For some reason, I am unable to get the FB.LogAppEvent to work inside an android application built with Unity.
Based on the documentation I've read, the code below should work. But it's not producing results inside the analytics dashboard. You'll notice a method that produces an Android toast that confirms activation. This toast does appear on application start. I've tried multiple event types, including custom types from code generated by Facebook's event generator in the event documentation.
https://developers.facebook.com/docs/app-events/unity
https://developers.facebook.com/docs/unity/reference/current/FB.LogAppEvent/
private void Awake()
{
if (!FB.IsInitialized)
FB.Init( () => { OnInit(); } );
else
ActivateFacebook();
}
private void OnInit()
{
if (FB.IsInitialized)
ActivateFacebook();
else
ShowAndroidToastMessage("Failed To Initialize Facebook..");
}
private void ActivateFacebook()
{
FB.ActivateApp();
ShowAndroidToastMessage("Facebook Activated..");
FB.LogAppEvent(AppEventName.ActivatedApp);
}
I suppose the problem is in the way you send event
There are two methods for that:
LogAppEvent(string logEventName);
LogAppEvent(string logEventName, float valueToSum, Dictionary parameters = null);
You are using second method with "valueToSum" = 0, and that indicates there is nothing to sum, so your event probably gets skipped at some point.
You should use the first method
FB.LogAppEvent(AppEventName.ActivatedApp);
Also make sure your analytics is enabled in dashboard.
Do you see any built in analytic events? Feg. App Launches and other Standard events should be visible out of the box.
For me, LogAppEvent(...) successfully works with the Facebook Events Tracker and Analytics when you do a development build with Unity. When I switch to a release build, I then do not get any of the LogAppEvents other than the ActivateApp() notification.
Will update my answer when I get it working with a release build.
I want to initialise CrashlyticsCore, which just has error reporting, not Crashlytics, which has automatic built in usage reporting.
I have found this answer:
How do i initialize the new version of crashlytics?
Which says to do this:
Fabric.with(this, new CrashlyticsCore.getInstance());
I am not sure whether the "new" keyword is meant to be there. However, with or without "new", it gives the following error:
java.lang.IllegalStateException: Must Initialize Fabric before using singleton()
Does anyone know how to just initialise CrashlyticsCore without Crashlytics?
You can try the answer in this thread
Fabric.with(this, new Crashlytics.Builder().core(new CrashlyticsCore.Builder().build()).build());
Or you can create a method that only enables sending Answer events based on a boolean flag:
public static void logCustom(boolean isEnabled, String eventText) {
if (isEnabled) {
Answers.getInstance().logCustom(new CustomEvent(eventText));
}
}
Background
We use Crashlytics SDK to manage app crashes and get needed information about them.
So far, the information that the SDK automatically gathered was enough
The problem
I'd like to add more information for each crash, such as: available&total heap memory, activity stack,...
Thing is, I don't see a way to achieve this.
I know that the way Android framework works with unhandled exceptions is pretty easy (using Thread.setDefaultUncaughtExceptionHandler) and it's probably how the SDK works, but I can't find where to use the listener of the SDK itself.
What I've tried
The SDK has a listener, but it seems it's not of the current session, as shown here. The function name is "crashlyticsDidDetectCrashDuringPreviousExecution" , meaning it's of the previous session. Same callback was available before in deprecated methods.
There are "Custom Logging" and "Custom Keys" features, but those occur when I call them (not right when the crash occurs).
The question
Is there a way to add extra information to Crashlytics right when a crash occurs ?
If so, how?
Try creating an UncaughtExceptionHandler and use Custom Key(s) to store the information you want to be associated with your crash report.
Create your custom UncaughtExceptionHandler (ensuring that it will pass exception to default UncaughtExceptionHandler to be handled later via Crashlytics).
In the uncaughtException method add custom logic to set your key e.g. Crashlytics.setString("available_memory", "5784");
Check your Crashlytics dashboard to view your custom key(s) when your app crashes
Create a custom Application subclass to hold your logic:
public class MyApplication extends Application {
private static Thread.UncaughtExceptionHandler mDefaultUncaughtExceptionHandler;
private static Thread.UncaughtExceptionHandler mCaughtExceptionHandler = new Thread.UncaughtExceptionHandler() {
#Override
public void uncaughtException(Thread thread, Throwable ex) {
// Custom logic goes here
// Calculate available memory
Crashlytics.setString("available_memory", "5784");
// This will make Crashlytics do its job
mDefaultUncaughtExceptionHandler.uncaughtException(thread, ex);
}
};
#Override
public void onCreate() {
super.onCreate();
// Order is important!
