Getting server time freezes and crashes my application - android

I am doing an app where I click the START button and get current time, and hitting STOP gets the time again. I´ve been using system time without any errors, recently I changed it to server time, which is in an Asynctask, but the app is unstable since, slowed down and exits without error messages, but on faster connections it can process. Any idea why? This is my code:
class getDST2 extends AsyncTask<Void, Void, Void> {
#Override
protected Void doInBackground(Void... arg0) {
try {
TimeTCPClient client = new TimeTCPClient();
try {
client.setDefaultTimeout(60000);
client.connect("time.nist.gov");
simpledate = new SimpleDateFormat("dd-MM-yyyy HH:mm:ss");
do_casu = simpledate.format(client.getDate());
} finally {
client.disconnect();
}
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
protected void onPostExecute(Void result) {
getDSTdone = true;
}
}
Also doing a graphic timer of the current time since Start was clicked so I need to get server time every second inside a handler.. code:
handler.post(r = new Runnable() {
public void run() {
hasStartedtt2 = true;
calendar = Calendar.getInstance();
simpledate = new SimpleDateFormat("dd-MM-yyyy HH:mm:ss");
new getDST2().execute(); // THIS IS THE ASynctask, returns the "do_casu" String
zaciatok_hour = zaciatok.substring(11, 13);
zaciatok_minute = zaciatok.substring(14, 16);
koniec_hour = do_casu.substring(11, 13);
koniec_minute = do_casu.substring(14, 16);
zaciatok_sekundy = zaciatok.substring(17, 19);
koniec_sekundy = do_casu.substring(17, 19);
final_hour = ((Integer.parseInt(koniec_hour) - Integer.parseInt(zaciatok_hour)));
final_minute = Integer.parseInt(koniec_minute) - Integer.parseInt(zaciatok_minute);
final_seconds = Integer.parseInt(koniec_sekundy) - Integer.parseInt(zaciatok_sekundy) - 1;
}
});
Handler is called every second.

ServerTimeThread sth = new ServerTimeThread();
sth.start();
from_time = simpledate.format(sth.time);
when you call 'sth.time',the thread just start and is still in progress.
'time' is remain uninitialized,it is init at end of thread
So when accessing 'time',it is null absolutely.
2 way for AsyncTask
Blocking operation:
public class NTPDateTask extends AsyncTask<Void,Void,Date> {
#Override
protected Date doInBackground(Void... voids) {
Date date=fetchYourDate();
//fetch your date here
return date;
}
}
then call
Date result = new NTPDateTask().execute().get();
Non-Blocking operation(Callback pattern):
public class NTPDateTask extends AsyncTask<Void,Void,Date> {
#Override
protected Date doInBackground(Void... voids) {
Date date = fetchYourDate();
//fetch your date here
return date;
}
#Override
protected void onPostExecute(Date date) {
//this is 'callback'
//do the thing you want when task finish
//onPostExecute is called when doInBackground finished,and it runs on UIThread
}
}
then
new NTPDateTask().execute();
EDIT:
class TCPTimeDisplayWorker implements Runnable {
static SimpleDateFormat simpleDateFormat = new SimpleDateFormat("yyyy/MM/dd hh:mm:ss");
boolean isActive = true;
private Handler targetHandler;
public TCPTimeDisplayWorker(Handler targetHandler) {
//pass the handler ref here
this.targetHandler = targetHandler;
}
#Override
public void run() {
while (isActive) {
long startTime = System.currentTimeMillis();
Date date = fetchDateFromTCPClient();
//fetch Server Date here
String currentDateText = simpleDateFormat.format(date);
targetHandler.sendMessage(Message.obtain(targetHandler, 0, currentDateText));
long endTime = System.currentTimeMillis();
long lapse = endTime - startTime;
if (lapse < 1000) {
try {
Thread.sleep(1000 - lapse);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
Handler:
// Non-static inner class will hold outer-class reference,may risk in memory leak
static class MainHandler extends Handler {
private WeakReference<TextView> textViewWeakReference;
// declare as WeakRef to avoid memory leak
public MainHandler(Looper looper, WeakReference<TextView> textViewWeakReference) {
super(looper);
this.textViewWeakReference = textViewWeakReference;
}
#Override
public void handleMessage(Message msg) {
if (textViewWeakReference.get() != null) {
//handle the message from message queue here
String text = (String) msg.obj;
textViewWeakReference.get().setText(text);
}
}
}
then
// must use the same handler to send msg from Background thread and
// handle at Main Thread
// a handler create on a thread will bound to that thread
mainHandler = new MainHandler(Looper.getMainLooper(), new WeakReference<>(mTextViewSystemTime));
new Thread(new TCPTimeDisplayWorker(mainHandler)).start();
btw,CamelCase is the common naming convention in Java.
Hope these are helpful.

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I am making an app where i have a url with date.I need to check if the url has data and if it had data then add date to list.I have made a method which i have posted below and it is being call on main thread.But the problem is it takes few seconds to start the app.I need to optimise the app.Is there any other way to "REDUCE THE LOADING TIME".
Code
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Run CountDownTimer on array of dates

I have the array of objects that look like this:
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currentIndex++;
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System.out.println("Next date is:" + nextDate);
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I am having an issue with StrictMode i have the following AsyncTask
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android.os.StrictMode$AndroidBlockGuardPolicy.onReadFromDisk
My understanding is that if you put something into an Async Task it meets the requirements of StrictMode. But in this case i seem to be wrong. can someone tell me what I am doing wrong please?
EDIT
Here is how i call the Async Task as requested
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Should new pruneDiskCacheTask(); not be "new pruneDiskCacheTask().execute()"?
Thanks to Shirish Hirekodi i have found the answer. it wasn't the method itself it was the
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Thanks.

