I am trying to find stats about App Referers and Web Referers for my Android App. I have these stats in itunes for the iOS version, but cannot find them anywhere in the Google Play Developer Console. Do they exist?
I can then see how many downloads were made from users coming from Facebook, Instagram, etc ...
Second thing, the exports: is there a way to export data in one block (example: a year) instead of monthly reports? I have to combine 12 different reports for each stat to make a yearly report, and than do that for every stat I need. It is a waste of time.
I'd love your insights, as I have been very disappointed with the Google Play Developer Console compared to itunes.
This information is in the Acquisition and conversion funnel report
Related
My google play developers account showing less amount of downloads while analytics used in my app shows more.
currently my Google play account shows 100-150 downloads per day for my app
while my analytics shows 3000-4000 downloads per day.
There is Huge difference in both of this.
My analytics shows in conversion type following info:
Referrer :Other
Installs(last 7 days): 18,979
why my referrer is shown as other?
I have only launched my app on google play store and all this downloads are done through play store.
Why google play store developer accounts is not counting this downloads?
There is a problem with google's servers. They can't show the real time download even in developer console. They didn't fix it until too much time.
I've connected my application to Google Analytics but it shows different data than Google Play. For example at 26th November Google Play shows 262 new installations but in Google Analytics for that day I have 1012 new users. Why there is such a big difference?
There are more bots running to spam Google Analytics report like you may get unexpected lot of user from any country or like if you developed your app for android. In your analytics report you may see the platforms mac, linux etc., but you actually developed your app only for Android or IOS
So Be aware of Spammers
Take a look at this article it may help you how to see your original reports on your tracking ID
I published my app last night. It took several hours for it to show up, but eventually it did. It's called "Interesting Wikipedia," but when you search those exact words, it doesn't show up. The direct url works: https://play.google.com/store/apps/details?id=com.tierramaxis.interestingwikipedia
Any ideas? The strange thing is, earlier this morning I searched and it was about the 5th entry in the results. When I searched later though, it's not showing any more. I scrolled through about 250 results and it never showed.
Duplicate Questions(Please Read):
Google Play - Android app not showing up after 24 hours
My app is not showing in google play
Why is my app not showing on Google Play? Just now published
App not showing up in android market place/google play
Google Support:
https://support.google.com/googleplay/android-developer/#topic=15868
Initial Publish:
I am guessing this is your first app. New apps aren't usually going to be returned at the top of the app search.
When you first publish your application, you need to be patient and wait for Google Play to update and process your application.
For instance, your app is not found under your own developer name:
https://play.google.com/store/apps/developer?id=Kevin+Bright,+Inc.
I did not see it in your search your provided either:
https://play.google.com/store/search?q=interesting%20wikipedia&c=apps
The direct link should always work:
https://play.google.com/store/apps/details?id=com.tierramaxis.interestingwikipedia
Here are a few things to improve your visibility:
Ratings(I see you already rated your own app)
Sharing your app(Social sites)
Updating "Full Description"(To be easier to read)
Creating a "Short Description"(Try to fill out all the fields provided by Google Play)
Always remember that this is a game of marketing. The more you invest the more will you rise on all social & commercial sites? Let me explain what happened when you upload an application to the
play store...
You will not able to find the app when searching by its name in Google Play Store because your application is not ranked against google distribution servers.
The Play Store is not as easy as we think it is. So these are some
things to implement if you want success...
First of all, Remember that Google won't push your app to the top until you've had more reviews and downloads than your competitors. There are a few things you can do to try and improve your position.
Try to get a more unique name for your App (But must contain a keyword).
Get as many friends and family members as you can to download and review your app.
Use the name a few times in the description of your app.
Improve the text in your app description and info sections on the listing.
Give it some time and perform ASO (APP Store Optimization)
Promote your application across different platforms like Blogs, youtube, Facebook pages.
Use ad services like google ads or Facebook ads to gain organic users.
I published an application with a unique name "Weather++" one month back and It's ranked with the help of ASO and proper keywords. It has 1000+ reviews and 50,000+ downloads in a short period of time.
So remember….
(Formula for my success)
ASO + App Markeetring + Reviews = App Ranking
ASO+ AM+ R = AR
Play store rank apps on top based on good ASO and deep links associated with apps along with downloads and reviews. (Always remember to gain organic users)
We run several apps in Appstore and Google Markets where users may download and play for free. We also have the option to make in-app purchases. What I am chasing is the data of how many unique users that have made a purchase. Unfortunately we dont have that information flagged and so far I havent found any standard report of how to get these out from itunesconnect and Google Wallet.
So basically I would like to extract all history data.
If you mean "How can I extract data about payments from unique users without changing my app?" the answer is that it's not possible. Google Play and iTunes offer sales information, not such insights about sales. The only thing you can do, which doesn't solve your current problem, is introducing a SDK such as Flurry and create events for purchases.
I have looked around on the internet and cannot find anything on this topic. If my app is a game and I want users to buy tokens from me for a price and they pay one dollar for 100 tokens, how can I make my app communicate with google and bring up a menu so they can purchase through google? Is there any tutorials on this subject?
To make sure people understand it, If my app has an Activity which has a button that reads "100 tokens for 1$" Then another button that reads "500 tokens for 2$" and they click either button, it will bring up a google popup that says purchase. Then it uses their google account information through the app market to purchase the tokens. Many apps have this feature so I hope you know what I am talking about.
Please help me out, and thanks.
Also, I have looked at In-App Billing and they say you must post your app on the Google Play market complete the In-App Billing process. How can I add my app to Google Play without users being able to download or even see it. I want to upload for only developing reasons
In-App Billing is indeed the correct approach for having user purchases within your application. As you mentioned, this is only available via Google Play published apps. However, if you do not want to publish your app publically, you can use Google Play's Beta-testing program to upload an app to Google Play but only make it available to a specific group of people (those who you allow to join a Google Group or Google+ Community).
As long as you never publish a production version and only publish to the alpha/beta channel in the Google Play Developer Console, then you can create an app that utilizes In-App Billing without being public.