Restoring a dialog after screen rotation - android

I am experiencing what is more of a minor problem than anything else trying to restore an error dialog box in an activity during screen rotation (portrait to landscape or vice-versa). The dialog box does get rendered correctly when the error occurs, but upon screen rotation the dialog is not restored correctly. Instead, the entire screen becomes dim, but nothing is visible. Here is the relevant code:
private void showErrorDialog() {
// assume hasErrorDialog is true at this point
AlertDialog.Builder dialogBuilder = new AlertDialog.Builder(SomeActivity.this);
LayoutInflater inflater = SomeActivity.this.getLayoutInflater();
View dialogView = inflater.inflate(R.layout.dialog_alert, null);
dialogBuilder.setView(dialogView);
TextView msgText = (TextView) dialogView.findViewById(R.id.alertMessageText);
msgText.setText("something went wrong");
Button okButton = (Button) dialogView.findViewById(R.id.alertOkButton);
okButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View arg0) {
alertDialog.dismiss();
hasErrorDialog = false;
}
});
alertDialog = dialogBuilder.create();
alertDialog.show();
RelativeLayout rl = (RelativeLayout) findViewById(R.id.someActivity);
int width = rl.getWidth();
alertDialog.getWindow().setLayout((int) (0.9 * width), ViewGroup.LayoutParams.WRAP_CONTENT);
}
When the above method is called after the activity has loaded, and an error has happened, the dialog loads and behaves exactly as it should. So the above code is completely working when called under usual conditions.
However, I added logic which uses saved instance state to try to "remember" that in fact there should be an error dialog. Upon rotation, I attempt to call the above method again after checking for this instance state:
protected void onSaveInstanceState(Bundle bundle) {
super.onSaveInstanceState(bundle);
bundle.putBoolean("HASERRORDIALOG", hasErrorDialog);
}
Then in onCreate() I attempt to check for this state, and if present, call showErrorDialog() again:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.some_activity);
if (savedInstanceState != null) {
hasErrorDialog = savedInstanceState.getBoolean("HASERRORDIALOG");
if (hasErrorDialog) {
// this does not load the dialog correctly
showErrorDialog();
}
}
}
Most of the questions/answers I have read on Stack Overflow get around this problem by suggesting to use a DialogFragment. While I'm open to going in this direction, I was wondering if there is not some remedy for my current code.

Running with the excellent comment by #MikeM, I realized the problem was that the RelativeLayout of my activity had not yet been fully created in the onCreate() method, and hence its width was not what I was expecting (likely to be zero).
As a workaround, I used getDisplayMetrics() to access the actual device width, which does still exist at the point in the lifecycle where onCreate gets called:
alertDialog = dialogBuilder.create();
alertDialog.show();
int width = (int)(getResources().getDisplayMetrics().widthPixels*0.90);
alertDialog.getWindow().setLayout(width, ViewGroup.LayoutParams.WRAP_CONTENT);
The lesson to be learned here is that there is a potential caveat when basing a dialog off something in your layout. In this case, when attempting to restore that dialog in onCreate after device rotation would fail, but this is one possible workaround.

Related

Android - Floating Alert Dialog which still enables user input in the main layout/activity

Good day, apologies for the confusing title.
I am creating an android application and I need a dialog/pop up to appear at a specific X Y Position. I already have a working DialogFragmet as shown below:
public class ItemDialog extends DialogFragment implements OnClickListener{
//a lot of public and private variables here
public interface onSubmitListener {
void setOnSubmitListener(String qty, String disc, String instructions, UOMClass uom);
}
#Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
final Dialog dialog = new Dialog(getActivity());
dialog.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
LayoutInflater layoutInflater = (LayoutInflater) getActivity()
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
View layout2 = layoutInflater.inflate(R.layout.fragment_item_dialog, null);
dialog.setContentView(layout2);
setStyle(DialogFragment.STYLE_NORMAL, R.style.MyDialog);
//snip snip more code
dialog.show();
//buttons - I set the buttons here
//editTexts - I set the edit texts here
//TextViews - I set the text views here
return dialog;
}
//more functions here
}
And I call it from my base activity as follows:
ItemDialog itemDialog = new ItemDialog();
//pass values from base activity to the ItemDialog here
itemDialog.show(getFragmentManager(), "");
However, I need to be able to see the base activity and input values in the edit texts in it. As of now, my DialogFragment covers a huge part of the screen and I'm unable to see the activity behind it. Clicking outside the Dialog Fragment cancels it as well.
I've searched on how to make an alert dialog float but to no avail.
Is there a way to display a Dialog Fragment over a certain area of the screen to allow the user to see and still input values in the base activity?
Any help is very much appreciated, thank you.
you can get window object and set it's layout parameters below code might help you.
Window window = getDialog().getWindow();
// set "origin" to top left corner, so to speak
window.setGravity(Gravity.TOP|Gravity.LEFT);
// after that, setting values for x and y works "naturally"
WindowManager.LayoutParams params = window.getAttributes();
params.x = 300;
params.y = 100;
window.setAttributes(params);
for more info Position of DialogFragment in Android
you can also set background color or bitmap to dialog

