Android App Bundle build error: reserved file - android

The new app publishing format, the Android App Bundle, is an improved way to package your app. The Android App Bundle lets you more easily deliver a great experience in a smaller app size, allowing for the huge variety of Android devices available today. You don’t need to refactor your code to start benefiting from a smaller app.
I'm getting this error trying to build my app Android Bundle:
File 'root/AndroidManifest.xml' uses reserved file or directory name
'AndroidManifest.xml'.
APK generation works fine.
This is my project file structure:
And this is my AndroidManifest.xml, located under {ProjectName}/app/src/main:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.XXXX.XXXX"
android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<!-- These permissions are strongly recommended and will result in higher performance -->
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.VIBRATE" />
<application
android:name="com.app.webview.Application"
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:supportsRtl="true"
android:theme="#style/AppTheme"
android:hardwareAccelerated="true">
<activity
android:name="com.app.webview.MainActivity"
android:configChanges="keyboardHidden|orientation|screenSize"
android:label="#string/app_name"
android:launchMode="singleTask">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Universal APP Link -->
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="http" />
<data android:scheme="https" />
<data android:host="#string/app_host" />
</intent-filter>
</activity>
<!-- Push -->
<!-- Services that handles incoming message -->
<service
android:name="com.app.webview.Providers.FCM.FcmListenerService">
<intent-filter>
<action android:name="com.google.firebase.MESSAGING_EVENT" />
</intent-filter>
</service>
<!-- Called if InstanceID token is updated -->
<!-- This may occur if the security of the previous token had been compromised -->
<service
android:name="com.app.webview.Providers.FCM.FcmInstanceIDListenerService"
android:exported="true">
<intent-filter>
<action android:name="com.google.firebase.INSTANCE_ID_EVENT" />
</intent-filter>
</service>
<!-- Facebook Config -->
<meta-data
android:name="com.facebook.sdk.ApplicationId"
android:value="#string/id_facebook" />
<activity
android:name="com.facebook.FacebookActivity"
android:configChanges="keyboard|keyboardHidden|screenLayout|screenSize|orientation"
android:label="#string/app_name"
android:theme="#android:style/Theme.Translucent.NoTitleBar"
tools:replace="android:theme" />
<provider
android:name="com.facebook.FacebookContentProvider"
android:authorities="#string/facebook_provider"
android:exported="true"
tools:replace="android:authorities" />
<!-- Fabric -->
<meta-data
android:name="io.fabric.ApiKey"
android:value="XXXX" />
</application>
</manifest>

A much simpler fix until Facebook fixes the SDK would be to add this to the packagingOptions in the android { } block of your app's build.gradle:
android {
packagingOptions {
exclude 'AndroidManifest.xml' //This fixes a bug in FAN 5.0.1
}
}
I can only confirm this works when building an App Bundle, I do not know about a regular APK.

In my case, my error was caused by
com.facebook.android:audience-network-sdk
I only downgrade audience-network-sdk from 5.0.0 to 4.99.3 and everything starting to work fine. I hope this help you.
Updated:
As Sebastian said, now you can update audience-network-sdk from 5.0.0 to 5.1.0.

Since October 31, Facebook released version 5.1 of the Audience Network SDK. Using
implementation 'com.facebook.android:audience-network-sdk:5.1.0'
fixed the issue for me.

If I'm reading the file tree right, you have your AndroidManifest.xml file in the res folder, which migth be the reason why you're seeing the error. Try to put the file in {ProjectName}/app/src/main and rebuild the project.

I ran into the same bug. Had to change a few things before getting a working build. For me it was:
downgrade facebook audience-network-sdk from 5.0.0 to 4.28.2
downgrade okio from 2.1.0 to 2.0.0
update proguard config for okio, okhttp & retrofit
not using R8
I hope this helps you.

Late to answer but I was facing the same issue with slightly different scenario. I was not using the above mentioned facebook library but it was some other library, which I could not figure out because of less info by the build.
I had one sub module (say module1) which was including another library, which further had many dependencies. So I put,
packagingOptions {
exclude 'AndroidManifest.xml'
}
In the build.gradle of module1 and then the issue was resolved.
Just writing this answer to convey putting in app's build.gradle might not solve issue for all the cases.
Thanks a lot #Jason for showing the right direction.

