Does RxJava frequently switch threads with performance loss? - android

ref:https://github.com/ReactiveX/RxAndroid/issues/420
in this context:
//pseudo-code
websocket(Callback(data){
//websocket very frequent data in no main thread
Observable.just(data)
.observeOn(Schedulers.computation())
.subscribe(data -> {
//computation thread
map2Obj(data);
});
});
//computation
void map2Obj(data){
//....
then change to main thread
}
------------------the blow is ExecutorService implementation model-----------------------------------
in this context:
//pseudo-code
static ExecutorService mExecutorService;
static {
mExecutorService = Executors.newFixedThreadPool(8);
}
websocket(Callback(data){
//websocket very frequent data in no main thread。change to other compute thread to prevent block "the thread of getting data"。in run() execute map2Obj(data)
mExecutorService.execute(new NewFixThread(str));
});
//computation
void map2Obj(data){
//....
then change to main thread
}
RxJava is better or java Executors?why?
Thx!!!!!

It switches threads as often as you need it to.
And no more.
Your sample code will continually move data from the main thread to another thread. This will cause a performance loss of a few microseconds each time, depending on how and when threads have to be created.
Exactly as you told it to.

Related

What are Handlers and Runnables for in Android?

Please I am blocked with this concept of Handlers and Runnables in Android. Can someone please give me detailed explanation on Handlers and Runnables? Their syntax and implementation? I have read many articles on this but the concepts are not still clear and are even deployed in Java. Thanks in advance
I'm going to try to simplify so bear with me if it is not 100% accurate.
Basically, a Handler is used to communicate with a MessageQueue associated with a Thread.
If you're on the main thread, or if you've called Looper.prepare() in the Thread that you're in, it has a Looper which is basically a holder for the MessageQueue.
This queue is constantly polled so that whenever a Message goes into it, it's dealt with on the Thread associated with this MessageQueue
If you're trying to execute a piece of code on a particular Thread, you have to use a Runnable. It is just an interface that has a void run() method which will be executed by the Looper, on its Thread.
Let's say you're doing a network request, you want it to happen on another Thread but when you get the result you somehow need to pass the data back to the Main Thread in order to update your UI because Views can't be modified from another Thread.
You would do it like so:
// This will let you run method on main thread (even if you're not on main thread)
private final Handler handler = new Handler(Looper.getMainLooper());
// This will let you run method on background thread
private final Executor executor = Executors.newSingleThreadExecutor();
public void doSomething() {
// posting to executor will go to background thread
executor.post(new Runnable() {
#Override
public void run() {
// This will now run on background thread
// you can for example do network request here
// posting to handler will go back to main thread
handler.post(new Runnable() {
#Override
public void run() {
// This will execute on the Main Thread
}
});
}
});
}

Communication between main thread and worker threads in android

In my very first android project, I do some data manipulation, so I use multi-threading approach.
In MainActivity, I created multiple Runnable object and use ExecutorService to run all the threads. As my understanding, all threads are put in message queue and executed in turn. And the because the main thread is already in the queue, it will be executed before starting other threads. Is there any way that I can make the main thread wait for other threads to finish and then continue?
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//call MyFunction here
}
private List<Pair[]> myFunction(int dataInput) throws InterruptedException {
ExecutorService executorService = Executors.newFixedThreadPool(12);
MyTask MyTask = new MyTask();
for (int i = 0; i < gallerySize; ++i) {
final int index = i;
Runnable runnable = MyTask.runLongOperationWithThread(new MyTask.DataCallback(){
#Override
public void onSuccess(double[] scores) {
// get data back to main thread
}
#Override
public void onError(Exception ex) {
//TODO: log this error out to file
}
});
executorService.execute(runnable);
}
// try to get back all data from multi threading and do some operations
return returnList;
}
Do Looper and Handler help in this case?
And please correct me if I have any misunderstanding in android concept and threading.
Thanks.
In Android, stopping main thread is discouraged. The system will tell the user that the app is not responding. However, you can "notify" the main thread that the background thread has finished its work. Once the main thread knows this, it will do something. It is common in Android, it is what AsyncTask for.
However, AsyncTask is used for a simple one thread. In your case, one of the solution is to combine ExecutorService and AsyncTask. In doInBackground method of AsyncTask instance you make, use ExecutorService like usual, and wait it to finish by either shutdown(); awaitTermination() or invokeAll(). Read this question/answer for more information about how to wait ExecutorService to finish.
private class WrappingTask extends AsyncTask<Void, Void, Exception> {
protected Exception doInBackground(Void... args) {
ExecutorService taskExecutor = Executors.newFixedThreadPool(12);
for (. . .) {
taskExecutor.execute(new MyTask(. . .));
}
taskExecutor.shutdown();
try {
taskExecutor.awaitTermination(Long.MAX_VALUE, TimeUnit.NANOSECONDS);
} catch (InterruptedException e) {
. . .
return e;
}
return null;
}
protected void onPostExecute(Exception error) {
// Notify the user that the task has finished or do anything else
// and handle error
}
}
In case of long running task
AsyncTask is a handy class to make threading and communicating (to main thread) easier. The problem for long running task is that the user can leave the Activity (and then come again), or there is an incoming call, etc. If you don't handle this Activity lifecycle with care, it is so "dangerous", AsyncTask does not handle this.
Long running task should be run in a Service. Note that Service is also run in the main thread, so the approach would be the same, unless you use IntentService. In case of IntentService, just execute all of the threads (formerly in doInBackground) in the onHandleIntent method and wait it there, this method is called on a worker thread.
Communicating Service with Activity and maintaining consistency of Activity's state through its lifecycle is a long story. You better read the documentation in "a full concentration" with a cup of coffee :D. This might helps:
Managing the Activity Lifecycle
Best Practices for Background Jobs

