In order to make some proof of concept prototypes, I'm planning to add git functionality to my Xamarin Android app.
For doing so, I was taking a look at the libgit2sharp library, especially the latest prereleases that seem to be released with .netstandard 2.0.
The NuGet package installation works perfectly, but obviously, it fails when I try to make any call to the library because the missing library files that are not built in the libgit2sharp.nativebinaries project.
Is there any way I can build on my own these libraries?
If not, can you think about any other alternative?
Kind regards and thanks in advance
Related
I need to build an Android library for use inside a Unity project. There's nothing different about the build process itself and I managed to build a simple plugin library I can use and I can see commands going in and information coming out.
But now I need to include an external library. I know the library works because I have a demo project, an app, that runs on the required device and does what it's supposed to do. But the instructions to integrate it into a project assume that it is an app and so, do not make much sense in my case.
I have scrolled through a dozen manuals about integrating android libraries but none of them seem to work. I would appreciate a set of instructions about how to integrate an external library in an android project, considering the project is, itself, a library, with respect to the latest Android Studio and build tools.
There is an app out there called "PascalGUI" (Link to google play store) which can compile the code into APK files.
I looked through the web and emailed the developer but i cant find any way how i could do the same thing. I think he uses the official fpc sources and just passes the code but im not sure.
Is there any documentary or someone who knows how this could have been made?
Generally, FPC is cross platform, so it can target many processor architectures. Creating Android Application using FPC can be done through Android NDK, and it can also be done using Android SDK.
Michael Van Canneyt wrote in his page about creating Android using FPC and Android SDK.
I'm not sure if that App uses same approach, but this seems to be very similar.
Update (12/2017):
The easy recommend way to build Android applications (APK) using Lazarus -as for now- can be done using Laz4Android and "Lazarus Android Module Wizard".
Hope this help.
In my project I am integrating push notification for that I require classes from com.google.android.gms package.
Is it possible for me to include selected package from whole library?
I am using eclipse. actually there are lot more libraries required, due to which I am facing 65k multidex issue. Any solution?
If you really really want to use the Eclipse to compile this, you need to perform these steps:
Have someone with Android studio include your needed Google components as dependency.
Kidnap the components from exploded-aar Android studio folder and setup the components as your own Eclipse library.
But of course, this is highly not a recommended procedure, but this is for those people who desperately needs it as last resort. This also marks a disclaimer that the kidnapped libraries are already free from the developer's accountability, because you didn't compile it the right way.
PS. Did this with Google Maps
If you want to use selective components of the Google Play Services you will need to switch to Android studio.
Read this: (Source)
Important: Support for the Android Developer Tools (ADT) in Eclipse
has ended, per our announcement. You should migrate your app
development projects to Android Studio as soon as possible. For more
information on transitioning to Android Studio, see Migrating from
Eclipse ADT.
If you still want to continue using eclipse, you'll have to to the hard work yourself - of deleting the unwanted packages/components from the full source code and making sure it compiles and works fine.
Instructions of setting up selective APIs can be found on this page, for android studio. For Eclipse, as the documentation says nothing about setting up selective APIs, you just have to go with the whole set.
NO. you have to migrate your code to Android Studio.
How can I easily add WebRTC functionality to my android app so that I would be able to play video stream in MediaPlayer?
What library (.jar file) do I have to add to referencies?
Could you add some code example please?
Actually, there is no such ".jar" files for you to reference right now.
WebRTC is designed for web browsers, even if it can be build for android and iOS.
for your question, I think you may need to learn how to build WebRTC on Android or iOS.
for Android, you should know NDK and JNI first. then build whole webrtc projects or standalone VoE\ViE even NS\AECM\VAD\AGC modules for android.
for iOS, you should also build it by yourself, but you may need this help.
all of these info can be found on the internet, especially google group.
checkout following link : http://www.webrtc.org/reference/getting-started
I have added my project on github: https://github.com/SDkie/Webrtc-for-Android, you can fork and make changes in it.
Please take a look at http://www.webrtc.org/native-code/android.
It has all the information on how to build webRTC for android.
The java wrapper for the native webRTC libraries:
https://code.google.com/p/webrtc/source/browse/trunk/talk/app/webrtc/java/#java%2Fsrc%2Forg%2Fwebrtc
It has the instructions on how to build the native libraries.
It also has an example app that uses webRTC to talk to the https://apprtc.appspot.com.
https://code.google.com/p/webrtc/source/browse/trunk/webrtc/examples/android/media_demo/README
I could not find instructions on how to create an Android Studio Project and build it with gradle though. If anyone finds it, please share.
I hope it helps
One option is to use the crosswalk, you can create a native app using the crosswalk as a webview in your project.
In my case the Web-RTC worked without any problems.
Here are some tutorials on how to add the crosswalk on your project.
https://diego.org/2015/01/07/embedding-crosswalk-in-android-studio/
https://crosswalk-project.org/documentation/embedding_crosswalk.html
I hope this helps.
I'm interested in developing an Android App using the Drools (JBoss) expert systems rules based system. It's got a plugin via Eclipse per their tools (v3.2) but I don't exactly know how to integrate Drools Jars into and Android project successfully. There has some talk about the issue (see below) but I don't know if it's been completely resolved. Can anyone enlighten me.
http://blogs.siliconindia.com/vinayGuntaka/Intergrating_External_Jars_ie_Drools_Jars__to_Android_and_Developing_Android_Programs-bid-HshzM96A62906557.html
http://osdir.com/ml/Android-Beginners/2010-01/msg00318.html
here is another working option, I made a little modification on drools libaries for loading and running DRL rules on android.
check it, hope be helpful:
https://github.com/jorgemfk/dr-drools-android-demo
https://play.google.com/store/apps/details?id=mx.dr.drools
I forked Drools 6 and modified it to use Dex for class generation and it works on Android (using serialized packages compiled on desktop) I put an Android application sample on github
So, do you know how to create android projects? and how to add external jars to your android projects? When you reach that stage, this post may help. It talks about jbpm5 running in android but it depends on drools so it should be the same.
http://kverlaen.blogspot.com/2011/03/jbpm5-lightweight-running-on-android.html
Cheers