To those who what to know why facebook library has such issue:
You can download the aar file from maven respository, then drag it into Android Studio and expand the classes.jar. You would see there is a manifest file inside the classes.jar.

Related

Build error when updating Unity IAP from 1.23.5 to 2.2.4, Manifest merger failed

Look like Unity IAP changed from using Google Play Billing 3.0.0 to 3.0.1, and now I can't build APK anymore.
I'm getting this error when I try to build APK for android:
* What went wrong:
Execution failed for task ':launcher:processDebugManifest'.
Manifest merger failed : Attribute meta-data#com.google.android.play.billingclient.version#value value=(3.0.1) from [:billing-3.0.1:] AndroidManifest.xml:15:13-34
is also present at [:GooglePlayBilling:] AndroidManifest.xml:15:13-34 value=(3.0.0).
Suggestion: add 'tools:replace="android:value"' to <meta-data> element at AndroidManifest.xml:13:9-15:37 to override.
I tried adding 'tools.replace="android:value"' like the suggestion say but it still doesn't work, I don't know if I did it correctly. My custom AndroidManifest (which is created from checking "Custom Main Manifest" in Project Setting > Player > Build) looks like this:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="[packagename]" android:versionCode="1" android:versionName="1.0">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application android:label="#string/app_name" android:icon="#drawable/app_icon">
<!-- The MessagingUnityPlayerActivity is a class that extends
UnityPlayerActivity to work around a known issue when receiving
notification data payloads in the background. -->
<activity android:name="com.google.firebase.MessagingUnityPlayerActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data
tools:replace="android:value"
android:name="com.google.android.play.billingclient.version"
android:value="3.0.1" />
</activity>
<service android:name="com.google.firebase.messaging.MessageForwardingService" android:exported="false" />
<service android:name="com.google.android.gms.analytics.CampaignTrackingService" />
<receiver android:name="com.google.android.gms.analytics.CampaignTrackingReceiver"
android:exported="true" >
<intent-filter>
<action android:name="com.android.vending.INSTALL_REFERRER" />
</intent-filter>
</receiver>
</application>
</manifest>
Before updating Unity IAP, I can build successful without errors. How should I fix this?
I'm using Unity 2019.4.8f1. I installed the Unity IAP from Package Manager. This is the asset link: https://assetstore.unity.com/packages/add-ons/services/billing/unity-iap-68207
Well I figured it out. There are 2 .aar files that both do something with Google Billing Library causing the conflict. Their names are mentioned in the error message (in the square brackets [:GooglePlayBilling:])
Assets\Plugins\UnityPurchasing\Bin\Android\billing-3.0.1.aar
and
Packages/com.google.play.billing/Runtime/Plugins/GooglePlayBilling.aar
I deleted the billing-3.0.1.aar file and update Google Play Billing Library to 3.1.0 and it works now.

