Why are my layouts not showing up? - android

I have a header layout that programmatically needs to be divided into 3 equally sized layouts. I tried weights, but nothing showed up, so I hardcoded the height in there and the root layout (extra header) becomes bigger. So they are working but the background color I have assigned them to doesn't show up, the button that is supposed to show inside the right layout doesn't show up and when I use weights instead of hardcoded numbers, the layouts are also not visible. Am I missing something?
private void SetHeader(LinearLayout extraHeader)
{
ImageView btnSettings = new ImageView(this);
btnSettings.SetBackgroundResource(Resource.Drawable.general_btn_dots_horizontal);
btnSettings.LayoutParameters = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WrapContent, LinearLayout.LayoutParams.WrapContent);
LinearLayout lnLeft = new LinearLayout(this);
LinearLayout lnCenter = new LinearLayout(this);
LinearLayout lnRight = new LinearLayout(this);
extraHeader.Orientation = Orientation.Horizontal;
LinearLayout.LayoutParams lpWeights = new LinearLayout.LayoutParams(200, 500);
//lpWeights.Weight = 33;
lnLeft.SetGravity(GravityFlags.Center);
lnCenter.SetGravity(GravityFlags.Center);
lnRight.SetGravity(GravityFlags.Center);
lnLeft.SetBackgroundColor(Android.Graphics.Color.ParseColor("#222222"));
lnCenter.SetBackgroundColor(Android.Graphics.Color.ParseColor("#333333"));
lnRight.SetBackgroundColor(Android.Graphics.Color.ParseColor("#444444"));
lnLeft.LayoutParameters = lpWeights;
lnCenter.LayoutParameters = lpWeights;
lnRight.LayoutParameters = lpWeights;
lnRight.AddView(btnSettings);
extraHeader.AddView(lnLeft);
extraHeader.AddView(lnCenter);
extraHeader.AddView(lnRight);
}
Also: Making the extra header orientation vertical shows my layouts right... only on top of one another and not side by side...

Remember folks: If the layout already has children (i.e.: from the xml) REMOVEALLVIEWS()

Related

Android first ImageView in vertical LinearLayout stretching

I'm creating the above popup, the content of which consists of rows of horizontal LinearLayout views within a main vertical LinearLayout. Each horizontal LinearLayout contains one ImageView and one TextView.
I'm creating this within a PopupWindow, and doing so programmatically so that I can change the ImageView source as required.
As you can see the first icon seems to take up a lot of space, despite having the same code generating it as the other icons.
Below is the code:
LinearLayout verticalLayout = new LinearLayout(context);
verticalLayout.setOrientation(LinearLayout.VERTICAL);
LinearLayout.LayoutParams mainLayoutParams =
new LinearLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
verticalLayout.setLayoutParams(mainLayoutParams);
LinearLayout.LayoutParams layoutParams =
new LinearLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
LinearLayout.LayoutParams iconParams =
new LinearLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.MATCH_PARENT);
LinearLayout.LayoutParams textParams =
new LinearLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
//History row
LinearLayout historyLayout = new LinearLayout(context);
historyLayout.setLayoutParams(layoutParams);
historyLayout.setOrientation(LinearLayout.HORIZONTAL);
ImageView historyIcon = new ImageView(context);
historyIcon.setImageResource(R.drawable.small_book_grey);
historyIcon.setAdjustViewBounds(true);
historyIcon.setLayoutParams(iconParams);
historyLayout.addView(historyIcon);
TextView historyText = new TextView(context);
historyText.setLayoutParams(textParams);
historyText.setText("History");
historyLayout.addView(historyText);
verticalLayout.addView(historyLayout);
//Exam row...
//... (duplicate of history row)
I've tried playing around with the layout parameters, even creating a mock xml layout that displays the content as I'd like, to match the parameters to.
If anyone can give some advice on making that book icon the same size as the others, I'd be grateful.
Add a scaleType to ImageView of fitCenter
Write this code under historyIcon.setAdjustViewBounds(true);
historyIcon.setWidth()`
And put width according to your layout.
Although I didn't figure out why the first image was scaling differently to the other images, I did find another solution: Using compound left drawables.
historyText.getViewTreeObserver()
.addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
Drawable img = m_context.getResources().getDrawable(
R.drawable.small_book_grey);
img.setBounds(0, 0, img.getIntrinsicWidth() * historyText.getMeasuredHeight() / img.getIntrinsicHeight(), historyText.getMeasuredHeight());
historyText.setCompoundDrawables(img, null, null, null);
historyText.getViewTreeObserver().removeOnGlobalLayoutListener(this);
}
});
Manually setting the bounds to match the TextView worked. Seems clunky, but it was the only way I could get it to do what I was aiming for.

