageDialog = inflater.inflate(R.layout.overlay_message, null);
layer = new CustomLayout(mActivity);
LayoutParams params = new LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);
messageDialog.setLayoutParams(params);
TextView message = (TextView) messageDialog.findViewById(R.id.messageView);
Button okBtn = (Button) messageDialog.findViewById(R.id.messageOkbtn);
if(okBtn != null){
okBtn.setVisibility(View.GONE);
}
message.setText(helpText);
final Dialog dialog = new Dialog(mActivity,R.style.ThemeDialogCustom);
dialog.setContentView(messageDialog);
dialog.show();
final Timer t = new Timer();
t.schedule(new TimerTask() {
#Override
public void run() {
if(dialog.isShowing()){
dialog.dismiss();
}
t.cancel();
}
},mSec);
}
});
}
}
For referance
Sets toast to a specific period in milli-seconds:
public void toast(int millisec, String msg) {
Handler handler = null;
final Toast[] toasts = new Toast[1];
for(int i = 0; i < millisec; i+=2000) {
toasts[0] = Toast.makeText(this, msg, Toast.LENGTH_SHORT);
toasts[0].show();
if(handler == null) {
handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
toasts[0].cancel();
}
}, millisec);
}
}
}

Activity not destroying to release Heap in android?

I am trying to release heap size by destroying the current activity, while going to another activity.
I am using finish(); on backPreess()
But this is not releasing the heap.
on setContentView()
The heap size increases 16Mb. I want to release this increase in the heap after going to another activity. Can any one help how to do this?
My code is as following:
package com.stancil.levels;
public class PaintActivity extends ZebraActivity implements
PaintView.LifecycleListener, PaintView1.LifecycleListener1 {
private static final int REQUEST_PICK_COLOR = 1;
....
....
public PaintActivity() {
_state = new State();
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Constants.context = getApplicationContext();
setContentView(R.layout.paint);
..................
...................
...............
}
public void onPreparedToLoad() {
// We need to invoke InitPaintView in a callback otherwise
// the visibility changes do not seem to be effective.
new Handler() {
#Override
public void handleMessage(Message m) {
new InitPaintView();
Log.v("PaintActivity", "After InitPaintView Called");
}
}.sendEmptyMessage(0);
}
private class InitPaintView implements Runnable {
private Bitmap _originalOutlineBitmap;
private Handler _handler;
public InitPaintView() {
// Make the progress bar visible and hide the view
_paintView.setVisibility(View.GONE);
_progressBar.setProgress(0);
_progressBar.setVisibility(View.VISIBLE);
_state._savedImageUri = null;
_state._loadInProgress = true;
_originalOutlineBitmap=_imageBitmap;
_handler = new Handler() {
#Override
public void handleMessage(Message m) {
switch (m.what) {
case Progress.MESSAGE_INCREMENT_PROGRESS:
// Update progress bar.
_progressBar.incrementProgressBy(m.arg1);
break;
case Progress.MESSAGE_DONE_OK:
case Progress.MESSAGE_DONE_ERROR:
// We are done, hide the progress bar
// the paint view back on.
_state._loadInProgress = false;
_paintView.setVisibility(View.VISIBLE);
_progressBar.setVisibility(View.GONE);
initiatePopupWindow();
break;
}
}
};
new Thread(this).start();
}
public void run() {
Log.v("Wasimmmmmmmmmmmmmmmm", "qqqqq 22");
_paintView.loadFromBitmap(_originalOutlineBitmap, _handler);
}
}
private static class State {
// Are we just loading a new outline?
public boolean _loadInProgress;
// The resource ID of the outline we are coloring.
//public int _loadedResourceId;
//
// If we have already saved a copy of the image, we store the URI here
// so that we can delete the previous version when saved again.
public Uri _savedImageUri;
}
#Override
public void onBackPressed() {
new AlertDialog.Builder(this)
.setTitle("Exit")
.setMessage("Do you want to go to Main Menu?")
.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
Constants.check_new=true;
Intent i=new Intent(PaintActivity.this,MainActivity.class);
// i.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
startActivity(i);
finish();
overridePendingTransition(R.anim.fade_in, R.anim.fade_out);
}
}).setNegativeButton("Cancel", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
// Do nothing.
}
}).show();
}
}
}
release yoru objects in onDestroy method, anyways, if there are no references to the detroyed activity, GC will automaticly clean up whenever its needed (it doesnt need to happen right after you closed your activity).
Alternatively theres a method to force running GC, but I wont even write about it cuz its not really a feature a typical application should use