How to keep thread alive without blocking app?

In order to execute some IO operations in my app I wrote a thread, there's nothing on its run method but it has several other methods, like void write(String filename, String data) and void create(String filename), all of which work like a charm. My question is, I used to think this thread was running on the background or something like this but since after removing the .run() statement on my main activity calling said methods still works, how can I have a thread running and waiting for a message from the activity without blocking the app? And second question, since the methods are still working does it mean they are being executed on the main UI thread when I call them from my main activity?
You should use the start() method, instead of the run().
With run() you are running the given Runnable in the calling thread.
With start() you are starting a new thread that handles this Runnable
For the methods to run on the said thread you will have to have to call your methods from the thread and not from any other thread.
class WorkerThread extends Thread {
public Handler mHandler;
public void run() {
Looper.prepare();
mHandler = new Handler() {
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
}
Then use WorkerThread.mHandler.postRunnable or sendMesssage for the work to be done on another thread.
In order to make a que for processing stuff when delivered, you need to make use of android's native stuff which is the best option available:
HandlerThread
Looper
Handler
Message
For examples, read this and this.

Specifics on using Looper.prepare() in Android

I'm having a bit of trouble understanding how to use the Looper prepare()/loop()/quit() logic.
I have three threads: one is the UI thread, one is a game logic thread and the last is a network communication thread (a background thread, lives only while being used).
The game thread has many dependencies on the results of the network calls, so I wanted to spin the network thread off of the game thread and have a Handler post the result back.
Of course, since the UI thread is not involved I need to call Looper.prepare()... somewhere. I thought it should be called in the game thread, but I can't do that because loop() takes it over.
How do I go about posting back to the game thread from network thread with my handler?
What's going on is that once you call Looper.prepare() followed by Looper.loop() on a Thread, all that Thread will ever do is service its MessageQueue until someone calls quit() on its Looper.
The other thing to realize is that, by default, when a Handler is instantiated, it's code will always execute on the Thread it was created on
What you should do is create a new Thread and in run() call Looper.prepare(), setup any Handlers, and then call Looper.loop().
Bearing these things in mind here is the basic pattern I use a lot of places. Also, there's a good chance you should just be using AsyncTask instead.
public class NetworkThread extends Thread {
private Handler mHandler;
private Handler mCallback;
private int QUIT = 0;
private int DOWNLOAD_FILE = 1;
public NetworkThread(Handler onDownloaded) {
mCallback = onDownloaded;
}
public void run() {
Looper.prepare();
mHandler = new Handler() {
#Override
public void handleMessage(Message msg) {
switch (msg.what) {
// things that this thread should do
case QUIT:
Looper.myLooper().quit();
break;
case DOWNLOAD_FILE:
// download the file
mCallback.sendMessage(/*result is ready*/);
}
}
}
Looper.loop();
}
public void stopWorking() {
// construct message to send to mHandler that causes it to call
// Looper.myLooper().quit
}
public void downloadFile(String url) {
// construct a message to send to mHandler that will cause it to
// download the file
}
}
Could you tell some examples for what you are using your network thread? I think you can solve your problems without using Looper.
You can use ASyncTask to perform background task that may update some values in your UI thread. If user has to wait until background operation will be finished, you can show ProgressDialog and block application in OnPreExecute method, and then hide it in onPostExecute.
As I said, please describe more your needs and target which you want to achieve.