Button not clicking in Portrait Mode

I have a button to which I attach an onClickListener via code. I have to to this through code because it's in a fragment.
The listener works fine when in landscape mode, but when it's in portrait it doesn't. There's no "click" sound even.
In my xml file, I set the initial visibility of the button to invisible and then make it visible later when the user clicks a radio button in the same Viewgroup as the button. The onclicklisteners of the radiobuttons are working just fine in both portrait and landscape mode.
Now if I remove the "android:visibility="invisible" code in xml, the onclickstener works fine in portrait mode! But of course I need it invisible till the user clicks a radiobutton otherwise the UI doesn't make sense. Very weird indeed.
Here's my code:
private void setOnClickForSaveButton(View v) {
Button changeFundsSave = (Button) v.findViewById(R.id.change_funds_save);
changeFundsSave.setOnClickListener(saveListener);
}
Button.OnClickListener saveListener = new Button.OnClickListener() {
#Override
public void onClick(View v) {
//Get the rootview
View rootView = v.getRootView();
EditText changeFundsEdit = (EditText) rootView.findViewById(R.id.change_funds_edit);
if(changeFundsEdit.getText().toString().equals("")) {
new AlertDialog.Builder(getActivity())
.setTitle( "" )
.setMessage( "Enter the number of units" )
.setPositiveButton( "Ok", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
}
})
.show();
return;
}
}
};
private void setOnClicksForRadioButtons(View v) {
RadioButton rb1 = (RadioButton)v.findViewById(R.id.add_units);
RadioButton rb2 = (RadioButton)v.findViewById(R.id.remove_units);
RadioButton rb3 = (RadioButton)v.findViewById(R.id.set_units);
rb1.setOnClickListener(addRemoveSetButtonListener);
rb2.setOnClickListener(addRemoveSetButtonListener);
rb3.setOnClickListener(addRemoveSetButtonListener);
}
OnClickListener addRemoveSetButtonListener = new OnClickListener() {
#Override
public void onClick(View v) {
// Since we only have the radiobutton view, we need to get the parent
View rootView = v.getRootView();
//Make the controls visible
TextView changeFundsText = (TextView) rootView.findViewById(R.id.change_funds_text);
EditText changeFundsEdit = (EditText) rootView.findViewById(R.id.change_funds_edit);
Button changeFundsSave = (Button) rootView.findViewById(R.id.change_funds_save);
changeFundsText.setVisibility(View.VISIBLE);
changeFundsEdit.setVisibility(View.VISIBLE);
changeFundsSave.setVisibility(View.VISIBLE);
}
};
}
Solved the problem! In portrait mode, like everyone else I load one fragment in a separate activity. Out of habit I was calling setContentView(something) before loading the fragment! So ultimately the two layouts were overlapping each other and the visible and invisible buttons were overlapping each other and things must have gotten messed up. Damn, I'm not sure if I like the concept of fragments at all. My first time using them. But maybe I just need to learn how to wire them up properly before I get used to them :) Thank you so much for your help
my guess is that
1) do you findViewById again for the view you passed in setOnClickForSaveButton? since the old view will be destroyed and a view will be created when you change screen orientation
2) do you have multiple ids for R.id.change_funds_save
3) add a log at the first line of onclick(v) to see if it is called but goto another branch you didnt expect.
Unless you are loading two separate xml layout files from layout-land and layout-port, there shouldn't be much difference between landscape mode and portrait mode. That being said, I'm going to take a wild guess and say that your app is probably not working correctly due to configuration changes. Let me know if this is actually true... i.e. does your app work at first, but stops working when you rotate the screen?
If this is true, you should look into how the Activity lifecycle is affecting your views and onClickListeners.

