Oreo Foregroundservice the right way - android

What is the right way to implement the foregroundservice notification. Call the notification before starting backgroundthread or calling it in the backgroundthread? Tried both ways and it worked the same but what is the right way?
#Override
public int onStartCommand(Intent intent, int flags, int startId)
{
//calling notification before backgroundthread
runAsForeground();
Runnable service = new Runnable() {
#Override
public void run() {
//calling notification in backgroundthread
runAsForeground();
connect(client,options);
}
};
Thread backgroundThread = new Thread(service);
backgroundThread.start();
Log.i(TAG, "onStartCommand methode called");
return Service.START_NOT_STICKY;
}

Call the notification before starting backgroundthread or calling it
in the backgroundthread?
As soon as possible, to be more precise, the app must call service's startForeground() method within five seconds after the service is created.
So, in your particular situation there's no real reason or benefit in delaying the call by starting it from the Runnable.

Related

How to dismiss progress dialog from service?

I have an activity and it shows progress dialog when the user starts download
And the download from ftp start in a service
I want to dismiss this progress dialog when the service finishes downloading file
How to dismiss it from service?
A better approach would be to use LocalBroadcastManager for notifying Activity from Service.
Step1: Send the local broadcast from your service
public class MyService extends Service {
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
// do your operation here(create worker thread for blocking operations)
sendLocalBroadCast() //call this method as soon as above operations completes
return Service.START_NOT_STICKY;
}
}
private void sendLocalBroadCast() {
Intent intent = new Intent("MY_SERVICE_NOTIFICATION");
LocalBroadcastManager.getInstance(this).sendBroadcast(intent);
}
Note that the system calls onStartCommand(Intent intent, int flags, int startId) on your service's main thread. A
service's main thread is the same thread where UI operations take
place for Activities running in the same process. You should always
avoid stalling the main thread's event loop. When doing long-running
operations, network calls, or heavy disk I/O, you should kick off a
new thread, or use AsyncTask
Step2: Make your Activity listen to this broadcast
public class MyActivity extends Activity{
BroadcastReceiver mReceiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
// you can dismiss your progress dialog here. This method will be called when we receive broadcast from service after the service operation is completed
}
}
#Override
public void onCreate(Bundle savedInstanceState) {
//register for listening to "MY_SERVICE_NOTIFICATION" event
LocalBroadcastManager.getInstance(this).registerReceiver(mReceiver,
new IntentFilter("MY_SERVICE_NOTIFICATION"));
}
#Override
protected void onDestroy() {
super.onDestroy();
// remove the receiver
LocalBroadcastManager.getInstance(this).unregisterReceiver(mReceiver);
}
}
Create an interface finishListener which has listen method, implement it in the activity to do whatever you want and pass it to the service constructor from there call listen method
Its simple
alertdialog.dismiss();
just put that in the bottom of your install code

How to close a background thread in a service when the service get destroyed

I want to close a background thread in my service in the onDestroy method, because if I stop my service the background thread is still running. Because thread.stop() is deprecated, I don't really know how to do it.
#Override
public int onStartCommand(Intent intent, int flags, int startId)
{
runAsForeground();
Runnable service = new Runnable() {
#Override
public void run() {
connect(client,options);
}
};
backgroundThread = new Thread(service);
backgroundThread.start();
Log.i(TAG, "onStartCommand methode called");
return Service.START_NOT_STICKY;
}
Thread life cycle is not the same as Android Context Component life cycle. Stopping the service is not enough to stop the thread which service created. Thread.interrupt() is a option. - You should catch InterruptedException though. If it is not enough, you can check if service is not stopped inside your connect() method.
I suppose you're using a Service. Then you can Context.stopService(intent) just the same way you Context.startService(intent).
You can use
stopService(new Intent(this, YourService.class));
It will stop this service and all its Threads.

Best approach to execute service in Android

I have a service that have an variable life time. It may execute from 5 minutes to 2 hours (for example). So I'm looking for the best approach to do that, and my service must achieve the following features:
Send (to my server) lat-long every 5 seconds and some extra information (string's, boolean's and int's)
I have tried a "normal" service and tried to do something like this to achieve this:
public class MyFiveSecondsService extends Service {
private Handler handler;
Runnable r = new Runnable() {
#Override
public void run() {
//here send my new data
}
};
public void onCreate(){
super.onCreate();
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
if(handler == null){
handler = new Handler();
}
handler.post(r);
return super.onStartCommand(intent, flags, startId);
}
}
Actually that code works, but I got some performance problems with that approach, so I tried to do something like this:
public class SendUniquePositionIntentService extends IntentService {
public SendUniquePositionIntentService() {
super("co.bomboapp.Service.IntentService.SendUniquePositionIntentService");
}
#Override
public void onCreate() {
super.onCreate();
}
#Override
protected void onHandleIntent(Intent intent) {
//do the logic here
}
}
public class MyFiveSecondsService extends Service {
private Handler handler;
Runnable r = new Runnable() {
#Override
public void run() {
//call my SendUniquePositionIntentService here
}
};
public void onCreate(){
super.onCreate();
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
if(handler == null){
handler = new Handler();
}
handler.post(r);
return super.onStartCommand(intent, flags, startId);
}
}
And that approach haven't worked, when I had closed the app any service kept running. So before start any other attempt to achieve this, I want some direction, what's the best approach to do this "infinite loop service" and keep the performance?
I'm using Android 4.1 as min API, and targeting 5.0 API.
My test device is a Nexus 5 running Android 6.
Right now I'm using parse.com as database.
"I have tried a "normal" service...but I got some performance problems"
By default, a service runs on the application's main thread, so when you create a handler with
public int onStartCommand(Intent intent, int flags, int startId) {
if(handler == null){
handler = new Handler();
}
...
}
the handler is associated with the main thread's Looper and all messages and runnables are delivered and later executed on the thread. That's the reason of the "performance problems". From the documentation:
Remember that if you do use a service, it still runs in your application's main thread by default...
Regarding the second approach and the part
"...when I had closed the app any service kept running"
you haven't mentioned how exactly you "close" the app, but what I can see is
public int onStartCommand(Intent intent, int flags, int startId) {
...
return super.onStartCommand(intent, flags, startId);
}
which means that if the system kills the service it, by default, will be recreated. So if "closing" your app means killing it, the following chain of actions takes place:
The system recreates MyFiveSecondsService,
onStartCommand() is called and the handler posts the runnable
within the run() method SendUniquePositionIntentService is started
From the documentation of onStartCommand():
the default implementation calls onStart(Intent, int) and returns either START_STICKY or START_STICKY_COMPATIBILITY.
Note that starting a service from another one (like starting SendUniquePositionIntentService from MyFiveSecondsService in your case) is redundant unless you intended to.
The final part of your question is confusing to me. On one hand it doesn't work for you because "...any service kept running" but, on the other hand, you'd like "do this "infinite loop service""...?
If you only need to send such information as "strings, booleans and ints" to a server (without any feedback to the component that started the service), I suppose it's simply enough for you to use IntentService. This is a "out-of-box" framework that does its work on a background thread (letting you avoid freezing the main thread) and stops itself once it's done. As an example you can use the documentation on IntentService - it's well written.
Also note that the behaviour of a service after killing it by the system depends on the flag returned by onStartCommand(). E.g. use START_NOT_STICKY to not recreate the service after killing the app or START_REDELIVER_INTENT to recreate it with the last Intent redelivered.