Timer ends = application crash

I need to make every second the health to go down by "1" after going the health under 20 or is equal to 20 to show the "alertDialog" i don't have any errors in the code. The problem is crushing after the "Health" passed the border/limit the application is crushing, i don't know why is that happening, is there someone to help me with it ?
I also make sure that there is one time show of the "alertDialog" with boolean but doesn't help...
Thanks in advice :)
Code:
new Timer().schedule(new TimerTask() {
#Override
public void run() {
Health -= 1;
if (Health <= 20) {
if (!canSeeWarnDialog) {
final AlertDialog alertDialog2 = new AlertDialog.Builder(
MainActivity.this).create();
alertDialog2.setTitle("Im hungry");
alertDialog2.setMessage("The dog health is going low "
+ "\ngive him some food");
alertDialog2.setButton("Got it",
new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog,
int which) {
alertDialog2.cancel();
}
});
alertDialog2.show();
canSeeWarnDialog = true;
return;
}
}
}
}, 1000, 1000);//TimeUnit.SECONDS.toMillis(1));
Why don't you use a CountDownTimer ? It seems more suitable to your task and it handles all the callbacks on the UI thread for you.
You need a CountDownTimer.
When taking "length" as amount of Health in miliseconds (*1000 -> 30 max health => 30000 length).Current health should be millisUntilFinished/1000.
boolean notified = false;
new CountDownTimer(length, 1000) {
#Override
public void onTick(long millisUntilFinished)
{
if(millisUntilFinished <= 20 && !notified)
{
final AlertDialog alertDialog2 = new AlertDialog.Builder(
MainActivity.this).create();
alertDialog2.setTitle("Im hungry");
alertDialog2.setMessage("The dog health is going low "
+ "\ngive him some food");
alertDialog2.setButton("Got it",
new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog,
int which) {
alertDialog2.cancel();
}
});
alertDialog2.show();
notified = true;
}
}
#Override
public void onFinish()
{
//Health is 0.
notified = false; // For next time.
//if you want to restart -> retrieve full health:
this.start();
}
};

Android Dialog dismisses instead of cancel

I'm having the following issue developing in android 2.2 (API 8):
I have a customized Dialog class like this:
public AuthDialog(final Context context, OnDismissListener dismissListener, OnCancelListener cancelListener) {
super(context);
setOnDismissListener(dismissListener);
setOnCancelListener(cancelListener);
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.userpassdialog);
setTitle("Enter email and password");
setCancelable(true);
setCanceledOnTouchOutside(true);
authEmail = (EditText) findViewById(R.id.authEmail);
authPass = (EditText) findViewById(R.id.authPass);
alertMessage = (TextView) findViewById(R.id.auth_alert);
Button authButton = (Button) findViewById(R.id.authButton);
View.OnClickListener onClickListener = new View.OnClickListener() {
public void onClick(View v) {
if (checkCredentials())
dismiss();
else
showAlert();
}
};
authButton.setOnClickListener(onClickListener);
}
private void showAlert() {
alertMessage.setText("Wrong user/pass");
authEmail.setText(null);
authPass.setText(null);
}
private boolean checkCredentials() {
// Empty user/pass for now
boolean checkEmail = authEmail.getText().toString().equals("");
boolean checkPassword = authPass.getText().toString().equals("");
return checkEmail && checkPassword;
}
#Override
public void onBackPressed() {
cancel();
}
And I create a new AuthDialog like this:
private void authenticateThenAccept() {
OnDismissListener dismissListener = new OnDismissListener() {
#Override
public void onDismiss(DialogInterface dialog) {
accept();
}
};
OnCancelListener cancelListener = new OnCancelListener() {
#Override
public void onCancel(DialogInterface dialog) {
cancel();
}
};
AuthDialog dialog = new AuthDialog(context, dismissListener, cancelListener);
dialog.show();
}
I'm using the debugger, and I see that when I cancel (using the back button or pressing outside the dialog) the app dismisses the dialog instead of cancelling.
Anybody has had this kind of issue with Dialogs?
Thanks in advanced.
onDismiss() is always fired when dialog closes. The documentation for setOnCancelListener() states: "This will only be invoked when the dialog is canceled, if the creator needs to know when it is dismissed in general, use setOnDismissListener", i.e. it's not either onCancel or onDismiss but both when a dialog is canceled. I agree though that it would have made more sense had that not been the case.
Assuming this dialog should be modal, make your dialog a new activity.
setCancelable(false) will prevent the back button from doing anything. Many developers just turn off the ability of the back button to close the dialog since it's unclear whether that is a cancel or ok action to the user.

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