how is the onCreate() method run? - android

public class MainActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}
When I see this basic source code in MyActivity.java,
onCreate() method is overriding just. but When I run the app, I can see that overrided method "onCreate()" runs. how is this possible?
If its possible to run the onCreate method in that code, I thought there should be a code like
onCreate();

We can always override these functions and add more to it but the Question is how are these functions called automatically when no one is calling them? We haven’t written any code to call them.
This is where the concept of CALLBACK FUNCTIONS comes in.
The concept of callbacks is to inform a class synchronous / asynchronous if some work in another class is done. Some call it the Hollywood principle: "Don't call us we call you".
Here's a example:
class A implements ICallback {
MyObject o;
B b = new B(this, someParameter);
#Override
public void callback(MyObject o){
this.o = o;
}
}
class B {
ICallback ic;
B(ICallback ic, someParameter){
this.ic = ic;
}
new Thread(new Runnable(){
public void run(){
// some calculation
ic.callback(myObject)
}
}).start();
}
interface ICallback{
public void callback(MyObject o);
}
Class A calls Class B to get some work done in a Thread. If the Thread finished the work, it will inform Class A over the callback and provide the results. So there is no need for polling or something. You will get the results as soon as they are available.
In Android Callbacks are used f.e. between Activities and Fragments. Because Fragments should be modular you can define a callback in the Fragment to call methods in the Activity. copied from here
for more study follow this link please :
link 1
link 2

The onCreate method is called during the Activity Lifecycle. The docs regarding this method state
You must implement this callback, which fires when the system first creates the activity
So the point of this method is for you to initialize anything specific to your activity that needs to be done when it is first created, and call super to propagate this to it's superclasses, allowing them to perform their initialization sequence as well. You should not be invoking this method yourself.

Related

How to make method don't call again after user returned to this fragment from another?

I have one method(let's call it getData) in my fragment(let's call it List) which I call in onCreateView.
This method load some data from server and put it to some views.
In my fragment I have one button which open another fragment(Let's call it Detail), and when I go back to List onCreateView calling again and data start load again.
I tried to put getData into onCreate... and in fact it must works, and mustn't call getData again...
But getData works with views whick initialize only in onCreateView and another methods after onCreateView and all that methods always recalling when I return to List from Detail.
How do I make don't recall getData when I return to List from Detail.
I'm so sorry for my bad English and grammar mistakes.
Thanks.
first of All override onStop method by Ctrl+O
it will look like this
public class yourFragment extends Fragment{
boolean isReturned = false;
#Override
public void onStop() {
super.onStop();
isReturned = true;
}
public void getData(){
if(!isReturned){
//fetch data
}
}

Resume Activity from Fragment

I tried several times to invoke Resume method of MainActivity from the Fragment,
calling simply onResume(); nothing in result.
code for resume method
protected void onResume() {
all.clear();
outgoing.clear();
incoming.clear();
getFromSdcard();
super.onResume();
}
I want to call this method from fragment.
Enhancing #cricket_007 response :
You can invoke onResume from the parent Activity, but just like you have seen, onResume has protected access blocking you from calling it.
There is a small visibility workaround that allows you to do it.
1 - Implement this method on your activity
public void myOnResume(){
this.onResume();
}
2 - Then on your fragment you can invoke
public void myFragmentMethod(){
// make sure to double check casts (to YourActivity) like these before invoking
((YourActivity) getActivity()).myOnResume();
}
Conclusion and recommendation : Even though it is not recommended that you implement it this way, it can be done like I said.
In my opinion, what you should do is :
1 - Have all the functionalities of your onResume() method inside a proper method of your own (you name it!) like :
public void clearData() {
all.clear();
outgoing.clear();
incoming.clear();
getFromSdcard();
}
2 - Then you could just separate all these functionalities from onResume() and still have them invoked like
protected void onResume() {
super.onResume();
clearData();
}
3 - Invoke it on your fragment like (previously shown)
public void myFragmentMethod(){
// make sure to double check casts (to YourActivity) like these before invoking
((YourActivity) getActivity()).clearData();
}
Let me know how it went.
Regards,
You are calling the Fragments onResume()
You can try getActivity().onResume(), but you really should make a method to do whatever code you need rather than explicitly call lifecycle methods.
Create an Interface
interface OnParentActivityResumed {
fun onActivityResumed()
}
implement the interface in the fragment
class MyFragment: Fragment(), OnParentActivityResumed{
override fun onActivityResumed() {
//[YOUR CODE WHEN PARENT ACTIVITY RESUMED]
}
}
on parent activity onResume add
override fun onResume() {
super.onResume()
myFragment.onActivityResumed()
}

which Operation will perform first in onStart or onCreate in Android

I want to perform one data base Operation once. I want to do this when My Activity is Visible. Where shall I puty my LoadDatabase() function
LoadDatabase();
this is my oncreate of activity
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.retrospectscan);
}
this is my onStart
#Override
protected void onStart()
{
super.onStart();
}
Where Shall I put my LoadDatabase Code ? So that It will operated only if activity is fully Visible.
If Any other Approach is there please help me.
The complete activity lifecycle is here:
Though loading from database may be lengthy task , you can try doing it in AsyncTask or in onStart.
You can also use it on onResume. This depends on your application use.
user2737044
use Application context and load your database in application context create().
2nd thing is that, In activity onCreate() call first then it will call onstart().

