How are Android Instant apps started/loaded? - android

I am trying to understand at a little bit lower level how Android Instant Applications work, as well as analyse a bit the security aspect. I know you create an app, it has its modules and activities, and you need to specify an URL entry-point for each feature module. Now, I have my application, I have my link, I browse to it. Two questions here:
1) How does Android, my browser, DNS, whatever parses that link, know that it's not a normally browsable internet link, but that it's actually an instant app and and should open it like an instant app using the android framework, download base and feature modules, isntant-compilation, etc. ?
2) What does it actually do after it understands it's an instant app? What calls are made? WHERE exactly is the application contained? We start from the browser we use to search and find that link, after that? Is it contained in that browser's sandbox? Does it create a new container for that app? From a security perspective, this information would be quite important and interesting.
How can I gather more info about all this? Are there any tools that allow me to see into these load procedures? Any link to some extra documentation or knowledge of how this particular aspect of android works?
I suspect there won't be much public info because even though they were introduced in the end of 2016, Instant Apps is still a very new and explored feature, but that's exactly what I'm working on. If there is anything that can allow me to see what's going on, tools, debuggers, stuff I don't even know it exists, please let me know.

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Can Android Instant Apps be integrated with Hybrid app?

The Android Instant Apps is a new thing, and I just wanted to know if it can be integrated with the Hybrid app structure (HTML/JS with Cordova wrapper).
I'm not a native app developer so I'm not sure of this myself.
According to Googlers ,well main idea behind instant app is
To make the native app experience as convenient as surfing to a web
site. “Web pages are ephemeral,They appear, you use them, and never
think about them again.” Apps, have lots of friction and
often you only want an app to perform one action or to get a specific
piece of information.
Google's examples of Instant Apps included museum or resort apps with maps and schedules, along with apps that help you pay for parking. These are the kinds of rarely-used apps that are useful in the moment, though you wouldn't necessarily want to install them on your phone beforehand or keep them around afterward. Developers can, however, can provide "call to action" links that encourage users to download and install apps that they find particularly useful.
Instant Apps are a logical evolution of App Links, a Marshmallow-era feature that lets installed apps designate themselves as the default options for opening certain kinds of links. For instance, clicking a link to Pinterest might open up the Pinterest app rather than Pinterest's mobile site—Apple's "Universal Links" in iOS 9 provide similar functionality.
Google requires apps that use App Links to prove that they're associated with the sites they say they're associated with; the exact same sort of verification will be used for Instant Apps.
So if we analyze all the information provided by googlers Instant Apps for a start is only for native apps there is no scope for Hybrid Apps...
Hope this make sense...I am able to clear your doubt..we will know more when..the exact availability of instant apps for both end users and developers will gradually expand access to feature and bring it to users...
Technically, I don't see why not as Instant Apps end up compiling to what is just a regular APK (or set of APKs).
Will it work out-of-the-box? I doubt it, as there may be issues with tooling (which is via Android Studio) as well as runtime issues (Instant Apps have some restrictions on what they can do, see the FAQ).
Is it recommended? Probably not, as the point of Instant Apps is to provide a fast, native app experience. If the hybrid app ultimately loads HTML/JS then there is likely minimal advantage over simply loading an optimized mobile website.

Customize New tab page in chrome for android

I am thinking of building a new tab page for chrome which works for both desktop and mobile devices. I know that the chrome extensions do not work for mobile devices but the mobile app can be integrated with other apps on the mobile device as found here. Hence, I was thinking whether an android app can be used as a workaround which overrides the new tab page. Is this possible? If yes, how?
What you want is not possible if the Google chrome does not provide you an API for that. It is because all the Android applications are prepared to be as a single app package that can't know anything about other apps but the things the OS (Android) provides to them. For example, you can query the OS to know what apps can answer to a question (Intent) like: "Who can open an email?".
Imagine what would happen if what you want could be possible. I am an attacker that for some reason wants to inject a behavior in another app. This app can't have the control of what it is doing anymore and we can inject, bypass permissions or whatever, without the user agreement.
However, some kind of modifications of this type can be done by adding some files in a rooted device. Anyway, this is a complex situation and something that cannot suit your needs.