Task queue on Android like in GCD on iOS?

Is there such a thing as task queue on Android? I know that it can be written by hand but is there a ready to use library for that?
I'm not sure if there would be a library for this one, as Android already provides the high-level building blocks for what you're trying to achieve.
Handler
If I understood you correctly, you want to post tasks from any thread to be queued and executed one-by-one on a dedicated thread. This is very much what Android Handler is meant for.
Key traits of Handler, Looper and MessageQueue
A Handler is tied to a single Looper.
Each Looper has an associated MessageQueue
Handler uses a Looper underneath to enqueue and dequeue messages in a thread-safe manner into the Looper's MessageQueue.
Handler objects are inherently thread-safe and hence can be passed around to other threads safely.
You can have multiple Handler objects tied to a same Looper. This is useful if you want to process different kinds of messages using different Handlers. In this case, you are guaranteed that only one of the Handlers will process a Message/Runnable for a given Looper. The Looper takes care of dispatching the Message to the right Handler.
If you're already familiar with the Message Queue paradigm for communicating between 2 threads (or similar golang's buffered channel pattern), Handler is just a high level class which lets you use this pattern easily.
Example for using Handler to send/receive Messages, post Runnables
// BEGIN One-time Initialization
// Create a Handler thread
// This provides the looper for the Message Queue and
// will be processing all your messages (i.e. tasks).
handlerThread = new HandlerThread("SomeThreadName");
// Start the Handler Thread
// The thread will block (using the looper) until it
// receives a new message
handlerThread.start();
// Create a Message Handler which you can use to
// post and process messages
// The same Handler can also be used to post a Runnable which will get
// executed on handlerThread
handler = new CustomHandler(mHandlerThread.getLooper());
// END One-time Initialization
// Different ways to post a message to the Handler Thread
// These calls are thread-safe, can be called safely and
// concurrently from multiple threads without race conditions
handler.sendEmptyMessage(MESSAGE_ID_1);
handler.sendEmptyMessage(MESSAGE_ID_2);
handler.sendMessage(handler.obtainMessage(MESSAGE_ID_3, obj1));
handler.sendMessage(handler.obtainMessage(MESSAGE_ID_4, value, obj1));
handler.sendMessage(handler.obtainMessage(MESSAGE_ID_5, value1, valu2, obj1));
// Post a runnable on the Handler Thread
// This is thread-safe as well
// In fact all methods on the Handler class are thread-safe
handler.post(new Runnable() {
#Override
public void run() {
// Code to run on the Handler thread
}
});
// A skeleton implementation for CustomHandler
// NOTE: You can use the Handler class as-is without sub-classing it, if you
// intend to post just Runnables and NOT any messages
public class CustomHandler extends Handler {
public CustomHandler(Looper looper) {
super(looper);
}
#Override
public void handleMessage(Message message) {
if (message != null) {
// Process the message
// The result can be sent back to the caller using a callback
// or alternatively, the caller could have passed a Handler
// argument, which the Handler Thread can post a message to
switch (message.what) {
case MESSAGE_ID_1:
// Some logic here
break;
case MESSAGE_ID_2:
// Some logic here
break;
case MESSAGE_ID_3:
// Some logic here
break;
case MESSAGE_ID_4:
// Some logic here
break;
case MESSAGE_ID_5:
// Some logic here
break;
// Add more message types here as required
}
}
}
}
// After you're done processing all messages and you
// want to exit the Handler Thread
// This will ensure that the queue does not accept any
// new messages, and all enqueued messages do get processed
handlerThread.quitSafely();
Deviations from the above example
Although I've used HandlerThread in the above example, it is not mandatory to use it. You can even use the Looper calls directly, i.e. Looper.prepare() and Looper.loop() to run your own message loop in a thread.
As already mentioned in the comments, you do not need to sub-class the stock Handler if you do not intend to handle any messages.
You can communicate between multiple threads easily by using a Handler for each thread that needs to receive the message.
There are methods in Handler to schedule message delivery and Runnable execution in the future as well.
Android's framework internally uses Handler extensively for managing component lifecycle events (onPause, onResume, etc.).
AsyncTask
AsyncTask is another alternative to scheduling tasks on a different thread. . I won't go into too much detail of its implementation, as the Android developer documentation already describes it in detail.
