So here's my code, it works perfectly fine in unity editor but not on android, it only reads the first line of the xml file.
I don't know what is wrong with it.
The file exists on the phone but it only reads the first line.
In the unity editor it works perfectly fine.
Thank for your help.
using System.Xml;
using System.Xml.Serialization;
public class Mission
{ [XmlAttribute("id")]
public int Id;
public string description;
public int ordre;
}
Here is the class that loads the xml
using System.IO;
using System.Xml.Serialization;
using System.Collections.Generic;
[XmlRoot("Missionss")]
public class Missions{
[XmlArray("Missions"), XmlArrayItem("Mission")]
public List<Mission> Mission_List;
private Missions(){}
public static Missions LoadFromFile(string filepath){
XmlSerializer serializer = new XmlSerializer(typeof(Missions));
using(FileStream stream = new FileStream(filepath, FileMode.Open))
{
return serializer.Deserialize(stream) as Missions;
}
}
public void Save (string path)
{
XmlSerializer serializer = new XmlSerializer (typeof(Missions));
using (FileStream stream = new FileStream (path, FileMode.Create)) {
serializer.Serialize (stream, this);
}
}
}
and finally:
public void LoadXML(){
string filename="/phases.xml";
string filename1="/missions.xml";
phases = Phases.LoadFromFile(Application.persistentDataPath + filename);
missions = Missions.LoadFromFile (Application.persistentDataPath + filename1);
}
public void save(){
phases.Save(Application.streamingAssetsPath + "phases.xml");
missions.Save(Application.streamingAssetsPath + "missions.xml");
}
dont you need "\" written somewhere? lets say: phases.Save(Application.streamingAssetsPath +"\\"+ "phases.xml");
I am new to Unity and Android development, but please do not mark this as a duplicate - I've looked all over the stacks for an answer to this, but similar topics and questions haven't yielded any working solutions, or are wanting on details, or outdated, or seem not to fit my specific need.
Ok, I have a quiz app built from following part 1 & 2 of this tutorial. That link contains all the source files anyone might need for reference, and everything works fine on ios and in the unity editor, fyi.
The trouble is with the loadGameData function from the DataController script in Android. Again, everything works fine in iOS and the unity editor, but when I make an Android sdk, the quiz is blank and the console says the data couldn't be loaded.
Here is how the function is currently written (full file in tutorial link):
private void LoadGameData ()
{
string filePath = Path.Combine (Application.streamingAssetsPath, gameDataFileName);
if (File.Exists (result))
{
string dataAsJson = File.ReadAllText (result);
GameData loadedData = JsonUtility.FromJson<GameData> (dataAsJson);
allRoundData = loadedData.allRoundData;
} // #if(File.Exists...
else
{
Debug.LogError ("Cannot load game data!");
} // #else
} // #LoadGameData
If you check the same tutorial on youtube, you'll see lots of people have noted the same problem with the Android build and have been left unanswered. Same goes with unity forums - that's one reason why I don't think this question is a duplicate and could be helpful to others in a similar situation.
I've found that Android has always been sorta tricky with this and that there used to different ways of accessing a file based on platform, but these days "Application.streamingAssetsPath" should find the streaming assets directory on any platform, even Android.
What I've also learned is that in android, even if the path is correct, the file is compressed and will only return a url. So the url needs to be converted using unity's WWW class. I get that, but as of yet, I haven't been able to re-write my loadGameData function to work properly and load the allRoundData array.
Here's an example of some things I've tried:
IEnumerator androidData()
{
string filePath = Path.Combine (Application.streamingAssetsPath, gameDataFileName);
if (filePath.Contains("://"))
{
WWW www = new WWW(filePath);
yield return www;
result = www.text;
} // #if(filePath.Contains
} // #androidData
private void LoadGameData ()
{
androidData();
if (File.Exists (result))
{
string dataAsJson = File.ReadAllText (result);
GameData loadedData = JsonUtility.FromJson<GameData> (dataAsJson);
allRoundData = loadedData.allRoundData;
} // #if(File.Exists...
else
{
Debug.LogError ("Cannot load game data!");
} // #else
} // #LoadGameData
I know I'm close, and this is probably simple -- but I just can't seem to get to the finish line on this. Can some one help me figure out how to write the loadGameData function so it will load this allRoundData array on android?
