Xamarin SqlLite database in Android Internal shared storage - android

My application will be used offline and I plan daily pull/push synchronizations via USB cable. My users are in a very primitive situation: no wifi, and no cell phone towers. My question is not about synchronization, but rather just getting access to the data so that I can synchronize.
I connect the cable, select USB for file transfer, and I can see Internal Shared Storage. But I cannot find my SqlLite database anywhere. I have tried using these paths for the database:
Environment.GetFolderPath(System.Environment.SpecialFolder.ApplicationData);
Environment.GetFolderPath(Environment.SpecialFolder.Personal);
Android.App.Application.Context.FilesDir.AbsolutePath;
The app works fine with any of those paths, the data is stored and retrieved, but I cannot see the database from my PC.
I have also tried this but it blows up:
Android.OS.Environment.GetExternalStoragePublicDirectory(Android.OS.Environment.DirectoryDownloads).AbsolutePath;
I have tried debugging with Xamarin Live but then I get this error:
"You need to call SQLitePCL.raw.SetProvider();"
I have tried adding console.writeline and Log.Error to add in some diagnostics but I can't find any log files in Internal Shared Storage.
I have WRITE_EXTERNAL_STORAGE and WRITE_EXTERNAL_STORAGE permissions in the manifest; even tho I think that is not necessary.
If I could store files in Internal Shared Storage then I could put the database there and access it to synchronize. And I could create a simple text logging facility to write a text log to the same place.
I have rarely asked for help in 40 years but I've been at this for days. Thanks!

To get files onto Internal Shared Storage accessible via USB took 3 steps:
1: Get runtime permissions
ActivityCompat.RequestPermissions(activity, new String[] { Manifest.Permission.WriteExternalStorage, Manifest.Permission.ReadExternalStorage }, 1);
2) use this path:
string extPath = Android.OS.Environment.ExternalStorageDirectory.AbsolutePath;
extPath = Path.Combine(extPath, "RtTrace.txt");
File.AppendAllText(extPath, "new content" + System.Environment.NewLine);
3) Media scan the resulting file to make it visible:
MediaScannerConnection.ScanFile(Android.App.Application.Context, new String[] { extPath }, null, null);

The path on Environment.SpecialFolder.Personal refers to a private area where only the app (and the OS itself when you clear data from the app, for example) have access. I don't know about ApplicationData.
You can easily copy your app file (the protected one) to a public folder, like Downloads or create a new folder MyAppDirectory at the public storage space, that will allow access from other devices. Then, you can clear local data that you don't need anymore (after the sync process).
To create a new public folder on Android:
var folder = System.IO.Path.Combine(Android.OS.Environment.ExternalStorageDirectory.AbsolutePath, "MyAppDirectory");
System.IO.Directory.CreateDirectory(folder);
You'll get this:
Then, copy the file:
var newFile = Path.Combine(folder, "MySharedFile"); // The database, xml, json, text or any file you want to share
var sourceFullName = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal),"MyOriginalFile");
System.IO.File.Copy(sourceFullName, newFile, true /* overwrite */);
I hope it helps.

SQLite db is stored in application private memory and can't be accessed over USB, try exporting contents of your DB to an external file in your internal memory or External memory to be able to access it via a USB chord.

