Programmatically put an Android activity in its "Stopped" state, without destroying it? - android

I'm creating a music app in Android with a background service playing the music, and a Home activity that has various fragments and is the UI of the app.
When I press the home button on my phone, this app gets put in the background of course, and the lifecycle methods get called down to onStop(), in which the UI gets disconnected from the Service in order to allow background playback, the user can keep using their device and do other things. When I get back to my UI Activity, onStart gets called and the UI and Service reconnect together, giving me back controls over the music. onStart gets me the same activity in the foreground, it doesn't create another instance of the same activity.
I'm trying to implement also a function for when I press the back button on my device, so the UI activity can have the same behavior as with the home button, i.e. simply put the UI in the background (onStop). Instead, the default behavior of the back button is to finish(), killing the current activity it's called from (thus calling onDestroy).
What could I do for that? Couldn't really find anything online. Seems such a simple function that every music app has (not killing the app when pressing back, but just send it into background)

You can override onBackPressed and move the Activity Task to back. Based on the documentation Activity'r order in the Task will also remain unchanged:
#Override
public void onBackPressed() {
this.moveTaskToBack(true);
}

Related

onSaveInstanceState() not called on custom view when app is moved to background

In an app I am developing, I have a custom view in which I need to save the instance state when either the screen configuration changes or the app is moved to the background. I implement onSaveInstanceState() and onRestoreInstanceState(Parcelable savedInstanceState) and in the case of screen configuration changes, the instance state is saved and restored perfectly. However, when the app is moved to the background, onSaveInstanceState() is not called. This means I have no saved instance state when the activity is brought to the foreground again. My question is then:
Why is onSaveInstanceState() not called when the app is moved to the background, and is it possible to make my view call onSaveInstanceState() when the app is moved to the background?
It occurs when you press the back button to leave the activity. –
Zero
When using the Back button to leave the application the onSaveInstanceState method is not called by the Android system, this is expected system behavior. The back button is meant to stop your app (Read: activity).
The Back button finishes your Activity and there is no need to save app state. But if there is reason to to this then you should override the onStop method for example and save data to the file system there.
Sources:
http://developer.android.com/training/basics/activity-lifecycle/recreating.html
(Recomended read)
There are a few scenarios in which your activity is destroyed due to
normal app behavior, such as when the user presses the Back button or
your activity signals its own destruction by calling finish().
As per my knowledge, when app enter into background, on Activity it calls onPause() method. So please try by moving your code to onPause() method.

close application when minimized

On start my app displays a splash screen and checks via network if the current user is still premium.
My problem: I started my app right before I went to bed and minimized it by pressing the home button. In the morning I launched the app again and it resumed the activity from the night. The app never really quit, my splash screen was not shown and and it couldn't check if the user is still premium.
So how can I achieve my app to be closed after a certain time (e.g. when the app is minimized)?
You should write the Premium user check logic in your onResume() method so that
if the activity is in pause or background state it will check the
logic every time it will be launched .
Don't try to finish app when it's minimized. Use Activity lifecycle callbacks.
#Override
protected void onResume (){
//check for changes here
}
If you want to end an activity, you call finish(). So you could record the time in onPause, then in onResume, check how long its been. If its been too long, call startActivity on your main activity, then call finish() to end the old one.
I think you should become more familiar with the Android Activity Lifecycle and think about which call back in your activity should you check if the user is premium

