I am having a listview in my app. Each listview item has button which will play an audio from a url received from web service. But my problem is that if I click play button from the next item then both start playing together. I am having problem in this. I want only one to play at a time. Right now I am creating new Media player object everytime button is clicked, but I also tried creating a single global object but in this case it only plays first time and not after it. What is the possible solution of it.
finalHolder.iv_sound.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
MediaPlayer mp = new MediaPlayer();
mp.setDataSource(birdsUrlList.get(position).getUrl_audio());
mp.prepare();
mp.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mp.start();
}
});
mp.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
mp.release();
}
});
//startActivity(new Intent(Intent.ACTION_VIEW, Uri.parse(birdsUrlList.get(position).getUrl_video())));
} catch (Exception e) {
e.printStackTrace();
}
}
});
Make the mp variable global and remove this:
mp.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
mp.release();
}
});
because if you take a look at this reference http://developer.android.com/reference/android/media/MediaPlayer.html#StateDiagram it says:
Once the MediaPlayer object is in the End state, it can no longer be
used and there is no way to bring it back to any other state.
And when you call mp.release(); the media player WILL go to that state.
Then make your onClickListener look something like this:
#Override
public void onClick(View v) {
try {
if (mp.isPlaying()) {
mp.stop();
mp.reset();
}
mp.setDataSource(birdsUrlList.get(position).getUrl_audio());
//... and so on
mp.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
mp.stop();
mp.reset();
}
});
The trick there is to make it back to Idle state so you can set the new data source and start playing again. It's all about the states...
I'm testing Android sound implementation. I have an "imagenButton" and when I push it, a method "musica()" is called. Is really simple:
public void musica(View v) {
img = (ImageView) findViewById(R.id.Migrunido);
if(m.isPlaying()) {
m.stop();
}
else {
m.start();
}
}
It works, but want when I press the button, the sound repeats. I was reading a lot about threads and I have to prepare it before "stop()" but can't fix it.
I have to prepare my method? Or what is the problem?
Thanks
try
public static void playAudio(int id) {
mediaPlayer = MediaPlayer.create(context,id);
if (!mediaPlayer.isPlaying()) {
mediaPlayer.start();
mediaPlayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
mp.stop();
mp.release();
}
});
}else{
mediaPlayer.stop();
mediaPlayer.release();
}
}
if this doesn't work try mediaPlayer.prepare(); before you start.
I want to play Sound Files from raw folder using MediaPlayer but I don't want to use MediaPlayer.create() method, since I want to play it multiple times and want to retain MediaPlayer object. I was successful in compiling the following code but it plays nothing and I can't hear any sound.
public void STARTSOUND(SOUND sound) throws IOException {
switch(sound) {
case SOUND_MENUBG:
Uri uri = Uri.parse("R.raw.mainmenu");
PLAYSOUND(uri);
break;
}
}
public void PLAYSOUND(Uri file) throws IOException {
mPlayerLoopSound.setDataSource(GameManager.getInstance().getCurrentActivity(),file);
mPlayerLoopSound.prepareAsync();
mPlayerLoopSound.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
if (!mPlayerLoopSound.isPlaying()){
mPlayerLoopSound.setVolume(1.0f, 1.0f);
//start the player
mPlayerLoopSound.start();
}
}
});
}
The onPrepared() method never gets called..
Am I doing anything wrong?
private void playButtonSound(final Context context, final int resourceId)
{
final MediaPlayer mediaPlayer = MediaPlayer.create(context, resourceId);
if (mediaPlayer != null)
{
mediaPlayer.setOnCompletionListener(new OnCompletionListener()
{
#Override
public void onCompletion(MediaPlayer mediaPlayer)
{
if (mediaPlayer != null)
{
mediaPlayer.stop();
mediaPlayer.release();
mediaPlayer = null;
}
}
});
mediaPlayer.start();
}
}
Call this method like this.
playButtonSound(PopScreenActivity.this, R.raw.soundfilename);
First, hopefully you're initializing your MediaPlayer with:
mPlayerLoopSound = new MediaPlayer();
Next, make sure you call:
mPlayerLoopSound.setAudioStreamType(AudioManager.STREAM_MUSIC);
which:
Sets the audio stream type for this MediaPlayer. See AudioManager for a list of stream types. Must call this method before prepare() or prepareAsync() in order for the target stream type to become effective thereafter.
Then, in your OnPreparedListener(), when onPrepared() is called, notice the parameter it has: MediaPlayer mp. This is the MediaPlayer that is ready for playback, so you can use it:
#Override
public void onPrepared(MediaPlayer mp) {
if(!mp.isPlaying()) {
mp.setVolume(1.0f, 1.0f);
mp.start();
}
}
I am making a new android sound application. I made a clickable button to play sound when I click on it. But I also want it to stop playing sound when I click for the second time. That part works fine now here is the problem, when I click again on button to play sound again, it doesn't play it, Media player is completely stopped. I was looking on forums but I can't seem to find an answer that could help me.
Here is my Activity:
MediaPlayer mpButtonClick1;
MediaPlayer mpButtonClick2;
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.prvi);
final MediaPlayer mpButtonClick1 = MediaPlayer.create(this, R.raw.spalshm);
final MediaPlayer mpButtonClick2 = MediaPlayer.create(this, R.raw.splashs);
Button dugme = (Button) findViewById(R.id.dugme);
dugme.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (mpButtonClick1.isPlaying()) {
mpButtonClick1.stop();
mpButtonClick1.reset();
}
else {
mpButtonClick1.start();
}
}
});
When I try to write mpButtonClick1.prepare(); I get error Unhandled Exception Type IOE exception
Try to use pause instead of stop.