// First, start Crashlytics
Crashlytics.start(this);
// Second, cache a reference to default uncaught exception handler
mDefaultUncaughtExceptionHandler = Thread.getDefaultUncaughtExceptionHandler();
// Third, set custom UncaughtExceptionHandler
Thread.setDefaultUncaughtExceptionHandler(mCaughtExceptionHandler);
}
}
Remember to specify the name of your Application subclass in your AndroidManifest.xml’s tag
<application android:name="MyApplication">
Lately, I have been trying to add static interstitial ads into my Unity game. For some reason, I could not get the system to show anything, or even react to me. After trying to work with the base Chartboost plugin, I tried to match a tutorial that I was following and purchased Prime31's Chartboost plugin and have been using that. However, neither the base plugin, nor Prime31's plugin, seem to be allowing me to show any ads. The code is pretty much done inside a single object, and it seems simple enough.
public class Advertisement : MonoBehaviour {
public string chartboostAppID = "5461129ec909a61e38b1505b";
public string chartboostAppSignature = "672b3b34e3e358e7a003789ddc36bd2bc49ea3b5";
// Use this for initialization
void Start () {
DontDestroyOnLoad(this.gameObject);
ChartboostAndroid.init (chartboostAppID, chartboostAppSignature, true);
ChartboostAndroid.cacheInterstitial(null);
}
void OnLevelWasLoaded(int level) {
ChartboostAndroid.cacheInterstitial(null);
if(Application.loadedLevelName == "Network Lobby") {
showAds();
}
}
public static void showAds() {
Debug.Log("Showing ad");
ChartboostAndroid.showInterstitial(null);
}
}
As you can see, it's pretty straightforward. This object is created at the game's splash screen, which appears only once, and it's never destroyed until the program ends. The goal is, whenever I enter the lobby scene, I want to see an ad before going to the lobby's menus. As it is, I do see the log printing "Showing ad", so I know the function is being called. However, nothing appears. Do I need to disable the GUI system first? Is there a step I'm missing?
I have already performed the following steps:
I have created and registered the app with chartboost, as well as double and triple checked the AppID and App Signature.
I have created a publishing campaign and registered it to the app.
I double-checked the orientation and confirmed that it's correct.
I registered this specific device as a test device.
The tutorial showed a call to ChartBoostAndroid.OnStart(), but there was no function like that for me to call. Perhaps that is from an older version?
I emailed Chartboost support and have not heard from them yet. I do not have that much time on this project, so if anyone can offer help, I'd appreciate it.
I've built an Android app which is now on Play Market. From time to time, I make updates to it, and I'd like to let users know that a new version is available.
How can I send an update notification to the users of the app?
You do not need to do anything specific for this. Since you mentioned that you are using Google Play, the update notification is taken care of by Google Play.
You just need to update the APK with a higher versionCode and Google Play should do the rest.
Update 2020: now you can use in-app updates mechanism
Docs: https://developer.android.com/guide/playcore/in-app-updates
You can do this in a lot of ways, depending on when you want the user to be able to see that there is an update available.
If you want the user to know about the update when the app is started, just create a utility method (inside the onCreate method of your main/first Activity) that checks if a newer version is available in Google Play. If it does, display an alert dialog with a relevant message and an Intent which opens your app in Google Play when the user clicks on the positive button of the alert dialog.
If you are updating the app regularly, the user will keep getting this alert dialog every time the app is started and hence, may get irritated. Thus, this is not the best approach.
If you want the user to get a notification on the phone (and not when the user starts the app), you can use the AlarmManager class to schedule a background service which checks for an update at regular intervals. If the service finds that an upgrade is actually available, publish a notification with an intent that opens your app in Google Play.
Of course, another approach is to leave it to the OS itself. If the user has not set the "Automatically update" preference for your app, the user will get a notification regularly about an update available for your, as well as any other apps.
But not all users enable background data on their devices, so this is not completely reliable.
In the end, you must respect the users preferences. If the user does not want to automatically update the app, or does not want to see a nagging dialog box whenever he/she starts your app, don't alert the user about the update.
