I would like to know how can I avoid having the user re-pay for an in-app subscription he already purchased.
Example: I purchase an App which offers in-app purchase on google play store for 5$ and now I shift from using an Android phone to an iPhone.
I came across this post which says it's not possible as they are two different competitors and would have to re-purchase the same app on the iOS once again, but is there a way to avoid it so that the end-user does not repay the sum of 5$ again?
I was thinking if it would be a good idea to have the receipt stored on a server and then when the user enters his email just do a lookup if there's a receipt associated with that email along with some validation logic.
In theory, I could avoid the user having to pay the 5$ with this approach but at the same time, I am not sure if doing this could get my app rejected or If this could lead to some different issues OR this is not doable at all and the user will have to end up paying 5$ anyways if he shifts from android to ios and vice versa.
The approach you suggested is correct. You would store the receipt on your server, along with the user identifier. Your server is responsible for refreshing the receipt with Apple/Google to keep the status up-to-date. You can then have an endpoint to your backend to check if a user is subscribed - regardless of the platform.
This is well within the App Store Guidelines, and is how large subscription businesses like Netflix and Spotify operate.
I'd like to store the Google Advertising IDs from users of an Android app I have, so that at a later date I am able to work with an ad network to target our users based on the information I have about them (for re-engagement, etc).
The Google guidelines around this state:
"Association with personally identifiable information or other identifiers.
The advertising identifier must not be connected to personally identifiable
information or associated with any persistent device identifier
(for example: SSAID, MAC address, IMEI, etc.) without the explicit consent of the user."
How can I gain consent of the user for this? My first thought was a tick box to say 'We have updated our privacy policy, please accept the updated terms to continue', however a 3rd party advertising agency has advised that I can simply update the terms on the Play Store, and that continued use would count as 'explicit consent'. I am concerned about this however, as people using auto-update will presumably never read the text on the Play Store, and this may contravene the guidelines.
Has anyone had any experience with this? This isn't an app I can really afford to get yanked from the Store, so I'd really like to be sure of the rules, rather than risk it and hope no-one notices (if indeed it is incorrect).
Many thanks.
I would do a popupbox with the updated Terms of Service or a link pointing to them with two options: Accept and Quit. This way you have shown them the updated ToS and didn't update them behind their backs.
I'm using the Ad ID from android and I would like to make clear if the ID is different for each user that is using the same device. For instance, if I have a tablet that is being used by 3 different users (each one with each own account), the Advertising ID will be different per user?
Thanks!
Yes, I have tested this myself. The advertsingID has a dependency on Google Play services. It essentially uses the signed in Google Play user. As you will see in their API, they do not have any method to pull advertisingID by Google+ user or email address etc...
Also, be aware that an advertisingID may be reset by the user at any point.
In Android Documentation there is this recommendation:
Security Recommendation: It’s good practice to pass in a string that
helps your application to identify the user who made the purchase, so
that you can later verify that this is a legitimate purchase by that
user. For consumable items, you can use a randomly generated string,
but for non-consumable items you should use a string that uniquely
identifies the user.
What are the best practices to generate this string?
When the app is on its own, the best approach is to
use the obfuscated Google Play LVL user id and, after a separator
add a secure random information (aka nonce) and, depending on your needs,
you can add additional info identifying e.g. the point in time
This way, you can
associate LVL and IAB information and
the IAB service responses are a bit more secure than they would be without the nonce
The following vulnerabilities remain:
Having your app check LVL/IAB is insecure in general because the checks can in principle be overridden after reverse engineering.
With the IAB nonce being set upon creation of the buy intent (rather than upon the validity request itself), there's no way to validate that the response you get does not come from a re-play attack.
The IAB V3 information is cached inside the IAB service on the Android device, so it's not even guaranteed that you'll get the latest information; the service will silently pass cached information to the app if the device is offline or the service decides that the validity of the cached information needs not be re-validated right now.
The only way to further improve security is to use a server-based approach for LVL/IAB validation.
I'm using version 3 of the in-app billing API. I have a single, managed, non-consumable item. I have not released this feature in my app yet, so I want to decide on the purchase payload contents before there are any purchases.
