The soft pop up keyboard makes a sound when a key is pressed.
I would play a sound when a key is pressed on the physical keyboard that we have built into our android hardware. Any advice of how I can do this.
You can use View.OnKeyListener. It will be invoked only for the Hardware keyboard.
Just set it up like this:
editText.setOnKeyListener((v, keyCode, event) -> {
editText.playSoundEffect(SoundEffectConstants.CLICK); // Or play sound in any other way
return false;
});
Pay attention to return false. Otherwise your input won't be passed to the view because by returning true you are saying to the framework that your listener handled input already.
Related
I have a EditText component, and, of course, if you click on it, the Android keypad is shown, allowing the user to input text. As far as I know, all Android software keyboards have (at least) a letter mode (ABC) and a symbols mode (?123). Their default view is the letter mode.
Now when the keypad is shown when the EditText component is clicked, I want the symbols mode to be shown by default. The user will still be able to switch to the letter mode.
Is there a way to achieve that? If yes, how?
I'm posting this because I don't think any of the answers actually address the question. The screenshot in the question does not correspond to a particular InputType's default state. So, switching InputTypes will not give you the layout from the screenshot.
(based on my research...)
Support for symbol input is not governed by any contract. One can very well leave symbols out when creating their own InputMethod. OR, they can add pagination support to provide access to 100s of symbols. Can this be bound by a contract? May be. But, it isn't at present.
Input method framework does not allow direct communication between the client and the IME. All communication happens either through the InputMethodManager or through InputConnection — a one-way channel. Switching to symbols using ?123 is, however, an internal event — not a defined state/action. Client applications cannot switch to it. There's no public (or hidden) API to make this happen.
InputType indicates something entirely different to an IME. Not sure why everyone is recommending its use. You may of course find that a particular InputType provides most of the required keys. But that isn't the same as show[ing] Android keyboard with symbols mode by default.
Possible workaround:
We'll create a custom EditText. We don't have to. It'll just keep everything in one place, and save us from copy-paste nightmare.
public class CusEditText extends EditText {
private final int mDefinedActionId;
public CusEditText(Context context, AttributeSet attrs) {
super(context, attrs);
// Corresponds to 'android:imeActionId' value
mDefinedActionId = getResources().getInteger(R.integer.definedActionId);
setOnEditorActionListener(new OnEditorActionListener() {
#Override
public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
Log.i("CusEditText", "onEditorAction, actionId = " + actionId);
// Only bother if (...)
if (actionId == mDefinedActionId) {
// Check if current InputType is NUMBER
if ((getInputType() & InputType.TYPE_CLASS_NUMBER) != 0) {
// Toggle
setImeActionLabel("NUM", mDefinedActionId);
setInputType(InputType.TYPE_CLASS_TEXT);
} else {
// Current InputType is TEXT // Toggle
setImeActionLabel("ABC", mDefinedActionId);
setInputType(InputType.TYPE_CLASS_NUMBER);
}
// We've handled this
return true;
}
// Let someone else worry about this
return false;
}
});
}
}
Next, we need to define definedActionId. Open or create res/values/integers.xml and add:
<integer name="definedActionId">-100</integer>
-100 is an arbitrary value. I checked EditorInfo and the actionIds (IME_ACTION_XXXX) were >= 0. -100 seems like a good candidate.
In xml, your layout will look like:
<com.your.packagename.CusEditText
android:layout_width="blah"
android:layout_height="blah"
android:inputType="number"
android:imeActionId="#integer/definedActionId"
android:imeActionLabel="ABC"/>
<!-- Probably use #string resource in place of ABC -->
There's not much to explain. IME will launch in NUMBER mode. Instead of a checkmark icon, it'll display ABC. On click, we intercept the actionId and toggle between NUMBER and TEXT input. We're using setInputType(...) because it not only updates the InputType, it also restarts the IME with changes. setRawInputType(...) only updates the InputType.
Issues:
As you can tell, this isn't really a solution. If the user closes the keyboard(using the back button) in TEXT mode, the keyboard will remain in the TEXT mode when they open it again. To go to the NUMBER mode, user will have to click NUM. Also, in TEXT mode, user will see NUM as the action, along with ?123 option. This doesn't break anything, but does take away from the UX.