Series of AsyncTask does not go for execution instantaneously

My MainActivity has 2 views: TextView and a Button. On button click, I am running an AsyncTask which further creates 10 new AsyncTasks for network operations. Every new task creation is delayed by 1 sec. The code is:
public class MainActivity extends ActionBarActivity
{
TextView tv;
Button t;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tv = (TextView) findViewById(R.id.textView1);
t = (Button) findViewById(R.id.toggleButton1);
t.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View v)
{
getData();
}
});
}
void getData()
{
SuperNetworkAsyncTask s = new SuperNetworkAsyncTask();
s.execute("");
}
private class SuperNetworkAsyncTask extends AsyncTask<String, Void, String>
{
#Override
protected String doInBackground(String... urls)
{
for(int i=0;i<10;i++)
{
{
nTask = new NetworkAsyncTask();
nTask.execute("");
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
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}
}
return "";
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#Override
protected void onPostExecute(String result)
{
}
}
private class NetworkAsyncTask extends AsyncTask<String, Void, String>
{
#Override
protected String doInBackground(String... urls)
{
return String.valueOf(System.currentTimeMillis());
}
#Override
protected void onPostExecute(String result)
{
tv.setText(result);
}
}
}
I was expecting that the moment first NetworkAsyncTask execute method is called, it will start execution. But when I run it, I do not find any NetworkAsyncTask begin its execution until the control comes out of SuperNetworkAsyncTask. Is there any way to push the execution of NetworkAsyncTask thread as soon as execute method is called?
Some clarifications:
Why NetworkAsyncTask are created by SuperNetworkAsyncTask? Because If I create the NetworkAsyncTask in main thread, I get my UI freeze for some time.
Why making 10 object? The purpose of NetworkAsyncTask is to read data from a server at interval of 1 sec for n seconds, here n=10.
Part 2: Updates after doing some tests.
Observation 1:
As a fellow Brian shared a way to avoid creating AsyncTasks in nested way, I tried his code:
void getData() {
Runnable runnable = new Runnable() {
#Override
public void run() {
for (int i = 0; i <= 10; i++) {
nTask = new NetworkAsyncTask();
nTask.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR);
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
new Thread(runnable).start();
}
This freezes my UI for few seconds and then the screen is updated in a fraction of second. It is quite surprising to me too.
Observation 2:
With java.lang.Thread, I experimented to make sure that 1) The threads should be executed right away when run() called. 2) The next task will be created only after previous task is finished.
Code:
public static void main(String[] args) {
myThread m;
for (int i=0;i<10;i++)
{
m=new myThread(String.valueOf(i));
m.start();
synchronized (m)
{
try {
m.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public class myThread extends Thread
{
public String name = "";
public myThread(String n)
{
name = n;
}
public void run()
{
synchronized (this)
{
System.out.println(" Thread Name = " + name);
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
notifyAll();
}
}
}
Output:
Thread Name = 0
Thread Name = 1
Thread Name = 2
Thread Name = 3
Thread Name = 4
Thread Name = 5
Thread Name = 6
Thread Name = 7
Thread Name = 8
Thread Name = 9
Based in this, I updated my NetworkAsyncTask & SuperNetworkAsyncTask as:
private class NetworkAsyncTask extends AsyncTask<String, Void, String>
{
#Override
protected String doInBackground(String... urls)
{
synchronized (this)
{
return String.valueOf(System.currentTimeMillis());
}
}
#Override
protected void onPostExecute(String result)
{
synchronized (this)
{
tv.setText(result);
notifyAll();
}
}
}
private class SuperNetworkAsyncTask extends AsyncTask<String, Void, String>
{
#Override
protected String doInBackground(String... urls)
{
for(int i=0;i<10;i++)
{
nTask = new NetworkAsyncTask();
nTask.execute(url);
synchronized (nTask)
{
try {
nTask.wait();
} catch (InterruptedException e1) {
e1.printStackTrace();
}
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
return "";
}
#Override
protected void onPostExecute(String result)
{
}
}
With this code the wait() keeps on waiting indefinitely.
Finally I replaced:
nTask.execute(url);
with
nTask.executeOnExecutor(THREAD_POOL_EXECUTOR, "");
This worked well as expected.
The UI will be updated only at onPostExecute(). See notes on AsyncTask
Click here! And Try to avoid 10 AysncTasks, it does not make any sense.
You don't need to use a "super async task" use a runnable and then create new async tasks in parallel
void getData() {
Runnable runnable = new Runnable() {
#Override
public void run() {
for (int i = 0; i <= 10; i++) {
nTask = new NetworkAsyncTask();
nTask.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR);
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
new Thread(runnable).start();
}
Post honeycomb you can specify to run async tasks in parallel
An AsyncTask should be started in the UI thread, not on the one doInBackground runs on. You could call publishProgress after every sleep, and spawn each AsyncTask in the resulting calls to onProgressUpdate, which run on the UI thread.

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