Rendering Bitmap based on Views position in parent - android

I'm trying to make a simple image editor. At the beginning I've thought that it'll be a good idea to simply save view state as Bitmap but, as it turned out, there is a wide range of screen resolutions and that leads to huge quality (and memory usage) fluctuations.
Now I'm trying to make a module that renders views state translated to desired resolution.
In the code below I'm trying to recreate current state of the views in canvas:
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.id.test_1_1);
bitmap = Bitmap.createScaledBitmap(bitmap, parentView.getMeasuredWidth(), parentView.getMeasuredHeight(), true);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
for (View rootView : addedViews) {
ImageView imageView = rootView.findViewById(R.id.sticker);
float[] viewPosition = new float[2];
transformToAncestor(viewPosition, parentView, imageView);
Bitmap originalBitmap = ((BitmapDrawable) imageView.getDrawable()).getBitmap();
Matrix adjustMatrix = new Matrix();
adjustMatrix.postTranslate(viewPosition[0], viewPosition[1]);
adjustMatrix.postScale(
rootView.getScaleX(),
rootView.getScaleY(),
rootView.getWidth() / 2,
rootView.getHeight() / 2);
adjustMatrix.postRotate(rootView.getRotation(),
rootView.getWidth() / 2,
rootView.getHeight() / 2);
canvas.drawBitmap(originalBitmap, adjustMatrix, paint);
}
transformToAncestor function is from here.
public static void transformToAncestor(float[] point, final View ancestor, final View descendant) {
final float scrollX = descendant.getScrollX();
final float scrollY = descendant.getScrollY();
final float left = descendant.getLeft();
final float top = descendant.getTop();
final float px = descendant.getPivotX();
final float py = descendant.getPivotY();
final float tx = descendant.getTranslationX();
final float ty = descendant.getTranslationY();
final float sx = descendant.getScaleX();
final float sy = descendant.getScaleY();
point[0] = left + px + (point[0] - px) * sx + tx - scrollX;
point[1] = top + py + (point[1] - py) * sy + ty - scrollY;
ViewParent parent = descendant.getParent();
if (descendant != ancestor && parent != ancestor && parent instanceof View) {
transformToAncestor(point, ancestor, (View) parent);
}
}
(author wrote a note that his function does not support rotation, but there's not much rotation in my example so I don't think that important for now).
My problem is:
First image is generated via saving the parent view state. Second one is generated by translating views position, rotation and scale onto canvas.
As you can see, on the canvas, not scaled stickers are positioned properly, but scaled are incorrectly positioned.
How to position those scaled views properly?

I've managed to fix the issue myself.
It turned out my solution was nearly OK but I did not took into consideration that my manipulation of a matrix does change the arrangement of the original points, so my
rootView.getWidth() / 2,
rootView.getHeight() / 2
is no longer applicable as a center of the view after calling Matrix.postScale or Matrix.postRotation.
I wanted to:
apply scale with pivot on top left corner,
apply rotation with pivot on the center of the view.
Given the assumptions, here's the working code:
// setup variables for sizing and transformation
float position[] = new float[2];
transformToAncestor(position, rootView, imageView);
float desiredRotation = imageView.getRotation();
float sizeDeltaX = imageView.getMeasuredWidth() / (float) imageBitmap.getWidth();
float sizeDeltaY = imageView.getMeasuredHeight() / (float) imageBitmap.getHeight();
float desiredScaleX = imageView.getScaleX() * sizeDeltaX * scaleX;
float desiredScaleY = imageView.getScaleY() * sizeDeltaY * scaleY;
float imageViewWidth = imageView.getMeasuredWidth() * imageView.getScaleX();
float imageViewHeight = imageView.getMeasuredHeight() * imageView.getScaleY();
float rootViewWidth = rootView.getMeasuredWidth();
float rootViewHeight = rootView.getMeasuredHeight();
float percentXPos = position[0] / rootViewWidth;
float percentYPos = position[1] / rootViewHeight;
float percentXCenterPos = (position[0] + imageViewWidth/2)
/ rootViewWidth;
float percentYCenterPos = (position[1] + imageViewHeight/2)
/ rootViewHeight;
float desiredPositionX = background.getWidth() * percentXPos;
float desiredPositionY = background.getHeight() * percentYPos;
float desiredCenterX = background.getWidth() * percentXCenterPos;
float desiredCenterY = background.getHeight() * percentYCenterPos;
// apply above variables to matrix
Matrix matrix = new Matrix();
float[] points = new float[2];
matrix.postTranslate(
desiredPositionX,
desiredPositionY);
matrix.mapPoints(points);
matrix.postScale(
desiredScaleX,
desiredScaleY,
points[0],
points[1]);
matrix.postRotate(
desiredRotation,
desiredCenterX,
desiredCenterY);
// apply matrix to bitmap, then draw it on canvas
canvas.drawBitmap(imageBitmap, matrix, paint);
As you can see, the mapPoints method was the answer for my question - it simply returns points after tranformation.

