Can i able to use touch using dispatchTouchEvent for particular layout? - android

I'm using two different layouts in my activity where in one activity i need to work with touch screen and in another activity it should not work on Touch screen.
How i can do it?
I tried to used dispatchTouchEvent to get the touch response but it gets for the entire activity, is there any way to get based on the layout ?
I used
#Override
public boolean dispatchTouchEvent(MotionEvent ev) {
.
.
.
return true;
}
if i used like this it disables all the touch event in my activity.

Related

Prevent WebView from grabbing onClickListener

I know this got asked often, but all solutions(, I found,) don't work for me.
What I have is a CardView with an OnClickListener making a Toast (#toast1).
Inside the CardView there are multiple views as also a WebView.
As mentioned elsewhere, to pass through the click through the WebView to the CardView I have done following:
Set android:clickable="false" in WebView XML
insert following under CardView.setOnClickListener(...)
WebView.setOnTouchListener( (view, event) -> true);
I also replaced the lambda with an anonymous method, to see if its just this. No change.
What happens now is:
At the border and over the other views, the clickListener is triggered and the toast appears
Over the webView the clickListener isn't triggered.
Also put a toast (#toast2) in touchLstener of WebView before returning true, and it gets triggered.
What I expect:
Click will passed through WebView
With #toast2 added: First show #toast2 then #toast1
What is a bit confusing, that in documentation of OnTouchListener, the return is following:
True if the listener has consumed the event, false otherwise.
For me that means:
true: Don't pass click to below views, as listener consumed it
false: Pass click to below views, as listener didn't consumed it
But setting to false didn't change anything.
First of all I would suggest you to get familiar with android touch handling system - you can find a really good description in this answer. To sum it up: touch event propagation starts on top level of hierarchy, but actual handling of the touch event starts on the lowest level of view hierarchy. As for solution of your problem I may suggest to sublcass the parent of your WebView and override onInterceptTouchEvent in the following way:
#Override
public boolean onInterceptTouchEvent(MotionEvent e) {
return true;
}
This will instruct this parent view to intercept all touch events that would otherwise go to its children views, thus limiting the first level of touch processing to this view.

onTouch() isn`t called, even when I Touch the screen?

my on Touch() method never gets called, even if I touch the screen, do you know why?
#Override
public boolean onTouch(View arg0, MotionEvent ev) {
Log.v("drawing", "Touched");
return true;
}
and here the class
public class Run extends Activity implements Drawer, OnTouchListener{
Currently in your code u didn't set any setOnTouchListener to any view or layout.
for example, your touch method has to work on, add the setOnTouchListener for ur xml layout in ur code.
AbsoluteLayout mainLayout // i'm using absolute layout in xml , change according to ur xml main layout
mainLayout = (AbsoluteLayout) findViewById(R.id.container);//reffer the id
mainLayout.setOnTouchListener(this);//set listener
now touch the screen and check the log ..
onTouch in Activity will almost never be called, except if none of the Views consume the touch event.
Instead, if you really want your Activity to handle touch events, listen for touch events in onInterceptTouchEvent(MotionEvent).
An interesting talk on this: Mastering the Android touch system.

what is considered `click event` in android?