Reason: if you pause the MediaPlayer, then you can resume it later. However, if you use stop, almost any other method won't work and you will have to prepare the MediaPlayer again (or create a new one).
More info: here and here
PS: don't forget to release the memory when you finish using the resources.
Try this:
You should use only one mediaplayer object
public class PlayaudioActivity extends Activity {
private MediaPlayer mp;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button b = (Button) findViewById(R.id.button1);
Button b2 = (Button) findViewById(R.id.button2);
final TextView t = (TextView) findViewById(R.id.textView1);
b.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
stopPlaying();
mp = MediaPlayer.create(PlayaudioActivity.this, R.raw.far);
mp.start();
}
});
b2.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
stopPlaying();
mp = MediaPlayer.create(PlayaudioActivity.this, R.raw.beet);
mp.start();
}
});
}
private void stopPlaying() {
if (mp != null) {
mp.stop();
mp.release();
mp = null;
}
}
}
Change your class with below code:
remove reset();.
init well all components:
MediaPlayer mpButtonClick1;
MediaPlayer mpButtonClick2;
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.prvi);
mpButtonClick1 = MediaPlayer.create(this, R.raw.spalshm);
mpButtonClick2 = MediaPlayer.create(this, R.raw.splashs);
Button dugme = (Button) findViewById(R.id.dugme);
dugme.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (mpButtonClick1.isPlaying()) {
mpButtonClick1.stop();
}
else {
mpButtonClick1.start();
}
}
});
You're calling mpButtonClick1.reset() after mpButtonClick1.stop() - don't do that:
if (mpButtonClick1.isPlaying()) {
mpButtonClick1.stop();
mpButtonClick1.reset(); //<--------- calling reset(), remove this line
}
The docs for reset() say:
Resets the MediaPlayer to its uninitialized state. After calling this method, you will have to initialize it again by setting the data source and calling prepare().
Remove mpButtonClick1.reset() and it should work.
Keep in mind that MediaPlayer works as a state machine, which means that if you call methods in the wrong order, you'll get problems. Please read about MediaPlayer here and here.
Hey please use following
for stop -> media player
mp.seekTo(0);
mp.pause();
again for start just call
mp.start();
In my experience when I need to play multiple times and I may need to stop one play to start another play, (like in the case of multiple buttons), I just create another player, making sure that I release the resources for the previous one. To stop just use
mediaPlayer.stop();
But for play use something like this (adapt the logging to your specific needs) to create/recreate your player:
private boolean createMediaPlayer()
{
if (mediaPlayer!=null)
{
if(mediaPlayer.isPlaying())
{
mediaPlayer.stop();
mediaPlayer.reset();
mediaPlayer.release();
mediaPlayer=null;
}
}
mediaPlayer = new MediaPlayer();
mediaPlayer.setVolume(1f, 1f);
try
{
mediaPlayer.setAudioStreamType(Interop.PRIMARY_STREAM);
mediaPlayer.setDataSource(m_soundFile);
mediaPlayer.prepare();
return true;
// Interop.logDebug(TAG + "-loadAudio: SUCCESS" + m_soundFile);
} catch (Exception e)
{
Interop.logError(TAG + "-LoadAudio for Clic Sound: audioPlayer prepare failed for current file: " + m_soundFile);
Interop.logError(TAG + "-Exception: " , e);
return false;
}
}
and than use
if (createMediaPlayer())
mediaPlayer.start();
this will ensure proper release of the resources used by the media player.
A simple solution is to Use pause instead of stop and the seek to the beginning of the song.
I know that this question is quite old but recently while learning Android, I also got stuck at this point and found a very simple solution which I'd like to share with everyone.
Instead of trying to stop or reset the media, you can just seek back to the starting position.
mediaPlayer.seekTo(0);
For reference, I am also posting my code below:
public class MainActivity extends AppCompatActivity {
MediaPlayer mp;
public void play(View view) {
mp.start();
}
public void pause(View view) {
mp.pause();
}
public void stop(View view) {
// this seeks to the beginning of the file
mp.seekTo(0);
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mp = MediaPlayer.create(this, R.raw.sample_audio);
}
}
I'm developing an application containing 100s of sound effects.
after playing some of the sounds the application force closes. I understood that the problem would be consuming all the available space of the memory. I tried using Release() method but after this method is called I'm not able to play the sound again.
I also tried using onDestroy() method to set the object of the mediaplayer to null but since these kind of objects must be final I can't do this.
What is your suggestion?
Here is my code:
final MediaPlayer mp1 = MediaPlayer.create(MainActivity.this, R.raw.a1);
btn1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (i[0] == false)
{
mp1.start();
Toast.makeText(getBaseContext(), "horn", Toast.LENGTH_SHORT).show();
b1.setBackgroundResource(R.drawable.stop_button);
i[0] = true;
}
else
{
mp1.pause();
mp1.seekTo(0);
b1.setBackgroundResource(R.drawable.horn);
i[0] = false;
}
}
});
mp1.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
b1.setBackgroundResource(R.drawable.horn);
}
});
Have you tried something like this?
You can call release() in OnDestroy() method.
#Override
public void onDestroy(){
super.onDestroy();
mp.release();
}