An example code would be awesome and much appreciated, not just by me, but I'm sure many others would appreciate it also - Thank you!
UPDATE:
Based on the first answer, I've tested some code that works on the unity editor, but crashes in Android. In the Unity editor, I get the "file already exists" message. Here is the code I've tested:
Already had: private string gameDataFileName = "data.json";
I added the copyFile call above loadGameDate in Start() and wrote the copy file and loadGameData functions like so ..
int copyFileToPersistentDataPath(string gameDataFileName)
{
string persistentPath = Application.persistentDataPath + "/" + gameDataFileName;
try
{
//Copy only if gameDataFileName does not exist
if (!System.IO.File.Exists(persistentPath))
{
string path = System.IO.Path.Combine(Application.streamingAssetsPath, gameDataFileName);
WWW www = new WWW(path);
while (!www.isDone) { }
System.IO.File.WriteAllBytes(persistentPath, www.bytes);
Debug.Log(gameDataFileName + " Successfully Copied File to " + persistentPath);
return 1;
}
else
{
Debug.Log(gameDataFileName + " File already exist here. There is no need to copy it again");
return 0;
}
}
catch (Exception e)
{
Debug.Log(gameDataFileName + " Failed To Copy File. Reason: " + e.Message);
return -1;
}
}
private void LoadGameData ()
{
string tempPath = Path.Combine(Application.persistentDataPath, gameDataFileName);
string dataAsJson = File.ReadAllText(tempPath);
GameData loadedData = JsonUtility.FromJson<GameData>(dataAsJson);
allRoundData = loadedData.allRoundData;
} // #LoadGameData
This works with or without the call to copy the file in the editor, but crashes either way in Android.
I ended up putting the files in a Resources folder and going the resources.load a json file into a text asset and throw that into a string to parse route. I now have two different load functions, one that works in ios etc. and one that works in android. Here is the android function (the resourcesGameDataFile does not have the .json extension):
public void LoadDataForAndroid()
{
TextAsset dataFile = Resources.Load(resourcesGameDataFile) as TextAsset;
string dataAsJson = dataFile.ToString();
GameData loadedData = JsonUtility.FromJson<GameData>(dataAsJson);
allRoundData = loadedData.allRoundData;
Debug.Log ("Android data loaded with" + resourcesGameDataFile);
} // #LoadDataForAndroid
And this works in the unity editor and in Bluestacks (android simulator).
As for loading and saving games, this is a duplicate. I marked and remove this as a duplicate because the answer in the duplicated questions did not explain how to read from the StreamingAssets folder. It only talked about saving and loading data.
Make sure that Write Permission is set to External (SDCard).
The first thing to do is to copy the file from StreamingAssets to the persistentDataPath location.
I've found reading data from Application.streamingAssetsPath problematic but I use two methods to solve this.
