I am designing a product around a NXP Pico i.MX7D SOM, which is officially supported by Android Things. I need to be able to use Google services and would like to use a pre-certified solution to cut on certification/validation costs.
The latest Android developers post about Android Things (https://android-developers.googleblog.com/2019/02/an-update-on-android-things.html) makes me wonder whether Android Things is a viable solution for production.
The FAQ at https://developer.android.com/things/faq suggests that Android Things is either a commercial solution for OEM or a toy platform to play with as a developer.
Where can I find more information about the Android Things platform?
Is there an official place to ask for such information about Android Things?
If i want to write an app that supports all casting mediums mentioned in the title of this question, do i need to implement all the sdk's separately or do any of the sdk's have a way to wrap the functionality of the other ones?
Each SDK is specifically for that protocol / product. Vizio, Chromecast, and Android TV all support Google Cast so you can use one SDK for that.
One Cast works, you can use this guide to learn how to also support Samsung Smart View.
I have done a lot of research around the topic. What I want is simply a custom voice (not default voice on device) for my app. Wherever I have searched people suggest using device default.
Best example is Jarvis app on Play store.
I would like to create a uniform experience on any device with this approach. Can someone suggest any good libraries or a way to achieve this?
There is tacotron from google for this purpose.
But i am not sure if the android version is available yet.
Its under developement and probably google assistent is using it.
But they use mostly cloud version on python.
For school project I need to develop a mobile application witch will work like a remote control for Samsung Smart TV. I "went" to the samsung official website and forum to search for API of some kind that will help me with development of my application, but there were only tutorials on how to connect your TV app with Samsung's official remote app for android.
I expect that they don't want or don't need to post an API for that reason because there is already an application for that purpose on market (their official android application).
I found the SamyGO app source code, but when i read it carefully i saw that it uses TV_APP_STRING = iphone..iapp.app (for connection and sending keys to the TV) or something like this, and i thought that the phone is trying to lie the TV that it is actually an iPhone.
I am sorry for this kind of question, but I am begging if someone can help me. Maybe pass a link to some Windows Phone open source solution, maybe other Android open source solution, or maybe explain why SamyGO uses this tehnic (maybe it's the only way).
Thanks everyone in advance.
Is it possible to define an Android Virtual Device for use to develop Google Glass apps (until the devices become widely available)?
There's no official Glass Emulator yet.
I overcame this via installing Glass APKs into Nexus 7 tablet.
It worked perfectly:
I can control it in http://google.com/myglass
Mirror API works flawlessly.
GDK Sneak Peak doesn't work.
I described all the required steps here:
http://www.elekslabs.com/2013/11/google-glass-development-without-glass.html
There isn't an out the box emulator.
You can use the playground to preview your cards, this will show you how your card will be laid out depending on what attributes you provide in your timeline post object. On the right. Just switch that view on the right to HTML if you want to provide a custom HTML template for your cards.
Yes you can.. Use your phone as google glass.
http://pathofacoder.com/2013/07/19/installing-google-glass-in-an-android-phone/
here are infos about an available emulator for people without google glass
google glass emulator
and a project on github
Scarigami Mirror API
As a matter of fact, I just saw an Engadget article (this morning I think) that announced that the Google Glass API is now live
Additional links from the Engadget article:
https://plus.google.com/+GoogleDevelopers/posts/cwWuUY6xYKW (Originaly announced on)
https://developers.google.com/glass/ (The ACTUAL Link to the API) :-)
However, as the developer site lists, there is nothing specific for Android. :-(
(Source: https://developers.google.com/glass/downloads/)
The supported platforms at the moment are:
Java
Python
Go
PHP
.NET
Ruby
Dart
I've been digging the docs all this morning and as far as I understood, you can see what type of code/objects would be sent to the Glass using the same code on the example https://glass-java-starter-demo.appspot.com/ (code available here https://github.com/googleglass/mirror-quickstart-java )
But an actual emulator that you can see how what the Glass screen would be showing, not really.
There is an Unofficial Mirror API that tries to reproduce the behaviour of glass device with the existing Google API's.
you can check it here. I have not tested it yet.
http://glass-apps.org/google-glass-emulator
According to google, Glass has to be treated as a unique platform. And the apps developed for glass are called as Glasswares. And they're all almost web-based services which are hosted in GAE. Official statement says,
The Google Mirror API allows you to build web-based services, called
Glassware, that interact with Google Glass.
Of-course glass runs on ICS Android 4.0.4 which doesn't mean you can develop glasswares as much as like developing android apps. You need Google's Mirror API to sync data between your glass and glasswares.
And as of now, it's in explorer state and only developers and explorers who has google glass are having access to Mirror API. But as #infoman answered, you can use the Scarigami Mirror API and playground can be acting as your emulator.