In my opinion, you should create a PreferenceActivity that has a preference like "Check for updates regularly", which can be set from within your app. If it is set, do the needful in your own service. May be even give the user an option to select the period after which the service will check for an update.
I hope this helps!
It is up to each phone owner if she wants to be notified on new versions by google play, and it's up to each phone's manufacturer if this is to be enabled by default.
If you however are in a situation where you "require" the user to update to the new version to be compatible with some form of protocol or you have a similar similar use case where you have a server component somewhere, you might want to notify the user of a potential version conflict in the UI based on information about what is the latest version.
This information can be grabbed directrly from google play, however as #Yahel pointed out in this question google play is a closed system with no official API, and you might need to rely on unpredictable undocumented API. There is an unofficial API library here.
This leaves only one option, which is to keep this information on your own server. If you allready have a serverside this might be trivial. Simply put the latest version in an XML file and retreive that at regular intervals from your code. If the version code is outdated, trigger the notification in your UI. Here is an example implementation for doing that.
I hope this was helpful :-)
I know this is an old question but still if people are coming here to check this question, Google is now providing official support for in-app notification for application update the full documentation can be found here
Use this : https://www.push-link.com/
Google Play will notify your users that the app has an update via the notification bar.
If you set up a notification system yourself, the likely result would be that, although the user is notified of an update sooner, when he/she goes to Google Play to install the update it will not yet be available. This is because there is a lag from the time you "publish" an app/update and the time until it appears on Play. Telling your users that there is an update when the update is unavailable would only lead to confusion and frustration.
My advice: stick with Google's update notification system and don't worry about trying to get users an update 15 minutes sooner.
Some people use Android Cloud-to-Device Messaging (C2DM) to notify their users of updates. I don't think I'd bother, since I think Google Play does a pretty good job of notifying me of updates already, and implementing C2DM adds a whole new dimension to writing an app (because it requires a server component). But maybe you want to offer your users a richer update notification than you get from Google Play.
#Davek804's answer above is wrong. android:versionCode is an integer value that represents the version of the application code, relative to other versions, so using "1.5b" there is incorrect. Use "15" (or "150") instead
Found a nice solution for your problem:
Let´s say you want to check for version updates manually on app start and notify your users for the new Update.
Step 1: Download android-market-api (not the .jar file, the full project!)
Step 2: After importing it to eclipse, write in your activity the following code:
MarketService ms = new MarketService(activity);
ms.level(MarketService.REVISION).checkVersion();
now, we need to modify MarketService.java, because it seems to be broken.
Step 3: rewrite callback method and add the following methods
protected void callback(String url, JSONObject jo, AjaxStatus status){
if(jo == null) return;
String googlePlayversion = jo.optString("version", "0");
String smartphone_version = "";
PackageInfo pInfo;
try {
pInfo = act.getPackageManager().getPackageInfo(act.getPackageName(), 0);
smartphone_version = pInfo.versionName;
} catch (NameNotFoundException e) {}
boolean new_version_avaible = compare(smartphone_version, googlePlayversion);
if(new_version_avaible){
showUpdateDialog(jo);
}
}
private static boolean compare(String v1, String v2) {
String s1 = normalisedVersion(v1);
String s2 = normalisedVersion(v2);
int cmp = s1.compareTo(s2);
String cmpStr = cmp < 0 ? "<" : cmp > 0 ? ">" : "==";
System.out.printf("result: "+"'%s' %s '%s'%n", v1, cmpStr, v2);
if(cmpStr.contains("<")){
return true;
}
if(cmpStr.contains(">")||cmpStr.contains("==")){
return false;
}
return false;
}
public static String normalisedVersion(String version) {
return normalisedVersion(version, ".", 4);
}
public static String normalisedVersion(String version, String sep, int maxWidth) {
String[] split = Pattern.compile(sep, Pattern.LITERAL).split(version);
StringBuilder sb = new StringBuilder();
for (String s : split) {
sb.append(String.format("%" + maxWidth + 's', s));
}
return sb.toString();
}
If you want to test it, modify googlePlayversion string to a higher version than your local one.
The source comparison method I used is from How do you compare two version Strings in Java?
There is also a very good approach for checking version and give user in app notification or when you want to forcefully update the application if you can decide the first connection of your app with the server.In the response of the first request you can send the current version of app stored on your server and then on client end you can take the appropriate action.
