I have a LinearLayout ("ll") that is already created in xml and the app dynamically creates another LinearLayout inside of it and creates an EditText and a Button inside of that view. The button makes the whole LinearLayout destroy itself along with the EditText and Button inside it (the whole system is a player name entering activity). Anyway, I am trying to find a way to get the text from all of the EditTexts. I have tried using a for loop on "ll" and using ll.getChildAt() but I can't seem to use .getChildAt() on whatever ll.getChildAt() generates because getChildAt() generates a "View" not a "LinearLayout." I basically just need a way to search two children in, rather than just one. Also, if there is just a better way I should be doing this, let me know. I'm open to suggestions.
Here's my code if it will help:
NewGameCreate.java
public class NewGameCreate extends Activity {
int numOfPlayers = 0;
#Override
protected void onCreate(#Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.new_game_create);
}
public void newPlayer(View view) {
numOfPlayers++;
final LinearLayout ll = findViewById(R.id.playerView);
final LinearLayout llNew = new LinearLayout(getApplicationContext());
llNew.setOrientation(LinearLayout.HORIZONTAL);
llNew.setId(numOfPlayers);
ll.addView(llNew);
EditText newName = new EditText(this);
newName.setLayoutParams(new LinearLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT, 1));
newName.setHint("Enter Player Name");
newName.setId(numOfPlayers);
newName.setWidth(0);
llNew.addView(newName);
final Button delete = new Button(this);
delete.setLayoutParams(new LinearLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT, 0));
delete.setText("Delete");
delete.setId(numOfPlayers);
delete.setWidth(0);
delete.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
int id = delete.getId();
ll.removeViewInLayout(findViewById(id));
Drawable back = ll.getBackground();
ll.setBackgroundColor(00000000);
ll.setBackground(back);
ll.invalidate();
}
});
llNew.addView(delete);
}
public void startGame(View view){
LinearLayout ll = findViewById(R.id.playerView);
List text = new ArrayList();
for(int loop = 0; loop < ll.getChildCount(); loop++) {
//this is the code in question and where I want to get the text from
//all my EditTexts
LinearLayout inner = ll.getChildAt(loop);
}
}
}
I think I found the answer to it. You need to change a little bit of code in the startGame() method I m providing the code for startGame below.
public void startGame(View view) {
LinearLayout ll = findViewById(R.id.playerView);
List text = new ArrayList();
for (int loop = 0; loop < ll.getChildCount(); loop++) {
//this is the code in question and where I want to get the text from
//all my EditTexts
LinearLayout inner = (LinearLayout) ll.getChildAt(loop);
for (int j = 0; j < inner.getChildCount(); j++) {
if (inner.getChildAt(j) instanceof EditText) {
EditText textET = (EditText) inner.getChildAt(j);
Log.d("TAG",textET.getText().toString());
}
}
}
}
In the above code you were able to get the first child only but as you have added a linearLayout with orientation Horizontal in a parent LinearLayout with orientation Vertical, you have written code for the child of parent layout i.e playerView. I have modified the code to get the elements of the child Linear layout and Log prints all the text from the EditText.
Hope that helps!!
Related
Background
I am creating buttons dynamically in a for loop by following Pragnesh Ghota's solution of one onClick listener for every button in the format of dymmeh's individual initialization solution:
LinearLayout someLayout = (LinearLayout) findViewById(R.id.theRoom);
for (int i = 0; i < neededButtons.length; i++){
neededButtons[i] = new Button(this);
neededButtons[i].setText(names[i]);
neededButtons[i].setOnClickListener(this);
LinearLayout.LayoutParams param = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.FILL_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT
);
}
In addition, I am making one onClick listener by implementing View.OnClickListener in the actvity class. My class is defined as such:
public class RecallActivity extends AppCompatActivity implements View.OnClickListener{
...
}
I have followed the other steps of Pragnesh Ghota's solution with success. However...
Problem
The fourth step of Pragnesh Ghota's solution mentions the use of a case statement to check if any of the buttons have been clicked. This works when the amount of buttons is known. However, since I am following the format laid out in dymmeh's solution, I do not know how many buttons I am checking until execution time.
Question
How do I do a control flow statement within an overrided onClickMethod for a dynamic amount of buttons?
Just create a new OnClickListener for each button when you're creating them.
LinearLayout someLayout = (LinearLayout) findViewById(R.id.theRoom);
for (int i = 0; i < neededButtons.length; i++){
neededButtons[i] = new Button(this);
neededButtons[i].setText(names[i]);
neededButtons[i].setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// add your click listener code here
}
})
LinearLayout.LayoutParams param = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.FILL_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT
);
}
you can set a id for button .just like this:
LinearLayout someLayout = (LinearLayout) findViewById(R.id.theRoom);
for (int i = 0; i < neededButtons.length; i++){
neededButtons[i] = new Button(this);
neededButtons[i].setText(names[i]);
neededButtons[i].setId(i);
neededButtons[i].setOnClickListener(this);
...
