I created an android app with a dashboard Designed with Cardviews. When i run it on the virtual device or on my tablet, it displays the cards. But doesn't display them on non Tablets Devices. Did someone faced this issue and how could be solved?
It may cause by Hardware acceleration is not enabled. Please enable this property in application field by using this line in your manifest.xml file and try again:
<application android:hardwareAccelerated="true" ...>
Related
I have a samsung phone and a Motorolla phone. On my Samsung phone my propgrammed and set custom app icon is used and displayed. On my Motorolla this is not the case. Instead the default android logo remains. Any clue why this is?
follow these steps :
1) add app icon in mipmap folder with different sizes
2) In Menifest.xml set android:icon="#mipmap/app_icon" and android:roundIcon="#mipmap/app_icon"
^ Make sure you have added android:roundIcon="#mipmap/ic_launcher_round" in manifest file
This is my app in physical devic
This is my app in emulator
I have a problem in view the application in the real machine as you see in image1 Changing right to left and vice versa . While this problem does not exist in the emulator as you see in image2 .
Perhaps the whole thing in support of Right-to-left,
see locale on your device and emulator.
Do you have android:supportsRtl="true" to the <application> element in your manifest file?
More info there - http://android-developers.blogspot.ru/2013/03/native-rtl-support-in-android-42.html
I am developing an android app (Phonegap) and whenever I am testing on the device that is plugged in I cannot see the error on the log because of OpenGLRenderer prepareDirty populating the log. It's very annoying, how to get rid of it?
Device: Lenovo Tab A7
see screenshot:
<application android:hardwareAccelerated="false" ...>
or for the activity
<activity android:hardwareAccelerated="false" />
After a fair amount of google research, turning off hardware acceleration was the only workaround found. Set the following in your manifest for the entire application
to do custome log message filter
you can set custome filter in android studio.
and add follow tag and your package name
^(?!.(OpenGLRenderer)).$
where OpenGLRenderer can be replace with the tag that you want to ignore
like ^(?!.(youctag1|tag2|tag3)).$
if you are using Android Studio, you can get rid of those annoying messages by adding a filter configuration with :
Log Tag:
^((?!(?:OpenGLRenderer|GraphicBuffer|MaliEGL)).)*$
and don't forget to set your package name.
I have a an android media box. It is the Measy B4A Amlogic s802 Quad core Cortex A9# 2GHz (AML8726-M8) with Octo-core Mali-450MP GPU # 600MHZ. OS is Android 4.4.2 Kitkat
I'm running a digital signage app on it and it is working fine but with one problem, which is the top notification bar. I can't seem to get rid of it. What I want is to completely remove it and launch the app at full screen.
I'm not really a coder and I was able to root to the device with VRoot but I don't really know what to do next. Any ideas, please help.
thanks,
Hussein
Simply write this in your manifest:
<application
...
android:theme="#android:style/Theme.Holo.NoActionBar.Fullscreen" >
...
</application>
You might like to check NoviSign App to get get performance for digital signage openinf a full screen on Android device 4.1 and above. Here is the link.
HI stackoverflow friends,
On recent days I am facing an issue in android layout. I have a made an app that needs to run on android phones and tablet. So I made independent layouts for phone and tablet as descrided in android developer document. But my edittext and button appears a blurry in tablet but it works perfectly in phones up to 2.3 .My design is same in both.During design time ,graphical layout show the correct as I need. On running on emulator and on actual device it appears as below. But It perfectly ok in phones(2.3).
Tablet layout.
Phone layout as I need
I have noticed that when my layout screen becomes large it becomes blurry feel.
I couldn't figure out what mistake happened to me.
UPDATED
In my Manifest.xml I have added
<uses-sdk android:minSdkVersion="4"
android:targetSdkVersion="13" />
<supports-screens
android:smallScreens="false"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens= "true"
android:anyDensity="true" />
But no effect.
Any help would be appreciable.
It might be in compatibility mode. From the documentation,
"...if your application does not successfully follow the guide to
Supporting Multiple Screens, then it might encounter some rendering
issues on larger screens."
The manifest needs to be adjusted to disable compatibility mode.
http://developer.android.com/guide/practices/screen-compat-mode.html
I figure out my issue. By setting theme in application element
android:theme="#android:style/Theme" in manifest.xml file.
<application
android:label="#string/app_name"
android:icon="#drawable/logo"
android:vmSafeMode="false"
android:theme="#android:style/Theme">
Thanks to all for supporting me.