Android: NullPointerException in dialog when rotating

Sorry if this been asked before but I couldn't find an answer to my specific case. Also sorry that I'm new and a little stupid.
Problem:
I'm showing a dialog from a fragment and passing along a context in my constructor method because I need a context in my dialog to register for broadcastrecievers etc.
DialogFragment fragmentDialog = MyDialog.myConstructor(getActivity());
fragmentDialog.show(getFragmentManager(), "dialog");
Then in MyDialog class I store the context in a instance variable.
The problem arises when rotating the device and I get a nullPointerException when I try to use the context again in the dialog.
Can this be solved in some easy way?
If the device is rotated the Activity will be destroyed and recreated. So the Context you passed to your Fragment points on the Activity which was destroyed.
You could use setRetainInstance(true) in your Fragment. This way your Fragment will survive the recreation of the Activity.
To solve the NPE you have to pass the Context to the Fragment, if the Activity is recreated. Then the Context belongs to the new Activity.
In fact, without this update every line of code which points on the Activity like getActivity() or getFragmentManager() will lead in a NPE.
You get the NullPointerException because activites are destroyed and recreated when rotating the screen.
The SO post below gives more info...
https://stackoverflow.com/a/1673374/
Please be careful with the order of events if you rotate a FragmentActivity, because this can also be a source of NullPointerExceptions.
This is not documentated:
When the FragmentActivity is created the first time,
public class MyActivity extends FragmentActivity implements
MyFragment.OnFragmentInteractionListener {
private int var1;
private int var2;
#Override
protected void onCreate(Bundle savedInstanceState) {
//before
var1 = 3;
super.onCreate(Bundle savedInstanceState)
//after
var2 = 5;
}
//Interface Methods
public int getVar1() { return var1; }
public int getVar2() { return var2; }
}
both of the [before] and [after] code will be run before the fragments are attached and created. So, if you get the vars in the onCreate() call of the Fragment you get both vars. But when you rotate your device, the Activity is recreated from the savedInstanceState in the super call. Now, the fragments are reattached and created anew in this call! That means, this time the Methods of the Listener Interface are called before your [after] code. So, if you pass the Context of the activity to the fragment and get Information through the Interface like it is shown in: https://developer.android.com/training/basics/fragments/communicating.html
you get a NullPointerException for var2 because the interface methods are called from the fragments onCreate() onAttach() ... functions before the [after] code in the Activity's onCreate() is executed! So, take care that you set your Information the InterfaceFunctions are accessing before the super call.
Depending on what you're doing in your initialization you could consider creating a new class that extends Application and moving your initialization code into an overwridden onCreate method within that class.
public class MyApplicationClass extends Application {
#Override
public void onCreate() {
super.onCreate();
// TODO Put your application initialization code here.
}
}
And you are not stupid, even experts need help from time to time.

Why do OnCreate should be called only once on the start of Activity?

I would like to know, why OnCreate() is called only once at the start of an activity?
Can we call OnCreate() more than once in the same activity?
If yes, than how can we call it? can anyone give an example?
Thanks a lot!!!
Why would you want to called it again? unless the activity is reconstructed, which is called by system. You cannot call OnCreate manually , it is the same reason why you won't call setContentView() twice. as docs:
onCreate(Bundle) is where you initialize your activity. Most
importantly, here you will usually call setContentView(int) with a
layout resource defining your UI, and using findViewById(int) to
retrieve the widgets in that UI that you need to interact with
programmatically.
Once you finish init your widgets Why would you?
UPDATE
I take some words back, you CAN do this manually but I still don't understand why would this be called. Have you tried Fragments ?
Samplecode:
public class MainActivity extends Activity implements OnClickListener {
private Button btPost;
private Bundle state;
private int counter = 0;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
state = savedInstanceState;
btPost = (Button) findViewById(R.id.btPost);
btPost.setOnClickListener(this);
Toast.makeText(getBaseContext(), " " + counter, Toast.LENGTH_LONG)
.show();
}
#Override
public void onClick(View v) {
counter++;
this.onCreate(state);
}
}
onCreate() method performs basic application startup logic that should happen only once for the entire life of the activity .
Once the onCreate() finishes execution, the system calls the onStart() and onResume() methods in quick succession.
The initialization process consumes lot of resources and to avoid this the activity once created is never completely destroyed but remains non visible to user in background so that once it is bring back to front , reinitialization doesn't happen .
Where you want to call onCreate manually.
Then just do this.
finish();
Intent intent = new Intent(Main.this, Main.class);
startActivity(intent);
finish() calls the current stuff.
And if you are doing somethong getExtra in this activity then do this,
#Override
protected void onSaveInstanceState(Bundle outState) {
outState.putString("key",your_variable);
super.onSaveInstanceState(outState);
}
And add this to your onCreate()
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
if(savedInstanceState != null)
{
your_variable= savedInstanceState.getString("key");
}
}
Why would you want to call onCreate more than once? You will be re-creating the activity. If this is what you need for whatever reason then finish the activity and use an intent to create a new instance of that activity. Otherwise, you have two instances of the activity at the same time. Hope that helps but if that doesn't make sense then add more information as to what you want so we have context
OnCreate is basically use to create your activity (UI). If you have already created your activity then you need not create it again as you have already created.
It is basically used to initialize your activity and to create user interface of your activity. Activity is a visual part which you can use again and again so.. I think your problem is not to recreate activity but to reinitialize all components of your activity. For that purpose you can create a method initialize_act() and call it from anywhere...
#OnCreate is only for initial creation, and thus should only be called once.
If you have any processing you wish to complete multiple times you should put it elsewhere, perhaps in the #OnResume method.
Recently i realized that onCreate is called on every screen orientation change (landscape/portrait). You should be aware of this while planning your initialization process.
Recreation can be suppressed in AndroidManifest.xml:
<activity
android:configChanges="keyboardHidden|orientation"
android:name=".testActivity"
android:label="#string/app_name"></activity>

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