restoring state in a presenter with MVP - android

https://medium.com/#cervonefrancesco/model-view-presenter-android-guidelines-94970b430ddf says to restore state in the model instead of the presenter. What if I have a very simple "model", say a binary toggle that updates a textview to be on or off? Creating a model Toggle class that has a single string value seems like overkill.
Another option is to pass the bundle from my Activity into a corresponding method in my presenter inside onSaveInstanceState and restore it similarly with onCreate. But the article also says that we should avoid having android dependencies in the presenter.
Finally I tried using Icepick but this did not work:
MainActivity.java
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Icepick.restoreInstanceState(this, savedInstanceState);
(Button) findViewById(R.id.btn).setOnClickListener(this);
presenter.onCreate();
}
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
Icepick.saveInstanceState(this, outState);
}
#Override
public void onClick(View view) {
presenter.onButtonClicked();
}
#Override
public void updateState(String state) {
tv.setText(state);
}
MainPresenter.java
public class MainPresenter {
private MainView mainView;
#State String toggle;
#Inject
public MainPresenter(MainView mainView) {
this.mainView = mainView;
}
void onCreate() {
mainView.updateState(toggle);
}
void onButtonClicked() {
mainView.updateState(toggle.equals("on") ? "off" : "on");
}
}
What are my options? If I have to use the model approach can I see an example of this for my case?

If you're using annotation processing to maintain the state, it won't automatically populate data into your presenter without Icepick.saveInstanceState(this, outState) which you can't call in the presenter.
#State String toggle;
This line should be present in the activity. Have a method in your presenter to request data by toggle. Something like this:
#State String toggle = "off"; //default value
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Icepick.restoreInstanceState(this, savedInstanceState);
(Button) findViewById(R.id.btn).setOnClickListener(this);
presenter.onCreate();
presenter.setState(toggle)
}
You can store this value as the global variable in the presenter and decide the app flow accordingly.

Related

Recyclerview in fragment not loading after screen rotate

I want to save my fragment with recycler view, to restore it whlie screen rotate. I was looking for instructions in the net and I get:
In my Fragment
private Parcelable recyclerViewState;
#Override
public void onActivityCreated(#Nullable Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
if (savedInstanceState != null) {
list.getLayoutManager().onRestoreInstanceState(recyclerViewState);
}
}
#Override
public void onSaveInstanceState(#NonNull Bundle outState) {
super.onSaveInstanceState(outState);
recyclerViewState = layoutManager.onSaveInstanceState();
}
in my Activity
//onCreate
if (savedInstanceState != null) {
getSupportFragmentManager().getFragment(savedInstanceState, LIST_USERS_FRAGMENT);
}
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
getSupportFragmentManager().getFragment(outState, LIST_USERS_FRAGMENT);
}
I was debbuging and it looks fine, however while I rotate my screen I get blank fragment, with no recycler view. Could You help me investigate why it's happening ?
The default behavior in Android is destroying all the attached fragments on configuration changes. To bypass fragment recreation you should use setRetainInstance(true) in the OnCreate callback of the fragment.
There are a different options to handle the orientation changes:
Lock screen orientation
<activity
android:name="com.example.test.activity.MainActivity"
android:screenOrientation="portrait"/>
Prevent Activity to recreated
<activity
android:name="com.example.test.activity.MainActivity"
android:configChanges="orientation|screenSize|keyboardHidden"/>
Save basic state
public class MainActivity extends Activity{
private static final String SELECTED_ITEM_POSITION = "ItemPosition";
private int mPosition;
#Override
protected void onSaveInstanceState(final Bundle outState) {
super.onSaveInstanceState(outState);
// Save the state of item position
outState.putInt(SELECTED_ITEM_POSITION, mPosition);
}
#Override
protected void onRestoreInstanceState(final Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Read the state of item position
mPosition = savedInstanceState.gettInt(SELECTED_ITEM_POSITION);
}
}
Save complex objects
Override
onRetainNonConfigurationInstance()
getLastNonConfigurationInstance()
After API level 13 these methods have been deprecated in favor of the more Fragment’s setRetainInstance(boolean) capability, which provides a much cleaner and modular means of retaining objects during configuration changes.

How to save fragment state with annotations?

I have a little project, one activity and two fragment. I have started from the "Bottom Navigation Activity" sample on a new projet.
The I use the Android Annotations (https://github.com/androidannotations/androidannotations/wiki) for injecting my fragment, It display correctly but when I rotate, I loose all my information and the app display the first fragment, even if I displayed the second one. I tried to save my data, from an edit text with a Bundle object, in the "onSaveInstanceState" method, I get back it in the "onActivityCreated" or in the "onCreate" method but after their method were re-call and my data desappear.
I don't know how to save which fragment was displayed and how re-displayed it with the android annotations.
In my Activity class I have those methods :
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
}
#Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
}
And in my main fragments :
#Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
if(dpdEditText != null){
rttNumberTemp = rttEditText.getText().toString();
outState.putString("rttNumberTemp", rttNumberTemp);
}
}
#Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
Log.d(Tag, "onActivityCreated");
if(savedInstanceState != null){
Log.d(Tag, "onActivityCreated if");
updateEditText(rttEditText,savedInstanceState.getString("rttNumberTemp"));
}
}
So my question is how can I save my fragment, and its data and which fragment is displayed ?
I finally find my mistake. In my main activity I have the following method :
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
So the program call the view by the injection and call it again with the setContentView. So I update the method like that :
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}

Mandatory calling superclass methods of an Android activity?