Start service once and forever untill it gets killed

A simple question, how to make a Service repeat at log cat console msg "hello", as long as the Service is living/is active? I've tried:
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
Log.v("LocalService", "Received start id " + startId + ": " + intent);
Mano lopas = new Mano(this);
lopas.Lopas();
while(true) {
Log.v("HAHA", "hello");
}
// We want this service to continue running until it is explicitly
// stopped, so return sticky.
return START_STICKY;
}
But it never returns START_STICKY, actually it doesnt even build the project. I think im missing something about services? I start my service, in MainActivity in my application, like:
startService(new Intent(getApplicationContext(),Myclass.class));
And it runs only once without my while loop in my service. It says me something in Logcat and this is it. Morever, my service starts so many times as many times I re-open my application. How to make service start run once and "forever", I mean untill it gets killed by the system or user kills it.
Services don't have their own thread, they run on the UI thread. If you want it to run in parallel, you need to create a Thread. So here you should create a Thread in your onStartCommand, and that thread should do whatever it is you want.
Same way you'd log something at intervals in your activity: use a Handler. Post a task that logs a message and re-posts itself to the same Handler using postDelayed(...). Cancel any pending execution in your activity's onPause() or your service's onDestroy().
Note that there is almost never a good reason to explicitly create a Thread or use J2SE constructs like TimerTask in Android. For heavyweight tasks, use AsyncTask. For lightweight tasks, use Handlers. In your case, creating a new Thread would be a ridiculously heavyweight solution for what you want to do.
First of all, do not forget to register the Service in your Manifest.
This can be done by using
<service android:enabled="true" android:name=".services.Paycan" />
Next is, that your Service (if its not an intentservice) run in the MainUI. If you create an endless loop make sure it's in a background thread, otherwise it will freeze the app.
You can do it using an Asynctask, a Thread which get created with onStartCommand and stopped in onDestroy or use an IntentService instead of a Service.
example:
public class yourTestClass extends Service {
Thread testThread;
boolean threadRunning = false;
#Override
public void onCreate() {
super.onCreate();
testThread = new Thread() {
#Override
public void run() {
try {
while(threadRunning) {
Thread.sleep(1000);
Log.i("test", "....");
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
threadRunning = true;
testThread.start();
return START_STICKY;
}
#Override
public void onDestroy() {
super.onDestroy();
threadRunning = false;
}

how can i stop my RECEIVE_BOOT_COMPLETED service

seeing many questions about this but im unable to fix this.
I have this code
public class myBroadcastReceiver extends BroadcastReceiver {
private final String TAG = "myBroadcastReceiver";
#Override
public void onReceive(Context context, Intent intent) {
if(intent.getAction().equals(Consts.ANDROID_INTENT_ACTION_BOOT_COMPLEATE)){
Intent newinIntent = new Intent(context, ServiceBootCompleated.class);
context.startService(newinIntent);
}
}
}
It starts a Service and i can debug it using this line
android.os.Debug.waitForDebugger();
I see that return START_NOT_STICKY; is executed but still
the service is visible as a "running" service in the
Setttings>programs>Running Services
the onDestroy() is never called unless i stop it manually.
What do i have to do to stop it,
remove it from "Setttings>programs>Running Services " window?
Once you have completed the work you wanted to do in the background call stopSelf()
Be sure that any real work you do in the Service is done as a background thread and not in onCreate or onStartCommand.
See http://developer.android.com/reference/android/app/Service.html#ServiceLifecycle for more details on the Service Lifecycle.
Example:
public int onStartCommand(final Intent intent, final int flags, final int startId)
{
Thread thread = new Thread(new Runnable()
{
#Override
public void run()
{
//do work
stopSelf();
}
},"MyWorkerThread");
thread.start();
return Service.START_NOT_STICKY;
}
on completion of task, you have to do context.stopService() for stopping this type of unbound service.
Regards,
SSuman185

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