Android kills the application's process when it is in the background and it needs more memory.
I've read a few articles about this. Some people recommend restarting the app when this happens. But none of the articles give me information on how to do something like that.
Is there a way to go back to the root activity after an application's process has been destroyed and the app goes back into the foreground? What would be the best way to do something like this?
The only solution i found that works for me is putting this code in a base class for activities to inherit:
private static boolean isFirstOnCreate = true;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(getLayoutResource());
if (isFirstOnCreate && savedInstanceState != null) {
startActivity(getPackageManager().getLaunchIntentForPackage(getPackageName()));
finishAffinity();
}
isFirstOnCreateInvocation = false;
See my answer to this similar question or this answer to a similar question.
Basically you want to set a static variable when your app is started, and in each Activity you need to check if that variable is still set. If it isn't, it means that Android has killed the OS process hosting your app and created a new one after the user returns to your app. You can detect this situation and then do whatever is appropriate. Usually, this means redirecting the user to the first Activity and reinitializing your application.
Related
Is there any way to know your application is running ?
I want to run a piece of code when Android app is just closed. Any suggestion will be appreciated.
Just to answer my own question now after so much time. When user close the app, the process is terminated with no notice. onDestroy is not guaranteed to be called. only when you explicitly call finish().
I suggest you to make a custom application class and note store the visibility of application wether it is running in background or not.obviously if you don't close the application like this
How to close Android application?
have a look at this so that you don't close it from background and perform the visibility check like this.
public class MyApplication extends Application {
public static boolean isActivityVisible() {
return activityVisible;
}
public static void activityResumed() {
activityVisible = true;
}
public static void activityPaused() {
activityVisible = false;
}
private static boolean activityVisible;
}
and this is how you register you application class to the manifest file.
<application
android:name="your.app.package.MyApplication"
android:icon="#drawable/icon"
android:label="#string/app_name" >
and override these two methods like this.
#Override
protected void onResume() {
super.onResume();
MyApplication.activityResumed();
}
#Override
protected void onPause() {
super.onPause();
MyApplication.activityPaused();
}
now check this status and perform what you like if it is running in background.You can take help of Booleans to check if the application is not closed by other reasons.
In general, there's no such thing as closing applications in Android: the user just stops using the app. It's up to the programmer to make sure that the user does not mention process creation and termination.
Please note that Android may kill the application process when it lacks memory and restart the application later.
For example, one of old office-like apps had the following bug: the user wanted to insert a photo, the office application invoked the Camera app, and Android killed the office app. The office app was not ready for a restart and lost all document changes (which was the bug). Apparently, the buggy app ignored the bundle passed to onCreate().
So the process life cycle and the application life cycle are different things. The process restart is visible to the application: the static variables get reset to their initial values (most likely, null). So it is possible to have a non-null bundle and null static data structures.
One example of executing a piece of code when the process dies may be found below:
Android camera locked after force close .
The problem solved in that post was that Android by itself does not close the camera when the process dies. I cannot tell from your post whether or not your problem is similar to this one.
If you uses, in your Activity, an object derivated from the class: ViewModel, you can capture the event: onCleared(); which is called always, after onDestroy().
See: https://developer.android.com/topic/libraries/architecture/viewmodel
Can somebody clarify please why I have such a weird behavior. Up to documentation the Bundle savedInstanceState which is set in onSaveInstanceState() is alive as long as application alive, so when it it in foreground or background. After the application is being killed the savedInstanceState instance is killed as well. Here is what I have:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
if (savedInstanceState != null) {
Log.i("Dev", "not null");
} else {
Log.i("Dev", "null");
}
}
Here is how I set it:
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putBoolean("bool", true);
}
Then, I'm starting the application in the emulator. After application is opened I click home button so the Launcher is visible. Then I kill the application's process using adb. After that I start the application from the list of recently used application expecting for "null" in the Logcat, but what I actually see is "not null", so my understanding is incorrect?
The Bundle is saved for as long as Android wants it to be saved/can save it. One of the "features" (quotes because it ends up being a bad idea as often as it is a good one) of Android is that applications are never exited (to the user's view). Their mechanism of doing this is the onSaveInstanceState- it stores the Bundle, and when the app is later reinitialized by some method (such as from the recent activities menu) it will pass that Bundle to the onCreate and let it re-initialize itself.
Of course this also causes problems. For example, if you save login info, exiting an application won't log you out. So a user can then just hand his phone to a friend to watch a video, thinking that he exited his mobile banking app and is safe, yet the friend can call it back up and recreate it. If your app has large data structures in static variables or singletons they will not be recreated unless you code it carefully. Apps that require activities to be explored in order can be restarted from the middle.
Now Android can choose to forget your Bundle. If you put several MB in it, I would expect android to forget it rapidly. But it will remember it for as long as it can.
Isn't it very clearly stated here ? Or do I missunderstand your question?
[..]To save additional data about the activity state, you must override the onSaveInstanceState() callback method. The system calls this method when the user is leaving your activity and passes it the Bundle object that will be saved in the event that your activity is destroyed unexpectedly. If the system must recreate the activity instance later, it passes the same Bundle object to both the onRestoreInstanceState() and onCreate() methods.
I mean for me this is also reasonable in most situations. Because when your activity / app is in the background and the android system closes it (let's say because it needs more memory), then it first saves the state. So next time the users opens your activity, you can restore it's previous state (and that may also exactly be what the user wants, since it wasn't him who closed the activity, but the system itself).
So I have the following:
A Common class that many of my Activities access in my android application, via setting the class in my manifest:
<application android:name="com.dev.games.phraseparty.Common"... />
Now, within this class I have several objects that are constructed to preserve application state and common services to perform applications that are constructed in the Common constructor
ie
GameStateVO gameState;
public Common()
{
gameState = new GameStateVO();
}
My problem is that my Activity has an Admob ad. When the user clicks on the ad, it calls the webbrowser intent to open the ad URL in a webbrowser.