In the life cycle of an activity, is needed to call to methods of parent class always? .What I mean is:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
public void onStart() {
super.onStart();
}
protected void onResume() {
super.onResume();
}
protected void onPause() {
super.onPause();
}
protected void onStop() {
super.onStop();
}
protected void onDestroy() {
super.onDestroy();
}
protected void onRestart() {
super.onRestart();
}
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
}
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
}
And do I always have to call the super class method first? For example:
public void onSaveInstanceState(Bundle outState) {
.....my code.......
super.onSaveInstanceState(outState);
}
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
.......my code......
}
On onSaveInstanceState method it has more sense to write my code first and after to the superclasss method and on onRestoreInstanceState method the opossite?
Thanks
The documentation for the lifecycle methods indicate if calling super.onXXX() is required or not. For some methods this is required, for some it is not.
For the lifecycle methods which require calling through to super.onXXX(), you can call that method at any time. It can be before or after your code.
For onSaveInstanceState() and onRestoreInstanceState(), it should also make no difference whether you call super.onXXX() before or after your code. Hopefully, the stuff that you put in the saved instance Bundle does not conflict with the stuff that the Android framework is putting in the Bundle. If it conflicts, you'll have a problem no matter whether you call the super method before or after your code.
NOTE: The Android framework uses the following keys when putting View and Dialog information in the saved instance Bundle:
static final String FRAGMENTS_TAG = "android:fragments";
private static final String WINDOW_HIERARCHY_TAG = "android:viewHierarchyState";
private static final String SAVED_DIALOG_IDS_KEY = "android:savedDialogIds";
private static final String SAVED_DIALOGS_TAG = "android:savedDialogs";
private static final String SAVED_DIALOG_KEY_PREFIX = "android:dialog_";
private static final String SAVED_DIALOG_ARGS_KEY_PREFIX = "android:dialog_args_";
so as long as you don't use keys with the same names, you should be good.

ListFragment setRetainInstance (true); does not work

I use ListFragment
setRetainInstance (true); does not work, I do not know why
savedInstanceState == null
my sources
public class Fragment_Left extends ListFragment {
#Override
public void onAttach(Activity activity) {
super.onAttach(activity);
Log.d(LOG_TAG, "Fragment1 onAttach");
}
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Log.d(LOG_TAG, "Fragment1 onCreate");
}
#Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
setRetainInstance(true);
}
#Override
public void onListItemClick(ListView l, View v, int position, long id) {
getListAdapter().getItem(position);
}
public void onSaveInstanceState(Bundle state) {
super.onSaveInstanceState(state);
Log.i(LOG_TAG, "onSaveInstanceState()");
}
}
public class Fragment_Left extends ListFragment {
private ArrayList<Menu_item> menu_list; .....
#Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
setRetainInstance(true);
menu_list = new ArrayList<Menu_item>();......
but After I turned Screen menu_list is null, or I did something wrong?
how do I store an array in a fragment?
I am assuming that by "store an array in a fragment" that you mean "retain an array used by a fragment across configuration changes". If so:
Option #1: Put it in a data member of the fragment, and call setRetainInstance(true) on that fragment.
Option #2: If the array is of a data type that is supported by Bundle, override onSaveInstanceState(), put the data in the Bundle, and retrieve that data in other methods in the new fragment instance created after the configuration change (e.g., onCreateView()).
Option #3: If the array really represents the data model of your app, hold it in a central persistent spot that the old and new fragment instances can access, such as a database or a file.

how to store values and retrieve it when the orientation changes?

I have checked many posts, and as per that I have done coding for the orientation change. When orientation changes, the problem is I am not able to retrieve the entered values inside TextViews. Can anyone plz tell where did I go wrong?
Coding:
In manifest file for the corresponding activity I added:
android:configChanges="orientation|keyboardHidden"
In activity, I added the following methods:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.home_screen);
//Initialized the widgets
}
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
//have written separate layout files for portrait and landscape
setContentView(R.layout.home_screen);
//Initialized the widgets again
retrieveSavedState(); //sets the TextViews again
}
#Override
protected void onPause() {
super.onPause();
saveState(); //save the TextView values
}
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
saveState();
}
#Override
protected void onResume() {
super.onResume();
retrieveSavedState();
}
#Override
public Object onRetainNonConfigurationInstance()
{
final MyDataObject data = collectMyLoadedData();
return data;
}
the above method can be used to save any object to save data...
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final MyDataObject data = (MyDataObject) getLastNonConfigurationInstance();
if (data == null) {
data = loadMyData();
}
...
}
and u can retreive that object in the onCreate() which will we called when orientation changes.. after reading data from that object you can use it where ever you want..
http://developer.android.com/guide/topics/resources/runtime-changes.html
http://developer.android.com/guide/topics/resources/runtime-changes.html
other mechanisms are also there but this is the best way for my knowledge.. you can also use shared preferences to store and retrieve data...
http://saigeethamn.blogspot.com/2009/10/shared-preferences-android-developer.html

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