Placing Multiple Buttons to a Relative Layout without a Grid in Android

I want to add multiple buttons to a layout programmatically.
However, count of buttons is different every time and I just want them to placed next to each other with a wrap content width. After a line is filled, it should go to next line and continue that way.
What is the cleanest way to achieve that?
Thanks.
LinearLayout verticalLayout = new LinearLayout(context);
verticalLayout.setOrientation(LinearLayout.VERTICAL);
while(isActive) {
LinearLayout horziontalLayout = new LinearLayout(context);
horziontalLayout.setOrientation(LinearLayout.HORIZONTAL);
add buttons here..
//Example Button button = new Button(context);
//horziontalLayout.addView(button);
verticalLayout.addView(horziontalLayout);
isActive = false // when youe done filling up buttons..
}
easiest way should be having a vertical LinearLayout in wich you add multiple horizontal LinearLayout
//vertical one
LinearLayout vlinear = new LinearLayout(this);
vlinear.setOrientation(LinearLayout.VERTICAL);
LayoutParams vlinearParams = new LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.MATCH_PARENT);
vlinear.setLayoutParams(vlinearParams);
parentgroup.addView(vlinear);
//horizontal lines
for (int i=0;i<numlines){
LinearLayout hlinear = new LinearLayout(this);
hlinear.setOrientation(LinearLayout.HORIZONTAL);
LayoutParams vlinearParams = new LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.WRAP_CONTENT);
hlinear.setLayoutParams(hlinearParams);
vlinear.addView(hlinear);
///add the loop for adding cells
for...
hlinear.addView(cell);
}

Vertical LinearLayout with WrapContent width - make children fill it up to widest child

I want to create vertical LinearLayout with couple of Button children, where each child has width of widest of them.
However depending on using MATCH_PARENT or WRAP_CONTENT for children width, I get either LinearLayout taking whole screen's width, or Buttons not filling LinearLayout. Screenshots below (fill/wrap):
Example Activity code:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
RelativeLayout mainView = new RelativeLayout(this);
mainView.setBackgroundColor(Colors.WHITE);
String[] buttonsNames = new String[] { "Short", "Looooooong", "Medium" };
View buttonsView = getButtonsView(buttonsNames);
mainView.addView(buttonsView, new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT));
setContentView(mainView);
}
private View getButtonsView(String[] buttonNames) {
LinearLayout buttonsView = new LinearLayout(this);
buttonsView.setOrientation(LinearLayout.VERTICAL);
buttonsView.setBackgroundColor(Colors.BLACK);
for (int i = 0; i < buttonNames.length; i++) {
Button button = new Button(this);
button.setText(buttonNames[i]);
///////////// HERE LAYS THE PROBLEM //////////
buttonsView.addView(button, new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
//LinearLayout.LayoutParams.WRAP_CONTENT, // neither of them works
LinearLayout.LayoutParams.WRAP_CONTENT));
View redLineDivider = new View(this);
redLineDivider.setBackgroundColor(Colors.RED);
buttonsView.addView(redLineDivider, new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT, 2));
}
return buttonsView;
}
As you can see on second screenshot, red lines actually take whole width without stretching LinearLayout - it is because at least one view has set width.
Potential fix I have came up with is to find widest button (with longest text) and make it use WRAP_CONTENT, while all the rest use MATCH_PARENT, which gives me expected result:
Code:
buttonsView.addView(button, new LinearLayout.LayoutParams(
isLongestText(i) ? LinearLayout.LayoutParams.WRAP_CONTENT
: LinearLayout.LayoutParams.FILL_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT));
It doesn't feel like elegant solution though - is there any intended mechanism for situation like this, that I am missing out?
Following is the trick:
Mention the width of the LinearLayout containing the buttons (buttonsView in your code) as WRAP_CONTENT.
Mention the width of each button as MATCH_PARENT
Your program should give you the expected result if you do not include the redLineDivider View. There seems to be some issue with setting the width of redLineDivider. As an alternative you can declare it as a LinearLayout to make your code work perfectly.
// View redLineDivider = new View(this);
// Instead declare it as a LinearLayout
LinearLayout redLineDivider = new LinearLayout(this);
Hope this will be useful.