Now, when I click back from the webbrowser launched by admob, it takes me back to the caling activity and the OnCreate method is called.
This activity then gets a null pointer exception because it will do something like:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Common common = this.getApplication();
//null pointer here since the game state VO is null since the Common has lost its state.
int score = common.getGameState().getScore();
}
If you have no active foreground activity, then your process is ripe for shutdown by the OS to obtain more resources. The browser app in particular i've noticed uses a lot of resources and can quickly lead to background activities and later processes being killed off. Having a service can help keep your process around, but even then it can still be killed off if needed. I think you'll need to use the activity lifetime cycle method to save & restore your state. See the process lifecycle section of the docs for more info
You might want to look into implementing the onSaveInstanceState method: this lets you store any relevant information before it gets killed off. See http://developer.android.com/reference/android/app/Activity.html#onSaveInstanceState%28android.os.Bundle%29 for the actual call you need to implement, and Saving Android Activity state using Save Instance State for a quite excellent example.
I've been bothered by this "characteristics": When I use Back button to leave my app, I can tell onDestroy() is called, but the next time I run my app, all the static members of the Activity class still retain their values. See the code below:
public class HelloAndroid extends Activity {
private static int mValue; // a static member here
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
TextView tv = new TextView(this);
tv.setText((mValue != 0) ?
("Left-over value = " + mValue) : "This is a new instance");
setContentView(tv);
}
public void onDestroy() {
super.onDestroy();
mValue++;
}
}
The above code displays the left-over value in mValue, and it increments when the session ends so that I know for sure the onDestroy() is called.
I found a useful answer on this forum, and I understand in the above code mValue is a class member, instead of an instance member. But isn't it true that, in this particular case, I have only one single HelloAndroid activity, and so When he dies, everything is cleaned up, and the next time I come back, everything starts over again? (Or, is there some other misterious thing in the system still holds on to it after onDestroy() so that it just won't die???)
(The above is just a variable, what if it's a bunch of objec references? Each piece is a separately re-collectable memory. Is there a chance that GC collects some of them but not all-or-none? This really bugs me.)
The OS decides when things "go away." The onDestroy is there to let your app have a final chance to clean things up before the activity does get destroyed but it does not mean that the activity will, in fact, be GCed. Here is a good article that I recommend people to read that relates to creating an exit button. While it's not exactly what you asked about, the concepts will help you understand what's going on.
You don't just have the Activity though. You also have the application, and its process running in a Dalvik VM. Android will usually leave the application running in the background until it needs to reclaim the memory it is using for some other application. Your static member should remain in memory as long as the process is running. If you try running some memory-intensive application or forcefully closing the running application with some task manager, you may see the static value reset.
How can I tell that my application has been put in the background (i.e. none of my app's activities are visible anymore)? I need to determine this so that I can release resources shared among several of my activities (graphics, sound clips and a socket connection).
I've thought about keeping a global counter that's incremented in the activities' onStart() method, and decremented in onStop(). If the counter reaches zero, then all activities have been stopped and my app is running in the background. However I'm not sure if this is going to be 100% reliable. Also, I can't help but think that there must be a better way of doing this.
You shouldn't need to know this, but to answer you:
in your main activity:
public boolean inBackground;
#Override
public void onPause()
{
inBackground=true;
super.onPause();
}
#Override
public void onResume()
{
inBackground=false;
super.onResume();
}
Aren't you after the OnPause()/OnResume() events?
http://developer.android.com/reference/android/app/Activity.html#onPause()
http://developer.android.com/reference/android/app/Activity.html#onResume()
See http://developer.android.com/guide/topics/fundamentals.html#lcycles for an overview.
You could use a global counter assuming it is kept in persistent storage. Always keep in mind the system is free to unload and reload activities from device RAM based on pressure from other apps so instance variables of activities are probably not a good choice to house that data.
I think the Android way of handling a scenario like yours would be to manage your connection state in a service and use persistent storage to monitor application state.
If you need this functionality maybe your architecture is not well designed. Each activity must be in some way "standalone" so when it's stopped release any data associate with it. If you need to store some persistant data between activities use sql or some other data storage and if you need some shared resources between activities put them in service. Try to isolate any coupling between activities.
I haven't tried this myself yet, but I think the following would work.
Create your own custom Activity class that extends Activity (as suggested in this SO question).
Ensure all your activites extend your custom Activity class.
#Override the onStop() method (as per the Activity life cycle docs).
Have onStop() call the utility method below (code based on Droid-Fu project) to figure out if your app is now in the background.
My worry is there could be some timing windows when your last activity closes before its new activity (also i your app) launches, but hopefully that is avoidable.
public static boolean isApplicationInBackground(Context context)
{
ActivityManager am =
(ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
List<RunningTaskInfo> tasks = am.getRunningTasks(1);
if (!tasks.isEmpty())
{
ComponentName topActivity = tasks.get(0).topActivity;
if (!topActivity.getPackageName().equals(context.getPackageName()))
{
return true;
}
}
return false;
}
Let us know how you get on as I might need to implement this feature too!
Update: I've done some quick testing of this code.
It seems to work fine when pressing the home key to exit the application, as the running task changes to ComponentInfo{com.motorola.blur.home/com.motorola.blur.home.HomeActivity} on my device. However, the code doesn't detect the app as in the background when using the back button to exit the application (it still thinks my app is running).
This scenario can be detected by overriding onDestroy() in your top level activities, and checking isFinished() to confirm that the app is getting destroyed (rather than the activity being recreated, e.g. for an orientation change).