int copyFileToPersistentDataPath(string fileNameWithExtensionName)
{
string persistentPath = Application.persistentDataPath + "/" + fileNameWithExtensionName;
try
{
//Copy only if fileNameWithExtensionName does not exist
if (!System.IO.File.Exists(persistentPath))
{
string path = System.IO.Path.Combine(Application.streamingAssetsPath, fileNameWithExtensionName);
WWW www = new WWW(path);
while (!www.isDone) { }
System.IO.File.WriteAllBytes(persistentPath, www.bytes);
Debug.Log(fileNameWithExtensionName + " Successfully Copied File to " + persistentPath);
return 1;
}
else
{
Debug.Log(fileNameWithExtensionName + " File already exist here. There is no need to copy it again");
return 0;
}
}
catch (Exception e)
{
Debug.Log(fileNameWithExtensionName + " Failed To Copy File. Reason: " + e.Message);
return -1;
}
}
If that does not work for you, use the method with WebClient below:
void copyFileToPersistentDataPath(string fileNameWithExtensionName)
{
string path = System.IO.Path.Combine(Application.streamingAssetsPath, fileNameWithExtensionName);
string persistentPath = Application.persistentDataPath + "/" + fileNameWithExtensionName;
Debug.Log("Dir: " + persistentPath);
WebClient webClient = new WebClient();
webClient.Proxy = null;
webClient.DownloadFileCompleted += new AsyncCompletedEventHandler(OnDownloadComplete);
webClient.DownloadProgressChanged += new DownloadProgressChangedEventHandler(OnUpdateDownloadProgress);
Uri uri = new Uri(path);
webClient.DownloadFileAsync(uri, persistentPath);
}
void OnDownloadComplete(object sender, AsyncCompletedEventArgs e)
{
Debug.Log("Finished Downloading: " + e.Error.Message);
}
void OnUpdateDownloadProgress(object sender, DownloadProgressChangedEventArgs e)
{
Debug.Log("Uploading Progreess: " + e.ProgressPercentage);
}
File Copy Usage:
copyFileToPersistentDataPath("yourFileName.txt");
After copying the file, you can then read and convert it to Json like this:
string fileNameWithExtensionName = "questionfile.txt";
string tempPath = Path.Combine(Application.persistentDataPath, fileNameWithExtensionName);
string dataAsJson = File.ReadAllText(fileNameWithExtensionName);
GameData loadedData = JsonUtility.FromJson<GameData>(dataAsJson);
This problem is directed to the Google Drive Android API support team. It may be considered a bug or just heads-up note. When testing GDAA I've run into this problem:
I created a file asynchronyously
Before the file was ready, I performed a search and found the file by name
Managed to retrieve it's metadata with no sign of problems
Attempt to use the metadata blew up (obviously)
The point is: Shouldn't the file search or metadata retrieval indicate that file is not ready / does not exist yet? Or is there a method to check that?
Here are code snippets to demonstrate the problem (simplified - not a production level code)
primitive # 1 create a file asynch
void createFileAsync(final DriveFolder fldr, final String name,
final String mime, final byte[] buff) {
final DriveId dId = fldr.getDriveId();
Drive.DriveApi.newContents(_gac).setResultCallback(new ResultCallback<ContentsResult>() {
#Override public void onResult(ContentsResult rslt) {
if (!rslt.getStatus().isSuccess()) return;
DriveFolder folder = Drive.DriveApi.getFolder(_gac, dId);
MetadataChangeSet meta = new MetadataChangeSet.Builder()
.setTitle(name).setMimeType(mime).build();
folder.createFile(_gac, meta, rslt.getContents()).setResultCallback(
new ResultCallback<DriveFileResult>() {
#Override public void onResult(DriveFileResult rslt) {
_dFile = rslt.getStatus().isSuccess() ? rslt.getDriveFile() : null;
}
});
}
});
}
primitive # 2 find the file by name - with wait
public DriveFile findFirst(String name) {
Filter filtr = Filters.and(
Filters.eq(SearchableField.TRASHED, false),
Filters.eq(SearchableField.TITLE, name)
);
Query qry = new Query.Builder().addFilter(filtr).build();
MetadataBufferResult rslt = (Drive.DriveApi.query(_gac, qry).await()
if (rslt.getStatus().isSuccess()) {
MetadataBuffer mdb = null;
try {
mdb = rslt.getMetadataBuffer();
return Drive.DriveApi.getFile(_gac, mdb.get(0).getDriveId());
} finally { if (mdb != null) mdb.close(); }
}
return null;
}
test / problem scenario :
GoogleApiClient _gac;
DriveFolder fldr = Drive.DriveApi.getRootFolder(_gac);
byte[] buffer = ("FooBar ").getBytes();
// create a file async
DriveFile _dFile = null;
createFileAsync(fldr, "foo", "text/plain", buffer);
// file is not ready yet, but FOUND and it's metadata VALID (non-null)
Metadata md = findFirst("foo").getMetadata(_gac).await().getMetadata();
// any attempt to use Metadata methods
// md.isTrashed(), md.getTitle(), ...