in iOS world, there's a concept of touchUpInside, touch started within a view and user lifted a finger within a view bound.
I see touch vs click (event listeners) in android, and I'd like to know the difference between them.
Touch events are much more basic. There's many varieties. The most common being:
DOWN: The user touch the item
MOVE: The user shifts around the item after touching it
UP: The user stops touch the item
CANCEL: The user shifts off the item but is still touching the screen.
In Android, a click event is a composite of touch events. In the case of click it's both DOWN and UP action. There are others that can be found in a GestureDetector. Fling for example is a combination of DOWN, MOVE, and UP in a fast motion that signifies the user swiped the finger really fast.
EDIT:
Clarification on how Android handles the true and false in onTouchEvent().
It's not very well documented, but the way the Views work in Android is that when you touch a View, it will send that touch event from the parent view to all children views. Each child will then send the event to it's children. This is done in the dispatchTouchEvent() method.
When a parent View receives false from the child's onTouchEvent() method, it will no longer send touch events to that child. Meaning that when you're view returns false in onTouchEvent(), your View is really says:
I am done processing touch events and all of my children are done as well.
90% of the time, in onTouchEvent() you would do return super.onTouchEvent() to return the touch values of all the children in the View.
So let's look at your click example. Here's one way to do it in which you return false on a DOWN event, but true on an UP.
#Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
return false;
case MotionEvent.ACTION_UP:
return true;
break;
default:
return false;
}
}
In this case, the parent of this View will receive false immediately. After which, it will stop sending touch events to this View because you said it was done.
Here's another way:
boolean mPossibleClick = false;
#Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mPossibleClick = true;
break;
case MotionEvent.ACTION_UP:
if(mPossibleClick) {
// UP event immediately after DOWN. Perform click action
}
default:
mPossibleClick = false;
}
return mPossibleClick;
}
It's rather crude, but basically here's what will happen. When the user first touches it, you will receive DOWN which will return true. If the user lifts the finger, it will perform a click action after which will return false because the event is done. If the user moves his finger or any other action is performed, it will return false and the click will be nulled out.
That last one is not the best way to implement a click, but I think it illustrates what I'm trying to say. In real life, move events are extremely common if even for a couple pixels.
onClickListener is used whenever a click event for any view is raised, say for example: click event for Button, ImageButton.
onTouchListener is used whenever you want to implement Touch kind of functionality, say for example if you want to get co-ordinates of screen where you touch exactly.
Definitions:
onClickListner: Interface definition for a callback to be invoked when a view is clicked.
onTouchListener: Interface definition for a callback to be invoked when a touch event is dispatched to this view. The callback will be invoked before the touch event is given to the view.
Details:
onClickListener: http://developer.android.com/reference/android/view/View.OnClickListener.html
onTouchListener: http://developer.android.com/reference/android/view/View.OnTouchListener.html
refer to the response of PH7
which one is better to use?
It really depends on your requirement.
onTouch gives you Motion Event. Thus, you can do a lot of fancy things as it help you separate state of movement. Just to name a few
ACTION_UP
ACTION_DOWN
ACTION_MOVE
Those are common actions we usually implement to get desire result such as dragging view on screen.
On the other hand, onClick doesn't give you much except which view user interacts. onClick is a complete event comprising of focusing,pressing and releasing. So, you have little control over it. One side up is it is very simple to implement.
do we need to implement both?
It is not necessary unless you want to mess up with your user. If you just want simple click event, go for onClick. If you want more than click, go for onTouch. Doing both will complicate the process.
From User point of view, it is unnoticeable if you implement onTouch carefully to look like onClick.
for more details : refer this and this

Reacting to touch events outside of a specific control

In a ListFragement I want to display additional edit options next to an item after the user long-clicks onto it.
This works fine using the following code in a custom ArrayAdapter (inside getView):
rowView.setOnLongClickListener(new View.OnLongClickListener() {
public boolean onLongClick(View v) {
//Show the edit controls
View editArea = rowView.findViewById(R.id.editArea);
editArea.setVisibility(View.VISIBLE);
//Don't raise additional events for this touch
return true;
}
});
However, my problem is which event to use in order to hide those additional edit controls.
Ideally, when the edit controls are displayed, any touch outside them should be ignored in favor of hiding them (a little bit like when a dialog is opened and the user clicks somewhere besides it).
I tried overwriting dispatchTouchEvent in my MainActivity - if I generally intercept all ACTION_DOWN events, however, my edit controls are hidden before the click is dispatched to them (of course).
Is there any possibility to detect which control the user has touched without already dispatching the event?
If I intercept all ACTION_UPs, the edit-controls are removed when the user ends their long-click. And I am trying to avoid whether a specific ACTION_UP belongs to the long touch as this would produce some really messy code.
Any ideas which event to listen to?
Or do you know any better, alternate way to achieve my goal?

Transferring touch focus to another view

This question is a bit awkward. Is it possible to transfer the touch focus of one view to another? Basically, say that you have a view that picks up the first ACTION_DOWN touch event, and then immediately wants to transfer the focus for all touch events to another view to handle with it's onTouchEvent(MotionEvent event). I thought that doing the following would make it work, but it didn't:
#override
public boolean onTouchEvent(MotionEvent) {
this.clearFocus();
anotherView.setFocusableInTouchMode(true);
anotherView.requestFocus();
}
Obviously, it seems to me that it just doesn't work that way. Could someone explain to me how I can go about doing something like this?
If it's still a bit difficult to understand my question, think about a regular button. When pressed, the button is highlighted (focused) and if you move your finger off the button but still keep your finger on the screen, the button becomes unfocused but still has control of the entire touch events (no other view can become focused even if you move over them). My question asks if it is possible to transfer this touch focus to another view to handle without having you to remove your finger off the screen.
Try below code might work
button1.setOnFocusChangeListener(new OnFocusChangeListener()
{
#Override
public void onFocusChange(View arg0, boolean hasFocus)
{
if(hasFocus)
button2.requestFocus();
}
});
The way I worked around this was to have a single view "harness" whose sole purpose was to pass on the touch information to the other classes, who would then do the processing. Note that ViewA and B don't actually have to be views and extend the view class. Its not an ideal solution, but I don't think it's possible to solve this problem with the current Android framework (ICS/JB).
class ViewHarness extends View{
public boolean onTouch(MotionEvent event){
if(ViewA is selected)
ViewA.onTouch(event);
else
ViewB.onTouch(event);
}

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