Related

How to resolve Android 10's Storage Mess

As Android is very inconsistent between different major Versions regarding File access, I feel a bit lost.
I try to describe the problem as easy as possible:
My Company uses a commercial native DRM to protect other native library's we provide. We have a Licensing App, which invoked some Voodoo to end up with Licensing files in say /sdcard/companyname/LicenseContainer/. Other protected Apps looked at this directory in native code, checking if the user has a valid License.
The Android 10 update however, invalidated this workflow completely as it only provides scoped storage access. We could do a workaround using Storage Manager to grant access, which is unfortunately also deprecated now.
So my Question is now:
How can one App save files to a location on /sdcard/FOLDER which are
not deleted on App deletion
Accessible in native code by other apps
I'm a bit overwhelmed with all the possible solutions (SAF, FileProvider, etc), which invoke often that one app grants permissions to the other. But the files should be accessible without an installed first app who put it there.
I know there must be a solution, as recent FileManagers (i.e. Files by Google) get access to the whole /sdcard/ directory.
Whats the easiest, future-proof route to go here without invoking "hacks" like android:requestLegacyExternalStorage="true"
You may ask the user to give you access to any file or directory, including the root of internal storage or external SD card. You can make this access permanent for your app, be able to read/write files anywhere with the Scoped Storage API afterwards, until the app is uninstalled or reset.
Then, if you need to read or write a file in native C/C++ code, you may get Linux file descriptor (int number) of the file and pass it to native code to use with fdopen() call for example.
Here is a Java code snippet to get a file descriptor form a single file Uri (which in string form is like content://...)
ParcelFileDescriptor parcelFileDescriptor =
getContentResolver().openFileDescriptor(uri, "r"); // gets FileNotFoundException here, if file we used to have was deleted
int fd = parcelFileDescriptor.getFd(); // detachFd() if we want to close in native code
If you have source code for your native libraries, or can call them with C FILE* - it will work fine. The only problem is when you don't have the source code and they expect a file path/name. * UPDATE *: it is still possible to use the path/file name strings to pass to C/C++ functions that expect a file name. Simply instead of the "real path/file name", create a name to symbolic link like this:
// fd is file descriptor obtained in Java code above
char fileName[32];
sprintf(fileName, "/proc/self/fd/%d", fd);
// The above fileName can be passed to C/C++ functions that expect a file name.
// They can read or write to it, depending on permissions to fd given in Java,
// but I guess C/C++ code can not create a new file. Someone correct me,
// if I'm mistaken here.
However, at this time I'm not sure that when you create a file in a directory beyond the app "sandbox" in that way, if the system will delete this file too after uninstall... Would need to write a quick test on Android 10 to find out, and then we still won't know if Google won't change this behavior in future.
If you want to save files in shared storage (where it can be accessed by users & other apps) you need to use
for Media Files (Images, Videos, Audio, Downloads) use MediaStore
for Documents and Other Files use Storage Access Framework (this is simply a system file picker)
For instance you can use the following snippet to save a pdf file using Storage Access Framework
const val CREATE_FILE = 1
private fun createFile(pickerInitialUri: Uri) {
val intent = Intent(Intent.ACTION_CREATE_DOCUMENT).apply {
addCategory(Intent.CATEGORY_OPENABLE)
type = "application/pdf"
putExtra(Intent.EXTRA_TITLE, "invoice.pdf")
// Optionally, specify a URI for the directory that should be opened in
// the system file picker before your app creates the document.
putExtra(DocumentsContract.EXTRA_INITIAL_URI, pickerInitialUri)
}
startActivityForResult(intent, CREATE_FILE)
}
After the user has picked a directory we still need to handle the result Uri in on onActivityResult method.
override fun onActivityResult(
requestCode: Int, resultCode: Int, resultData: Intent?) {
if (requestCode == CREATE_FILE && resultCode == Activity.RESULT_OK) {
// The result data contains a URI for directory that
// the user selected.
resultData?.data?.also { uri ->
// save your data using the `uri` path
}
}
}
You can read about this in more detail on the following blogpost
https://androidexplained.github.io/android/android11/scoped-storage/2020/09/29/file-saving-android-11.html

Xamarin.Forms Android cannot access USB OTG folder

I'm on an Android 5.0 device where a usb mass storage is mounted at "/storage/usbotg" via USB OTG cable.
Unfortunately from my app I only have read access to that folder. Please note that I set the write external storage permission as I'm able to write to device storage.
I post the following code as reference:
string Root = "/storage/usbotg";
string[] Dirs = Directory.GetDirectories(Root);
string NewFolder = Path.Combine(Root, "NewFolder");
Directory.CreateDirectory(NewFolder);
This gives me an exception on the last line (but I'm able to list subdirectories in Dirs)
Exception:
System.UnauthorizedAccessException
Exception Message:
Access to the path "/storage/usbotg/NewFolder" is denied.
If I use:
string Root = "/storage/emulated/0";
everything is working fine and the "NewFolder" is created.
What I'm missing? How can I write to that folder?
I'm using Xamarin.Forms 2.5.0
Thanks for your help
Accessing data outside your application's private storage using the file system is more restricted with each Android version.
The recommended options are :
Use getExternalFilesDirs(), getExternalCacheDirs, ... : this gives you one or more directories specific to you application (usually directories named after the package name). This does not work for removable media, unless they're adopted.
Use the Storage Access Framework : ask the user (using ACTION_OPEN_DOCUMENT_TREE) to choose the storage root. You can then manage the content of the picked directory through the SAF API. You can persist the permission, so you only need to ask the user once. It seems that it is what ES File explore does to get write permission.
A (much) more detailed explanation by Mark Murphy.