Related

Add view to layout in specific location using Rect

I have a custom view and I want to add this view in different location of screen. I created a method which can create a Rect base on some input parameters and I want to show this object on the screen. I used FrameLayout and RelativeLayout for this purpose but FrameLayout put it in the corner and RelativeLayout doesn't show it. How can I fix it? Thanks in advance.
Java Code:
RelativeLayout deviceContent = findViewById(R.id.deviceContent);
.
.
.
private void addView(){
ViewDevice obj = new ViewDevice(this);
int degrees = new Random().nextInt(360);
final Rect rect = computeChildFrame(w/2, h/2, 50, degrees, (int) Utilities.dpToPx(48));
obj.layout(rect.left, rect.top, rect.right, rect.bottom);
deviceContent.addView(obj);
}
private static Rect computeChildFrame(final int centerX, final int centerY,
final int radius, final float degrees, final int size) {
final double childCenterX = centerX + radius
* Math.cos(Math.toRadians(degrees));
final double childCenterY = centerY + radius
* Math.sin(Math.toRadians(degrees));
return new Rect((int) (childCenterX - size / 2),
(int) (childCenterY - size / 2),
(int) (childCenterX + size / 2),
(int) (childCenterY + size / 2));
}
After adding View in frame Layout use translationX and translationY to position it as the new added view is added to the view at (0,0) suppose you want to add the view at position at 100,200 relative to the frame layout then below will be ur code:
private void addView(){
ViewDevice obj = new ViewDevice(this);
int degrees = new Random().nextInt(360);
final Rect rect = computeChildFrame(w/2, h/2, 50, degrees, (int) Utilities.dpToPx(48));
obj.layout(rect.left, rect.top, rect.right, rect.bottom);
obj.setTranslationX(100)
obj.setTranslationY(200)
deviceContent.addView(obj);
}

How to zoom at particular XY coordinate(points) in ImageView

I have used this PhotoView library for custom ImageView. I want to scale the image at particular point. Here is the method I found is setScale(float scale, float focalX, float focalY, boolean animate)
I am wondering what can I pass a value of focalX and focalY , I have X and Y coordinate which I am passing currently and it scales to very different position.
Here is a snippet,
intResultX = intTotalX / intArraySize;
intResultY = intTotalY / intArraySize;
mMap.setScale(5, intResultX, intResultY, true);
To zoom at particular XY coordinate in Imageview you can pass a value of focalX and focalY along with scale (must be between max scale an min scale of PhotoView) and boolean value to set animation.
Code to get max-min scales:
mPhotoView.getMinimumScale();
mPhotoView.getMaximumScale();
focalX and focalY It can be any points on screen, here I have taken two examples one is center of the screen and other is top-left corner. following is the code for both cases.
Code:
Random r = new Random();
float minScale = mPhotoView.getMinimumScale();
float maxScale = mPhotoView.getMaximumScale();
float randomScale = minScale + (r.nextFloat() * (maxScale - minScale));
DisplayMetrics displayMetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
int height = displayMetrics.heightPixels;
int width = displayMetrics.widthPixels;
int centerX=width/2;
int centerY =height/2;
/*pass a value of focalX and focalY to scale image to center*/
//mPhotoView.setScale(randomScale, centerX, centerY, true);
/*pass a value of focalX and focalY to scale image to top left corner*/
mPhotoView.setScale(randomScale, 0, 0, true);
Set zoom to the specified scale. Image will be centered around the point
(focusX, focusY). These floats range from 0 to 1 and denote the focus point
as a fraction from the left and top of the view. For example, the top left
corner of the image would be (0, 0). And the bottom right corner would be (1, 1).
public void setZoom(float scale, float focusX, float focusY, ScaleType scaleType) {
/*setZoom can be called before the image is on the screen, but at this point,
image and view sizes have not yet been calculated in onMeasure. Thus, we should
delay calling setZoom until the view has been measured.*/
if (!onDrawReady) {
delayedZoomVariables = new ZoomVariables(scale, focusX, focusY, scaleType);
return;
}
if (scaleType != mScaleType) {
setScaleType(scaleType);
}
resetZoom();
scaleImage(scale, viewWidth / 2, viewHeight / 2, true);
matrix.getValues(m);
m[Matrix.MTRANS_X] = -((focusX * getImageWidth()) - (viewWidth * 0.5f));
m[Matrix.MTRANS_Y] = -((focusY * getImageHeight()) - (viewHeight * 0.5f));
matrix.setValues(m);
fixTrans();
setImageMatrix(matrix);
}
Hope this helps. Happy coding.