iPhone/Android webapp wrapper

I work at a large company that is looking at building apps for internal use only (iPhone/iPad). We are looking for a SIMPLE way of creating apps that essentially are just a web browser with a predefined URL and no address bar/tabs, etc. Essentially a very dumbed down browser with a custom logo. What is the easiest way to accomplish this?
We would obviously be distributing these oursevlves and they wouldn't be available in the App Store, so app guidelines aren't an issue. We are on Windows boxes and are Java/Web developers so we'd rather not get into too much C sharp if at all possible, fyi. Basically it'd be nice if the tool (if one exists), were to allow us to give it a URL, an icon image, and it builds the app from there.
And while we are starting out with Apple devices, we need to be cross platform compliant with whatever tools we use because I can imagine the day when they decide to buy Android or WindowsPhone devices later on.
MobiOne? PhoneGap? Appcelerator Titanium SDK? Can either of these do what we need? Something else?
A big 'No' for MobiOne. I bought it for 99 dollars. As they advertised, I was able to create a static app within hours. But that's pretty much what MobiOne can do. The moment you start using html, javascript or even audio, all sorts of problem seem to creep up. And there is no support in their forums either. My basic question about using the audio player remains unanswered for a month now.
Here is the worst part:
The tool has a poorly built emulator. Often times, my app worked fine in the emulator but failed to run when deployed to a real device. And at times, i have seen the vice versa too.
Since then, I switched over to PhoneGap(which is free). It took me 2 days to just set my environment right. But once I had the environment setup, it took only minutes to deploy my app in to a virtual device.
Looking at your requirement, I would say that your safe bet is PhoneGap.
I don't have a working knowledge in Titanium but I read in a lot of forums that it supports less platforms when compared to PhoneGap. Titanium seems to give a more native feel to the app but that also means you cannot port it to multiple platforms without changing the code.
Apple may reject your app if all it does is wrap a web site in a WebView. You need to have more functionality in your app than just loading a web page.
From the app review guidelines for iOS:
2.12 Apps that are not very useful, are simply web sites bundled as apps, or do not provide any lasting entertainment value may be rejected
You would need to add additional screens to the app like an about page and a contact us page in order for your app not to be rejected.
As you say you know JavaScript, look into appcelerator.com it allows you to build cross platform apps and only writing your code once.
I would re-evaluate your reason for wanting to create these projects as an app in the first place. What app functionality do you want that you don't have now with your web page? You didn't mention anything in your question that would indicate this needs to be an app.
On Apple devices, you could create an icon that points to a web site. You could define the pages in a way that hides the address bar. Lastly, the web pages could easily be cross-platform already.
Wrapping this into an app would just possibly complicate the process. You may need to deploy updated app code to the device, where a refresh in a browser works just as well.

how to create an app using the functions in other apps

I need ur help..!
I m creating an app in android. The apps use the functions in the other apps which are already present. I want my app to be standalone. I can't use the functions in those app.
To be more clear, If i create an app for making video calls. The app needs to use the functions in the phone apps. can i just create an instance and use the functions or should i redo all the functions which are required?
It will be helpful if i get to know what will happen wen the app is inserted in the code base and compiled.? where ll the R.java file get created?
Could u suggest me some links to get a detail info about it?
developer.android.com is really useful when it comes to explaining the various features of android development, as well as some great code samples.
When you say you are using the functions of other apps, are you using intents or checking if the app is installed?
If there is an app that has the functionality you need, you can always set a home page that tells the user that these apps will be needed or change your application so it uses the features in android and not the third party apps.
Hope that helps!
If the apps don't provide an API or intent-filter for what you want to do, you cannot include/integrate them easily.
Unless you have a license to use components from the other apps and have access to their source code, you are going to have to re-implement the functionality you need from scratch or from a combination of available platform capabilities, libraries, and appropriately licensed example code.
(If you were content to leverage exported capabilities of other apps that had actually been installed on the device, you could do some things via intents. But you seemed to say this was not acceptable, that you needed to take capability from apps that would not be installed.)

Use an intent from another Android application or use code?

I am writing an Android application that uses some functionality that has been published under the Apache 2.0 license. The functionality is available in 2 ways:
As java code
As an intent in an Android application.
Being the typical developer that I am, I don't want to make the user install a separate application so that they can use my own application - because it would definitely put me off using the application if I had to.
On the other hand, doing the work to get the application up and running using the Java code will take much longer.
My questions are thus:
What are most developers doing now? Are they using intents from other apps?
Does it matter to the average consumer that they need to download a separate application to make it work?
In my application EmailAlbum, I first depended on the presence of OpenIntents OIFileManager on the user phone to pick a file on SDCard or chose a destination folder for exporting a generated file.
Later, I integrated my own version of the code of OIFileManager in my app's source code for several reasons:
Depending on another app for basic (but essential) application features is like a suicide. If your app can't really live without the other app and this app is not installed on most devices, your app won't get used. Most people want apps that work on first start.
Another app was on the market which was providing it's own (bad) implementation of the same intent and was making my app crash... users having it installed on their phone thought that was my app's fault.
Providing a consistent UI was not possible.
I think using public Intents is great to allow people to chose from various applications to extend your applications features or to reuse the content generated by your application. BUT your application has to be able to live on its own, depending only on standard apps provided with ALL android devices (ie. not even depending on Google proprietary apps if you want your app to be able to be used on devices which have not been approved by Google, those which come without the Android Market or GMail).
Most developers are going to use a common intent (phone call, web browser, camera, etc.) to call an activity. If your app replaces one of these common intents, then you shouldn't have anything to worry about.
Developers do sometimes include intents to use other (non-common apps). One example that comes to my mind is OpenWatch that provides an API for other developers to build on. Of course, in this case, if you are using a bluetooth watch like this, then you most likely already have OpenWatch installed, therefore it isn't much of a bother to get another app that builds on top of it.
If you think people are going to use it, I'd say provide an API.
Might also want to take a look at here: http://www.openintents.org/en/
I think even google had an app at one time that depended on a third party package. At application startup the user was greeted with a dialogue that asked him to download said package. If he declined, the respective functionality was disabled.
But I'd only use that approach for tech savvy users, the regular joe will much likely be put off by it. If the functionality isn't crucial, just use it as an added bonus and leave it out otherwise.

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