I have two ImageViews with different sounds which plays sound when clicked on one of them. When click on the first ImageView I want the sound to play and before the first ImageView finish playing the sound, if the second ImageView is click, I want to restrict the second ImageView to play a sound because the first ImageView is still playing the sound. In fact, I want to restrict a sound to play when another sound is playing. But, I didn't get the desired result.
public class Transportation extends AppCompatActivity {
private MediaPlayer sound,sound1;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.transportation);
sound = MediaPlayer.create(this,R.raw.vatunabus);
final ImageView imageView= (ImageView)findViewById(R.id.vatunabussound);
imageView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if(sound1.isPlaying()){
sound.stop();
sound.release();
}
else if(sound.isPlaying()){
sound.pause();
imageView.setBackgroundResource(R.mipmap.playicon);
}
else {
sound.start();
imageView.setBackgroundResource(R.mipmap.pauseicon);
}
}
});
sound.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
imageView.setBackgroundResource(R.mipmap.playicon);
}
});
sound1 = MediaPlayer.create(this,R.raw.varowlsanabus);
final ImageView imageView1 = (ImageView)findViewById(R.id.firstbussound);
imageView1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if(sound.isPlaying()){
sound1.stop();
sound1.release();
}
else if(sound1.isPlaying()){
sound1.pause();
imageView1.setBackgroundResource(R.mipmap.playicon);
}
else {
sound1.start();
imageView1.setBackgroundResource(R.mipmap.pauseicon);
}
}
});
sound1.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
imageView1.setBackgroundResource(R.mipmap.playicon);
}
});
}
}
Here's an idea, let's create a boolean value to tell us if a sound is currently playing.
private MediaPlayer sound,sound1;
private boolean soundPlaying = false; //new boolean variable
Next, before playing a sound, we'll check to make sure it's still false:
public void onClick(View v) {
//Add a check that exits the function if a sound is playing
//Add this check in both onClick methods
if(soundPlaying){
return;
}
...
}
Also, after sound.start() and sound1.start(), let's set the boolean to true:
soundPlaying = true;
Finally, in both instances of the onCompletion methods, let's reset the boolean to false:
public void onCompletion(MediaPlayer mp) {
soundPlaying = false;
...
}
The final code will look like this:
public class Transportation extends AppCompatActivity {
private MediaPlayer sound,sound1;
private boolean soundPlaying = false; //new boolean variable
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.transportation);
sound = MediaPlayer.create(this,R.raw.vatunabus);
final ImageView imageView= (ImageView)findViewById(R.id.vatunabussound);
imageView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
//Add a check that exits the function if a sound is playing
if(soundPlaying){
return;
}
if(sound1.isPlaying()){
sound.stop();
sound.release();
}
else if(sound.isPlaying()){
sound.pause();
imageView.setBackgroundResource(R.mipmap.playicon);
}
else {
sound.start();
imageView.setBackgroundResource(R.mipmap.pauseicon);
}
}
});
sound.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
soundPlaying = false;
imageView.setBackgroundResource(R.mipmap.playicon);
}
});
sound1 = MediaPlayer.create(this,R.raw.varowlsanabus);
final ImageView imageView1 = (ImageView)findViewById(R.id.firstbussound);
imageView1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
//Add a check that exits the function if a sound is playing
if(soundPlaying){
return;
}
if(sound.isPlaying()){
sound1.stop();
sound1.release();
}
else if(sound1.isPlaying()){
sound1.pause();
imageView1.setBackgroundResource(R.mipmap.playicon);
}
else {
sound1.start();
imageView1.setBackgroundResource(R.mipmap.pauseicon);
}
}
});
sound1.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
soundPlaying = false;
imageView1.setBackgroundResource(R.mipmap.playicon);
}
});
}
}
I hope this helps. Couldn't try it in live code though, so let me know how it goes.
Related
I am trying to make a sound wait to play if another sound is currently playing. But, the code I wrote doesn't execute.
public class Transportation extends AppCompatActivity {
private MediaPlayer sound,sound1;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.transportation);
sound = MediaPlayer.create(this,R.raw.vatunabus);
final ImageView imageView= (ImageView)findViewById(R.id.vatunabussound);
imageView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if(sound1.isPlaying()){
sound.stop();
sound.release();
}
else if(sound.isPlaying()){
sound.pause();
}
else {
sound.start();
}
}
});
sound1 = MediaPlayer.create(this,R.raw.varowlsanabus);
final ImageView imageView1 = (ImageView)findViewById(R.id.firstbussound);
imageView1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if(sound.isPlaying()){
sound1.stop();
sound1.release();
}
else if(sound1.isPlaying()){
sound1.pause();
}
else {
sound1.start();
}
}
});
}
}
setOnCompletionListener is detecting the completion of a song the first time only. In the code below song1 and song2 are played one after the other but the remaining songs are not being played.