);
}
then find view by id in OnClickListener. for example:
public class RecallActivity extends AppCompatActivity implements View.OnClickListener{
#overide
public void onClick(View view){
if(view.getId == 0){
.....
}
}
}
The simplest solution is using setTag and getTag for your buttons. You can use an object with setTag and getTag. Whenever you're creating a button, set the tag for it:
for (int i = 0; i < neededButtons.length; i++){
neededButtons[i] = new Button(this);
neededButtons[i].setText(names[i]);
neededButtons[i].setTag(names[i]);
// or you can use the index as the tag with:
// neededButtons[i].setTag(i);
neededButtons[i].setOnClickListener(this);
}
Then you do something for each button by checking the tag:
#Override
public void onClick(View v) {
doSomething(v.getTag());
}
private void doSomething(Object tag) {
// in case your tag is the index, than you can convert it to
// integer and use switch case
int index = (int) tag;
switch(index) {
case 1:
...
break;
case 2:
...
break;
...
}
}
I have a Linearlayout called "resultView". I then dynamically added many textViews in it after clicking a button.
I want to remove all the textviews that I just created when I click the button again.
btn_search.setOnClickListener(new Button.OnClickListener(){
#Override
public void onClick(View view) {
resultView.removeAllViews();
String strFileName = et_fileName.getText().toString();
searchFiles(strFileName);
}
});
public void searchFiles(String strFileName){
....
for (int i = 0; i < fileList.size(); i++) {
TextView textView = new TextView(this);
textView.setText(fileList.get(i).getName());
textView.setPadding(5, 5, 5, 5);
if (fileList.get(i).isFile())
resultView.addView(textView);
}
}
App Screenshot, All the listed results are dynamically created textViews.
My XML, the id "view" is my resultView.
But resultView.removeAllViews(); doesn't work. The results are still appened.
Calling resultView.invalidate(); after that doesn't work either.
What should I do to make the layout refresh?
Use .invalidate() to upddate UI.
I have one activity and inside it I have a Linear layout (lets name it the "main linear layout") and I am adding dynamically created view inside it (text views, linear layouts, edit texts, ...etc).
In the bottom of the screen there are two button (next and back).
If the user clicked on next button I should save the current "main linear layout " in a list for example and then I am generating a new views and I add it inside the "main linear layout" then .
And if the user clicked on back button I should restore the "main linear layout" and show all its views.
I don't know how I can do it.
I hope my description is clear :)
Take a look at onSaveInstance for preserving the view on the main screen when leaving to a different activity or screen orientation.
You can also try and use the buttons to hide the layouts using Visibility instead of trying to navigate through them.
This may help you. but concrete code need you write it yourself.
public class TestActivity extends Activity{
Stack<LinearLayout> layouts = new Stack<>();
FrameLayout container;
#Override
protected void onCreate(#Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Button btnPre = new Button(this);
Button btnNext = new Button(this);
btnPre.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
container.addView(layouts.pop());
}
});
btnNext.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
LinearLayout linearLayout = (LinearLayout) container.getChildAt(0);
layouts.push(linearLayout);
container.removeAllViews();
container.addView(createNextView());
}
});
}
private LinearLayout createNextView(){
LinearLayout linearLayout = new LinearLayout(this);
return linearLayout;
}
}
Thank you all for your comments.
I haven't test Cyrus answer. I will post my answer as well in case someone has the same problem in Xamarin.Android since I am using it.
I fixed it like this:
I added this in next button click event and previous button click event:
AddQuestionsLinearLayoutToPagesLinearLayoutsList();
And the AddQuestionsLinearLayoutToPagesLinearLayoutsList() body is, of course you can change it the way you want:
private void AddQuestionsLinearLayoutToPagesLinearLayoutsList()
{
//Create a new linear layout to add views into it and saved it in _mPagesLinearLayouts list at index _mPageIndex
LinearLayout savedLinearLayout = new LinearLayout(this);
//List of _mQuestionsLinearLayout views
List<View> views = new List<View>();
//Add all _mQuestionsLinearLayout to views list
for (int i = 0; i < _mQuestionsLinearLayout.ChildCount; i++)
{
views.Add(_mQuestionsLinearLayout.GetChildAt(i));
}
//Remove views from main questions linear layout
_mQuestionsLinearLayout.RemoveAllViews();
//Add all views from the views list to savedLinearLayout
for (int i = 0; i < views.Count; i++)
{
savedLinearLayout.AddView(views[i]);
}
//Add savedLinearLayout to _mPagesLinearLayouts list at index _mPageIndex
_mPagesLinearLayouts.Insert(_mPageIndex, savedLinearLayout);
}
In creating views method:
if(NeedToCreateViews())
{
//create views here and add it to _mQuestionsLinearLayout
}
//Get all saved views and add it to _mQuestionsLinearLayout
else
{
//List of _mPagesLinearLayouts[_mPageIndex] LinearLayout views
List<View> views = new List<View>();
//Add all _mPagesLinearLayouts[_mPageIndex] LinearLayout to views list
for (int i = 0; i < _mPagesLinearLayouts[_mPageIndex].ChildCount; i++)
{
views.Add(_mPagesLinearLayouts[_mPageIndex].GetChildAt(i));
}
//Remove all views from _mPagesLinearLayouts[_mPageIndex] linear layout
_mPagesLinearLayouts[_mPageIndex].RemoveAllViews();
//Remove the linear layout at index _mPageIndex
_mPagesLinearLayouts.RemoveAt(_mPageIndex);
//Add all views from views list to _mQuestionsLinearLayout
for (int i = 0; i < views.Count; i++)
{
_mQuestionsLinearLayout.AddView(views[i]);
}
}
I m very new to Android.