I usually use AsyncTasks for tasks that I know I'll use a background thread for a long time (easily >= 100 ms at least). Some examples which fall into this category I can think of are Binder IPC, RPC calls, Network calls, Background downloads, etc.
On the other hand, Handler is more tailored for situations focussed on processing more number of messages as quickly as possible. In other words avoid performing any blocking operation in handleMessage(). You can write lock-free code easily using Handler, it manages all the locking for you when enqueuing and dequeuing messages.
In fact AsyncTask can be used in combination with Handler by splitting the work into a fast part (taken care by Handler) and a slow part (taken care by AsyncTask).
PS: Although tangential to the question, if you're interested in the Message Queue paradigm; do take a look at LMAX Disruptor, which is a high performance inter-thread Message Queue library. Their design document explains pretty well, which parts of the Message Queue, need locking/atomic access.
I've also looked around for something like GCD for Android. While Handlers and AsyncTasks are awesome the beauty of GCD (in my humble opinion) is that you can dispatch a workload on a background thread to do the heavy lifting. When the execution is done it i easy to execute the UI updates on the UI thread.
Since I did not find anything me and my school mate decided to create one of our own.
You can find it at:
ICDispatch on github
Basically all you need to do is to declare an Application class that extends ICDispatchApplication instead of Application and when you want to dispatch something you just call on
App.executeOn(int queue, ICBlock block);
Example:
App.executeOn(ICDispatch.NORMAL, new ICBlock(){
public void run(){
//do stuff...
App.executeOn(ICDispatch.MAIN, new ICBlock(){
public void run(){
//post result to UI thread.
}
}
}
});
The worst part is that there will be a lot of indentation. In order to minimize indentation you could use lambda notation:
App.executeOn(ICDispatch.NORMAL, ()->{
//do stuff...
//do some more...
//then even more
App.executeOn(ICDispatch.MAIN,() -> {
//Post result on UI thread.
}
});
At the moment ICDispatch supports LOW, NORMAL, HIGH, MAIN and CONCURRENT queueing. Features will be added as they are implemented.
I don't know iOS so I'm not sure if it is the same but in Android you have the ScheduledThreadPoolExecutor
For anyone finding this thread now, there is a new framework available called Bolts. It has tasks and continuations and can wait on multiple tasks to finish, like GCD.
I take this sample from Telegram Code :
You can declare extended thread for this approach
public static volatile DispatchQueue globalQueue = new DispatchQueue("globalQueue");
the class is :
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import java.util.concurrent.CountDownLatch;
public class DispatchQueue extends Thread {
private volatile Handler handler = null;
private CountDownLatch syncLatch = new CountDownLatch(1);
public DispatchQueue(final String threadName) {
setName(threadName);
start();
}
private void sendMessage(Message msg, int delay) {
try {
syncLatch.await();
if (delay <= 0) {
handler.sendMessage(msg);
} else {
handler.sendMessageDelayed(msg, delay);
}
} catch (Exception e) {
FileLog.e("tmessages", e);
}
}
public void cancelRunnable(Runnable runnable) {
try {
syncLatch.await();
handler.removeCallbacks(runnable);
} catch (Exception e) {
FileLog.e("tmessages", e);
}
}
public void postRunnable(Runnable runnable) {
postRunnable(runnable, 0);
}
public void postRunnable(Runnable runnable, long delay) {
try {
syncLatch.await();
if (delay <= 0) {
handler.post(runnable);
} else {
handler.postDelayed(runnable, delay);
}
} catch (Exception e) {
FileLog.e("tmessages", e);
}
}
public void cleanupQueue() {
try {
syncLatch.await();
handler.removeCallbacksAndMessages(null);
} catch (Exception e) {
FileLog.e("tmessages", e);
}
}
#Override
public void run() {
Looper.prepare();
handler = new Handler();
syncLatch.countDown();
Looper.loop();
}
}
and the Caller :
globalQueue.postRunnable(new Runnable() {
#Override
public void run() {
/* do here what you want */
}
});
You should check Handler & Loopers
Handlers, by default (*), like dispatch_get_main_queue() and you can post any block (Runnable instance) of code. Same approach also acquired with Context.runOnUiThread() and View.post(Runnable)
(*) Default constructor of Handler inherits the current thread's Looper instance (RunLoop in iOS) and queues (via handlerInstace.post...() methods) Runnable instances on Looper.
For more advance usage. You can create your own Looper instance (be aware it is a bit tricky :)). Still this might be handy...
Also for more advance usage, Handlers are the best tools i come across on Android (and yes, i miss them on iOS) for messaging inside application (inter-process communication something i guess). They might be customized to handle posted messages, bla, bla...

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