Android : Stop Activity(s) after starting Service

I have the following flow in my code:
Activity1 : startActivity(Activity2) --->
Activity2: startActivity(Activity3) --->
Activity3: startService(MyService) --->
MyService: startActivity(Activity4)
Each Activity above shows a single view and represents a step in a 4-step setup. The final Activity - Activity 4 - is started after some setup work is done inside MyService, which basically tells the user,
"The service has started, you can close the application by pressing Back or Home button"
When the user presses Back or Home, I want to destroy Activities 1-4 , and only have MyService running. Also, after stopping the Application as above, when the user navigates back to the Application via the menu and starts it, I'll be checking if MyService is already running. If it is already running, I don't want to show Activities 1-3, I want to show another Control Panel View (Another Activity), which says,
"Dude, the service is already running, do you want to Stop or Restart it?"
This view will have a Stop and Restart button, to do the appropriate tasks.
My Questions:
How do I stop Activities 1-4 from inside Activity 4 when Back or Home is pressed,safely? My thought was to add a static stopActivity() method to each Activity, and calling Activity[1-3].stopActivity() from onBackPressed() or onPause() of Activity4. Then inside each stopActivity(), I'll call finish(), thus ending each Activity. But is it safe and efficient to do it this way?
The flow I have illustrated above, is it the optimal way of doing things, or is there a cleaner way? I have BroadcastReceivers registered in these Activities, so I need to perform clean exits for each Activity, without leaked receivers, or worse, crashing the App or affect the User's phone due to unclean exit strategies.
Thanks for your suggestions.
You don't need to stop activities, Android will do it for you. Start your activities using intents with the flag FLAG_ACTIVITY_NO_HISTORY so they won't appear when the user presses back. Those activities will be stopped as soon as the user leaves them.
In the onStop method of each of your activities, write any code you want to deallocate memory if there is something you want to deallocate manually, although that wouldn't be necessary because Android will deallocate it for yourself when the device is short on memory. In those onStop methods unregister any BroadcastReceiverpreviously registered.

Running a thread while Android app is in foreground

I have an Android app. I have a main activity, that has a button. When the button is clicked, another activity comes to the foreground. The thing is, I want to run a background thread that polls updates from the server. However, I want it to run only when the app is in foreground (either the main activity or the second one), and to stop polling when the user clicks the Home button or clicks the Back button till it's going back from the main activity.
But how do I know if the app is still in the foreground? I can catch the onPause of the main activity, but it's called also when I'm launching the second activity.
So how do I know when the app is in background?
Thanks
You should make a Service for the work you are doing in the background.
For stopping it when you click the Home or Back button, just make a listener for them and stop the Service when either one is pressed.
Seems easiest to me that each activity polls. Is it super important that it can poll when it is between the two activities? Otherwise you will have problems about knowing who is in front or not.
You can have a singleton with reference counting.
You main activity should add the first reference on it's onResume and from now, upon calling for every new activity (startActivity for example) you should add a reference.
Each activity should decrease the reference counting on its onPause.
Another option is to use services: Services

How can I keep background music playing whilst changing Activity?

My application has some background music playing on a loop, using a MediaPlayer. I stop the music in the onPause of the Activity so it doesn't keep on playing if the user leaves the application by pressing the Home key, or if they receive a phone call, etc.
However, I now need the music to continue playing seamlessly when the user moves to certain other activities. That is, if they press button A then I add activity A to the stack and the music should continue; however if they press button B then I add activity B to the stack and the music should stop. Similarly the music should continue if they press the phone's Back button to return from activity A to the original activity.
I've tried starting the MediaPlayer again in the onResume of Activity A, but there's quite a noticeable gap in the music during the transition.
At the moment I've got onPause triggering a half-second delay before fading the music out over another quarter of a second; this can be cancelled from within another activity's onResume. This means the music stops just about quickly enough when the user's leaving the app; however when the user switches activities I still get a slight pause in the music on some slower devices. Furthermore it feels like a really dirty hack.
Is there a better way?
[Edit: if it helps, the MediaPlayer is held in a static class that I can access from anywhere in the application.]
The simplest solution that I can think of offhand if I needed to get this done would be to set a static flag variable in my global Application object (let's call it sStartingNewActivity). Wherever I'm starting an intent new activity (or pressing "back" from an activity that isn't the entry point, overriding the onBackPressed method), I'd set that value to true, and have onPause not stop the music if that flag is set. I'd set the value back to false in every activity's onCreate. I don't think a 1-2-second-pause-before-fadeout is a bad way to go, though -- that would actually behave pretty similarly to how it works when the user presses the "home" button in an iOS app that has background music.
EDIT: You can also try a service-based solution that "sniffs" for whether your activities are running by having your activities listen for a specific broadcast; there's some sample code online that I haven't tried but it's an interesting approach).

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