We can't do anything about ?123 showing in TEXT mode for reasons listed above. But, we can try to make sure that the keyboard always opens in the NUMBER mode. I'll provide a rough sketch of how we'll do that. Its not straight-forward since we (developers) are not privy to events such as keyboard closing or opening. Updated CusEditText:
public class CusEditText extends EditText {
private final int mDefinedActionId;
private long mLastEditorActionTime = 0L;
public CusEditText(Context context, AttributeSet attrs) {
super(context, attrs);
// Corresponds to 'android:imeActionId' value
mDefinedActionId = getResources().getInteger(R.integer.definedActionId);
setOnEditorActionListener(new OnEditorActionListener() {
#Override
public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
Log.i("CusEditText", "onEditorAction, actionId = " + actionId);
// Only bother if (...)
if (actionId == mDefinedActionId) {
// setInputType(...) will restart the IME
// and call finishComposingText()
// see below
mLastEditorActionTime = SystemClock.elapsedRealtime();
// Check if current InputType is NUMBER
if ((getInputType() & InputType.TYPE_CLASS_NUMBER) != 0) {
// Toggle
setImeActionLabel("NUM", mDefinedActionId);
setInputType(InputType.TYPE_CLASS_TEXT);
} else {
// Current InputType is TEXT // Toggle
setImeActionLabel("ABC", mDefinedActionId);
setInputType(InputType.TYPE_CLASS_NUMBER);
}
// We've handled this
return true;
}
// Let someone else worry about this
return false;
}
});
}
#Override
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
InputConnection inputConnection = super.onCreateInputConnection(outAttrs);
return new CusInputConnectionWrapper(inputConnection, false);
}
private class CusInputConnectionWrapper extends InputConnectionWrapper {
private CusInputConnectionWrapper(InputConnection target, boolean mutable) {
super(target, mutable);
}
#Override
public boolean finishComposingText() {
Log.i("CICW", "finishComposingText");
// Ignore finishComposingText for 1 second (1000L)
if (SystemClock.elapsedRealtime() - mLastEditorActionTime > 1000L) {
if ((getInputType() & InputType.TYPE_CLASS_NUMBER) == 0) {
// InputConnection is no longer valid.
// Switch back to NUMBER iff required
setImeActionLabel("ABC", mDefinedActionId);
setInputType(InputType.TYPE_CLASS_NUMBER);
}
}
return super.finishComposingText();
}
}
}
Again, code is self-explanatory. We create a InputConnectionWrapper and listen for the finishComposingText() callback. If we're manually switching between TEXT and NUMBER, we use a flag since finishComposingText() will automatically be called. Else, we check if input type is set to TEXT and change it to NUMBER. I am not sure if finishComposingText() is the right method for interpreting keyboard closing/opening. Testing on API 21, vanilla android, this seems to work. More tests will be required.
I really hope someone can come up with a better, more robust solution than this - or modify my workaround so that it doesn't look like one.
Summary
Task at hand is to provide functionality of switching between NUMBER & TEXT input modes around existing Input Method Engines (IMEs). The first approach was to use imeActionLabel & imeActionId in the switching mechanism. This approach worked well with Google's keyboard (this is the imeActionLabel), but failed with Samsung's - imeActionLabel failed to show up in portrait (without extract). Possible workaround is to include the toggle button in the app's own UI.
Even with Google's keyboard, the letters (text) fail to show up when the mode switches back to NUMBER after inputting letters. This problem was fixed (at least on tested devices) by using flag flagNoExtractUi which prevents the IME from entering fullscreen mode in landscape orientation.
Final solution (pending implementation & testing)
The IME starts in the NUMBER input mode (95% use-cases involve number input)
A button is added to app's UI (next to the EditText) for switching between NUMBER & TEXT mode
User can switch from NUMBER to TEXT without any restrictions. Switching back from TEXT to NUMBER requires that no alphabets have been added.
InputType is preserved between keyboard closing & reopening. Example: If the user switches to TEXT mode and closes the keyboard, it will open in the TEXT mode. The InputType is not reset.