Migrated to Android Studio - now my app requests additional permissions

I just migrated an app from Eclipse to Android Studio. I tried exporting a signed APK and uploaded it to Google Play just to check that everything was working.
That's when I noticed that my app now requests two additional permissions except the ones that I have declared in my manifest! The two permissions are android.permission.WAKE_LOCK and com.google.android.c2dm.permission.RECEIVE.
What's going on here? I haven't changed any code since the last time I uploaded the app, and the manifest doesn't declare these permissions. I'm guessing some Google component is responsible for this, but why did this happen because I migrated to Android Studio? Can I turn off these permissions?
I'm using Google Play Services and Google AdMob, but I've been doing that for a long time without these permissions...
manifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.app"
android:versionCode="70"
android:versionName="7.0" >
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="com.android.vending.CHECK_LICENSE" />
<uses-sdk
android:minSdkVersion="10"
android:targetSdkVersion="23" />
<application android:name="com.example.app.MyApplication"
android:icon="#mipmap/ic_launcher_icon"
android:label="#string/app_name"
android:allowBackup="true"
android:uiOptions="none">
<meta-data android:name="com.google.android.gms.version" android:value="#integer/google_play_services_version" />
<activity android:name="com.example.app.MainActivity"
android:label="#string/app_name"
android:theme="#style/Theme.MyTheme.App"
android:windowSoftInputMode="adjustPan" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="com.example.app.OtherActivity"
android:label="#string/otherActivityTitle"
android:theme="#style/Theme.MyTheme.App"
android:parentActivityName="com.example.app.MainActivity" >
<meta-data
android:name="android.support.PARENT_ACTIVITY"
android:value="com.example.app.MainActivity" />
</activity>
<activity
android:name="com.example.app.PreferencesActivity"
android:label="#string/prefsTitle" >
</activity>
<activity android:name="com.google.android.gms.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
android:theme="#android:style/Theme.Translucent" />
</application>
</manifest>
Here's a screenshot of the APK built using Android Studio:
I couldn't change the language to english, but it basically says it's now supporting 22 less devices, requires 2 new permissions and uses OpenGL 2.0+ instead of 1.0+.
Here's a screenshot of the same APK built using Eclipse:
After some more searching I found this thread on Stackoverflow: Android Studio adds unwanted permission after running application on real device.
One of the answers there (not the accepted one) solved my issues. It seems that the Android Studio import process added this dependency to my build.gradle:
compile 'com.google.android.gms:play-services:+'
After changing it to
compile 'com.google.android.gms:play-services-base:8.4.0' // Needed for API Availability test
compile 'com.google.android.gms:play-services-ads:8.4.0'
compile 'com.google.android.gms:play-services-analytics:8.4.0'
the APK no longer requests the unwanted permissions, it targets the same devices as before and uses the same OpenGL version as before - i.e. everything is back the way it was with Eclipse! Except now the file size of the APK is 1 MB smaller as an added bonus!
For people coming here in the future, you might want to investigate what Google Play Services version numbers you should use at Gradle, please and/or Setting up Google Play Services.
Change it to:
android:targetSdkVersion="22"

Not able to install my application on other Android devices

I have made an Android app using AndroidStudio and want to test it on different phones. I have generated the signed apk (release version) and I could successfully install the apk on my device (Nexus 5).
Then I tried to install the same apk on a Nexus 4 but it throws an error after the installation that the package installer has stopped.
Here is what my manifest file looks like
<?xml version="1.0" encoding="utf-8"?>
<application
android:permission="android.permission.WRITE_EXTERNAL_STORAGE"
android:allowBackup="true"
android:icon="#drawable/endecrypt_ico"
android:label="#string/app_name"
android:theme="#style/AppTheme">
<activity
android:name=".MainActivity"
android:label="#string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".PostSubmission"
android:label="#string/title_activity_post_submission"
android:parentActivityName=".MainActivity" >
<meta-data
android:name="android.support.PARENT_ACTIVITY"
android:value="com.example.psimit.encrypt.MainActivity" />
</activity>
</application>
I am not able to understand where the problem lies. Since the app works when installed via the debugger and also using the apk on my phone, I am tempted to think if I need to do something more for compatibility across Nexus 4 and Nexus 5 during the generation of the signed apk.
I would quite appreciate some pointers if someone has encountered this problem earlier. Thanks in advance.
It's a really strange issue you have. Maybe you're doing things wrong.
The permissions should be at the root of the manifest tag :
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.app">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<application>
<activity
...
</activity>
</application>
</manifest>

