I'm trying to make a gifs scene. I have scene about a girl moving (Walking, driving a car , running and sleeping). it is a fitness app and need to add this scene!. i already have the GIFs pictures but how to combined them together?
I want to create something familiar like this:
and this one
Actually You should not use Heavy GIF in App, it increase the size of App. You have to use Multiple Images and Use this Library to save your Code.
https://github.com/Q42/AndroidScrollingImageView
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So im currently using a map API to make a spacial rendering of squares representing an asset. Im wondering if i dont have a more efficient sollution because all the features on the map consumes performance. I need to render a lot of "squares" and it gets sometimes slow, what is the best aproach here ?
Can i use a game library to create like models and give them some information ? This way i only need to render some space in a "map" or space in my app.
I am using EasyAR to make some augmented reality apps. It has some built in class for displaying videos, but I want to show some images on screen when EasyAR detects any matches, so that user can interact with them. Is there any way to do that? And to be clear I don't want to use Unity, just pure Android.
I think this project has what you need (it's not mine):
https://github.com/khoben/studyAR
Just adapt the texture loading code, and use this ImageRenderer class. I did the same, and it works like a charm.
I want to make a small map like the one in the picture with buttons to go to a different screen. How to do something similar but in 2D?
I'd recommend using some kind 3D viewers, with your custom 3D file, taking advantage of android openGL. This post may be helpful
This may be a duplicate question, but none of the questions I found were exactly what I had in mind.
A friend and I want to create an App that lets the user play around with 3D objects on the screen. My friend is creating the objects and the animations in Blender or Maya. Therefore, the possible animations will be preset (not being programmatically animated). I have no experience in 3D programming and I naively suggested that he render the animations in Blender and send me all the frames. I would then play the appropriate animation by quickly running through all the frames. Each animation would leave the object in its original position so that it would be ready for the next animation.
Now that I've been thinking about it, that's a lot of images that I have to store in order to make this work. For every object, I would need to have all its frames for all of its animations, which maybe overkill.
Is there another way to play animations in an Android app? I considered just saving the animations as videos and playing them, but that would look horrible for our purpose.
I'd suggest min3D
Take a look at the animated troll example they have.
There are a lot of 3D libraries for Android. I would recommend AndEngine. Alternatively, you can just use the native OpenGL compatibility. Instead, ask him to send you the actual 3D files. Then you can use a library to render them.
EDIT: I just found this link. It'll probably help you. In my opinion, you should go through it and learn the whole package instead of just glancing a bit for this one little project; it'll help in the future.
Yes, there is a way you can manupulate the models you created in Blender. here is an example which uses Open GL in android to animate a 3D model created in Blender Check This Video Out. However it animates the object programatically, frame animation is indeed not worth if you wanna create animations that are long as you will run out of memory quick.
I have a couple of images on available to my program. They are parts of jigsaw puzzle (with rectangular pieces though). I wanted the look and feel similar to that of google maps in android.
One way I could implement was to create a set of ImageViews and keep recycling them, as the user pans the image in any direction. However, to me that appears like a brute force method. Is there any alternative approach to implement such kind of application?
Or rather how is google maps implemented? A set of Imageviews ?
I think for your case the OpenGL route might be the best choice. You can get started with the GLSurfaceView.
Using set of images and recycling them is a valid method. But you can enhance it by adding some redundant ones to keep close to view area images preloaded.