CheckBoxes in ListView disappear when the screen rotates

What my application first does is it loads ListView whose items have invisible CheckBoxes by setting its visibility View.Gone. When the user tabs a menu button then it will turn on and off the CheckBox visibility and some other layouts. Below is the code, I removed some unnecessary parts:
private void editmodeSwitch(boolean flag){
// get topbar, bottombar, and bottombar2
LinearLayout topbar = (LinearLayout) findViewById(R.id.task_topbar_linearLayout);
LinearLayout bottombar = (LinearLayout) findViewById(R.id.task_bottombar1_linearlayout);
LinearLayout bottombar2 = (LinearLayout) findViewById(R.id.task_bottombar2_linearlayout);
if(flag){
isEditmodeOn = true;
// make topbar and bottombar2 visilble, but bottombar gone
topbar.setVisibility(View.VISIBLE);
bottombar.setVisibility(View.GONE);
bottombar2.setVisibility(View.VISIBLE);
// make checkboxes visible in listview visible as well
for(int i=0; i<listView.getChildCount(); i++){
LinearLayout ll = (LinearLayout) listView.getChildAt(i);
CheckBox cb = (CheckBox) ll.findViewById(R.id.task_row_checkBox1);
cb.setVisibility(View.VISIBLE);
}
}
else{
isEditmodeOn = false;
topbar.setVisibility(View.GONE);
bottombar.setVisibility(View.VISIBLE);
bottombar2.setVisibility(View.GONE);
// set each checkbox false and its visibility gone
for(int i=0; i<listView.getChildCount(); i++){
LinearLayout ll = (LinearLayout) listView.getChildAt(i);
CheckBox cb = (CheckBox) ll.findViewById(R.id.task_row_checkBox1);
cb.setVisibility(View.GONE);
cb.setChecked(false);
}
}
}
It works fine but the problem is the application doesn't work when the screen rotates(changes the screen orientation). Everything worked fine as it displayed some layouts but only CheckBoxes in list items. Below is the code inonCreate()`:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.task_layout);
initialize();
loadDB();
updateListAdapter(list_title, list_date);
// in case of screen rotation
if(savedInstanceState != null){
isEditmodeOn = savedInstanceState.getBoolean(EDITMODE_CHECK);
isItemChecked = savedInstanceState.getBoolean(ITEM_CHECK);
if(isEditmodeOn){
if(!isItemChecked){
Log.i(tag, "item NOT checked");
editmodeSwitch(true);
} else{
//this is something different so please don't mind
deditmodeSwitch(savedInstanceState.getBooleanArray(LIST_CB_CHECK));
}
}
}
}
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
// save values for rotation
outState.putBoolean(EDITMODE_CHECK, isEditmodeOn);
outState.putBoolean(ITEM_CHECK, isItemChecked);
outState.putBooleanArray(LIST_CB_CHECK, list_cb_check);
}
#Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
Log.i(tag, "you're in onRestoreInstanceState()");
// in case of screen rotation
if(savedInstanceState != null){
isEditmodeOn = savedInstanceState.getBoolean(EDITMODE_CHECK);
isItemChecked = savedInstanceState.getBoolean(ITEM_CHECK);
if(isEditmodeOn){
if(!isItemChecked){
Log.i(tag, "item NOT checked");
editmodeSwitch(true);
} else{
// this is for something else so please ignore this part
editmodeSwitch(savedInstanceState.getBooleanArray(LIST_CB_CHECK));
}
}
}
What I guessed is the ListView is being loaded at the end. Therefore, even if the code in onCreate() makes CheckBoxes visible, the CheckBoxes will become invisible again as its initialization in xml will do so. However, I'm stuck here and need your advice to solve this problem. Can anyone help me?
Just in case, below is the checkbox code of layout xml file for getview.
<CheckBox android:id="#+id/task_row_checkBox1" android:gravity="right"
android:layout_width="wrap_content" android:layout_height="wrap_content"
android:visibility="gone"
/>
Override onSaveInstanceState for saving value on screen rotation and onRestoreInstanceState as:
protected void onCreate(Bundle savedInstanceState) {
if(null != savedInstanceState)
{
Boolean IntTest = savedInstanceState.getBoolean("ITEM_CHECK");
Boolean StrTest = savedInstanceState.getBoolean("ITEM_CHECK");
Log.e(TAG, "onCreate get the savedInstanceState+IntTest="+IntTest+"+StrTest="+StrTest);
}
}
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
// Save away the CheckBoxes states, so we still have it if the activity
// needs to be killed while paused.
savedInstanceState.putBoolean(EDITMODE_CHECK, 0);
savedInstanceState.putBoolean(ITEM_CHECK, 0);
super.onSaveInstanceState(savedInstanceState);
Log.e(TAG, "onSaveInstanceState");
}
#Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
Boolean IntTest = savedInstanceState.getBoolean(EDITMODE_CHECK);
Boolean StrTest = savedInstanceState.getBoolean(ITEM_CHECK);
Log.e(TAG, "onRestoreInstanceState+IntTest="+IntTest+"+StrTest="+StrTest);
}
Similar to how you override onCreate, you can override onConfigurationChanged(...) which you can setup to run when the screen changes orientation.
In order for OnConfigurationChanged(...) to be trigger when the screen rotates, you need to to edit your manifest and put that relationship/rule in.
It's easy to do but takes a bit of explaining and it was answered before in this question:
Activity restart on rotation Android
Edit: Here is the dev guide on how to handle configuration changes
http://developer.android.com/guide/topics/resources/runtime-changes.html
Edit #2: First, let me suggest using Imran's solution. It follows the Developer Guide better and the end results will be the same.
Now, for the onConfigurationChanged solution.
Look at what you are doing with your onCreate:
1) Set the view. (Checkboxes are hidden at this point. Right?)
2) Call your DB and determine if you should display checkboxes (edit mode)
3) Make all the checkboxes visible.
Now, onConfigurationChanged also calls setContentView, at which point all your checkboxes are hidden again. So you need to repeat the process of making your checkboxes visible (#3 above). You probably don't need to repeat step #2 because the value should be retained, but I'm not sure how the logic of your app works, so you may need to re-do step #2.
Does that make sense?
Based on my experience, getview seems to be triggered at the end and it was why 'onRestoreInstanceState()' and 'onConfigurationChanged()' could not make it as getview will reset my checkboxes invisible as initialization in the layout xml file.
Therefore, the only solution I could find out was I must control them in getview for the answer.