I want to play the songs one by one and add some silence between songs.
MediaPlayer song0=new MediaPlayer();
int track = 0;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
song0=MediaPlayer.create(this,R.raw.song1);
play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
function();
}
});
song0.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer song0) {
track++;
loadsong();
function();
}
});
}
void loadsong()
{
if(track==1) song0=MediaPlayer.create(this,R.raw.song2);
if(track==2) song0=MediaPlayer.create(this,R.raw.song3);
if(track==3) song0=MediaPlayer.create(this,R.raw.song4);
}**strong text**
void function(){
if(track<4) song0.start();
else
song0.stop();
}
The problem is that you create MediaPlayer object every time you need to play songs. So you need to set OnCompletionListener every time after creating MediaPlayer object for another song.
So you can change a few lines in your code to fix the issue.
MediaPlayer song0=new MediaPlayer();
int track = 0;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
song0=MediaPlayer.create(this,R.raw.song1);
play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
function();
}
});
song0.setOnCompletionListener(m_CompletionListener);
}
void loadsong()
{
if(track==1) {
song0=MediaPlayer.create(this,R.raw.song2);
song0.setOnCompletionListener(m_CompletionListener);
}
if(track==2) {
song0=MediaPlayer.create(this,R.raw.song3);
song0.setOnCompletionListener(m_CompletionListener);
}
if(track==3) {
song0=MediaPlayer.create(this,R.raw.song4);
song0.setOnCompletionListener(m_CompletionListener);
}
}**strong text**
void function(){
if(track<4) song0.start();
else
song0.stop();
}
MediaPlayer.OnCompletionListener m_CompletionListener = new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer song0) {
track++;
loadsong();
function();
}
};
Another way to implement is to create only one MediaPlayer object and instead of creating MediaPlayer object everytime, call setDataSource function for playing other songs.
If you need this way more detail, i can make sample code also.
I hope it will help you!
Your onclickListener event only starting for once. If you want to play song one by one you have to create a loop or have to do it recursively. Here's a snippet where I used song0.setOnCompletionListener inside loadsong() and in the event recursively called loadsong() every time. Changed your loadsong() method a little bit. Here is the code:
public class MainActivity extends AppCompatActivity {
private Button play;
MediaPlayer song0 = new MediaPlayer();
int track = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
play = findViewById(R.id.play);
play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
loadsong();
}
});
}
void loadsong() {
track++;
if (track == 1) {
song0 = MediaPlayer.create(this, R.raw.track1);
song0.start();
}else if (track == 2) {
song0 = MediaPlayer.create(this, R.raw.track2);
song0.start();
}else if (track == 3) {
song0 = MediaPlayer.create(this, R.raw.track3);
song0.start();
}else if (track > 3) {
song0.stop();
}
song0.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer song) {
song.stop();
loadsong();
}
});
}
}
I want to set looping conditions and for the VideoView. This is what I am trying to achieve.
Video Starts and finishes if Edit Text is not selected.
If Video Start and EditText is selected then Video is set to looping.
If the user types into the EditText and presses button submit then looping set to false and the activity closes after video completes.
If EditText loses selection the video activity finishes on complete.
Here is the code but it's not working for me
mVideoView.setVideoPath(phone);
mVideoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener()
{
#Override
public void onPrepared(final MediaPlayer mp) {
mVideoView.start();
if (mVideoView.isPlaying()) {
mp.setLooping(false);
}
}
}
);
CommentBox.setOnFocusChangeListener(new View.OnFocusChangeListener() {
#Override
public void onFocusChange(View v, boolean hasFocus) {
if (hasFocus) {
mVideoView.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
mp.setLooping(true);
}
});
}
}
});
mVideoView.setOnCompletionListener(new MediaPlayer.OnCompletionListener()
{
#Override
public void onCompletion(MediaPlayer mp1) {
finish();
}
}
);
Problem is you have not called mediaplayer.start() after you set loop in onCompletionListener().
I executed the below code and it works fine here
Solution:
Create public bundle type of variable
b=new Bundle();
b.putBoolean("repeat", false);
v.setVideoURI(Uri.parse("android.resource://" + getPackageName() + "/" + R.raw.ak));
v.requestFocus();
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (txt.getText().toString().length() > 0) {
b.putBoolean("repeat", false);
}
}
});
txt.setOnFocusChangeListener(new View.OnFocusChangeListener() {
#Override
public void onFocusChange(View view, boolean has) {
if (has) {
b.putBoolean("repeat", true);
}
}
});
v.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
if (b.getBoolean("repeat") == true) {
mediaPlayer.setLooping(true);
mediaPlayer.start();
Toast.makeText(getApplicationContext(),String.valueOf(b.getBoolean("repeat")),Toast.LENGTH_LONG).show();
} else {
mediaPlayer.setLooping(false);
mediaPlayer.stop();
Toast.makeText(getApplicationContext(),String.valueOf(b.getBoolean("repeat")),Toast.LENGTH_LONG).show();
}
}
});
v.start();
I need a button that will start when pressed and stop when pressed again. Otherwise I have overlapping sounds. Can any of you assist me with the code please? Below is what I currently have and can't get the button to stop when clicked again so currently it is just playing and stops when the sound is done causing sounds to overlap. Getting one to stop when another is pressed would also be ideal but I don't have a clue how to easily incorporate this.