Scale from start rect to final position

I'm trying to scale view from start rectangle (e.g. defined by another view) to it's final position.
I tried to use the following code to setup animations which looks straight forward:
float scaleX = 0f;
float scaleY = 0f;
Rect startRect = new Rect(10, 10, 100, 100); // taken from real view position with getLocationOnScreen
final Collection<Animator> animators = new ArrayList<>();
if (animatedView.getMeasuredHeight() != 0) {
scaleX = (float)startRect.width() / animatedView.getMeasuredWidth();
}
if (animatedView.getMeasuredHeight() != 0) {
scaleY = (float)startRect.height() / animatedView.getMeasuredHeight();
}
animatedView.getLocationInWindow(location);
animatedView.setPivotX(startRect.left);
animatedView.setPivotY(startRect.top);
animatedView.setScaleX(scaleX);
animatedView.setScaleY(scaleY);
animators.add(ObjectAnimator.ofFloat(animatedView, View.SCALE_X, 1.0f).setDuration(1000));
animators.add(ObjectAnimator.ofFloat(animatedView, View.SCALE_Y, 1.0f).setDuration(1000));
The animatedView is child of RelativeLayout (layout parameters set to below some title view of layout) and measured width and height and location are valid values at the moment of animation setup.
Depending on startRect I observe different animations - sometimes animated view get displayed below or above startRect.
Seems RectEvaluator is one of possible solutions, but it's available only from API 18.
What is the proper way to animate view from start rectangle position to final (not modified one)?
As per comments on the question, it's possible to copy RectEvaluator code from Android source, and then apply the following logic:
RectViewAnimator mRectAnimator;
/**
* Creates animator which can be played. From some start position
* to final (real position).
* From final position to start position can be achieved using reverse interpolation.
*/
private Collection<Animator> createMoveAnimators(View targetView, Rect startRect) {
final Collection<Animator> animators = new ArrayList<>();
final int[] location = new int[2];
targetView.getLocationOnScreen(location);
final Rect finalRect = new Rect(location[0], location[1],
location[0] + targetView.getMeasuredWidth(),
location[1] + targetView.getMeasuredHeight());
// Must keep this reference during animations, since Animator keeps only WeakReference to it's targets.
mRectAnimator = appendRectEvaluatorAnimation(animators, targetView, 500, startRect, finalRect);
return animators;
}
private RectViewAnimator appendRectEvaluatorAnimation(final Collection<Animator> animators, final View view, final int duration,
final Rect startRect, final Rect finalRect) {
final float scaleX = (float) startRect.width() / finalRect.width();
final float scaleY = (float) startRect.height() / finalRect.height();
view.setTranslationY(startRect.top - (finalRect.top + (1 - scaleY) * finalRect.height() / 2));
view.setTranslationX(startRect.left - (finalRect.left + (1 - scaleX) * finalRect.width() / 2));
view.setScaleX(scaleX);
view.setScaleY(scaleY);
final RectViewAnimator rectViewAnimator = new RectViewAnimator(view, finalRect);
final Animator animator = ObjectAnimator.ofObject(rectViewAnimator, RectViewAnimator.RECT,
new RectEvaluator(), startRect, finalRect);
animators.add(animator);
return rectViewAnimator;
}
private static class RectViewAnimator {
static final String RECT = "rect";
private final View target;
private final Rect finalRect;
RectViewAnimator(final View target, final Rect finalRect) {
this.target = target;
this.finalRect = finalRect;
}
#Keep
public void setRect(final Rect r) {
final float scaleX = (float)r.width() / finalRect.width();
final float scaleY = (float)r.height() / finalRect.height();
target.setScaleX(scaleX);
target.setScaleY(scaleY);
target.setTranslationX(r.left - (finalRect.left + (1 - scaleX) * finalRect.width() / 2));
target.setTranslationY(r.top - (finalRect.top + (1 - scaleY) * finalRect.height() / 2));
}
}