Force Close of Android Popupwindow when changing orientation to portrait at run time, why?

Here's my MAIN ACTIVITY
public static boolean popupStatus=false;
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
if (savedInstanceState != null){
popupStatus = savedInstanceState.getBoolean("Open");
}
setContentView(R.layout.main);
public void onSaveInstanceState(Bundle savedInstanceState) {
savedInstanceState.putBoolean("Open", DateTimePicker.openPopup);
super.onSaveInstanceState(savedInstanceState);
}
I have DateTimePicker.java class which has 1 button and 1 Textview. Clicking on button, my another class Calendar.java get populated in PopupWindow and this Popup window displays my class Calendar.java . I have created different layouts of my Calendar.java class for portrait and landscape mode. Here's DateTimePicker.java some snippet of code,
public static boolean openPopup = false;
textView = new TextView(this.getContext());
this.addView(textView, layoutParams);
button = new Button(this.getContext());
button.setText("C");
this.addView(button, layoutParams1);
button.setOnClickListener(this);
if(Main.popupStatus){
button.performClick();
}
public void onClick(View v) {
if(Main.popupStatus){
new Handler().postDelayed(new Runnable() {
public void run() {
openCalendar();
}
}, 100);
}
else{
openCalendar();
}
private void openCalendar() {
Calendar calendar = new Calendar(this.getContext());
if(portrait.equals(orientation)){
pw = new PopupWindow(calendarLayout, 245, 284, true);
}
else{
pw = new PopupWindow(calendarLayout, 295, 240, true);
}
pw.setOutsideTouchable(false);
pw.showAtLocation(this, Gravity.NO_GRAVITY, 10, 80);
openPopup = true;
}
public void closeCalendar(){
pw.dismiss();
openPopup = false;
}
Main.XML contain DateTimePicker .
Actually I wanted my Popup window to be opened up even when orientation gets changed at run time, so I have done it through setting flag openPopup = true; in openCalendar() method and if it is opened and orientation gets changed at run time, this flag will be saved in onSaveInstanceState() method. After orientation will change, it will be checked in onCreate() and popup will be opened up for respective orientation mode. I hope you got my point.
PROBLEM: Initially When I click on button in Portrait mode, popup window pops up for portrait layout. then without dismissing popup window, I change the orientation to landscape. And after changing, I can see my popup window as intact and appears on screen of landscape layout. Till now it works fine. But IF popup window is opened up in landscape mode and then I change the orientation to portrait, popup window of portrait layout didn't come up and I see FORCE CLOSE message:/ Please help since I am working behind it so long and getting no clue. I would be very grateful to you all. Thanks!
P.S.: Changing orientation means I am pressing ctrl+F11 and changing orientation of Emulator
The emulator has an odd feature (some consider it a bug) in which changing from landscape to portrait in the emulator causes two configuration changes and two restarts of your activity. (One configuration change is the orientation and the other is an emulated change in the keyboard state.) The timing of the configuration changes frequently causes crashes like this. Try adding this attribute:
android:configChanges="keyboard|keyboardHidden"
to your <activity> tag in the manifest. See if that improves the situation.
Make sure you have your layout defined in layout-land folder and ensure onCreate is not called again and again. android:configChanges="keyboard|keyboardHidden" Put this in your manifest file so that the state is retained when you change orientation