Where is the location of file created by Cordova File Plugin?

I have used Cordova File Plugin to create files on mobile device. Below is the code to create files:
window.resolveLocalFileSystemURL(cordova.file.dataDirectory, function (dir) {
alert(cordova.file.dataDirectory);
dir.getFile("log.txt", { create: true }, function (file) {
alert("got the file: "+ file.name + ', ' + file.fullPath);
});
});
When I deploy the app on my android phone, the file will create successfully, but I can't find the created file on my device.
Although cordova.file.dataDirectory is pointing to file:///data/data/io.cordova.myappId/files/ path on my device, the io.cordova.myappId folder doesn't exist in data>data path, but exists in Android>data path. By the way, I checked both storage>Android>data>io.Cordova.myappId>files & storage>data>data and the file doesn't exist.
Is this because:
The created file is located in another place, so where can I find that?
or
Because it's private and my file manager doesn't have access to it, so how can I change the permission setting to have a public file?
Why I can't find the file on my device?
The file is created successfully but I can't find that on my device because the dataDirectory path which I indicates to create the file, is a private path and my device file manager doesn't have access to it (base on this table). Actually dataDirectory is an Internal Storage option.
Internal Storage: Store private data on the device memory.
You can save files directly on the device's internal storage. By
default, files saved to the internal storage are private to your
application and other applications cannot access them (nor can the
user). When the user uninstalls your application, these files are
removed.(reference)
How to create a public file?
So, to create a file on my device that I can access it with the file manager, I have to use one of public path options like:externalDataDirectory. Before, I was thinking it is for storing files on an external SD Card that I had not on my phone, so I didn't test it. But testing it today, it creates the file on my internal device storage in Android/data/<app-id>/files path which is public and I can access it with device file manager.
Actually the term internal and external was misleading for me while external storage can be a removable storage media (such as an SD card) or an internal (non-removable) storage(reference).
Reading/wiring files in Cordova is painful. I wrote a script that uses promises to make this easier.
Add cordova-file-storage.js to your project, then do the following:
// the object you want to save
var objectToSave = { firstName: 'John', lastName: 'Doherty' };
// the filename and extension you want to use
var filename = 'whatever.txt';
// the data to write (convert JSON object to a string)
var data = JSON.stringify(objectToSave);
// call write with params, .then executes with the filePath once complete
fileStorage.write(filename, data).then(function(filePath) {
console.log(filePath);
})
.catch(function(err) {
// this executes if something went wrong
console.warn(err);
});
It uses external storage by default. To use sandboxed storage inaccessible to the user add true as the last param.