Running app gives 2 app icons in Android Studio

I am running an app in Android Studio and it gives 2 app icons in Androi Studio.
Also, I have moved from Eclipse to Android Studio and now I'm having trouble with how to make the color of logcat same as in Eclipse.
My question is that there are 2 app icons when I run the app, and when I uninstall it, 2 of them have been removed. Is that normal in Android Studio?
I have found that Android Studio can copy keys from Eclipse.
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.mytrack.ph"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="14"
android:targetSdkVersion="19" />
<uses-feature
android:glEsVersion="0x00020000"
android:required="true"/>
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.WAKE_LOCK"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<!-- Google Map v.2 permissions -->
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<!-- GCM permissions -->
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<permission android:name="com.example.gcm.permission.C2D_MESSAGE"
android:protectionLevel="signature" />
<uses-permission android:name="com.example.gcm.permission.C2D_MESSAGE" />
<!-- Writing Persmission -->
<uses-permission android:name="android.permission.WRITE_USER_DICTIONARY" />
<uses-permission android:name="android.permission.WRITE_PROFILE" />
<uses-permission android:name="android.permission.READ_CONTACTS"/>
<uses-permission android:name="android.permission.READ_PROFILE"/>
<uses-permission android:name="android.permission.READ_CONTACT"/>
<application
android:allowBackup="true"
android:icon="#drawable/ic_launcher"
android:label="#string/app_name" >
<activity android:name="com.mytrack.ph.SplashActivity"
android:label="#string/app_name"
android:noHistory="true"
android:screenOrientation="portrait"
android:theme="#style/splashScreenTheme" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="com.mytrack.ph.LoginActivity"
android:label="#string/app_name"
android:screenOrientation="portrait"
>
</activity>
<meta-data
android:name="com.google.android.gms.version"
android:value="#integer/google_play_services_version" />
<meta-data
android:name="com.google.android.maps.v2.API_KEY"
android:value="#string/google_map_api_key"/>
<activity android:name="com.facebook.LoginActivity"
android:theme="#android:style/Theme.Translucent.NoTitleBar"
android:label="#string/app_name" />
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="#string/app_id"/>
<service android:name="com.my.track.service.MyTrackService"></service>
<receiver
android:name="com.my.track.service.MyTrackGcmBroadcastReceiver"
android:permission="com.google.android.c2dm.permission.SEND" >
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name="com.my.track.service" />
</intent-filter>
</receiver>
<service android:name="com.my.track.service.MyTrackGcmIntentService" />
<activity android:name="NavigationMenuActivity"
android:configChanges="orientation|keyboardHidden"
android:screenOrientation="portrait"
android:launchMode="singleTop"
android:permission="com.google.android.c2dm.permission.SEND" >
></activity>
<receiver android:name="com.my.track.results.ConnectionChangeReceiver" >
<intent-filter>
<action android:name="android.net.conn.CONNECTIVITY_CHANGE"/>
</intent-filter>
</receiver>
</application>
</manifest>
I though this is normal in android studio. Running an app gives 2 launcher icons.
PS:
my AndroidManifest.xml is inside main folder and I used eclipse to export to gradle build.
Im using Android Studio 0.8.6
thanks.
I got it! yes at last , i have to study gradles and stuff.
Actually I have 2 android projects inside the Project, one is a library and the other one is the main app.
I found out that when i imported those projects Android Studio (I exported the lib to gradle build from eclipse) doesn't care if that is a lib project or a main project. (Correct me if im wrong ).
so the only thing to make it work is to remove the intent-filter of that lib-android-project.
EDIT:
#all
solved it ! thanks to everyone, I never knew there was another AndroidManifest.xml , i thought eclipse removed it. and i thought Exporting it to gradle will remove it because it is checked as a library.
thanks for all your help.
The <intent-filter> that affects creating multiple launcher icon is the following one:
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
Android Studio's manifest merger will always combine <intent-filter>s in library projects into main project's manifest. You may end up having multiple LAUNCHER intents in your synthesized manifest, thus having multiple launcher icons. To avoid this, simply remove the LAUNCHER intents from the library projects' manifest.
You declare two intent filter, used only one Intent filter in the activity, on AndroidManifest.
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
If you used two or more intent filter in AndroidManifest, then you will have two app icon, So remove it & set one intent filter.
I hove this is usedful to you.
i agree, since i made 2 activity(one for splash, one for main). In manifest i forgot to delete
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
so in the end when i install app, i will have 2 app.
There is most likely an imported Library project that has this intent filter.
1. Open your app manifest
2. At the bottom left click on "Merged Manifest"
3. Search and find which library project has the attribute
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
4. Remove it and ensure that now the filter is only on your App's <Application >class activity.
In my case, it was just because, in the manifest file, two activities were declared as launcher. Actually, I clicked on the launcher checkbox while making new activity, thinking it will transfer the launcher tag from the previous activity to this, but it created both activities as launchers.
When running android and doing debug, there is an another AndroidManifest.xml under src/debug. Make sure this manifest file matches the main one under src/main.
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<activity android:name=".MainActivity">
<!You need to delete launcher intent filter from every other activity ->
</activity>
The "android.intent.category.LAUNCHER" intent filter decides which activity will launch when you tap on the application icon. If there are more than 1 entries, OS will create more than one app icon after installation. You need to make sure that there is a single entry of above intent filter in the Manifest file.