DialogPreference shouldn't close if no option selected

I have a DialogPreference and I want to avoid the user from closing it when pressing "OK", "Cancel", etc.
How should I do that?
EDIT:
I tried to reach the OK button to disable when the dialog is created. But I couldn't make it :(
The solution is quite easy. Overwrite showDialog and set your own click listener to the buttons you want to intercept.
#Override
protected void showDialog(Bundle bundle) {
super.showDialog(bundle);
Button pos = ((AlertDialog) getDialog()).getButton(DialogInterface.BUTTON_POSITIVE);
pos.setOnClickListener(...);
}
In your click listener you can do the validation you want.
A tweak could be to create a custom dialog where you define your own buttons (OK and Close).
public class YourClass implements OnClickListener {
private Button DialogButton;
private Dialog dialog;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.MainLayout);
/* Your code... */
DialogButton = (Button) findViewById(R.id.DialogButtonId);
DialogButton.setOnClickListener(this);
}
public void onClick(View v) {
switch (v.getId()) {
case R.id.DialogButtonId:
LayoutInflater inflater = LayoutInflater.from(YourClass.this);
final View inflay = inflater.inflate(R.layout.DialogLayout, (ViewGroup) findViewById(R.id.RootIdOfDialogLayout));
TextView YourTextView = (TextView) inflay.findViewById(R.id.TextViewId);
Button cancel = (Button) inflay.findViewById(R.id.CancelButtonId);
cancel.setOnClickListener(YourClass.this);
Button ok = (Button) inflay.findViewById(R.id.OkButtonId);
ok.setOnClickListener(YourClass.this);
dialog = new Dialog(YourClass.this);
dialog.setContentView(inflay);
dialog.setTitle(getString(R.string.TitleStringId));
dialog.show();
break;
case R.id.CancelButtonId:
/* Checking if the user selected an option if true call dialog.dismiss() */
break;
case R.id.OkButtonId:
/* Here handle your preferences (e.g. putString(String key, String value)) */
/* Checking if the user selected an option if true call dialog.dismiss() */
break;
}
}
}
Check out http://developer.android.com/reference/android/content/SharedPreferences.Editor.html in order to handle your preference in onClick. I didn't test this code just wrote it to show you how you could solve it!
The dialog stays open until you call dialog.dismiss();. In that case you'll have to create your drop-down-menu, polls or what ever you want to display in your layout file. After pressing ok or cancel you should check if the user made a choice, and parse that choice into your preferences. (check link above)
Rgds
Layne
You could try opening it again.
Why would you want to prevent users to close the dialog? Users should be able to have 'full' control of their device.
You can see the source code of DialogPreferences here:
https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/preference/DialogPreference.java
And then, copy most of it to your code, modifying the code as needed.
How about overriding the onDismiss() method and implementing a canExit() method with the validations you want to occcur? E.g. :
public class MyDialogPref extends DialogPreference {
#override public void onDismiss(DialogInterface dialog) {
if (canExit()) {
super.onDismiss(dialog);
}
}
...
}
A good UI should have a default selection/option already selected (the previously user-entered options or a program default).
Presenting a dialog asking for a change in options without any indication of what you already have is bad UI design.
This way if the user clicks Cancel, nothing changes and they saw what the option selected was. If they make no change and click OK then nothing really changes either.
Software is supposed to make doing specific tasks easier, not force the user to process the apps logic themselves.

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