Advantages of this approach-:
1-No extra request for version no.
2-It is also applicable if you are downloading the app other than the google playstore.
3-you can also use this idea if you want to check the version at particular operation of your app ex- transaction(if you add a new payment gateway.)
Don't know if you want to walk extra miles. You can try out google appengine, which serve version number for your app and let you android app check the appengine to see if there is a new version when the application is launched. That way, it does not matter if your app is in google play market nor amazon app store nor if it is installed on the phone without those two via sideloading. It is not very hard to setup appengine just for serving your application version in json. Replace "Hello World" string with your app version name ...
This can be using a simple webservice just this is one of the way to acheive.
i.e., when ever the app launch hit that webservice with the current version of the user app and on the server you need to check whether any new version is available or not(Must maintain the newest version of the app) and send the corresponding response to the user. If any newer version is available prompt the user to download the newest version of the application and if no newest version is available then allow the user to continue.
Hope so atleast something must be useful to you.
There are two models that are basically used to tackle the issue.
Pull Based
Push Based
Its depends on the architecture or design of particular system that determines whether pull based or push mechanism is used.
For pull based model you just make one http request to concerned server regarding the new version of application. The current application version no can be saved in SQLLite in android application. This can be given to server and new version can be checked against it at the server.
For push mechanism you can use C2DM push notification service.. details of which are given at http://code.google.com/android/c2dm/
Generally when you upload a new application to Google play most users get a notification about an update, some will have the app automatically downloaded to their device, depending on the settings they have.
If you seriously want to make a notification from your app to ask them to update (so that everyone gets the notification, whatever their Google play settings are, then you will have to make a web service which returns the number of the newest version. You can then compare that inside your app and post a notification. You could use Google App Engine ( https://developers.google.com/appengine/) because that works with eclipse and java, which you probably already have.
I would not recommend this approach as it creates a lot of work for you to provide something that most users have already got.
i think this is too late but it can be help some one
public enum AppVersionUpgradeNotifier {
INSTANCE;
private static final String TAG = "AppVersionUpdateManager";
private static final String PREFERENCES_APP_VERSION = "pref_app_version_upgrade";
private static final String KEY_LAST_VERSION = "last_version";
private SharedPreferences sharedPreferences;
private VersionUpdateListener versionUpdateListener;
private boolean isInitialized;
public static synchronized void init(Context context, VersionUpdateListener versionUpdateListener) {
if (context == null || versionUpdateListener == null) {
throw new IllegalArgumentException(TAG + " : Context or VersionUpdateListener is null");
}
if (!INSTANCE.isInitialized) {
INSTANCE.initInternal(context, versionUpdateListener);
} else {
Log.w(TAG, "Init called twice, ignoring...");
}
}
private void initInternal(Context context, VersionUpdateListener versionUpdateListener) {
this.sharedPreferences = context.getSharedPreferences(PREFERENCES_APP_VERSION, Context.MODE_PRIVATE);
this.versionUpdateListener = versionUpdateListener;
this.isInitialized = true;
checkVersionUpdate();
}
private void checkVersionUpdate() {
int lastVersion = getLastVersion();
int currentVersion = getCurrentVersion();
if (lastVersion < currentVersion) {
if (versionUpdateListener.onVersionUpdate(currentVersion, lastVersion)) {
upgradeLastVersionToCurrent();
}
}
}
private int getLastVersion() {
return sharedPreferences.getInt(KEY_LAST_VERSION, 0);
}
private int getCurrentVersion() {
return BuildConfig.VERSION_CODE;
}
public void upgradeLastVersionToCurrent() {
sharedPreferences.edit().putInt(KEY_LAST_VERSION, getCurrentVersion()).apply();
}
public interface VersionUpdateListener {
boolean onVersionUpdate(int newVersion, int oldVersion);
}
}
use it on
public class MyApplication extends Application implements AppVersionUpgradeNotifier.VersionUpdateListener {
#Override
public void onCreate() {
super.onCreate();
AppVersionUpgradeNotifier.init(this,this);
}
#Override
public boolean onVersionUpdate(int newVersion, int oldVersion) {
//do what you want
return true;
}
}
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:versionCode="1.5b"
android:versionName="1.5b">
When you re-upload your app to Google Play, if these two attributes have been changed from the previous upload, Google Play will automatically send notifications to users who have installed your app. This is the AndroidManifest file.