I've started to develop an android chat application using Smack. The server I've been using is Ejabberd 4.2 which I want to connect it on the local machine using the emulator. This is the code to make a connection and print some log text:
try {
InetAddress address = InetAddress.getByName("10.0.2.2");
DomainBareJid serviceName = JidCreate.domainBareFrom("localhost");
XMPPTCPConnectionConfiguration config = XMPPTCPConnectionConfiguration.builder()
.setUsernameAndPassword(user,pass)
.setSecurityMode(ConnectionConfiguration.SecurityMode.disabled)
.setXmppDomain(serviceName)
.setHostAddress(address)
.setPort(5222)
.setDebuggerEnabled(true)
.build();
AbstractXMPPConnection conn = new XMPPTCPConnection(config);
conn.connect();
if (conn.isConnected()){
Log.d(TAG, "connection established");
}
conn.login();
if (conn.isAuthenticated()){
Log.d(TAG, "connection authorized");
}
} catch (Exception e) {
e.printStackTrace();
}
I've used 10.0.2.2 as the localhost domain name for emulator, but it throws ConnectionException.
SmackException$ConnectionException: The following addresses failed:
'null:5222' failed because: /10.0.2.2 exception:
java.net.SocketTimeoutException: failed to connect
Related
how to connect ejabbered server to android
ConnectionConfiguration config = new ConnectionConfiguration("http://localhost:5280/admin");
XMPPConnection connection = new XMPPConnection(config);
connection.connect();
connection.login("Test", "Test");// Log into the server
You may use Smack Android Clientfor that.
By using Smack creating a connection is as simple like
// Create the configuration for this new connection
XMPPTCPConnectionConfiguration.Builder configBuilder = XMPPTCPConnectionConfiguration.builder();
configBuilder.setUsernameAndPassword("username", "password");
configBuilder.setResource("SomeResource");
configBuilder.setXmppDomain("jabber.org");
AbstractXMPPConnection connection = new XMPPTCPConnection(configBuilder.build());
// Connect to the server
connection.connect();
// Log into the server
connection.login();
...
// Disconnect from the server
connection.disconnect();
Smack Documention
Smak 4.1.3 ServerName is the name of your server. ServerIp is the ip address of your server and mPort is port for xmpp server which is usually 5222.
And Make sure you have registered users for example in your case user "Test" should be registered.
XMPPTCPConnectionConfiguration config = XMPPTCPConnectionConfiguration.builder()
.setServiceName(serverName).setHost(serverIp)
.setPort(mport)
.setCompressionEnabled(false).build();
XMPPTCPConnectionconn conn= new XMPPTCPConnection(config);
conn.connect();
conn.login(username,password);
I'm having trouble connection to my bosh server, it says it needs "sid":
org.igniterealtime.jbosh.BOSHException: Connection Manager session creation response did not include required 'sid' attribute
this is how I'm trying to connect / login:
BOSHConfiguration.Builder configBuilder = BOSHConfiguration.builder();
configBuilder.setUsernameAndPassword(USERNAME, PASSWORD);
configBuilder.setHost(HOST);
configBuilder.setPort(PORT);
configBuilder.setFile(FILE_PATH);
configBuilder.setUseHttps(true);
configBuilder.setServiceName(SERVICE);
AbstractXMPPConnection connection = new XMPPBOSHConnection(configBuilder.build());
try {
connection.connect();
} catch (SmackException e) {
I have same problem and resolved when I added below code :
Bytestream stream = new Bytestream();
stream.setSessionID(username);
configBuilder.setResource(stream.toXML().toString());
I am implementing a chat feature in my android app. So I have installed an open fire server and Smack Client library and now I have written a code to connect with the server but I am getting an error which states that ConnectionConfiguration is an abstract class.So i cant instaniate. Could you give me some idea about the instantiation of ConnectionConfiguration in SMACK 4.1?
Try to use the example below:
XMPPTCPConnectionConfiguration.Builder config = XMPPTCPConnectionConfiguration.builder();
config.setSecurityMode(ConnectionConfiguration.SecurityMode.disabled);
config.setUsernameAndPassword(USER_ID+ "#" + DOMAIN, key);
config.setServiceName(DOMAIN);
config.setHost(DOMAIN);
config.setPort(PORT);
config.setDebuggerEnabled(true);
config.setSocketFactory(SSLSocketFactory.getDefault());
mConnection = new XMPPTCPConnection(config.build());
try {
mConnection.connect();
} catch (SmackException | IOException | XMPPException e) {
e.printStackTrace();
}
Now I am working with XMPP-chat for Android using ejabberd server.
When I am trying to connect to the server, it shows an error. But it works fine in openfire server.
I am using smack library.
Error log is given below:
04-21 20:34:16.824: I/XMPPChatDemoActivity(1929): [SettingsDialog] Connected to 10.0.2.2
04-21 20:34:21.932: E/XMPPChatDemoActivity(1929): Failed to log in as test3#eworks.com
04-21 20:34:21.932: E/XMPPChatDemoActivity(1929): No response from the server.
