I am new to Android development and want to download multiple (infact too many) chunks of a file but downloading all those with code written with my bare hands are not good way.
Is there any good Downloading library for Android Studio ?
The downloading links are not different for chunks.
Such as
https://link.com/path/download_1.chunk
https://link.com/path/download_2.chunk
Any code direction too would be great.
I would use a web browser to download files that are chunked as opposed to Android Studio.
If the question is how to download these files in your app, then I would use either the DownloadManager for downloading large files or use Retrofit for all networking requests.
Related
I'm trying to do the patching process in my unreal game for Android platform. For which I need to develop a background downloading service that download the short 1mb chunks in the background and once the all downloads gets completed the engine will use them to build the pak file again that can be patched. What i tried so far is created a background downloading service in android and added that code to the engine BuildPatchServices module. But I'm not able to figure out how I can divert the flow of BuildPatchServices that downloads the chunk files to my android download service and get the data back to the engine.
If anyone can help me with this i will be really thankful
I am using retrofit library in my android app. I read multiple tutorial about upload and download files and working with json data. most of these tutorial have worked with image for simplicity and there is some API for working with that like imagur, but I want to work with audio files in my app and I don not know any server or API for testing upload and download mp3 files. can anybody introduce me some of that?
update :
How can I make my own computer for testing? is this possible?
There are so many Linux servers and which are free. Try https://www.hostinger.in/
for free domains and 1gb disk size.
Furthermore, if you want to test on your own computer try wamp,xampp or IIS (for .NET) and publish your code over there.
I'm creating an Android app that will handle collections of image files.
I'm looking for an archive format (and library) similar to .zip or .tar that meets these requirements:
Open source
Allows extraction of a single file without extracting
all files
Capable of containing image and text (probably json) files
I'm looking for something that is well supported on Android. Something that works for Android and IOS would be a plus.
What about Gzip? Open source and it has native support on Android.
For iPhone, you could use the ZipArchive library, though it may also have native support. (Search the SDK, I don't know how!)
I'm building an app which is supposed to download (and later on) display an html file.
I don't need to worry about supporting files like CSS/JS.
I enqueue the file via its URL (eg. http://www.noodle.com/index.html) to the Android Donwload Manager but the download always fails.
Any ideas how to get the file? Or how to convince the Manager to download it properly?
You can make use of HTTPClient provided by Android to use it
More details on how to save that to file is available at
How do I use the Simple HTTP client in Android?
I'm working on the UI for an Android and iOS app. It will likely be built with PhoneGap (or the like) meaning the UI will be an HTML5 implementation.
For most of the images, we've decided to go with SVG files as they scale well across the various Android screens and are great for Retina on iOS.
So far, using .svg files is working fine for us and thanks to Safari and Chrome support, easy to test locally in a standard browser.
The catch is that these .svg files are going to get rather large as we turn them into sprites. As such, I'm looking into using GZIPped svg files (.svgz).
A quick test shows that a 50k SVG we are using compresses down to 8k via Gzip.
The catch, however, is that it appears that there needs to be a client/server relationship going on to decompress the SVGZ file. I can't get Safari to render the linked .svgz file when run locally (as I assume it will be when via a webview in a PhoneGap compiled app). Chrome appears to be able to render the svgz, though.
So, my questions:
Is there any way to use .svgz files locally on iOS via a PhoneGap app (I haven't gotten to the point where we're compiling via PhoneGap yet so can't test that part at this time)?
Any known issues with .svgz on Android (given it seems OK on desktop Chrome)?
Should I even be bothering with .svgz in this situation where there aren't actual download speed concerns (outside the initial app download)?
I don't know much about issues with svgz on either iOS or Android, but you definetely shoudln't worry about the size of the .svg files compared to .svgz, not even for the initial download. All the files in an Android and iOS packages are compressed anyway, so zipping those files yourself won't bring you any gain. It might actually be better for your app performance-wise to keep them un-compressed.