I want to create a dynamic OnClick button functionality.
OnClick of "+" above , it should create a other layer , like this below.
My confusion , my entire design UI is in layout.xml.
How we can we include another layer in our UI on OnClick of "+" button.
Any input would be helpful.
Thanks !!!
You could do this programatically. XML is for static layouts.
Excuse my pseudo Android:
private LinearLayout root;
public void onCreate(Bundle b){
LinearLayout root = new LinearLayout(this);
root.addChild(createGlucoseReadingView());
setContentView(root);
}
private View createGlucoseReadingView() {
LinearLayout glucoseRoot = new LinearLayout(this);
glucoseRoot.addChild(new TextView(this));
return glucoseRoot;
}
public void onPlusClick(View button){
root.addChild(createGlucoseReadingView());
}
Something along those lines, I've obviosuly left out formatting and adding the layout params to the views, but you get the idea.
In your XML have one Vertical Linear Layout to add and remove EditTexts at runtime, Here I have shown you code I have used in my demos. To handle and maintain the usage.
Onclick of your Add and Minus button click
public void onClick(View view) {
super.onClick(view);
switch (view.getId()) {
case R.id.btnadd:
createTextview(counter);
counter++;
if (counter > 3) {
btnAdd.setVisibility(View.GONE);
btnRemove.setVisibility(View.VISIBLE);
}
break;
case R.id.btnremove:
removeView(counter);
txtoption[counter - 1] = null;
counter--;
if (counter < 3) {
btnAdd.setVisibility(View.VISIBLE);
btnRemove.setVisibility(View.GONE);
}
break;
}
}
Functions to create and remove view
private void createTextview(int index) {
txtoption[index] = new EditText(this);
txtoption[index].setSingleLine(true);
LinearLayout.LayoutParams param = new LinearLayout.LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT);
param.bottomMargin = 10;
txtoption[index].setLayoutParams(param);
txtoption[index].setBackgroundResource(R.drawable.textbox);
txtoption[index].setTypeface(ttfDroidSherif);
lnpolloptions.addView(txtoption[index]);
}
private void removeView(int index) {
lnpolloptions.removeView(txtoption[index - 1]);
}
Your vertical LinearLayout to contain all the edittext childs
LinearLayout lnpolloptions = (LinearLayout) findViewById(R.id.lnpolloptions);
Arrays of edittext to be created of removed at runtime
private EditText[] txtoption = new EditText[4];
Onclick of submit to get value from each textbox
int length = txtoption.length;
for (int i = 0; i < length; i++) {
if (txtoption[i] != null) {
Log.i("Value",""+txtoption[i].getText());
}
}
the problem is that my layout is to type on and I need a TextView move from one party to an 'other screen, to do this I make sure that the layout view and then remove all face appear again the same TextView in such a way as not to have that the TextView be "dragged" across the screen.
Here's my code:
Textview textview = new TextView(context); //context was been defined
poiView.removeAllViews();
for (int j = 0; j < poiP.length; j++) {
//code
texview.setText("iojforj");
poiView.addView(textview, params); //params was been defined
textview.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
// TODO Auto-generated method stub
function (v.getId());
}
});
Now the problem is that the TextView seems, it works, moves and so on but will not let me access the method Mr clicks because the TextView is removed and put in the time.
Instead of removing and re-adding the textView, you should just mess with it's visibility.
So instead of removing them and adding them later on, you should just do
textView.setVisibility(View.INVISIBLE); //to make it disappear
textView.setVisibility(View.VISIBLE); //to make it reappear
that way they will keep their assigned OnClickListeners
however if this is running from a different thread, you need to put this in a runOnUiThread() call.
EDIT:
lets try this
Textview textview = new TextView(context); //context has been defined
poiView.removeAllViews();
OnClickListener buttonListener = new OnClickListener() { //listener here }
for (int j = 0; j < poiP.length; j++)
{
//code
texview.setText("iojforj");
poiView.addView(textview, params); //params was been defined
textview.setOnClickListener(buttonListener);
}