For more information about the approaches tried, refer to this discussion thread.
Screenshots
Default (NUMBER):
Switched to TEXT:
Recorded video link
I agree it is an InputType. If you want to show only numbers to your user then you would add the following to you xml document for your edit text:
android:inputType="number"
However if you set it as number then the user has to enter a number. But you can add additional types as well like numbers and email addresses such as:
android:inputType="number|textEmailAddress"
Check out http://developer.android.com/reference/android/text/InputType.html for more options. You can also check out what eclipse or android studio shows you under "inputType"
I believe you are looking to set the InputType of your edit text.
http://developer.android.com/reference/android/text/InputType.html
I'm not sure which you would use though you may have to play around a bit.
The only way to do this is by setting the inputType of your EditText.
If you want to set this property in the onCreate() (or inside a custom View's constructor) you can use the method setRawInputType():
mEditText.setRawInputType(InputType.TYPE_CLASS_NUMBER | InputType.TYPE_NUMBER_FLAG_DECIMAL);
Otherwise, if you need to set this property after the onCreate() (or after a custom View's constructor), you can use the method setInputType():
mEditText.setInputType(InputType.TYPE_CLASS_NUMBER | InputType.TYPE_NUMBER_FLAG_DECIMAL);
Obviously you can also specify the property at XML level:
android:inputType="number|numberDecimal"
You can play around with different flags to find the best composed filter.
Programmatically it is possible with little bit of tweak to the usual flow. First you have to set editText as:
editText.setInputType(InputType.TYPE_CLASS_NUMBER);
Then you have to listen for keyevent. On pressing of pound set the InputType again to InputType.TYPE_CLASS_TEXT. This should work as it works for me.
editText.setOnKeyListener(new View.OnKeyListener()
{
#Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
// TODO Auto-generated method stub
Log.d("KeyBoard", "Keyboard Test Key Hit");
switch (keyCode) {
KeyEvent.KEYCODE_POUND:
if(editText.setInputType(InputType.TYPE_CLASS_TEXT);
{
editText.setInputType(InputType.TYPE_CLASS_TEXT);
return true;
}
Same thing I've answered i: EditText with number keypad by default, but allowing alphabetic characters
I need to get some information from the on screen keyboard such as pressure, KeyDown and KeyUp in Android but don't know how to do that.
The android official site says that:
Note: When handling keyboard events with the KeyEvent class and
related APIs, you should expect that such keyboard events come only
from a hardware keyboard. You should never rely on receiving key
events for any key on a soft input method (an on-screen keyboard).
I also tried the following method without success. It actually works with the hardware keys like back button.
myEditText.setOnKeyListener(new View.OnKeyListener() {
#Override
public boolean onKey(View view, int i, KeyEvent keyEvent) {
return false;
}
});
I was thinking of finding a way of extending the on screen keyboard, but still no success!
Does anyone have ever tried doing this? I'd appreciate your help in advance.
UPDATE:
After trying many solutions I came up with the same solution of using my own keyboard, suggested by krossovochkin, ultimately. It seems that the solution is not too bad if one wants to modify the Android's keyboard as a new one. This way, it appears in the "Settings --> Input Methods" so that the user can switch to the new keyboard, which is good since it is accessible from all other apps. Since it is not yet clear that whether it is possible to get the pressure from the standard virtual keyboard, therefore I thought the question could be left open.
You can try to call getPressure() method from MotionEvent
Link: http://developer.android.com/reference/android/view/MotionEvent.html#getPressure%28int%29
Code snippet:
view.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
float pressure = event.getPressure();
}
});
UPDATE:
You can create your own keyboard and getPressure from it.
Maybe user will not like using your keyboard instead of his default keyboard.
But I think this is the best solution for your situation.
More information about:
KeyboardView: http://developer.android.com/reference/android/inputmethodservice/KeyboardView.html
Example of creating your own keyboard:
https://github.com/rciovati/Android-KeyboardView-Example
I have an issue in Android Jelly Bean version where the web view refuses input in text boxes.
Tried with a simple page with only one input tag as given below.