Google Drive Android API - Access app-created files and folders across devices

Using the new GDAA, as I understand it, in order to access a folder and its contents you have to have the folder's DriveId - because this insures that an app can only access the content it has created itself.
Now, my app uploads files to the user's Google Drive account (pictures) in a custom folder. When this folder is first created I save the DriveId of the folder to Shared Preferences so I can access the folder later for more uploads. My problem is that I would like the user to be able to access the pictures from multiple devices (so he/she e.g. can look at pictures uploaded from his/her phone while being on a tablet and vice versa), but this I cannot do without having the folder's DriveId on both devices. The only solution I can think of is sharing the DriveId between user's devices via some cloud service, but this seems awfully inconvenient for the purpose.
Any thoughts?
Shamelessly promoting myself to Cheryl's sidekick, I can give you some specific points, since I've run through this gauntlet before. This is what I did:
Create a unique 'root' for my app in the system root - "MyStupidAppRoot'. Here you'll hit the main challenge since you are creating it by name and if you base the creation on it's non-existence, you may not reliably be able to check it. But it is getting better, see SO 22382099 and SO 22515028.
Once you have a reliable anchor 'MyStupidAppRoot', you can create AppFolder mentioned by Cheryl (not available yet) or create you own visible file (again, the unique creation challenge) that can keep anything you want. Like for instance all your PREFERENCE strings. I even got so brave as to store full SQLite DB file there. It is possible since you write a byte[] buffer to a file.
Than, any other device with you app can find 'MyStupidAppRoot', get the resource file from there and read it.
It should be noted that the main difference between you own folder/file and the AppFolder is, that user's can't read the contents of an AppFolder, but can still delete it.
Here's how you can write byte[] buffer to a file. It is the 'await' version to make it simple, but there is an async version 'createFileAsync()' here.
public DriveFile createFileWait(DriveFolder fldr, String name, String mime, byte[] buff) {
DriveFile drvFile = null;
if (isConnected()) try {
ContentsResult rslt = Drive.DriveApi.newContents(_gac).await();
if (rslt.getStatus().isSuccess()) {
Contents cont = rslt.getContents();
cont.getOutputStream().write(buff);
MetadataChangeSet meta = (mime == null) ?
new MetadataChangeSet.Builder().setTitle(name).build() :
new MetadataChangeSet.Builder().setTitle(name).setMimeType(mime).build();
drvFile = fldr.createFile(_gac, meta, cont).await().getDriveFile();
}
} catch (Exception e) {}
return drvFile;
}
About the IDs:
The DriveId you mention above is an object, that can be turned into 2 different strings as discussed in SO 21800257. It is up to you which one you choose. The long one from 'encodeToString()' is easier to turn back into DriveId by 'decodeFromString()', the shorter one can be easily recognized in the http address, but takes async / await method to get back the DriveId - fetchDriveId().
You don't necessarily have to have the DriveId, its just the most sure-fire way to do it since it uniquely identifies the folder. You can also query based on the title to try to find the same folder. Assuming that the web and Android app share an app id, both should be able to access the same files.
One easy option for sharing state between apps is to make use of the newly launched App Folders (called App Data Folders on the web.) This is a hidden folder where you can store files specific to your app. Its not yet in the Android docs, but it should show up there as soon as the rollout of Google Play Services 4.3 is released. See http://android-developers.blogspot.com/2014/03/google-play-services-43.html

Android Shared Internal Storage

Is there such thing on any Android based device as shared internal storage? I know you can use the SDCard as a shared file location between applications, but for a project I'm working on we dont want the ability for a SD Card to go missing (sensitive material).
The problem is as follows. App1 allows a user to browse (for example) some word documents and download them to the proposed shared storage, the user can then pass this file to Documents 2 Go editing them and saving the change. App 1 then allows an upload of the changed file.
I don't fancy building a document editor word/excel directly into app, unless thats easy?
EDIT:
The second app is "Documents 2 Go" I won't be able to edit its AndroidManifest
I faced a similar situation now for txt files and did this.
File downloadedFile= new File( context.getFilesDir(), "simple.txt" );
downloadedFile.setReadable( true, false );
downloadedFile.setWritable( true, false ); //set read/write for others
Uri downloadFileUri = Uri.fromFile( downloadedFile );
Intent intentToEditFile = new Intent( Intent.ACTION_EDIT );
intentToEditFile.setDataAndType( downloadFileUri, "text/plain" );
context.startActivity( intentToEditFile );
Now the 'Document 2 Go' editor will be launched to edit the file and
will be able to edit simple.txt
Note 1: Uri should be created from same file object that was set with
setReadable()/setWritable.
Note 2: Read/Write permission for other users might not be reflected in file
system. Some times I cannot see rw-rw-rw- in adb shell
I believe ContentProviders is your solution. Its the Android recommended method for sharing application data between different apps.
https://stackoverflow.com/a/6708681/804447
Sharing data between apps is what ContentProviders are for. Assuming that you know how to write a ContentProvider and access it, you can access files via ParcelFileDescriptor, which includes constants for the mode in which you create the files.
What you need now is to limit access so that not everybody can read the files through the content provider, and you do that via android permissions. In the manifest of one your apps, the one that will host the files and the content provider, write something like this:
<permission android:name="com.example.android.provider.ACCESS" android:protectionLevel="signature"/>
and in both apps add this:
<uses-permission android:name="com.example.android.provider.ACCESS" />
by using protectionLevel="signature", only apps signed by you can access your content provider, and thus your files.

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