From "Security Best Practices":
Set the developer payload string when making purchase requests
With the In-app Billing Version 3 API, you can include a 'developer
payload' string token when sending your purchase request to Google
Play. Typically, this is used to pass in a string token that uniquely
identifies this purchase request. If you specify a string value,
Google Play returns this string along with the purchase response.
Subsequently, when you make queries about this purchase, Google Play
returns this string together with the purchase details.
You should pass in a string token that helps your application to
identify the user who made the purchase, so that you can later verify
that this is a legitimate purchase by that user. For consumable items,
you can use a randomly generated string, but for non-consumable items
you should use a string that uniquely identifies the user.
When you get back the response from Google Play, make sure to verify
that the developer payload string matches the token that you sent
previously with the purchase request. As a further security
precaution, you should perform the verification on your own secure
server.
Rightly or wrongly, I have decided not to take the "further security precaution" of setting up a server to perform purchase verification. And I do not store my own record of the purchase -- I always call the billing API. So is there really any reason for me to do this payload verification? The verification API itself certainly verifies the identity of a user before reporting an item as purchased, and if an attacker has compromised a device (either the app or the google play API), I don't see any benefit of doing an additional check on the user's identify on the device where it can easily be circumvented. Or is there a reason to do this that I'm not thinking of?
If you don't keep a record there is no way to verify that what you get is what you sent. So if you add something to the developer payload, you can either trust that it is legitimate (which is a reasonable assumption if the signature verifies), or not trust it completely and only use it a reference, but not for validating license status, etc. If you store the user email, for example, you can use the value instead of asking them to enter it again, which is slightly more user friendly, but your app won't break if it is not there.
Personally, I think that this whole 'best practices' part is confusing and is trying to make you do work that the API should really be doing. Since the purchase is tied to a Google account, and the Play Store obviously saves this information, they should just give you this in the purchase details. Getting a proper user ID requires additional permissions that you shouldn't need to add just to cover for the deficiencies of the IAB API.
So, in short, unless you have your own server and special add-on logic, just don't use the developer payload. You should be OK, as long as the IAB v3 API works (which is, unfortunately, quite a big 'if' at this point).
You should pass in a string token that helps your application to identify the user who made the purchase...
If your application provides its own user login and identity, which is different from what Google accounts the phone is connected to, then you would need to use the developer payload to attach the purchase to one of your accounts that made the purchase. Otherwise someone could switch accounts in your app, and get the benefit of purchased stuff.
e.g.
Suppose our app has login for userA and userB. And the phone's Android google account is X.
userA, logs into our app and purchases life membership. The purchase details are stored under google account X.
userA logs out, and userB logs into our app. Now, userB also gets the benefit of life membership, as android google account is still X.
To avoid such misuse, we will tie a purchase to an account. In the above example, we will set developer payload as "userA" when userA is making the purchase. So when userB signs in, the payload won't match to signed in user (userB), and we will ignore the purchase. Thus userB can't get benefits of a purchase done by userA.
There is also another approach to the developer payload handling. As Nikolay Elenkov said it is too much overhead to require user ID and setting additional permissions for user profile to your app, so this is not a good approach. So let's see what Google says in the latest version of TrivialDrive sample app in In-App Billing v3 samples:
WARNING: Locally generating a random string when starting a purchase and
verifying it here might seem like a good approach, but this will fail in the
case where the user purchases an item on one device and then uses your app on
a different device, because on the other device you will not have access to the
random string you originally generated.
So the random string is not a good idea if you are going to verify the purchased item on another device, but still they don't say this is not a good idea for verifying the purchase response.
I would say - use developer payload only for verifying the purchase by sending a random unique string, save it in preferences/database and on the purchase response check this developer payload. As for querying the inventory (in-app purchases) on Activity start - don't bother checking developer payload since that might happen on another device where you don't have that random unique string stored. That's how I see it.
It depends how you verify the developerPayload. There are two scenarios: remote verification (using server) and local (on device).
Server
If you're using a server for developerPayload verification it can be arbitrary string that can be easily computed on both the device and server. You should be able to identify the user who has performed the request. Assuming every user has the corresponding accountId, the developerPayload may be computed as combination with purchaseId (SKU name) like this:
MD5(purchaseId + accountId)
Device
developerPayload shouldn't be user email. A good example why you shouldn't use email as payload is Google for Work service. Users are able to change their email associated with the account. The only constant thing is accountId. In most cases email will be OK (e.g. Gmail addresses are immutable at the moment), but remember to design for future.