How to get RelativeLayout to change height accordingly upon adding more Layouts to it's parent?

Could some help me with Layouts? I'm having a problem getting it to display the way I'd like.
I have two relativelayouts in a linearlayout. RelativeLayout 1 is used to accomodate a fragment, RelativeLayout 2 contains the 'main' layout that should fill the screen when there is no fragment, but resize when the fragment is added.
I create the layouts dynamically like so:
LinearLayout mainLayout = new LinearLayout(this);
mainLayout.setLayoutDirection(LinearLayout.VERTICAL);
unityPlayerLayout = new RelativeLayout(this);
youtubeLayout = new RelativeLayout(this);
LinearLayout.LayoutParams mainParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT);
mainLayout.setLayoutParams(mainParams);
RelativeLayout.LayoutParams youtubeLayoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,600);
RelativeLayout.LayoutParams unityPlayerLayoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,RelativeLayout.LayoutParams.MATCH_PARENT);
unityPlayerLayoutParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
mainLayout.addView(youtubeLayout,0,youtubeLayoutParams);
mainLayout.addView(unityPlayerLayout);
unityPlayerLayout.addView(playerView,0,unityPlayerLayoutParams);
Upon adding the fragment, unityPlayerLayout does not resize and aligned to the bottom though. It get's pushed to the right, I can see a sliver of a couple of pixels, which is weird, since youtubeLayout and mainLayout should match the screen.
So, to summarize: Upon adding a fragment to youtubeLayout, I need unityPlayerLayout to resize it's height and drop to the bottom, but in practice unityPlayerLayout gets pushed to the right, and does not resize it's height.
Anyone any idea? Much appreciated!
You nee to set Layout orientation for the main LinearLayout, not direction
Change
mainLayout.setLayoutDirection(LinearLayout.VERTICAL);
to
mainLayout.setOrientation(LinearLayout.VERTICAL);
// try this way,hope this will help you...
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
LinearLayout mainLayout = new LinearLayout(this);
RelativeLayout unityPlayerLayout = new RelativeLayout(this);
unityPlayerLayout.setBackgroundColor(getResources().getColor(android.R.color.holo_red_dark));
RelativeLayout youtubeLayout = new RelativeLayout(this);
youtubeLayout.setBackgroundColor(getResources().getColor(android.R.color.holo_red_light));
mainLayout.setOrientation(LinearLayout.VERTICAL);
mainLayout.addView(youtubeLayout,new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,600));
mainLayout.addView(unityPlayerLayout,new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,0,1f));
setContentView(mainLayout,new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT));
}

Bottom part not display in linear layout using scrollview

I have linear layout but bottom part not display if scrolling data is more then screen size.
Streaching Bottom Part when Using Scrollview inside the linearlayout, when scrolling data more then height of the device height.
If i have less data then vertical screen size then all button of bottom appears correctly.
public class TestGUI extends LinearLayout {
sv = new ScrollView(context);
hsv = new HorizontalScrollView(context);
this.addView(topLinearHorizonal);
hsv.addView(tableLayout);
sv.addView(hsv);
this.addView(sv);
this.addView(fullbottomLinearHorizonal);
}
Edited:
LinearLayout fullbottomLinearHorizonal= new LinearLayout(context);
fullbottomLinearHorizonal.setOrientation(VERTICAL);
fullbottomLinearHorizonal.addView(clearLinearHorizonal);
fullbottomLinearHorizonal.addView(bottomLinearHorizonal);
If you want to show fullbottomLinearHorizonal always at the bottom(visible) you can try below while adding views to TestGUI:
LinearLayout.LayoutParams svParams = new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, 0, 1);
this.addView(sv, svParams);
LinearLayout.LayoutParams fullbottomParams = new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, WRAP_CONTENT);
this.addView(fullbottomLinearHorizonal, fullbottomParams);
Edit: Also default orientation for LinearLayout is horizontal. See link.
You should better set it vertical at TestGUI:
this.setOrientation(VERTICAL);
If you want fullbottomLinearHorizonal at the end of the scroll content then you must add it inside of the scrollView.

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