In android browser the page works fine, both keypress and blur events fire.
In Web view only the blur event fires and the text is not appearing.
I tried the webview settings mentioned in the link given below.
Why is Android WebView refusing user input?
There is a known defect in jelly bean for text fields with 'maxlength' attribute. I am not using max length .
<input id="phoneNumber"
name="phoneNumber" type="text" value="test" onblur="alert('lost focus');" onkeypress="alert('key press');"/>
Can anyone throw some light on how to resolve this issue??
I had the same problem and my research results with this:
As there is devices with no physical buttons, there is the navigation Bar with the relevant buttons.
So, if a physical 'back' button was pressed the onKeyDown method was called, and i guess they had to attach this method to the 'back' button on the Navigation Bar.
Any way, it results with the call to the onkeyDown and onkeyUp methods when the soft keyboard is being used, and if for some reason you override it you have to make sure you call super so it will be able to process the keys event:
#Override
public boolean onKeyDown(int keyCode, KeyEvent event)
{
if (keyCode == KeyEvent.KEYCODE_BACK)
{
// Do Somthing...
return true;
}
return super.onKeyDown(keyCode, event);
}
Hope it helps.
Is there any way to show software keyboard with USB keyboard connected (in my case RFID reader)?
I tried to force show it using InputManager (with these or similar parameters), but with no luck
((InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE)).toggleSoftInput(InputMethodManager.SHOW_FORCED,0);
Important notice - I know that there is a button in status/system bar to show it, but this button is not visible to user (Kiosk app).
You need to override the InputMethodService method onEvaluateInputViewShown() to evaluate to true even when there is a hard keyboard. See onEvaluateInputShown() and the Soft Input View section of InputMethodService. Try creating your own custom InputMethodService class to override this method.
EDIT: The source for onEvaluateInputShown() should help. The solution should be as simple as creating your own class that extends InputMethodService and overriding this one method, which is only a couple of lines long. Make sure to add your custom service to your manifest as well.
From Source:
"Override this to control when the soft input area should be shown to the user. The default implementation only shows the input view when there is no hard keyboard or the keyboard is hidden. If you change what this returns, you will need to call updateInputViewShown() yourself whenever the returned value may have changed to have it re-evalauted and applied."
public boolean onEvaluateInputViewShown() {
Configuration config = getResources().getConfiguration();
return config.keyboard == Configuration.KEYBOARD_NOKEYS
|| config.hardKeyboardHidden == Configuration.KEYBOARDHIDDEN_YES;
}
Here are the possible configurations you can check for. Configuration.KEYBOARD_NOKEYS corresponds to no hardware keyboard. This method returns true (soft keyboard should be shown) if there is no hardware keyboard or if the hardware keyboard is hidden. Removing both of these checks and simply returning true should make the software keyboard visible even if a hardware keyboard is attached.
Try (not tested):
public boolean onEvaluateInputViewShown() {
return true;
}
Since this return value will not change, you won't need to call updateInputViewShown() yourself. If you modify this method differently, be sure to remember this detail.
The soft keyboard can have unpredictable behaviour on different platforms. First in your code, ensure you have an editable input control. Eg, if you have an EditText, you could use:
((InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE))
.showSoftInput(myEditText, InputMethodManager.SHOW_FORCED);
However, you can just show and hide it whenever you want using:
//show keyboard:
getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_VISIBLE);
//hide keyboard :
getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN);
You could also add any of these events inside OnCreate or some other method of the controls.
If however for some reason any of the above fails, your best option might be to use an alternative keyboard, e.g. Compass Keyboard,
OR
You could even build yours:
See an example of a keyboard implementing the inputmethodservice.KeyboardView
You might also want to take a look at the GingerBread Keyboard source.
If your app has the WRITE_SECURE_SETTINGS permission (available to system apps or Android Things apps) it can set the show_ime_with_hard_keyboard system setting which will enable soft keyboard even if a hard keyboard is plugged:
Settings.Secure.putInt(getContentResolver(), "show_ime_with_hard_keyboard", 1);
This worked in my app, interestingly, also an kiosk app.
This is a bit stripped, I did some checks beforehand, whether IMM is null and such.
((InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE)).toggleSoftInputFromWindow(someInputView.getApplicationWindowToken(), InputMethodManager.SHOW_FORCED, 0);
according to this https://stackoverflow.com/a/24287780/2233069, I made working solution for Kiosk mode.
boolean hardwareKeyboardPlugged=false;
....
mEditText.setOnFocusChangeListener(this);//in onCreate()
....
#Override
public void onResume() {
//protect from barcode scanner overriding keys
hardwareKeyboardPlugged=(getResources().getConfiguration().hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_NO);
super.onResume();
}
....
#Override
public void onFocusChange(View v, boolean hasFocus) {
if (hasFocus)
if (hardwareKeyboardPlugged){
//protect from barcode scanner overriding keys
hardwareKeyboardPlugged=false;
((InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE)).showInputMethodPicker();
Toast.makeText(this, "USB device detected. Turn OFF hardware keyboard to enable soft keyboard!", Toast.LENGTH_LONG).show();
}
}
I am using onKeyListener to get the onKey events. It works fine with the normal keyboard. But it does not work with soft keyboard. I am only able to get onKey events for numerics and not alphabets. Is there any workaround to solve this? Any kind of help will be greatly appreciated.
I don't believe an OnKeyListener gets called at all with the software keyboard. It has something to do with the software keyboard being an IME device and IME devices possibly being things other than keyboards. It seems to make onKeyListener pretty much useless though, since it only works on phones with hardware keyboards. I worked around this issue recently by using TextWatcher on the EditText field in my Activity instead of using OnKeyListener.
onKeyListener worked perfectly on Android 1.5 via the soft keyboard
From Android 1.6 onwards the character and number keys are not going via the onKey event, yet the DEL key does
Frustrating
This is probably stupid, but that's how Android works at the moment.
The documentation states that the key events will only be propagated for the hardware key strokes, not software.
The device manufacturers are actually being discouraged to propagate soft keyboard events through key listeners, although it is completely up to the manufacturer to honour that or to actually treat the soft and hard keyboards with equal terms.
Starting from Android 4.2.2, Android system itself will not support key stoke events for the soft keyboards at all, so even the manufacturers will not be able to choose their way.
So the only foolproof option here is to implement your own IME (soft keyboard), and handle the keystrokes yourself.
TextWatcher can be used mostly to replace the key listeners, however editText.setText(...); will also trigger the TextWatcher events, so if one is interested in typed keys only then probably TextWatcher is not a solution either.
Please be cautious when using TextWatcher with AutocomleteTextView or EditText. Do not modify text in the AutocompleteTextView / EditText's content from within TextWatcher events, cause otherwise you'll most probably end up in an infinite event/listening loop.
Hope this helps to clarify the available options, but sadly it does not provide a working solution.
Disappointing that Google has missed on this important aspect of their UI.
This seems to be device specific. I can confirm that this works on the Xoom and the Acer A100. However, the Samsung Galaxy Tab Plus only fires the event for the non-character buttons. (All devices running Honeycomb)
I got around this by putting the listener into it's own method and calling it again after the first time. In the onCreate I call setKeyListenerForEnter();
Then, here's the method:
public void setKeyListenerForEnter(){
final EditText search_entry = (EditText) findViewById(R.id.search_entry);
search_entry.setOnKeyListener(new OnKeyListener() {
public boolean onKey(View v, int keyCode, KeyEvent event) {
// If the event is a key-down event on the "enter" button
if ((event.getAction() == KeyEvent.ACTION_DOWN) &&
(keyCode == KeyEvent.KEYCODE_ENTER)) {
getSearchResults(v);
setKeyListenerForEnter();
return true;
}
return false;
}
});
}
I'm not sure if this is a better solution than handling the IME keyboard itself, but it is a solution.
setFocusableInTouchMode(true); //Enable soft keyboard on touch for target view
setFocusable(true); //Enable hard keyboard to target view
example:
public class CanvasView extends View{
public CanvasView(Context c){
super(c);
//enable keyboard
setOnKeyListener(new KeyBoard());
setFocusable(true);
setFocusableInTouchMode(true);
}
}