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To be a bit more specific to my case, I'm new to Android development, and I want an Android phone to properly test apps on. This phone would only be used for development, since I already have an iPhone for general use.
It only needs to be powerful enough to test small apps and 2D/3D games (I will likely upgrade in the future). My computer is pretty good, so I don't need to worry about my computer specs.
I'm not asking "which phone should I get", I already have one specific phone I want to buy, since it's on sale. I'm just unsure if it will be powerful enough. For reference, this is the phone I'm looking at: https://www.thinkofus.com.au/zte-shout-blade-a110-4g-unlocked-900-2100-3g-white
Any answers are appreciated.
Lots of people will downvote this answer but still, I will tell you that the device depends on the type of app you are building and the features you want in the app. If you are building a selfie camera app, the device needs to have a front-facing camera or if your app uses NFC the device needs NFC support. From the software point, you need to look at the Android version to see if the feature you want to develop is supported in your device. Low end device will be helpful in making a better app as you would have to worry about memory and CPU constraints, But I would suggest getting 2-3 devices of various types
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Closed 5 years ago.
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What's the best device to use (Chromebit, chromecast , android computer,...) to display a website on a tv-screen?
So that we only need to start-up (every morning) the tv and the tv automatically goes to a certain website.
I wanted to use a chromecast but I'm not sure you can go to a website without your computer or smartphone connected to it.
You can program a Raspberry Pie. That will do the job and a lot more.
And like Ashish said, Chrome cast casts a screen on your TV. You can have the site opened in your phone/laptop and it can be casted to your TV. But you would need to open the site in your phone in the first place. But, if you are comfortable with programming, you can get a Raspberry Pie and program it to do whatever you wanna do.
Check it [here] (https://www.raspberrypi.org/)!
chromecast is a device which just cast your another devices screen so you should go for a andriod lcd,led whatever yoy like
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Closed 7 years ago.
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On a tablet, is it possible to install Linux on an SD card, and let it boot from it without the need to partition the internal memory and without touching Android?
For a native boot, out of the box, no. Android tablets generally have a locked bootloader and there would likely be driver issues. However, it has been done. For this to be done, however, you need to do quite a bit to the tablet.
I recommend you research which distribution of linux you want running on a tablet, then look for guides (such as on xda-developers.com), then buy the corresponding tablet.
You can emulate linux on your android phone. Take a look at this app:https://play.google.com/store/apps/details?id=com.zpwebsites.linuxonandroid&hl=en
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Closed 8 years ago.
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With the release of the latest iPhone 6/6+, I have been wondering how the iPhones compete against the competition even with lower RAM. What is the fundamental difference in the OS that lets iOS run on less beefy hardware, especially the RAM?
The fundamental difference is the number of layers between your application and the hardware.
This is pure subtraction, in Android your application is running inside a virtual machine and this kind of abstraction has a lot of downsides, including lower performance, they promise that the ART runtime will improve a lot this situation (http://developer.android.com/preview/api-overview.html#ART).
In iOS, there's no such thing, your application is running directly in the operational system, there's a huge difference also because Apple every year tries to improve low level APIs, a sample I can use is Metal API (https://developer.apple.com/metal/).
Ok iPhone has more Performance then any Android Device because Apple complie the Program Code to machine Code. Androide use java, java will only compile to Bytecode.
In ordenarie Performance test you have factor 20-50 between them. And Java need a JVM with a memory footprint of 70-100 MB.
Next Apple has better optimization on the OS.
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Closed 3 years ago.
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I'm an iOS coder and have been asked to write some cross platform code with Phonegap or Titanium. There's plenty of information out there about setting up development environments, etc... except I'm missing one crucial piece of information.
What mobile hardware should I buy? Now that's a pretty lousy stackoverflow question, so let's rephrase it to be useful.
What criteria needs to be examined in choosing an Android tablet for iOS/Android cross platform development with PhoneGap or Titanium?
The corollary question is also useful, what criteria needs to be examined in choosing iOS hardware for cross platform development with PhoneGap or Titanium?
A good general approach is to pick high volume devices with an eye toward diversifying hardware- so for example if samsung has a really high res phone, don't buy another really high res phone from LG or if all the available Android phones are high res, try to sprinkle one in that has a slide out keyboard. Don't worry about trying to test everything on every device, test things that should work the same across a small number of devices and then test the things that could be very different on a larger number of devices. Depending on your app there are probably a few things that you know could behave differently on different devices- focus on this. For example, we test the camera on all devices but we would only test something like an alert message on one device.
If you are looking to build for iOS and Android I would also recommend checking out Brightcove App Cloud - http://appcloud.brightcove.com. There are good testing/debugging tools and plugins are well-documented and fully supported.
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Is it at all possible to get 2 Android handsets to see each other using the wireless interface? I'm not talking full-blown access-point mode. It would be cool if both devices could be actively looking for networks / devices whilst at the same time being 'discoverable' to other devices.
Is this possible in any way?
Thanks
Martin
Sounds like you want peer-to-peer ad-hoc networking which is not currently supported in Android. See Can Android do peer-to-peer ad-hoc networking? and http://code.google.com/p/android/issues/detail?id=82
If both devices have NFC chips and are really close (few cm) then doing the discovery with NFC might be an option for you.