Multiple users may use the same device, so you must be able to distinguish who's the owner of the item. For device verification developerPayload is a string that uniquely identifies the user e.g.:
MD5(purchaseId + accountId)
Conclusion
Generally the developerPayload in both cases may be just the accountId. For me it looks like security through obscurity. The MD5 (or other hashing algorithm) and purchaseId is just a way to make the payload more random without explicitly showing that we're using id of the account. The attacker would have to decompile the app to check how it is computed. If the app is obfuscated even better for you.
The payload doesn't provide any security. It can be easily spoofed with 'device' approach and without any effort seized in 'server' checking. Remember to implement signature checking using your public key available in the Google Publisher account console.
*A must-read blog post about using account id instead of email.
In the Google IO video about IAB v3 given by the author of the trivial drive sample himself, this was briefly addressed towards the end of the video. It's to prevent replay attacks, e.g. attacker sniffs the traffic, steals the packet containing a successful purchase, then tries to replay the packet on his own device. If your app doesn't check the identity of the buyer via the dev payload (ideally on your server) before releasing the premium content (also ideally from your server), the attacker will succeed. Signature verification can't detect this since the packet is intact.
In my opinion, this protection seems ideal for apps with online account connectivity like clash of clans (payload comes in naturally since you have to identify users anyway), especially where hacking compromises multiplayer gameplay with far reaching effects other than a simple localized case of piracy. In contrast, if client side hacks on the apk can already unlock the premium content then this protection is not very useful.
(If the attacker attempts to spoof the payload, the signature verification should fail).
Late 2018 update: The official Google Play Billing Library intentionally does not expose the developerPayload. From here:
The field developerPayload is a legacy field, kept to maintain the compatibility with old implementations, but as mentioned on Purchasing In-app Billing Products page (https://developer.android.com/training/in-app-billing/purchase-iab-products.html), this field isn't always available when completing tasks related to In-app Billing.
And since the library was designed to represent the most updated development model, we decided to don't support developerPayload in our implementation and we have no plans to include this field into the library.
If you rely any important implementation of your in-app billing logic on the developerPayload, we recommend you change this approach, because this field will be deprecated at some point (or soon).
The recommended approaches is to use your own backend to validate and track important details about your orders. For more details, check the Security and Design page (https://developer.android.com/google/play/billing/billing_best_practices.html).
I struggled with this one. Since a Google Play account can only own one of any "managed" item, but could have several devices (I have three), the above comment from somebody that you sell a "per device" won't work... they'd be able to put it on their first device, and no others ever... If you buy a premium upgrade, it should work on all your phones/tablets.
I despise the notion of getting the user's email address, but I really found no other reliable method. So I grab the 1st account that matches "google.com" in the accounts list (yep, a permission to add to your manifest), and then immediately hash it so it's no longer usable as an email address but does provide a "unique enough" token. That's what I send as the Developer Payload. Since most people activate their device with their Google Play id, there's a good shot all three devices will get the same token (using the same hash algorithm on each device).
It even works on KitKat with multiple "users". (My developer id is on one user, my test id on another, and each user in their own sandbox).
I've tested it across six devices with a total of 3 users and each users devices have returned the same hash, and the different users all have distinct hashes, satisfying the guidelines.
At no point am I storing the user's email address, it's passed straight from the code to get the account names to the hash function and only the hash is saved in the heap.
There's probably still a better solution out there that respects users privacy even more, but so far I haven't found it. I'll be putting a very clear description of how I use the users Email address in my privacy policy once the app is published.
This often responds to a product definition (Your application).
For example for the case of subscriptions. Will the same user be able to use the subscription on all the devices he / she has? If the answer is yes. We did not check the payload.
For consumables. Suppose a purchase in your application gives you 10 virtual coins. Will the user be able to use these coins on different devices? 4 on one device and 6 on another?
If we want to work only on the device that made the purchase we have to check the payload for example with a self-generated string and locallly stored.
Based on these questions we have to decide how to implement payload check.
Regards
Santiago