Android - In App Purchase Testing - Do I Need 2 Phones? - android

Here is the Android official site about In App Purchase testing:
https://developer.android.com/google/play/billing/billing_testing#test-purchases-sandbox
Does this mean I have to buy 2 separate Android phones if I want to test my own In app purchases myself? Is it possible for me to personally do it with just one phone.
I am buying an Android phone today. So if I need to do anything special with that phone in setting it up, please let me know.

As I get from description you can setup new test account and use it for testing purposes. To be sure that app will be installed from your test account you can remove your personal account from the device. As for me, I just check the account in Google Play before making purchase.
So you just need to:
Setup test account in the Developer Console.
Add test account to your device
In Google Play choose your test account
Make a test purchase
There is no need in second separate device

Related

test Google Play Game Service Multiplayer with one account

I'm making a Multiplayer game using Google Play Game Service for connection. I'm at the point where I need to test connection between devices and it seem like I need a different account for each device.
I tried create new Google Account, but Google force me to verify account with a phone number that had not been used to verify another account. I only have one phone number.
The question is: How developer test their apps in this situation ? Do they have multiple phone number just for verify account ? (need to afford multiple phone bills just to keep them active ?)
Some developer are using Android Emulator. Just download the emulator system image that includes the Google Play Services, under Android 4.2.2, from the SDK Manager. However, it is highly recommended to run your game on your physical test device.
Must verify that you have set up the test account that you are using to log in to the app. You don't need to have multiple account, just export an APK and sign it with the same 'certificate' that you used to set up the project in Google Play Developer Console. Then, install the signed APK on the physical test device by using the adb tool.
For more information, use this as your reference: https://developers.google.com/games/services/android/quickstart#top_of_page

Can I turn my own Google Play account into a test account without any problems?

I'm developing our first app that uses in app purchases, and need to test that it's working correctly.
Currently if I try to make a purchase on the "android.test.purchased" item, I get an error message back saying "invalidClient". I'm led to believe that this is because my account is not a test user.
I found this page:
http://developer.android.com/google/play/billing/billing_admin.html#billing-testing-setup
which tells me how to set up a test user. I could set up a new user account, but I only have the one Android device to hand, which means doing a factory reset to make this the primary account, and I'd rather avoid that if possible.
Alternatively, can I make my own personal account double up as a test user?
The link above says that test users have limitations, one of which is:
Test accounts can only be used to purchase items that are listed (and
published) in an application's product list.
That seems to imply that I could only use my account to buy things in my in-development apps, and not from other apps as normal.
So can I turn my own personal account into a test user, without any problems when using the account to purchase other apps as normal?
It won't affect your abilities to use the test account as a normal account for other apps on Google Play.
So simply you can use your own account as a test account. (Actually if your account is the publisher account, you don't need to add it as a test account.)
The limitations mentioned in the documentation is a comparison to the publisher account.
Unfortunately there's no way around it. If you just have one device you have to wipe the device and then first sign in with the email address that you want to use as a test account. Only then will you be able to test in-app billing. You can also download other items from the Google Play store. I've done this without any problems.

Testing Android in app billing

I've developed an Android application that uses in app billing and I want to do some testing.
I've only one Andoid phone (my own). Therefore, when I try to do the testing, I can't buy the selled item (cause I'm the editor).
Is there an alternative way to do the testing?
Thanks
Sorry, you cannot do this testing without having a primary account with another, non developer console, email ID.
You will have to reset your device to factory settings and login with another account. There is no other way.
I would suggest to buy/borrow a device specifically for testing which can still run a recent version of the Google Play client. It's the only way.

Android: How to test in-app billing

I have an app in the market without in-app billing. Now the new version should have in-app billing. Of course I am not ready yet and cannot upload the new version to the market, but how can I test and debug my unfinished code?
as a first step you need to test it using test requests. This testing is limited but will give you idea if the flow works correct or not.
Second step - real testing. You have to upload your app to Play (NOT publish, just upload), create another account (you can't buy things from yourself) and enable this account in your dev. console. Then you can purchase (for real money) the app and test how well it goes. Of course you can cancel/refund this anytime using your main account.
As a person implementing this in a couple of my apps I can tell you it's a pain.
Refer here for more info:
In-App Billing reference
You can use the test product id's set up by Google to test your app. Check out this link
Firstly,You can use four reserved product IDs to test static in-app billing responses
Secondly,Using a test account and upload you app as a draft,then you can test it using your own product IDs

Do test accounts require real credit card to purchase via In-app Billing?

Inching slowly (but methodically) towards my first implementation of In-app Billing, I reached the point in which I can actually run the market billing sample application: The app is signed and uploaded to the AM, the "product list" has been created per the instructions and a test account has been set in both Google and the phone.
But when I proceed (successfully) with a purchase, despite selecting the test account on the AM, I am prompted to confirm the purchase with my real gmail account, to which my real credit card is linked.
When testing PayPal, for example, one can create test accounts, too, with fake CC numbers, to test freely w/o burdening the real CC system.
Is this available (or possible) for In-app Billing development & testing, too?
Update: I tested this on a different device, having only the test account set, and sure enough the Android Market behaves erroneously, responding the following error message:
The item you were attempting to purchase could not be found.
I know that the item is there and that it is set up properly in the Android Market because this error is never issued on the device with the real account with the CC number (there I receive a perfect behavior with the masked CC number, the Total and an Accept & buy button). Why does Google write such misleading error messages?
Update: I found this incredible thread, which seems to partially answer my question. Unless something new has been introduced by Google since then.
You have to use a real credit card. However, you can always refund your test purchases!
Note that you'll have to make the purchases from a test account that's separate from your developer account, since Google Checkout doesn't allow an account to buy from itself.
Test accounts are useful when you upload your application as a draft application,not published.Then using test account you can do even purchase of unpublished application.Hope this helps.

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