// blows up until the createFileAsync() is finished
I am happy to report that the problem disappeared (by intervention ?). The query by name on a file that is being created (asynchronously) does not return valid metadata until the creation is complete. Simplified code chunk from primitive #2 above:
for (Metadata md : rslt.getMetadataBuffer())
; // NO md AVAILABLE until the file creation is completed!!!
works correctly now, not enumerating any metadata until 'the file is ready'.
Is there a Java equivalent for System.IO.Path.Combine() in C#/.NET? Or any code to accomplish this?
This static method combines one or more strings into a path.
Rather than keeping everything string-based, you should use a class which is designed to represent a file system path.
If you're using Java 7 or Java 8, you should strongly consider using java.nio.file.Path; Path.resolve can be used to combine one path with another, or with a string. The Paths helper class is useful too. For example:
Path path = Paths.get("foo", "bar", "baz.txt");
If you need to cater for pre-Java-7 environments, you can use java.io.File, like this:
File baseDirectory = new File("foo");
File subDirectory = new File(baseDirectory, "bar");
File fileInDirectory = new File(subDirectory, "baz.txt");
If you want it back as a string later, you can call getPath(). Indeed, if you really wanted to mimic Path.Combine, you could just write something like:
public static String combine(String path1, String path2)
{
File file1 = new File(path1);
File file2 = new File(file1, path2);
return file2.getPath();
}
In Java 7, you should use resolve:
Path newPath = path.resolve(childPath);
While the NIO2 Path class may seem a bit redundant to File with an unnecessarily different API, it is in fact subtly more elegant and robust.
Note that Paths.get() (as suggested by someone else) doesn't have an overload taking a Path, and doing Paths.get(path.toString(), childPath) is NOT the same thing as resolve(). From the Paths.get() docs:
Note that while this method is very convenient, using it will imply an assumed reference to the default FileSystem and limit the utility of the calling code. Hence it should not be used in library code intended for flexible reuse. A more flexible alternative is to use an existing Path instance as an anchor, such as:
Path dir = ...
Path path = dir.resolve("file");
The sister function to resolve is the excellent relativize:
Path childPath = path.relativize(newPath);
The main answer is to use File objects. However Commons IO does have a class FilenameUtils that can do this kind of thing, such as the concat() method.
platform independent approach (uses File.separator, ie will works depends on operation system where code is running:
java.nio.file.Paths.get(".", "path", "to", "file.txt")
// relative unix path: ./path/to/file.txt
// relative windows path: .\path\to\filee.txt
java.nio.file.Paths.get("/", "path", "to", "file.txt")
// absolute unix path: /path/to/filee.txt
// windows network drive path: \\path\to\file.txt
java.nio.file.Paths.get("C:", "path", "to", "file.txt")
// absolute windows path: C:\path\to\file.txt
I know its a long time since Jon's original answer, but I had a similar requirement to the OP.
By way of extending Jon's solution I came up with the following, which will take one or more path segments takes as many path segments that you can throw at it.
Usage
Path.combine("/Users/beardtwizzle/");
Path.combine("/", "Users", "beardtwizzle");
Path.combine(new String[] { "/", "Users", "beardtwizzle", "arrayUsage" });
Code here for others with a similar problem
public class Path {
public static String combine(String... paths)
{
File file = new File(paths[0]);
for (int i = 1; i < paths.length ; i++) {
file = new File(file, paths[i]);
}
return file.getPath();
}
}
To enhance JodaStephen's answer, Apache Commons IO has FilenameUtils which does this. Example (on Linux):
assert org.apache.commons.io.FilenameUtils.concat("/home/bob", "work\\stuff.log") == "/home/bob/work/stuff.log"
It's platform independent and will produce whatever separators your system needs.