Apk Upload Failed

I am trying to update my application since yesterday (5/3/14) but i can not. I added a higher version code and a higher version number than the previous application but nothing happened. This screenshots shows my problem.
What can i do?
Let me show you my AndroidManifest.xml too:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package=""
android:versionCode="19"
android:versionName="3" >
<uses-sdk
android:minSdkVersion="9"
android:targetSdkVersion="19" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<application
android:allowBackup="true"
android:icon="#drawable/ic_launcher"
android:label="#string/app_name">
<receiver android:name="MyWidgetProvider" >
<intent-filter >
<action
android:name="android.appwidget.action.APPWIDGET_UPDATE" />
</intent-filter>
<meta-data
android:name="android.appwidget.provider"
android:resource="#xml/widget" />
</receiver>
<receiver android:name="MyWidgetProvider2" >
<intent-filter >
<action
android:name="android.appwidget.action.APPWIDGET_UPDATE" />
</intent-filter>
<meta-data
android:name="android.appwidget.provider"
android:resource="#xml/widget2" />
</receiver>
<receiver android:name="MyWidgetProvider3" >
<intent-filter >
<action
android:name="android.appwidget.action.APPWIDGET_UPDATE" />
</intent-filter>
<meta-data
android:name="android.appwidget.provider"
android:resource="#xml/widget3" />
</receiver>
<meta-data android:name="com.google.android.gms.version"
android:value="#integer/google_play_services_version"/>
<activity
android:name="gr.backatel.rootchecker.RootChecker"
android:configChanges="orientation|keyboardHidden|screenSize"
android:label="#string/app_name"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.google.android.gms.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize" />
<activity android:name=".stage1" android:label="Check for Root"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize">
</activity>
<activity android:name=".moreinfo" android:label="#string/info">
</activity>
<activity android:name=".settings" android:label="Themes">
</activity>
</application>
</manifest>
When i am trying to update my app!!
Using mobile browser:
Screeshot : on Mozilla
Screenshot on Chrome:
When progress is 99% nothing happens in the end.
Using mobile shows the error that upload failed
I tried to sing out and sign back but nothing changed.
Thanks in advance!! :)
just log out and back in or use firefox instead of chrome. That should actually solve your problem...
I can now confirm that there is an issue uploading applications at the moment, there are a lot of people having issues, Google are looking into it now, and it should be fixed shortly.
try recompiling your app.
After that, clean the cache of the browser. Try using a different browser if nothing has changed
Try to add android:debuggable="false" inside <application> tag
Some things you can try:
Unpublish your app, wait for a while, upload your apk, then republish the app.
Use a different connection or a system, if that is what the problem is.
Add one of your friend OR another email of yours as a release manager and try uploading from his id.
Clear your browser cache, cookies, temp files etc and retry.
Just use a different name for the APK.
Do let me know if any of these work.
Upload for beta testing. After you have successfully downloaded your app from beta and you are certain it works correctly publish to production. See Beta testing and staged rollouts for details.
As far as I am aware google play services are fine, I uploaded an APK not too long ago and it all went okay, but that being said there could always be an issue with the google servers, however here are a few things you can try.
Examine your project by using Android Lint tool for any omissions and errors. To find out about lint see this link:
http://tools.android.com/tips/lint
Also, you could use the aapt tool, included in the Android SDK, to process your application, based on its declared features and permissions. To do so, run aapt with the dump badging command. It will parse your application's manifest and apply the same rules as used by Google Play to determine the features that your application requires. You can view more on this here:
http://developer.android.com/guide/topics/manifest/uses-feature-element.html#testing

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