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_boardone);
Button one = (Button) findViewById(R.id.button1);
one.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
MediaPlayer mp = MediaPlayer.create(BoardoneActivity.this, R.raw.mouse_laughter);
mp.start();
}
});
Button two = (Button) findViewById(R.id.button2);
two.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
MediaPlayer mp = MediaPlayer.create(BoardoneActivity.this, R.raw.evil_laugh);
mp.start();
}
});
Dont use two objects of Media Player. Bleow is the snippet of methods from my project. If any error let me know.
private MediaPlayerManager mRecordingPlayer = null;
private void initAudioPlayer(){
if(mRecordingPlayer == null){
mRecordingPlayer = new MediaPlayerManager();
}
}
private void playMusic(int position){
initAudioPlayer();
mRecordingPlayer.resetPlayer();
mRecordingPlayer.setupPlayback("your reasource");
mRecordingPlayer.startPlaying();
}
private void stopPlaying(){
initAudioPlayer();
if(mRecordingPlayer.isPlaying()){
mRecordingPlayer.pausePlaying();
}
}
#Override
public void onPause() {
clearAudioPlayer();
super.onPause();
}
private void clearAudioPlayer(){
if(mRecordingPlayer != null ){
mRecordingPlayer.resetPlayer();
}
}
#Override
public void onClick(View view) {
boolean on = ((ToggleButton) view).isChecked();
if(on){
playMusic("play music");
((ToggleButton) view).setChecked(true);
}else{
stopPlaying();
}
}
Try it with below code.
mPlayPause.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View arg0) {
if (mp.isPlaying()) {
if (mp != null) {
mp.pause();
mPlayPause.setText("Play");
}
} else {
if (mp != null) {
mp.start();
mPlayPause.setText("Pause");
}
}
}
});
I have two buttons in my media player that streams a radio station, play and pause. I want to make it only one button that has two function. First click I want to play it and second click I want to pause it. And when I click it again I want to play it. I need help. Here is my code.
play = (Button) findViewById(R.id.play);
pause = (Button) findViewById(R.id.pause);
play.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
play();
}
});
play.performClick();
pause.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
pause();
}
});
}
private void play() {
Uri myUri = Uri.parse("Shoutcast URL");
try {
if (mp == null) {
this.mp = new MediaPlayer();
} else {
mp.stop();
mp.reset();
}
mp.setDataSource(this, myUri); // Go to Initialized state
mp.setAudioStreamType(AudioManager.STREAM_MUSIC);
mp.setOnPreparedListener(this);
mp.setOnBufferingUpdateListener(this);
mp.setOnErrorListener(this);
mp.prepareAsync();
Log.d(TAG, "LoadClip Done");
} catch (Throwable t) {
Log.d(TAG, t.toString());
}
}
#Override
public void onPrepared(MediaPlayer mp) {
Log.d(TAG, "Stream is prepared");
mp.start();
}
private void pause() {
mp.pause();
}
#Override
public void onDestroy() {
super.onDestroy();
stop();
}
public void onCompletion(MediaPlayer mp) {
stop();
}
Create just one Button and add something like a buttonstatus. Then you can check the status in your listener.
For example:
boolean isPlaying = false;
playPause = (Button) findViewById(R.id.play);
playPause.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
if (isPlaying) {
pause();
}else{
play();
}
isPlaying = !isPlaying;
}
});
Boolean b = false;
Button play = (Button) findViewById(R.id.play);
play..setOnClickListener(new View.OnClickListener() {
public void onClick(View arg0) {
if(b == false)
{
//write play code here
b= true;
}
else
{
// enter pause code here
}
}
}
You can use Toggle button:
toggleButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (toggleButton.isChecked()) {
play();
} else {
pause();
}
}
});
You can also remove the green bar from toggle button.
Toggle button Mkyong example
Android dev tutorial
You don't need to declare any boolean variable to check player state. There is a method already available in mediaplayer class named - isPlaying().
Try my code sequence for playpause using single button.
public void playpause(){
if(!mp.isPlaying()){ // here mp is object of MediaPlayer class
mp.start();
//showNotification("Player State Plying");
}
else if(mp.isPlaying()){
mp.pause();
//showNotification("Player State Pause");
}
}