Late to the party perhaps, but I wanted to share my take on this. I prefer not to pull in entire libraries for something like this. Instead, I'm using a Builder pattern and allow conveniently chained append(more) calls. It even allows mixing File and String, and can easily be extended to support Path as well. Furthermore, it automatically handles the different path separators correctly on both Linux, Macintosh, etc.
public class Files {
public static class PathBuilder {
private File file;
private PathBuilder ( File root ) {
file = root;
}
private PathBuilder ( String root ) {
file = new File(root);
}
public PathBuilder append ( File more ) {
file = new File(file, more.getPath()) );
return this;
}
public PathBuilder append ( String more ) {
file = new File(file, more);
return this;
}
public File buildFile () {
return file;
}
}
public static PathBuilder buildPath ( File root ) {
return new PathBuilder(root);
}
public static PathBuilder buildPath ( String root ) {
return new PathBuilder(root);
}
}
Example of usage:
File root = File.listRoots()[0];
String hello = "hello";
String world = "world";
String filename = "warez.lha";
File file = Files.buildPath(root).append(hello).append(world)
.append(filename).buildFile();
String absolute = file.getAbsolutePath();
The resulting absolute will contain something like:
/hello/world/warez.lha
or maybe even:
A:\hello\world\warez.lha
If you do not need more than strings, you can use com.google.common.io.Files
Files.simplifyPath("some/prefix/with//extra///slashes" + "file//name")
to get
"some/prefix/with/extra/slashes/file/name"
Here's a solution which handles multiple path parts and edge conditions:
public static String combinePaths(String ... paths)
{
if ( paths.length == 0)
{
return "";
}
File combined = new File(paths[0]);
int i = 1;
while ( i < paths.length)
{
combined = new File(combined, paths[i]);
++i;
}
return combined.getPath();
}
This also works in Java 8 :
Path file = Paths.get("Some path");
file = Paths.get(file + "Some other path");
This solution offers an interface for joining path fragments from a String[] array. It uses java.io.File.File(String parent, String child):
public static joinPaths(String[] fragments) {
String emptyPath = "";
return buildPath(emptyPath, fragments);
}
private static buildPath(String path, String[] fragments) {
if (path == null || path.isEmpty()) {
path = "";
}
if (fragments == null || fragments.length == 0) {
return "";
}
int pathCurrentSize = path.split("/").length;
int fragmentsLen = fragments.length;
if (pathCurrentSize <= fragmentsLen) {
String newPath = new File(path, fragments[pathCurrentSize - 1]).toString();
path = buildPath(newPath, fragments);
}
return path;
}
Then you can just do:
String[] fragments = {"dir", "anotherDir/", "/filename.txt"};
String path = joinPaths(fragments);
Returns:
"/dir/anotherDir/filename.txt"
Assuming all given paths are absolute paths. you can follow below snippets to merge these paths.
String baseURL = "\\\\host\\testdir\\";
String absoluteFilePath = "\\\\host\\testdir\\Test.txt";;
String mergedPath = Paths.get(baseURL, absoluteFilePath.replaceAll(Matcher.quoteReplacement(baseURL), "")).toString();
output path is \\host\testdir\Test.txt.
I'm using Android. I'm inspired that Adobe Reader can list all my personal .pdf files and QQ music can find all my music files automatically. And they're not like confused by other .mp3 or .pdf files in my SDcard(There may be many .mp3 files like bell rings). How can I do the same thing? I mean to get user's personal files by searching or some other ways but get rid of those annoying system/software files.
First of all I'd like to know what filters do you actually want? Media files? Only Audio files? Only documents? That will help us answer in a better
Make use of FileNameFilter interface. Link for reference: FileNameFilter Example.
The sample code there reads something like this:
public class DirListOnly {
public static void main(String args[]) {
String dirname = "/java";
File f1 = new File(dirname);
FilenameFilter only = new OnlyExt("html");
String s[] = f1.list(only);
for (int i=0; i < s.length; i++) {
System.out.println(s[i]);
}
}
}
where OnlyExt is the class as defined below.
public class OnlyExt implements FilenameFilter {
String ext;
public OnlyExt(String ext) {
this.ext = "." + ext;
}
public boolean accept(File dir, String name) {
return name.endsWith(ext);
}
}
Now you can enter any desired filters such as .mp3 or .pdf or any of your choice.