What is an AbstractActivity in android? - android

What is an Abstract Activity in android? This question was asked at one of the interview. I tried searching about this at androidxref unfortunately not able to found.
Can any one help to answer this , Thanks!!

There is no such term in Android system called AbstractActivity.
Abstract activity is any activity which has been marked as abstract.
And like any other abstract java class, it cannot be instantiated and hence it will fail if passed as intent to startActivity() method. Also Android Studio will not allow you to declare such activity in the manifest file.
These abstract activities are mostly used by some android libraries to declare abstract methods and provides any method implementations useful for its task like login mechanism.
One of the advantage of this approach over an interface is that it can make use of activity callback methods.

As in comments the purpose of AbstractActivity is same as abstract class in java, which cannot be used directly(direct instance creation is not possible).
Using abstract activity you can define a group functionality for app activity screens.
For example,
LoginScreen: Abstract activity holding some functions defined
UserLoginScreen: specific ui/function for common user
AdminLoginScreen: specific ui/function for admin user

Related

android Activities classes and objects

I am new to android development.
So I have a question about activities.
On Google developer, they say you have to make a class which is inheriting from the class Activity.
So far so good. Now I am thinking an Activity is a class, which leads to my major problem.
So when activity is a class how can it invoke all the live cycle methods.
In Java, I learnt there must be an object of a class to invoke methods and actions. So when activity is not an object but a class, how is this possible.
Kindest regards
Jan
When a user starts your app the android operating system will instantiate an object based on your class which must be a subclass of Activity.
The operating system will use that object and call the lifecycle hooks (e.g. onCreate, onResume, ...) which you implented in your activity subclass when one of the related lifecycle events happens.
Here it is clearly mentioned under CREATING AN ACTIVITY header, that system calls the callback methods, based on which event has occurred. Suppose user is interacting with your activity, then using the object created by the OS for that activity, all the callback methods will be executed. Please refer.

Android Class Diagram UML

I'm trying to create a class diagram for an android project.
I want my classes represent the activities, services and interfaces that I will implement.
There are several questions about it on the web, but I couldn't find a definitive answer.
I know that there aren't specific rules for Android and UML, but I have some doubts.
How can I represent the relationship between an Activity and a AsyncTask ?
How can I indicate that an Activity has an intent to another Activity ?
Maybe if someone has an example, will really help.
Maybe something like this?
MyBackgroundTask IS A AsyncTask
MyActivity IS A Activity
MyActivity HAS ONE MyBackgroundTask
You can use a dependency to show that there is an relationship between the AnActivity class and the AnotherActivity class:
In this case, it means that the AnActivity class requires the AnotherActivity class for its specification or implementation. Also, use notes to make it clear.
Update:
Another example:
MainActivity IS A FragmentActivity
MainActivity HAS SOME fragments. The fragments are of type String.

How and where to create one function to sign out which is accessible to all activities in android?

I have so many activities in my android app, most of them have sign out button, I want to create only function which can be accessed through multiple activities in android. Do I have to add a function in Application Class?
Below images will help you understand the scenario
http://cubixshade.com/images/1.jpg
http://cubixshade.com/images/2.jpg
http://cubixshade.com/images/3.jpg
Sign out button and functionality will be same in all activity.
Create an abstract activity subclass.
public abstract YourActivityWithSignOut extends Activity
Implement only the needed functionality and UI in this class, and then have all your other activities extend YouActivityWithSignOut instead of android.app.Activity.
Use Application class for Creating fields or methods which you want to share between all Components of an Application.
if you create sign out method in Application class then you will access it in all Activities
you can see this tutorial for how we use Application class for sharing common method's or fields between Activities
http://www.devahead.com/blog/2011/06/extending-the-android-application-class-and-dealing-with-singleton/

Can an activity based application have no activity?

Assuming I have a shared activity class defined in a Library project, which does not change for any application using it and thus does not need to be subclassed, can I get a way with creating applications without subclassing this activity for them?
To better explain my question, say I have a single activity in a Library project:
public class LibActivity extends Activity {
...
}
And now I am creating an application using that Library project. Do I really need to create
public class AppActivity extends LibActivity {
// totally empty!
}
Only so that the application have its own activity to be referenced in its own AndroidManifest.xml?
Can I get a way with a minimalistic approach, in which I subclass the activity only if I need to modify the library's activity core behavior?
Here is the fully qualified answer:
Yes, an activity based application doesn't have to derive an activity from the library's activity. The application simply uses the library's activity verbatim, unmodified.
Yes, I can get a way with a minimalistic approach, in which I subclass the activity only if I need to modify the library's activity core behavior.
I have been able to verify this with an AndroidManifest.xml that is identical in both the library and the application. It would be interesting to see whether some of this redundancy can be eliminated. I will experiment with this and report back.
UPDATE: Sure enough, it is possible to create a perfectly running application in which the only activity is defined in the library and the library's AndroidManifest.xml doesn't have any <application> or <activity>! This is possible if the application's AndroidManifest.xml has them.
You can reference library Activity classes directly from your application AndroidManifest.xml. Just specify the fully qualified name like so android:name="com.example.LibActivity"

Android: Using methods from an Activity in a Widget. Extend Activity and AppWidgetProvider?

I'm working on an Android app which has an activity and a widget. This is currently implemented via two classes in two .java files - one for the activity (extending Activity), one for the widget (extending AppWidgetProvider). Nothing out of the ordinary here as far as I'm aware...
However, the widget class code could be a lot simpler if it was to make use of functions and asynctasks defined in the activity class. Duplicating these functions seems like bad design, so I'm wondering how I can structure the app to make them usable?
Can I extend both Activity and AppWidgetProvider somehow? Can I import one in the other?
Thanks!
either make the funcs static, or make a 3rd class to hold these funcs
Move the functions down into a service. Create a Service and you can use context.startService(Intent) from you WigetProvider or from the activity to access the functions.

Categories

Resources