android-gpuimage - image straightening with GPUImageView

In my android app.I want to make image Straightening edit feature using android-gpuimage library but GPUImageView doesn't give feature of getBitmap() or setMatrix() then how is it possible please let me know? here is the code to review :
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
if(isStraightenEffectEnabled){
float angle = (progress - 45);
float width = mGPUImageView.getWidth();
float height = mGPUImageView.getHeight();
if (width > height) {
width = mGPUImageView.getHeight();
height = mGPUImageView.getWidth();
}
float a = (float) Math.atan(height/width);
// the length from the center to the corner of the green
float len1 = (width / 2) / (float) Math.cos(a - Math.abs(Math.toRadians(angle)));
// the length from the center to the corner of the black
float len2 = (float) Math.sqrt(Math.pow(width/2,2) + Math.pow(height/2,2));
// compute the scaling factor
float scale = len2 / len1;
Matrix matrix = mGPUImageView.getMatrix();
if (mMatrix == null) {
mMatrix = new Matrix(matrix);
}
matrix = new Matrix(mMatrix);
float newX = (mGPUImageView.getWidth() / 2) * (1 - scale);
float newY = (mGPUImageView.getHeight() / 2) * (1 - scale);
matrix.postScale(scale, scale);
matrix.postTranslate(newX, newY);
matrix.postRotate(angle, mGPUImageView.getWidth() / 2, mGPUImageView.getHeight() / 2);
Is it possible to get mGPUImageView.setMatrix(matrix);
NOW HERE getMatrix() is a method of GPUImageView but setMatrix() or getBitmap() is not method available with GPUImageView class. Any workarounds if possible ?
add getGPUImage in GPUImageView class
public GPUImage getGPUImage() {
return mGPUImage;
}
then get you can get bitmap like this:
mGPUImageView.getGPUImage().getBitmapWithFilterApplied();
You can also get bitmap like this:
Bitmap bitmap = mGPUImageView.capture();
You can get filtered bitmap renderer and Pixelbuffer. This might be helpful for you.
GPUImageLookupFilter amatorka = new GPUImageLookupFilter();
amatorka.setBitmap(BitmapFactory.decodeResource(getResources(), getResources().getIdentifier("fil_" + position, "drawable", getPackageName())));
GPUImageRenderer renderer = new GPUImageRenderer(amatorka);
renderer.setImageBitmap(bitmap, false);
PixelBuffer buffer = new PixelBuffer(80, 80);
buffer.setRenderer(renderer);
buffer.getBitmap();

Get draw bounds/rect of a view

I'm developing an app where a lot of views can be rotated - it's something like a map of physical objects. I have to detect when 2 objects (all objects are rectangles/squares) are overlapping and if a user has performed a single/double/long tap on an object. For this reason I need to know the drawing bounds of a view.
Let's look at the example image bellow - the green rectangle is rotated 45 degrees. I need to get the coordinates of the 4 corners of the green rectangle. If I use view.getHitRect() it returns the bounding box (marked in red) of the view, which is of no use to me.
Do you know how could I get the coordinates of the edges of a view?
The only solution I could think of is to subclass a View, manually store the initial coordinates of the corners and calculate their new values on every modification to the view - translation, scale and rotation but I was wondering if there is a better method.
P.S. The app should be working on Android 2.3 but 4.0+ solutions are also welcomed.
Thanks to pskink I explored again the Matrix.mapPoints method and managed to get the proper coordinates of the corners of the rectangle.
If you are running on Android 3.0+ you can easily get the view's matrix by calling myView.getMatrix() and map the points of interest. I had to use 0,0 for the upper left corner and getWidth(),getHeight() for the bottom right corner and map these coordinates to the matrix. After that add view's X and Y values to get the real values of the corners.
Something like:
float points[] = new float[2];
points[0] = myView.getWidth();
points[1] = myView.getHeight();
myView.getViewMatrix().mapPoints(points);
Paint p = new Paint();
p.setColor(Color.RED);
//offset the point and draw it on the screen
canvas.drawCircle(center.getX() + points[0], center.getY() + points[1], 5f, p);
If you have to support lower versions of Android you can use NineOldAndroids. Then I've copied and modified one of its internal methods to get the view's matrix:
public Matrix getViewMatrix()
{
Matrix m = new Matrix();
Camera mCamera = new Camera();
final float w = this.getWidth();
final float h = this.getHeight();
final float pX = ViewHelper.getPivotX(this);
final float pY = ViewHelper.getPivotY(this);
final float rX = ViewHelper.getRotationX(this);;
final float rY = ViewHelper.getRotationY(this);
final float rZ = ViewHelper.getRotation(this);
if ((rX != 0) || (rY != 0) || (rZ != 0))
{
final Camera camera = mCamera;
camera.save();
camera.rotateX(rX);
camera.rotateY(rY);
camera.rotateZ(-rZ);
camera.getMatrix(m);
camera.restore();
m.preTranslate(-pX, -pY);
m.postTranslate(pX, pY);
}
final float sX = ViewHelper.getScaleX(this);
final float sY = ViewHelper.getScaleY(this);;
if ((sX != 1.0f) || (sY != 1.0f)) {
m.postScale(sX, sY);
final float sPX = -(pX / w) * ((sX * w) - w);
final float sPY = -(pY / h) * ((sY * h) - h);
m.postTranslate(sPX, sPY);
}
m.postTranslate(ViewHelper.getTranslationX(this), ViewHelper.getTranslationY(this));
return m;
}
I've put this method in an overloaded class of a view (in my case - extending TextView). From there on it's the same as in Android 3.0+ but instead of calling myView.getMatrix() you call myView.getViewMatrix().

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