I found solution how to connect to gtalk and jabber.org with Smack 3.1.0:
Code for GTalk:
ConnectionConfiguration cc = new ConnectionConfiguration("talk.google.com", 5222, "gmail.com");
XMPPConnection connection = new XMPPConnection(cc);
try {
connection.connect();
// You have to put this code before you login
SASLAuthentication.supportSASLMechanism("PLAIN", 0);
// You have to specify your gmail addres WITH #gmail.com at the end
connection.login("some.account#gmail.com", "password", "resource");
// See if you are authenticated
System.out.println(connection.isAuthenticated());
} catch (XMPPException e1) {
e1.printStackTrace();
}
For jabber.org here is the code:
ConnectionConfiguration cc = new ConnectionConfiguration("jabber.org", 5222, "jabber.org");
XMPPConnection connection = new XMPPConnection(cc);
try {
connection.connect();
// You have to put this code before you login
SASLAuthentication.supportSASLMechanism("PLAIN", 0);
// You have to specify your Jabber ID addres WITHOUT #jabber.org at the end
connection.login("your.jabber", "password", "resource");
// See if you are authenticated
System.out.println(connection.isAuthenticated());
} catch (XMPPException e1) {
e1.printStackTrace();
}
With this code i can now connect to my local ejabberd and openfire server. I hope this will solve your problems.
i have a problem with Android. I am trying to connect to a server with a proxy with no luck.
I have this code that works fine on normal Java. It only defines a proxy server and creates a socket that would connect to google with that proxy. It sends a simple GET request and then shows the response.
import java.net.InetSocketAddress;
import java.net.Proxy;
import java.net.Socket;
import java.net.SocketAddress;
public class Main {
public static void main(String[] args) {
try{
//create the proxy info
SocketAddress socketAddress = new InetSocketAddress("78.137.18.67" , 8364);
Proxy proxy = new Proxy(Proxy.Type.SOCKS, socketAddress);
// create the socket with the proxy
Socket socket = new Socket(proxy);
// connect to some address and send/receive data
socket.connect(new InetSocketAddress("www.google.com", 80));
socket.getOutputStream().write("GET /index.html HTTP/1.1\r\nHost: www.google.com\r\n\r\n".getBytes("UTF-8"));
byte result[] = new byte[1024];
socket.getInputStream().read(result);
socket.close();
System.out.println(new String(result));
}catch(Exception e){
e.printStackTrace();
}
}
}
The problem with android, with a code similar like that, is that the InetSocketAddress is doing something strange. It seems that it does a reverse lookup of the given ip, and then the socket created with the proxy tries to connect with the resolved host name, in this case is 78-137-18-67.dynamic-pool.mclaut.net.
This would not be a problem (except on performance) if the socket could resolve the hostname back to the ip address. The fact is that this hostname cannot be resolved to ip address with my internet connection (i don't know if others can do). So the reverse lookup is working fine but the normal lookups fails, so when the socket tries to connect through the proxy it raises the following exception:
08-25 19:26:46.332: ERROR/Microlog(3526): 40274 SocketConnection
[ERROR] Error establishing connection java.net.SocketException: SOCKS
connection failed: java.net.UnknownHostException:
78-137-18-67.dynamic-pool.mclaut.net
So the question is, why it is trying to connect with the hostname if i gave the ip address? Is there any way to avoid this lookup? I have tried with createUnresolved of InetSocketAddress but in this case the socket hangs on connection.
Is not a waste of time, internet connection, etc, to do a reverse DNS lookup to get the hostname (if any), and later when the socket needs to connect, resolve again the host to an ip address?
NOTE: this code is an example, the real app do not perform any http request in this way. It uses binary data packets.
To prevent a reverse lookup, you can create the InetAddress with getByAddress(byte[]).
Then pass the InetAddress instance into the InetSocketAddress constructor.
Alternatively, use the factory method InetSocketAddress.createUnresolved(String,int)
Yes it seems that the particular constructor of InetSocketAddress does a reverse DNS lookup: http://mailinglists.945824.n3.nabble.com/Android-and-reverse-DNS-lookup-issues-td3011461.html
Also, it seems that this does not happen anymore on Android 2.3.4.
In android you have to do everything with background process so that you do not write code for socket in onCreate method directly you have to do this in background so that your ui does not hangs
something like this
new Thread(new Runnable() {
#Override
public void run() {
try {
client = new Socket(ipaddress, port);
printwriter = new PrintWriter(client.getOutputStream(), true);
InputStream is = client.getInputStream();
printwriter.write(msg);
printwriter.flush();
byte[] buffer = new byte[2046];
int read;
while ((read = is.read(buffer)) != -1) {
final String output = new String(buffer, 0, read);
);
printwriter.close();
}
});
}
Log.e("message", "message send");
} catch (UnknownHostException e2) {
e2.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
Log.d("Time out", "Time");
}